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blender-archive/source/blender/draw/modes/draw_mode_engines.h
Joshua Leung 72a360827b T54991: Restore support for Motion Path drawing in 2.8
This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over
to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was
removed during the Blender Internal removal).

Notes:
* Motion Paths are now implemented as an overlay (enabled by default).
  Therefore, you can turn all of them on/off from the "Overlays" popover

* By and large, we have kept the same draw style as was used in 2.7
  Further changes can happen later following further design work.

* One change from 2.7 is that thicker lines are used by default (2px vs 1px)


Todo's:
* There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff).
  These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist
  conversion step on each drawcall). Instead, this has been moved to the calculation step
  (in blenkernel).  Soon, there will be some cleanups/improvements with those functions,
  so until then, we'll keep the bad level calls.


Credits:
* Clément Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation
* Joshua Leung (Aligorith) - COW fixes, UI integration, etc.


Revision History:
See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d)
2018-06-01 16:38:21 +02:00

47 lines
1.8 KiB
C++

/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file blender/draw/modes/draw_mode_engines.h
* \ingroup draw
*/
#ifndef __DRAW_MODE_ENGINES_H__
#define __DRAW_MODE_ENGINES_H__
extern DrawEngineType draw_engine_object_type;
extern DrawEngineType draw_engine_edit_armature_type;
extern DrawEngineType draw_engine_edit_curve_type;
extern DrawEngineType draw_engine_edit_lattice_type;
extern DrawEngineType draw_engine_edit_mesh_type;
extern DrawEngineType draw_engine_edit_metaball_type;
extern DrawEngineType draw_engine_edit_surface_type;
extern DrawEngineType draw_engine_edit_text_type;
extern DrawEngineType draw_engine_motion_path_type;
extern DrawEngineType draw_engine_paint_texture_type;
extern DrawEngineType draw_engine_paint_vertex_type;
extern DrawEngineType draw_engine_paint_weight_type;
extern DrawEngineType draw_engine_particle_type;
extern DrawEngineType draw_engine_pose_type;
extern DrawEngineType draw_engine_sculpt_type;
extern DrawEngineType draw_engine_overlay_type;
#endif /* __DRAW_MODE_ENGINES_H__ */