This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/animation/keyframes_draw.c

1060 lines
30 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung (full recode)
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/animation/keyframes_draw.c
* \ingroup edanimation
*/
/* System includes ----------------------------------------------------- */
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "BLI_dlrbTree.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_cachefile_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_mask_types.h"
#include "BKE_fcurve.h"
#include "GPU_draw.h"
#include "GPU_immediate.h"
#include "GPU_state.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_anim_api.h"
#include "ED_keyframes_draw.h"
/* *************************** Keyframe Processing *************************** */
/* ActKeyColumns (Keyframe Columns) ------------------------------------------ */
/* Comparator callback used for ActKeyColumns and cframe float-value pointer */
/* NOTE: this is exported to other modules that use the ActKeyColumns for finding keyframes */
short compare_ak_cfraPtr(void *node, void *data)
{
ActKeyColumn *ak = (ActKeyColumn *)node;
const float *cframe = data;
float val = *cframe;
if (IS_EQT(val, ak->cfra, BEZT_BINARYSEARCH_THRESH))
return 0;
if (val < ak->cfra)
return -1;
else if (val > ak->cfra)
return 1;
else
return 0;
}
/* --------------- */
/* Comparator callback used for ActKeyColumns and BezTriple */
static short compare_ak_bezt(void *node, void *data)
{
ActKeyColumn *ak = (ActKeyColumn *)node;
BezTriple *bezt = (BezTriple *)data;
if (bezt->vec[1][0] < ak->cfra)
return -1;
else if (bezt->vec[1][0] > ak->cfra)
return 1;
else
return 0;
}
/* New node callback used for building ActKeyColumns from BezTriples */
static DLRBT_Node *nalloc_ak_bezt(void *data)
{
ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumn");
BezTriple *bezt = (BezTriple *)data;
/* store settings based on state of BezTriple */
ak->cfra = bezt->vec[1][0];
ak->sel = BEZT_ISSEL_ANY(bezt) ? SELECT : 0;
ak->key_type = BEZKEYTYPE(bezt);
/* set 'modified', since this is used to identify long keyframes */
ak->modified = 1;
return (DLRBT_Node *)ak;
}
/* Node updater callback used for building ActKeyColumns from BezTriples */
static void nupdate_ak_bezt(void *node, void *data)
{
ActKeyColumn *ak = (ActKeyColumn *)node;
BezTriple *bezt = (BezTriple *)data;
/* set selection status and 'touched' status */
if (BEZT_ISSEL_ANY(bezt)) ak->sel = SELECT;
ak->modified += 1;
/* for keyframe type, 'proper' keyframes have priority over breakdowns (and other types for now) */
if (BEZKEYTYPE(bezt) == BEZT_KEYTYPE_KEYFRAME)
ak->key_type = BEZT_KEYTYPE_KEYFRAME;
}
/* ......... */
/* Comparator callback used for ActKeyColumns and GPencil frame */
static short compare_ak_gpframe(void *node, void *data)
{
ActKeyColumn *ak = (ActKeyColumn *)node;
bGPDframe *gpf = (bGPDframe *)data;
if (gpf->framenum < ak->cfra)
return -1;
else if (gpf->framenum > ak->cfra)
return 1;
else
return 0;
}
/* New node callback used for building ActKeyColumns from GPencil frames */
static DLRBT_Node *nalloc_ak_gpframe(void *data)
{
ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF");
bGPDframe *gpf = (bGPDframe *)data;
/* store settings based on state of BezTriple */
ak->cfra = gpf->framenum;
ak->sel = (gpf->flag & GP_FRAME_SELECT) ? SELECT : 0;
ak->key_type = gpf->key_type;
/* set 'modified', since this is used to identify long keyframes */
ak->modified = 1;
return (DLRBT_Node *)ak;
}
/* Node updater callback used for building ActKeyColumns from GPencil frames */
static void nupdate_ak_gpframe(void *node, void *data)
{
ActKeyColumn *ak = (ActKeyColumn *)node;
bGPDframe *gpf = (bGPDframe *)data;
/* set selection status and 'touched' status */
if (gpf->flag & GP_FRAME_SELECT) ak->sel = SELECT;
ak->modified += 1;
/* for keyframe type, 'proper' keyframes have priority over breakdowns (and other types for now) */
if (gpf->key_type == BEZT_KEYTYPE_KEYFRAME)
ak->key_type = BEZT_KEYTYPE_KEYFRAME;
}
/* ......... */
/* Comparator callback used for ActKeyColumns and GPencil frame */
static short compare_ak_masklayshape(void *node, void *data)
{
ActKeyColumn *ak = (ActKeyColumn *)node;
MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
if (masklay_shape->frame < ak->cfra)
return -1;
else if (masklay_shape->frame > ak->cfra)
return 1;
else
return 0;
}
/* New node callback used for building ActKeyColumns from GPencil frames */
static DLRBT_Node *nalloc_ak_masklayshape(void *data)
{
ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF");
MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
/* store settings based on state of BezTriple */
ak->cfra = masklay_shape->frame;
ak->sel = (masklay_shape->flag & MASK_SHAPE_SELECT) ? SELECT : 0;
/* set 'modified', since this is used to identify long keyframes */
ak->modified = 1;
return (DLRBT_Node *)ak;
}
/* Node updater callback used for building ActKeyColumns from GPencil frames */
static void nupdate_ak_masklayshape(void *node, void *data)
{
ActKeyColumn *ak = (ActKeyColumn *)node;
MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
/* set selection status and 'touched' status */
if (masklay_shape->flag & MASK_SHAPE_SELECT) ak->sel = SELECT;
ak->modified += 1;
}
/* --------------- */
/* Add the given BezTriple to the given 'list' of Keyframes */
static void add_bezt_to_keycolumns_list(DLRBT_Tree *keys, BezTriple *bezt)
{
if (ELEM(NULL, keys, bezt))
return;
else
BLI_dlrbTree_add(keys, compare_ak_bezt, nalloc_ak_bezt, nupdate_ak_bezt, bezt);
}
/* Add the given GPencil Frame to the given 'list' of Keyframes */
static void add_gpframe_to_keycolumns_list(DLRBT_Tree *keys, bGPDframe *gpf)
{
if (ELEM(NULL, keys, gpf))
return;
else
BLI_dlrbTree_add(keys, compare_ak_gpframe, nalloc_ak_gpframe, nupdate_ak_gpframe, gpf);
}
/* Add the given MaskLayerShape Frame to the given 'list' of Keyframes */
static void add_masklay_to_keycolumns_list(DLRBT_Tree *keys, MaskLayerShape *masklay_shape)
{
if (ELEM(NULL, keys, masklay_shape))
return;
else
BLI_dlrbTree_add(keys, compare_ak_masklayshape, nalloc_ak_masklayshape, nupdate_ak_masklayshape, masklay_shape);
}
/* ActKeyBlocks (Long Keyframes) ------------------------------------------ */
/* Comparator callback used for ActKeyBlock and cframe float-value pointer */
/* NOTE: this is exported to other modules that use the ActKeyBlocks for finding long-keyframes */
short compare_ab_cfraPtr(void *node, void *data)
{
ActKeyBlock *ab = (ActKeyBlock *)node;
const float *cframe = data;
float val = *cframe;
if (val < ab->start)
return -1;
else if (val > ab->start)
return 1;
else
return 0;
}
/* --------------- */
/* Create a ActKeyColumn for a pair of BezTriples */
static ActKeyBlock *bezts_to_new_actkeyblock(BezTriple *prev, BezTriple *beztn)
{
ActKeyBlock *ab = MEM_callocN(sizeof(ActKeyBlock), "ActKeyBlock");
ab->start = prev->vec[1][0];
ab->end = beztn->vec[1][0];
ab->val = beztn->vec[1][1];
ab->sel = (BEZT_ISSEL_ANY(prev) || BEZT_ISSEL_ANY(beztn)) ? SELECT : 0;
ab->modified = 1;
if (BEZKEYTYPE(beztn) == BEZT_KEYTYPE_MOVEHOLD)
ab->flag |= ACTKEYBLOCK_FLAG_MOVING_HOLD;
return ab;
}
static void add_bezt_to_keyblocks_list(DLRBT_Tree *blocks, BezTriple *first_bezt, BezTriple *beztn)
{
ActKeyBlock *new_ab = NULL;
BezTriple *prev = NULL;
/* get the BezTriple immediately before the given one which has the same value */
if (beztn != first_bezt) {
/* XXX: Unless I'm overlooking some details from the past, this should be sufficient?
* The old code did some elaborate stuff trying to find keyframe columns for
* the given BezTriple, then step backwards to the column before that, and find
* an appropriate BezTriple with matching values there. Maybe that was warranted
* in the past, but now, that list is only ever filled with keyframes from the
* current FCurve.
*
* -- Aligorith (20140415)
*/
prev = beztn - 1;
}
/* check if block needed */
if (prev == NULL) return;
if (BEZKEYTYPE(beztn) == BEZT_KEYTYPE_MOVEHOLD) {
/* Animator tagged a "moving hold"
* - Previous key must also be tagged as a moving hold, otherwise
* we're just dealing with the first of a pair, and we don't
* want to be creating any phantom holds...
*/
if (BEZKEYTYPE(prev) != BEZT_KEYTYPE_MOVEHOLD)
return;
}
else {
/* Check for same values...
* - Handles must have same central value as each other
* - Handles which control that section of the curve must be constant
*/
if (IS_EQF(beztn->vec[1][1], prev->vec[1][1]) == 0) return;
if (IS_EQF(beztn->vec[1][1], beztn->vec[0][1]) == 0) return;
if (IS_EQF(prev->vec[1][1], prev->vec[2][1]) == 0) return;
}
/* if there are no blocks already, just add as root */
if (blocks->root == NULL) {
/* just add this as the root, then call the tree-balancing functions to validate */
new_ab = bezts_to_new_actkeyblock(prev, beztn);
blocks->root = (DLRBT_Node *)new_ab;
}
else {
ActKeyBlock *ab, *abn = NULL;
/* try to find a keyblock that starts on the previous beztriple, and add a new one if none start there
* Note: we perform a tree traversal here NOT a standard linked-list traversal...
* Note: we can't search from end to try to optimize this as it causes errors there's
* an A ___ B |---| B situation
*/
// FIXME: here there is a bug where we are trying to get the summary for the following channels
// A|--------------|A ______________ B|--------------|B
// A|------------------------------------------------|A
// A|----|A|---|A|-----------------------------------|A
for (ab = blocks->root; ab; ab = abn) {
/* check if this is a match, or whether we go left or right
* NOTE: we now use a float threshold to prevent precision errors causing problems with summaries
*/
if (IS_EQT(ab->start, prev->vec[1][0], BEZT_BINARYSEARCH_THRESH)) {
/* set selection status and 'touched' status */
if (BEZT_ISSEL_ANY(beztn))
ab->sel = SELECT;
/* XXX: only when the first one was a moving hold? */
if (BEZKEYTYPE(beztn) == BEZT_KEYTYPE_MOVEHOLD)
ab->flag |= ACTKEYBLOCK_FLAG_MOVING_HOLD;
ab->modified++;
/* done... no need to insert */
return;
}
else {
ActKeyBlock **abnp = NULL; /* branch to go down - used to hook new blocks to parents */
/* check if go left or right, but if not available, add new node */
if (ab->start < prev->vec[1][0])
abnp = &ab->right;
else
abnp = &ab->left;
/* if this does not exist, add a new node, otherwise continue... */
if (*abnp == NULL) {
/* add a new node representing this, and attach it to the relevant place */
new_ab = bezts_to_new_actkeyblock(prev, beztn);
new_ab->parent = ab;
*abnp = new_ab;
break;
}
else
abn = *abnp;
}
}
}
/* now, balance the tree taking into account this newly added node */
BLI_dlrbTree_insert(blocks, (DLRBT_Node *)new_ab);
}
/* --------- */
/* Handle the 'touched' status of ActKeyColumn tree nodes */
static void set_touched_actkeycolumn(ActKeyColumn *ak)
{
/* sanity check */
if (ak == NULL)
return;
/* deal with self first */
if (ak->modified) {
ak->modified = 0;
ak->totcurve++;
}
/* children */
set_touched_actkeycolumn(ak->left);
set_touched_actkeycolumn(ak->right);
}
/* Handle the 'touched' status of ActKeyBlock tree nodes */
static void set_touched_actkeyblock(ActKeyBlock *ab)
{
/* sanity check */
if (ab == NULL)
return;
/* deal with self first */
if (ab->modified) {
ab->modified = 0;
ab->totcurve++;
}
/* children */
set_touched_actkeyblock(ab->left);
set_touched_actkeyblock(ab->right);
}
/* --------- */
/* Checks if ActKeyBlock should exist... */
bool actkeyblock_is_valid(ActKeyBlock *ab, DLRBT_Tree *keys)
{
ActKeyColumn *ak;
short startCurves, endCurves, totCurves;
/* check that block is valid */
if (ab == NULL)
return 0;
/* find out how many curves occur at each keyframe */
ak = (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->start);
startCurves = (ak) ? ak->totcurve : 0;
ak = (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->end);
endCurves = (ak) ? ak->totcurve : 0;
/* only draw keyblock if it appears in at all of the keyframes at lowest end */
if (!startCurves && !endCurves)
return 0;
totCurves = (startCurves > endCurves) ? endCurves : startCurves;
return (ab->totcurve >= totCurves);
}
/* *************************** Keyframe Drawing *************************** */
void draw_keyframe_shape(float x, float y, float size, bool sel, short key_type, short mode, float alpha,
unsigned int pos_id, unsigned int size_id, unsigned int color_id, unsigned int outline_color_id)
{
bool draw_fill = ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH);
bool draw_outline = ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH);
BLI_assert(draw_fill || draw_outline);
/* tweak size of keyframe shape according to type of keyframe
* - 'proper' keyframes have key_type = 0, so get drawn at full size
*/
switch (key_type) {
case BEZT_KEYTYPE_KEYFRAME: /* must be full size */
break;
case BEZT_KEYTYPE_BREAKDOWN: /* slightly smaller than normal keyframe */
size *= 0.85f;
break;
case BEZT_KEYTYPE_MOVEHOLD: /* slightly smaller than normal keyframes (but by less than for breakdowns) */
size *= 0.925f;
break;
case BEZT_KEYTYPE_EXTREME: /* slightly larger */
size *= 1.2f;
break;
default:
size -= 0.8f * key_type;
}
unsigned char fill_col[4];
unsigned char outline_col[4];
/* draw! */
if (draw_fill) {
/* get interior colors from theme (for selected and unselected only) */
switch (key_type) {
case BEZT_KEYTYPE_BREAKDOWN: /* bluish frames (default theme) */
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_BREAKDOWN_SELECT : TH_KEYTYPE_BREAKDOWN, fill_col);
break;
case BEZT_KEYTYPE_EXTREME: /* reddish frames (default theme) */
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_EXTREME_SELECT : TH_KEYTYPE_EXTREME, fill_col);
break;
case BEZT_KEYTYPE_JITTER: /* greenish frames (default theme) */
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_JITTER_SELECT : TH_KEYTYPE_JITTER, fill_col);
break;
case BEZT_KEYTYPE_MOVEHOLD: /* similar to traditional keyframes, but different... */
/* XXX: Should these get their own theme options instead? */
if (sel) UI_GetThemeColorShade3ubv(TH_STRIP_SELECT, 35, fill_col);
else UI_GetThemeColorShade3ubv(TH_STRIP, 50, fill_col);
fill_col[3] = 255; /* full opacity, to avoid problems with visual glitches */
break;
case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames (default theme) */
default:
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_KEYFRAME_SELECT : TH_KEYTYPE_KEYFRAME, fill_col);
}
/* NOTE: we don't use the straight alpha from the theme, or else effects such as
* graying out protected/muted channels doesn't work correctly!
*/
fill_col[3] *= alpha;
if (!draw_outline) {
/* force outline color to match */
outline_col[0] = fill_col[0];
outline_col[1] = fill_col[1];
outline_col[2] = fill_col[2];
outline_col[3] = fill_col[3];
}
}
if (draw_outline) {
/* exterior - black frame */
UI_GetThemeColor4ubv(sel ? TH_KEYBORDER_SELECT : TH_KEYBORDER, outline_col);
outline_col[3] *= alpha;
if (!draw_fill) {
/* fill color needs to be (outline.rgb, 0) */
fill_col[0] = outline_col[0];
fill_col[1] = outline_col[1];
fill_col[2] = outline_col[2];
fill_col[3] = 0;
}
}
immAttrib1f(size_id, size);
immAttrib4ubv(color_id, fill_col);
immAttrib4ubv(outline_color_id, outline_col);
immVertex2f(pos_id, x, y);
}
static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, float ypos, float yscale_fac, bool channelLocked)
{
const float icon_sz = U.widget_unit * 0.5f * yscale_fac;
const float half_icon_sz = 0.5f * icon_sz;
GPU_blend(true);
/* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */
/* TODO: allow this opacity factor to be themed? */
float alpha = channelLocked ? 0.25f : 1.0f;
/* draw keyblocks */
if (blocks) {
float sel_color[4], unsel_color[4];
float sel_mhcol[4], unsel_mhcol[4];
/* cache colours first */
UI_GetThemeColor4fv(TH_STRIP_SELECT, sel_color);
UI_GetThemeColor4fv(TH_STRIP, unsel_color);
sel_color[3] *= alpha;
unsel_color[3] *= alpha;
copy_v4_v4(sel_mhcol, sel_color);
sel_mhcol[3] *= 0.8f;
copy_v4_v4(unsel_mhcol, unsel_color);
unsel_mhcol[3] *= 0.8f;
uint block_len = 0;
for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) {
if (actkeyblock_is_valid(ab, keys)) {
block_len++;
}
}
if (block_len > 0) {
Gwn_VertFormat *format = immVertexFormat();
uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBegin(GWN_PRIM_TRIS, 6 * block_len);
for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) {
if (actkeyblock_is_valid(ab, keys)) {
if (ab->flag & ACTKEYBLOCK_FLAG_MOVING_HOLD) {
/* draw "moving hold" long-keyframe block - slightly smaller */
immRectf_fast_with_color(pos_id, color_id,
ab->start, ypos - half_icon_sz, ab->end, ypos + half_icon_sz,
(ab->sel) ? sel_mhcol : unsel_mhcol);
}
else {
/* draw standard long-keyframe block */
immRectf_fast_with_color(pos_id, color_id,
ab->start, ypos - half_icon_sz, ab->end, ypos + half_icon_sz,
(ab->sel) ? sel_color : unsel_color);
}
}
}
immEnd();
immUnbindProgram();
}
}
if (keys) {
/* count keys */
uint key_len = 0;
for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) {
/* optimization: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw
* - this might give some improvements, since we current have to flip between view/region matrices
*/
if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax))
key_len++;
}
if (key_len > 0) {
/* draw keys */
Gwn_VertFormat *format = immVertexFormat();
uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
uint size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
GPU_enable_program_point_size();
immBegin(GWN_PRIM_POINTS, key_len);
for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) {
if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) {
draw_keyframe_shape(ak->cfra, ypos, icon_sz, (ak->sel & SELECT), ak->key_type, KEYFRAME_SHAPE_BOTH, alpha,
pos_id, size_id, color_id, outline_color_id);
}
}
immEnd();
GPU_disable_program_point_size();
immUnbindProgram();
}
}
GPU_blend(false);
}
/* *************************** Channel Drawing Funcs *************************** */
void draw_summary_channel(View2D *v2d, bAnimContext *ac, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
summary_to_keylist(ac, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, false);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
scene_to_keylist(ads, sce, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, false);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
ob_to_keylist(ads, ob, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, false);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
bool locked = (fcu->flag & FCURVE_PROTECTED) ||
((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) ||
((adt && adt->action) && ID_IS_LINKED(adt->action));
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
fcurve_to_keylist(adt, fcu, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
bool locked = (agrp->flag & AGRP_PROTECTED) ||
((adt && adt->action) && ID_IS_LINKED(adt->action));
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
agroup_to_keylist(adt, agrp, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
bool locked = (act && ID_IS_LINKED(act));
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
action_to_keylist(adt, act, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_gpencil_channel(View2D *v2d, bDopeSheet *ads, bGPdata *gpd, float ypos, float yscale_fac)
{
DLRBT_Tree keys;
BLI_dlrbTree_init(&keys);
gpencil_to_keylist(ads, gpd, &keys);
BLI_dlrbTree_linkedlist_sync(&keys);
draw_keylist(v2d, &keys, NULL, ypos, yscale_fac, false);
BLI_dlrbTree_free(&keys);
}
void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos, float yscale_fac)
{
DLRBT_Tree keys;
bool locked = (gpl->flag & GP_LAYER_LOCKED) != 0;
BLI_dlrbTree_init(&keys);
gpl_to_keylist(ads, gpl, &keys);
BLI_dlrbTree_linkedlist_sync(&keys);
draw_keylist(v2d, &keys, NULL, ypos, yscale_fac, locked);
BLI_dlrbTree_free(&keys);
}
void draw_masklay_channel(View2D *v2d, bDopeSheet *ads, MaskLayer *masklay, float ypos, float yscale_fac)
{
DLRBT_Tree keys;
bool locked = (masklay->flag & MASK_LAYERFLAG_LOCKED) != 0;
BLI_dlrbTree_init(&keys);
mask_to_keylist(ads, masklay, &keys);
BLI_dlrbTree_linkedlist_sync(&keys);
draw_keylist(v2d, &keys, NULL, ypos, yscale_fac, locked);
BLI_dlrbTree_free(&keys);
}
/* *************************** Keyframe List Conversions *************************** */
void summary_to_keylist(bAnimContext *ac, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
if (ac) {
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
/* get F-Curves to take keyframes from */
filter = ANIMFILTER_DATA_VISIBLE;
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through each F-Curve, grabbing the keyframes */
for (ale = anim_data.first; ale; ale = ale->next) {
/* Why not use all #eAnim_KeyType here?
* All of the other key types are actually "summaries" themselves, and will just end up duplicating stuff
* that comes up through standard filtering of just F-Curves.
* Given the way that these work, there isn't really any benefit at all from including them. - Aligorith */
switch (ale->datatype) {
case ALE_FCURVE:
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
break;
case ALE_MASKLAY:
mask_to_keylist(ac->ads, ale->data, keys);
break;
case ALE_GPFRAME:
gpl_to_keylist(ac->ads, ale->data, keys);
break;
default:
// printf("%s: datatype %d unhandled\n", __func__, ale->datatype);
break;
}
}
ANIM_animdata_freelist(&anim_data);
}
}
void scene_to_keylist(bDopeSheet *ads, Scene *sce, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
bAnimContext ac = {NULL};
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
bAnimListElem dummychan = {NULL};
if (sce == NULL)
return;
/* create a dummy wrapper data to work with */
dummychan.type = ANIMTYPE_SCENE;
dummychan.data = sce;
dummychan.id = &sce->id;
dummychan.adt = sce->adt;
ac.ads = ads;
ac.data = &dummychan;
ac.datatype = ANIMCONT_CHANNEL;
/* get F-Curves to take keyframes from */
filter = ANIMFILTER_DATA_VISIBLE; // curves only
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* loop through each F-Curve, grabbing the keyframes */
for (ale = anim_data.first; ale; ale = ale->next)
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
ANIM_animdata_freelist(&anim_data);
}
void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
bAnimContext ac = {NULL};
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
bAnimListElem dummychan = {NULL};
Base dummybase = {NULL};
if (ob == NULL)
return;
/* create a dummy wrapper data to work with */
dummybase.object = ob;
dummychan.type = ANIMTYPE_OBJECT;
dummychan.data = &dummybase;
dummychan.id = &ob->id;
dummychan.adt = ob->adt;
ac.ads = ads;
ac.data = &dummychan;
ac.datatype = ANIMCONT_CHANNEL;
/* get F-Curves to take keyframes from */
filter = ANIMFILTER_DATA_VISIBLE; // curves only
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* loop through each F-Curve, grabbing the keyframes */
for (ale = anim_data.first; ale; ale = ale->next)
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
ANIM_animdata_freelist(&anim_data);
}
void cachefile_to_keylist(bDopeSheet *ads, CacheFile *cache_file, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
if (cache_file == NULL) {
return;
}
/* create a dummy wrapper data to work with */
bAnimListElem dummychan = {NULL};
dummychan.type = ANIMTYPE_DSCACHEFILE;
dummychan.data = cache_file;
dummychan.id = &cache_file->id;
dummychan.adt = cache_file->adt;
bAnimContext ac = {NULL};
ac.ads = ads;
ac.data = &dummychan;
ac.datatype = ANIMCONT_CHANNEL;
/* get F-Curves to take keyframes from */
ListBase anim_data = { NULL, NULL };
int filter = ANIMFILTER_DATA_VISIBLE; // curves only
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* loop through each F-Curve, grabbing the keyframes */
for (bAnimListElem *ale = anim_data.first; ale; ale = ale->next) {
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
}
ANIM_animdata_freelist(&anim_data);
}
void fcurve_to_keylist(AnimData *adt, FCurve *fcu, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
BezTriple *bezt;
unsigned int v;
if (fcu && fcu->totvert && fcu->bezt) {
/* apply NLA-mapping (if applicable) */
if (adt)
ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 0);
/* loop through beztriples, making ActKeysColumns and ActKeyBlocks */
for (v = 0, bezt = fcu->bezt; v < fcu->totvert; v++, bezt++) {
add_bezt_to_keycolumns_list(keys, bezt);
if (blocks) add_bezt_to_keyblocks_list(blocks, fcu->bezt, bezt);
}
/* update the number of curves that elements have appeared in */
if (keys)
set_touched_actkeycolumn(keys->root);
if (blocks)
set_touched_actkeyblock(blocks->root);
/* unapply NLA-mapping if applicable */
if (adt)
ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 0);
}
}
void agroup_to_keylist(AnimData *adt, bActionGroup *agrp, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
FCurve *fcu;
if (agrp) {
/* loop through F-Curves */
for (fcu = agrp->channels.first; fcu && fcu->grp == agrp; fcu = fcu->next) {
fcurve_to_keylist(adt, fcu, keys, blocks);
}
}
}
void action_to_keylist(AnimData *adt, bAction *act, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
FCurve *fcu;
if (act) {
/* loop through F-Curves */
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
fcurve_to_keylist(adt, fcu, keys, blocks);
}
}
}
void gpencil_to_keylist(bDopeSheet *ads, bGPdata *gpd, DLRBT_Tree *keys)
{
bGPDlayer *gpl;
if (gpd && keys) {
/* for now, just aggregate out all the frames, but only for visible layers */
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
if ((gpl->flag & GP_LAYER_HIDE) == 0) {
gpl_to_keylist(ads, gpl, keys);
}
}
}
}
void gpl_to_keylist(bDopeSheet *UNUSED(ads), bGPDlayer *gpl, DLRBT_Tree *keys)
{
bGPDframe *gpf;
if (gpl && keys) {
/* although the frames should already be in an ordered list, they are not suitable for displaying yet */
for (gpf = gpl->frames.first; gpf; gpf = gpf->next)
add_gpframe_to_keycolumns_list(keys, gpf);
}
}
void mask_to_keylist(bDopeSheet *UNUSED(ads), MaskLayer *masklay, DLRBT_Tree *keys)
{
MaskLayerShape *masklay_shape;
if (masklay && keys) {
for (masklay_shape = masklay->splines_shapes.first;
masklay_shape;
masklay_shape = masklay_shape->next)
{
add_masklay_to_keycolumns_list(keys, masklay_shape);
}
}
}