39 lines
671 B
GLSL
39 lines
671 B
GLSL
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uniform mat4 ViewProjectionMatrix;
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uniform vec2 aspect;
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/* ---- Instanciated Attribs ---- */
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in vec2 texCoord;
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in vec2 pos;
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/* ---- Per instance Attribs ---- */
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in mat4 InstanceModelMatrix;
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#ifdef USE_WIRE
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in vec3 color;
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#else
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in vec4 objectColor;
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#endif
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in float size;
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in vec2 offset;
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flat out vec4 finalColor;
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#ifndef USE_WIRE
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out vec2 texCoord_interp;
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#endif
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void main()
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{
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gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(
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(pos[0] + offset[0]) * (size * aspect[0]),
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(pos[1] + offset[1]) * (size * aspect[1]),
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0.0, 1.0);
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#ifdef USE_WIRE
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finalColor = vec4(color, 1.0);
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#else
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texCoord_interp = texCoord;
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finalColor = objectColor;
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#endif
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}
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