86 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * $Id$
 | |
|  *
 | |
|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version. The Blender
 | |
|  * Foundation also sells licenses for use in proprietary software under
 | |
|  * the Blender License.  See http://www.blender.org/BL/ for information
 | |
|  * about this.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 | |
|  * All rights reserved.
 | |
|  *
 | |
|  * The Original Code is: all of this file.
 | |
|  *
 | |
|  * Contributor(s): none yet.
 | |
|  *
 | |
|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
 | |
|  * NetworkGameengine_NetworkDeviceInterface
 | |
|  * Functions like (de)initialize network, get library version
 | |
|  * To be derived by loopback and network libraries
 | |
|  */
 | |
| #ifndef NG_NETWORKDEVICEINTERFACE_H
 | |
| #define NG_NETWORKDEVICEINTERFACE_H
 | |
| 
 | |
| #include "NG_NetworkMessage.h"
 | |
| #include <vector>
 | |
| 
 | |
| class NG_NetworkDeviceInterface
 | |
| {
 | |
| private:
 | |
| 	// candidates for shared/common implementation class
 | |
| 	bool m_online;
 | |
| public:
 | |
| 	NG_NetworkDeviceInterface() {};
 | |
| 	virtual ~NG_NetworkDeviceInterface() {};
 | |
| 
 | |
| 	virtual void NextFrame()=0;
 | |
| 
 | |
| 	/**
 | |
| 	  * Mark network connection online
 | |
| 	  */
 | |
| 	void Online(void) { m_online = true; }
 | |
| 	/**
 | |
| 	  * Mark network connection offline
 | |
| 	  */
 | |
| 	void Offline(void) { m_online = false; }
 | |
| 	/**
 | |
| 	  * Is the network connection established ?
 | |
| 	  */
 | |
| 	bool IsOnline(void) { return m_online; }
 | |
| 
 | |
| 	virtual bool Connect(char *address, unsigned int port, char *password,
 | |
| 		     unsigned int localport, unsigned int timeout)=0;
 | |
| 	virtual bool Disconnect(void)=0;
 | |
| 
 | |
| 	virtual void SendNetworkMessage(NG_NetworkMessage* msg)=0;
 | |
| 	/**
 | |
| 	  * read NG_NetworkMessage from library buffer, may be
 | |
| 	  * irrelevant for loopbackdevices
 | |
| 	  */
 | |
| 	
 | |
| 	virtual std::vector<NG_NetworkMessage*> RetrieveNetworkMessages()=0;
 | |
| 
 | |
| 	/**
 | |
| 	  * number of messages in device hash for this frame
 | |
| 	  */
 | |
| 
 | |
| 	virtual STR_String GetNetworkVersion(void)=0;
 | |
| };
 | |
| 
 | |
| #endif //NG_NETWORKDEVICEINTERFACE_H
 | |
| 
 |