This is kind of doesn't matter where macro itself is defined. We should stick to the following: - If some macro is actually more an inline function, follow regular function name conventions. - If macro is a macro, type it in capitals. Use module prefix if that helps readability or it if helps avoiding accidents.
126 lines
3.2 KiB
C++
126 lines
3.2 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2013 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* Original Author: Joshua Leung
|
|
* Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
|
|
* \ingroup depsgraph
|
|
*
|
|
* Methods for constructing depsgraph
|
|
*/
|
|
|
|
#include "intern/builder/deg_builder_relations.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <cstring> /* required for STREQ later on. */
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "BLI_utildefines.h"
|
|
#include "BLI_blenlib.h"
|
|
|
|
extern "C" {
|
|
#include "DNA_node_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "BKE_main.h"
|
|
#include "BKE_node.h"
|
|
} /* extern "C" */
|
|
|
|
#include "DEG_depsgraph.h"
|
|
#include "DEG_depsgraph_build.h"
|
|
|
|
#include "intern/builder/deg_builder.h"
|
|
#include "intern/builder/deg_builder_pchanmap.h"
|
|
|
|
#include "intern/nodes/deg_node.h"
|
|
#include "intern/nodes/deg_node_component.h"
|
|
#include "intern/nodes/deg_node_id.h"
|
|
#include "intern/nodes/deg_node_operation.h"
|
|
|
|
#include "intern/depsgraph_intern.h"
|
|
#include "intern/depsgraph_types.h"
|
|
|
|
#include "util/deg_util_foreach.h"
|
|
|
|
namespace DEG {
|
|
|
|
void DepsgraphRelationBuilder::build_scene(Scene *scene)
|
|
{
|
|
if (scene->set != NULL) {
|
|
build_scene(scene->set);
|
|
}
|
|
/* Setup currently building context. */
|
|
scene_ = scene;
|
|
/* Scene objects. */
|
|
LISTBASE_FOREACH (Base *, base, &scene->base) {
|
|
Object *object = base->object;
|
|
build_object(object);
|
|
}
|
|
/* Rigidbody. */
|
|
if (scene->rigidbody_world != NULL) {
|
|
build_rigidbody(scene);
|
|
}
|
|
/* Scene's animation and drivers. */
|
|
if (scene->adt != NULL) {
|
|
build_animdata(&scene->id);
|
|
}
|
|
/* World. */
|
|
if (scene->world != NULL) {
|
|
build_world(scene->world);
|
|
}
|
|
/* Compositor nodes. */
|
|
if (scene->nodetree != NULL) {
|
|
build_compositor(scene);
|
|
}
|
|
/* Grease pencil. */
|
|
if (scene->gpd != NULL) {
|
|
build_gpencil(scene->gpd);
|
|
}
|
|
/* Masks. */
|
|
LISTBASE_FOREACH (Mask *, mask, &bmain_->mask) {
|
|
build_mask(mask);
|
|
}
|
|
/* Movie clips. */
|
|
LISTBASE_FOREACH (MovieClip *, clip, &bmain_->movieclip) {
|
|
build_movieclip(clip);
|
|
}
|
|
for (Depsgraph::OperationNodes::const_iterator it_op = graph_->operations.begin();
|
|
it_op != graph_->operations.end();
|
|
++it_op)
|
|
{
|
|
OperationDepsNode *node = *it_op;
|
|
IDDepsNode *id_node = node->owner->owner;
|
|
ID *id = id_node->id;
|
|
if (GS(id->name) == ID_OB) {
|
|
Object *object = (Object *)id;
|
|
object->customdata_mask |= node->customdata_mask;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace DEG
|