22 lines
277 B
GLSL
22 lines
277 B
GLSL
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flat in vec4 finalColor;
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#ifndef USE_WIRE
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in vec2 texCoord_interp;
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#endif
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out vec4 fragColor;
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#ifndef USE_WIRE
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uniform sampler2D image;
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#endif
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void main()
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{
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#ifdef USE_WIRE
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fragColor = finalColor;
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#else
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fragColor = finalColor * texture(image, texCoord_interp);
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#endif
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}
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