Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
14 lines
122 B
GLSL
14 lines
122 B
GLSL
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#ifdef UNIFORM_ID
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uniform uint id;
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#else
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flat in uint id;
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#endif
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out uint fragColor;
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void main()
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{
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fragColor = id;
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}
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