This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
1011 lines
26 KiB
C
1011 lines
26 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_node/space_node.c
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* \ingroup spnode
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*/
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#include "DNA_gpencil_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_world_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BKE_context.h"
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#include "BKE_library.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_node.h"
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#include "ED_space_api.h"
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#include "ED_node.h"
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#include "ED_render.h"
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#include "ED_screen.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "node_intern.h" /* own include */
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/* ******************** tree path ********************* */
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void ED_node_tree_start(SpaceNode *snode, bNodeTree *ntree, ID *id, ID *from)
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{
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bNodeTreePath *path, *path_next;
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for (path = snode->treepath.first; path; path = path_next) {
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path_next = path->next;
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MEM_freeN(path);
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}
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BLI_listbase_clear(&snode->treepath);
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if (ntree) {
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path = MEM_callocN(sizeof(bNodeTreePath), "node tree path");
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path->nodetree = ntree;
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path->parent_key = NODE_INSTANCE_KEY_BASE;
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/* copy initial offset from bNodeTree */
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copy_v2_v2(path->view_center, ntree->view_center);
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if (id)
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BLI_strncpy(path->node_name, id->name + 2, sizeof(path->node_name));
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BLI_addtail(&snode->treepath, path);
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id_us_ensure_real(&ntree->id);
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}
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/* update current tree */
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snode->nodetree = snode->edittree = ntree;
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snode->id = id;
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snode->from = from;
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ED_node_set_active_viewer_key(snode);
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WM_main_add_notifier(NC_SCENE | ND_NODES, NULL);
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}
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void ED_node_tree_push(SpaceNode *snode, bNodeTree *ntree, bNode *gnode)
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{
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bNodeTreePath *path = MEM_callocN(sizeof(bNodeTreePath), "node tree path");
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bNodeTreePath *prev_path = snode->treepath.last;
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path->nodetree = ntree;
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if (gnode) {
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if (prev_path)
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path->parent_key = BKE_node_instance_key(prev_path->parent_key, prev_path->nodetree, gnode);
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else
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path->parent_key = NODE_INSTANCE_KEY_BASE;
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BLI_strncpy(path->node_name, gnode->name, sizeof(path->node_name));
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}
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else
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path->parent_key = NODE_INSTANCE_KEY_BASE;
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/* copy initial offset from bNodeTree */
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copy_v2_v2(path->view_center, ntree->view_center);
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BLI_addtail(&snode->treepath, path);
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id_us_ensure_real(&ntree->id);
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/* update current tree */
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snode->edittree = ntree;
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ED_node_set_active_viewer_key(snode);
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WM_main_add_notifier(NC_SCENE | ND_NODES, NULL);
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}
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void ED_node_tree_pop(SpaceNode *snode)
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{
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bNodeTreePath *path = snode->treepath.last;
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/* don't remove root */
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if (path == snode->treepath.first)
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return;
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BLI_remlink(&snode->treepath, path);
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MEM_freeN(path);
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/* update current tree */
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path = snode->treepath.last;
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snode->edittree = path->nodetree;
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ED_node_set_active_viewer_key(snode);
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/* listener updates the View2D center from edittree */
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WM_main_add_notifier(NC_SCENE | ND_NODES, NULL);
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}
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int ED_node_tree_depth(SpaceNode *snode)
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{
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return BLI_listbase_count(&snode->treepath);
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}
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bNodeTree *ED_node_tree_get(SpaceNode *snode, int level)
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{
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bNodeTreePath *path;
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int i;
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for (path = snode->treepath.last, i = 0; path; path = path->prev, ++i) {
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if (i == level)
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return path->nodetree;
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}
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return NULL;
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}
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int ED_node_tree_path_length(SpaceNode *snode)
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{
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bNodeTreePath *path;
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int length = 0;
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int i;
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for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) {
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length += strlen(path->node_name);
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if (i > 0)
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length += 1; /* for separator char */
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}
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return length;
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}
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void ED_node_tree_path_get(SpaceNode *snode, char *value)
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{
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bNodeTreePath *path;
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int i;
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value[0] = '\0';
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for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) {
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if (i == 0) {
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strcpy(value, path->node_name);
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value += strlen(path->node_name);
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}
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else {
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sprintf(value, "/%s", path->node_name);
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value += strlen(path->node_name) + 1;
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}
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}
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}
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void ED_node_tree_path_get_fixedbuf(SpaceNode *snode, char *value, int max_length)
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{
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bNodeTreePath *path;
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int size, i;
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value[0] = '\0';
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for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) {
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if (i == 0) {
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size = BLI_strncpy_rlen(value, path->node_name, max_length);
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}
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else {
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size = BLI_snprintf_rlen(value, max_length, "/%s", path->node_name);
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}
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max_length -= size;
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if (max_length <= 0)
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break;
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value += size;
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}
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}
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void ED_node_set_active_viewer_key(SpaceNode *snode)
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{
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bNodeTreePath *path = snode->treepath.last;
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if (snode->nodetree && path) {
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snode->nodetree->active_viewer_key = path->parent_key;
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}
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}
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void snode_group_offset(SpaceNode *snode, float *x, float *y)
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{
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bNodeTreePath *path = snode->treepath.last;
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if (path && path->prev) {
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float dcenter[2];
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sub_v2_v2v2(dcenter, path->view_center, path->prev->view_center);
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*x = dcenter[0];
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*y = dcenter[1];
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}
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else
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*x = *y = 0.0f;
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}
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/* ******************** manage regions ********************* */
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ARegion *node_has_buttons_region(ScrArea *sa)
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{
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ARegion *ar, *arnew;
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ar = BKE_area_find_region_type(sa, RGN_TYPE_UI);
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if (ar) return ar;
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/* add subdiv level; after header */
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ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
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/* is error! */
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if (ar == NULL) return NULL;
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arnew = MEM_callocN(sizeof(ARegion), "buttons for node");
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BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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arnew->regiontype = RGN_TYPE_UI;
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arnew->alignment = RGN_ALIGN_RIGHT;
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arnew->flag = RGN_FLAG_HIDDEN;
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return arnew;
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}
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ARegion *node_has_tools_region(ScrArea *sa)
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{
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ARegion *ar, *arnew;
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ar = BKE_area_find_region_type(sa, RGN_TYPE_TOOLS);
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if (ar) return ar;
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/* add subdiv level; after header */
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ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
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/* is error! */
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if (ar == NULL) return NULL;
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arnew = MEM_callocN(sizeof(ARegion), "node tools");
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BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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arnew->regiontype = RGN_TYPE_TOOLS;
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arnew->alignment = RGN_ALIGN_LEFT;
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arnew->flag = RGN_FLAG_HIDDEN;
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return arnew;
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}
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/* ******************** default callbacks for node space ***************** */
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static SpaceLink *node_new(const bContext *UNUSED(C))
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{
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ARegion *ar;
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SpaceNode *snode;
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snode = MEM_callocN(sizeof(SpaceNode), "initnode");
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snode->spacetype = SPACE_NODE;
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snode->flag = SNODE_SHOW_GPENCIL | SNODE_USE_ALPHA;
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/* backdrop */
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snode->zoom = 1.0f;
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/* select the first tree type for valid type */
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NODE_TREE_TYPES_BEGIN (treetype)
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{
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strcpy(snode->tree_idname, treetype->idname);
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break;
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}
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NODE_TREE_TYPES_END;
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/* header */
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ar = MEM_callocN(sizeof(ARegion), "header for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype = RGN_TYPE_HEADER;
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ar->alignment = RGN_ALIGN_BOTTOM;
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/* buttons/list view */
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ar = MEM_callocN(sizeof(ARegion), "buttons for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype = RGN_TYPE_UI;
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ar->alignment = RGN_ALIGN_RIGHT;
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/* toolbar */
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ar = MEM_callocN(sizeof(ARegion), "node tools");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype = RGN_TYPE_TOOLS;
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ar->alignment = RGN_ALIGN_LEFT;
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ar->flag = RGN_FLAG_HIDDEN;
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/* main region */
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ar = MEM_callocN(sizeof(ARegion), "main region for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype = RGN_TYPE_WINDOW;
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ar->v2d.tot.xmin = -12.8f * U.widget_unit;
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ar->v2d.tot.ymin = -12.8f * U.widget_unit;
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ar->v2d.tot.xmax = 38.4f * U.widget_unit;
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ar->v2d.tot.ymax = 38.4f * U.widget_unit;
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ar->v2d.cur = ar->v2d.tot;
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ar->v2d.min[0] = 1.0f;
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ar->v2d.min[1] = 1.0f;
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ar->v2d.max[0] = 32000.0f;
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ar->v2d.max[1] = 32000.0f;
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ar->v2d.minzoom = 0.09f;
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ar->v2d.maxzoom = 2.31f;
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ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
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ar->v2d.keepzoom = V2D_LIMITZOOM | V2D_KEEPASPECT;
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ar->v2d.keeptot = 0;
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return (SpaceLink *)snode;
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}
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static void node_free(SpaceLink *sl)
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{
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SpaceNode *snode = (SpaceNode *)sl;
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bNodeTreePath *path, *path_next;
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for (path = snode->treepath.first; path; path = path_next) {
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path_next = path->next;
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MEM_freeN(path);
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}
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}
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/* spacetype; init callback */
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static void node_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
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{
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}
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static void node_area_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *scene)
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{
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/* note, ED_area_tag_refresh will re-execute compositor */
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SpaceNode *snode = sa->spacedata.first;
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/* shaderfrom is only used for new shading nodes, otherwise all shaders are from objects */
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short shader_type = BKE_scene_use_new_shading_nodes(scene) ? snode->shaderfrom : SNODE_SHADER_OBJECT;
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/* preview renders */
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switch (wmn->category) {
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case NC_SCENE:
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switch (wmn->data) {
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case ND_NODES:
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{
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ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
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bNodeTreePath *path = snode->treepath.last;
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/* shift view to node tree center */
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if (ar && path)
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UI_view2d_center_set(&ar->v2d, path->view_center[0], path->view_center[1]);
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ED_area_tag_refresh(sa);
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break;
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}
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case ND_FRAME:
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ED_area_tag_refresh(sa);
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break;
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case ND_COMPO_RESULT:
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ED_area_tag_redraw(sa);
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break;
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case ND_TRANSFORM_DONE:
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if (ED_node_is_compositor(snode)) {
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if (snode->flag & SNODE_AUTO_RENDER) {
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snode->recalc = 1;
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ED_area_tag_refresh(sa);
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}
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}
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break;
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case ND_LAYER_CONTENT:
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ED_area_tag_refresh(sa);
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break;
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}
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break;
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/* future: add ID checks? */
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case NC_MATERIAL:
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if (ED_node_is_shader(snode)) {
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if (wmn->data == ND_SHADING)
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ED_area_tag_refresh(sa);
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else if (wmn->data == ND_SHADING_DRAW)
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ED_area_tag_refresh(sa);
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else if (wmn->data == ND_SHADING_LINKS)
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ED_area_tag_refresh(sa);
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else if (wmn->action == NA_ADDED && snode->edittree)
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nodeSetActiveID(snode->edittree, ID_MA, wmn->reference);
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}
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break;
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case NC_TEXTURE:
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if (ED_node_is_shader(snode) || ED_node_is_texture(snode)) {
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if (wmn->data == ND_NODES)
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ED_area_tag_refresh(sa);
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}
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break;
|
|
case NC_WORLD:
|
|
if (ED_node_is_shader(snode) && shader_type == SNODE_SHADER_WORLD) {
|
|
ED_area_tag_refresh(sa);
|
|
}
|
|
break;
|
|
case NC_OBJECT:
|
|
if (ED_node_is_shader(snode)) {
|
|
if (wmn->data == ND_OB_SHADING)
|
|
ED_area_tag_refresh(sa);
|
|
}
|
|
break;
|
|
case NC_SPACE:
|
|
if (wmn->data == ND_SPACE_NODE)
|
|
ED_area_tag_refresh(sa);
|
|
else if (wmn->data == ND_SPACE_NODE_VIEW)
|
|
ED_area_tag_redraw(sa);
|
|
break;
|
|
case NC_NODE:
|
|
if (wmn->action == NA_EDITED)
|
|
ED_area_tag_refresh(sa);
|
|
else if (wmn->action == NA_SELECTED)
|
|
ED_area_tag_redraw(sa);
|
|
break;
|
|
case NC_SCREEN:
|
|
switch (wmn->data) {
|
|
case ND_ANIMPLAY:
|
|
ED_area_tag_refresh(sa);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_MASK:
|
|
if (wmn->action == NA_EDITED) {
|
|
if (snode->nodetree && snode->nodetree->type == NTREE_COMPOSIT) {
|
|
ED_area_tag_refresh(sa);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NC_IMAGE:
|
|
if (wmn->action == NA_EDITED) {
|
|
if (ED_node_is_compositor(snode)) {
|
|
/* note that nodeUpdateID is already called by BKE_image_signal() on all
|
|
* scenes so really this is just to know if the images is used in the compo else
|
|
* painting on images could become very slow when the compositor is open. */
|
|
if (nodeUpdateID(snode->nodetree, wmn->reference))
|
|
ED_area_tag_refresh(sa);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NC_MOVIECLIP:
|
|
if (wmn->action == NA_EDITED) {
|
|
if (ED_node_is_compositor(snode)) {
|
|
if (nodeUpdateID(snode->nodetree, wmn->reference))
|
|
ED_area_tag_refresh(sa);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NC_LINESTYLE:
|
|
if (ED_node_is_shader(snode) && shader_type == SNODE_SHADER_LINESTYLE) {
|
|
ED_area_tag_refresh(sa);
|
|
}
|
|
break;
|
|
case NC_WM:
|
|
if (wmn->data == ND_UNDO) {
|
|
ED_area_tag_refresh(sa);
|
|
}
|
|
break;
|
|
case NC_GPENCIL:
|
|
if (ELEM(wmn->action, NA_EDITED, NA_SELECTED)) {
|
|
ED_area_tag_redraw(sa);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void node_area_refresh(const struct bContext *C, ScrArea *sa)
|
|
{
|
|
/* default now: refresh node is starting preview */
|
|
SpaceNode *snode = sa->spacedata.first;
|
|
|
|
snode_set_context(C);
|
|
|
|
if (snode->nodetree) {
|
|
if (snode->nodetree->type == NTREE_SHADER) {
|
|
if (GS(snode->id->name) == ID_MA) {
|
|
Material *ma = (Material *)snode->id;
|
|
if (ma->use_nodes)
|
|
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
|
|
}
|
|
else if (GS(snode->id->name) == ID_LA) {
|
|
Lamp *la = (Lamp *)snode->id;
|
|
if (la->use_nodes)
|
|
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
|
|
}
|
|
else if (GS(snode->id->name) == ID_WO) {
|
|
World *wo = (World *)snode->id;
|
|
if (wo->use_nodes)
|
|
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
|
|
}
|
|
}
|
|
else if (snode->nodetree->type == NTREE_COMPOSIT) {
|
|
Scene *scene = (Scene *)snode->id;
|
|
if (scene->use_nodes) {
|
|
/* recalc is set on 3d view changes for auto compo */
|
|
if (snode->recalc) {
|
|
snode->recalc = 0;
|
|
node_render_changed_exec((struct bContext *)C, NULL);
|
|
}
|
|
else {
|
|
ED_node_composite_job(C, snode->nodetree, scene);
|
|
}
|
|
}
|
|
}
|
|
else if (snode->nodetree->type == NTREE_TEXTURE) {
|
|
Tex *tex = (Tex *)snode->id;
|
|
if (tex->use_nodes) {
|
|
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static SpaceLink *node_duplicate(SpaceLink *sl)
|
|
{
|
|
SpaceNode *snode = (SpaceNode *)sl;
|
|
SpaceNode *snoden = MEM_dupallocN(snode);
|
|
|
|
BLI_duplicatelist(&snoden->treepath, &snode->treepath);
|
|
|
|
/* clear or remove stuff from old */
|
|
BLI_listbase_clear(&snoden->linkdrag);
|
|
|
|
/* Note: no need to set node tree user counts,
|
|
* the editor only keeps at least 1 (id_us_ensure_real),
|
|
* which is already done by the original SpaceNode.
|
|
*/
|
|
|
|
return (SpaceLink *)snoden;
|
|
}
|
|
|
|
|
|
/* add handlers, stuff you only do once or on area/region changes */
|
|
static void node_buttons_region_init(wmWindowManager *wm, ARegion *ar)
|
|
{
|
|
wmKeyMap *keymap;
|
|
|
|
ED_region_panels_init(wm, ar);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
}
|
|
|
|
static void node_buttons_region_draw(const bContext *C, ARegion *ar)
|
|
{
|
|
ED_region_panels(C, ar, NULL, -1, true);
|
|
}
|
|
|
|
/* add handlers, stuff you only do once or on area/region changes */
|
|
static void node_toolbar_region_init(wmWindowManager *wm, ARegion *ar)
|
|
{
|
|
wmKeyMap *keymap;
|
|
|
|
ED_region_panels_init(wm, ar);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
}
|
|
|
|
static void node_toolbar_region_draw(const bContext *C, ARegion *ar)
|
|
{
|
|
ED_region_panels(C, ar, NULL, -1, true);
|
|
}
|
|
|
|
static void node_cursor(wmWindow *win, ScrArea *sa, ARegion *ar)
|
|
{
|
|
SpaceNode *snode = sa->spacedata.first;
|
|
|
|
/* convert mouse coordinates to v2d space */
|
|
UI_view2d_region_to_view(&ar->v2d, win->eventstate->x - ar->winrct.xmin, win->eventstate->y - ar->winrct.ymin,
|
|
&snode->cursor[0], &snode->cursor[1]);
|
|
|
|
/* here snode->cursor is used to detect the node edge for sizing */
|
|
node_set_cursor(win, snode, snode->cursor);
|
|
|
|
/* XXX snode->cursor is in placing new nodes space */
|
|
snode->cursor[0] /= UI_DPI_FAC;
|
|
snode->cursor[1] /= UI_DPI_FAC;
|
|
|
|
}
|
|
|
|
/* Initialize main region, setting handlers. */
|
|
static void node_main_region_init(wmWindowManager *wm, ARegion *ar)
|
|
{
|
|
wmKeyMap *keymap;
|
|
ListBase *lb;
|
|
|
|
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
|
|
|
|
/* manipulators stay in the background for now - quick patchjob to make sure nodes themselves work */
|
|
if (!ar->manipulator_map) {
|
|
ar->manipulator_map = WM_manipulatormap_new_from_type(&(const struct wmManipulatorMapType_Params) {
|
|
"Node_Canvas", SPACE_NODE, RGN_TYPE_WINDOW});
|
|
}
|
|
|
|
WM_manipulatormap_add_handlers(ar, ar->manipulator_map);
|
|
|
|
/* own keymaps */
|
|
keymap = WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Node Editor", SPACE_NODE, 0);
|
|
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
|
|
|
|
/* add drop boxes */
|
|
lb = WM_dropboxmap_find("Node Editor", SPACE_NODE, RGN_TYPE_WINDOW);
|
|
|
|
WM_event_add_dropbox_handler(&ar->handlers, lb);
|
|
}
|
|
|
|
static void node_main_region_draw(const bContext *C, ARegion *ar)
|
|
{
|
|
drawnodespace(C, ar);
|
|
}
|
|
|
|
|
|
/* ************* dropboxes ************* */
|
|
|
|
static int node_ima_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
|
|
{
|
|
if (drag->type == WM_DRAG_ID) {
|
|
ID *id = drag->poin;
|
|
if (GS(id->name) == ID_IM)
|
|
return 1;
|
|
}
|
|
else if (drag->type == WM_DRAG_PATH) {
|
|
if (ELEM(drag->icon, 0, ICON_FILE_IMAGE, ICON_FILE_MOVIE)) /* rule might not work? */
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int node_mask_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
|
|
{
|
|
if (drag->type == WM_DRAG_ID) {
|
|
ID *id = drag->poin;
|
|
if (GS(id->name) == ID_MSK)
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void node_id_drop_copy(wmDrag *drag, wmDropBox *drop)
|
|
{
|
|
ID *id = drag->poin;
|
|
|
|
RNA_string_set(drop->ptr, "name", id->name + 2);
|
|
}
|
|
|
|
static void node_id_path_drop_copy(wmDrag *drag, wmDropBox *drop)
|
|
{
|
|
ID *id = drag->poin;
|
|
|
|
if (id) {
|
|
RNA_string_set(drop->ptr, "name", id->name + 2);
|
|
RNA_struct_property_unset(drop->ptr, "filepath");
|
|
}
|
|
else if (drag->path[0]) {
|
|
RNA_string_set(drop->ptr, "filepath", drag->path);
|
|
RNA_struct_property_unset(drop->ptr, "name");
|
|
}
|
|
}
|
|
|
|
/* this region dropbox definition */
|
|
static void node_dropboxes(void)
|
|
{
|
|
ListBase *lb = WM_dropboxmap_find("Node Editor", SPACE_NODE, RGN_TYPE_WINDOW);
|
|
|
|
WM_dropbox_add(lb, "NODE_OT_add_file", node_ima_drop_poll, node_id_path_drop_copy);
|
|
WM_dropbox_add(lb, "NODE_OT_add_mask", node_mask_drop_poll, node_id_drop_copy);
|
|
|
|
}
|
|
|
|
/* ************* end drop *********** */
|
|
|
|
|
|
/* add handlers, stuff you only do once or on area/region changes */
|
|
static void node_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
|
|
{
|
|
ED_region_header_init(ar);
|
|
}
|
|
|
|
static void node_header_region_draw(const bContext *C, ARegion *ar)
|
|
{
|
|
/* find and set the context */
|
|
snode_set_context(C);
|
|
|
|
ED_region_header(C, ar);
|
|
}
|
|
|
|
/* used for header + main region */
|
|
static void node_region_listener(
|
|
bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar,
|
|
wmNotifier *wmn, const Scene *UNUSED(scene))
|
|
{
|
|
wmManipulatorMap *mmap = ar->manipulator_map;
|
|
|
|
/* context changes */
|
|
switch (wmn->category) {
|
|
case NC_SPACE:
|
|
switch (wmn->data) {
|
|
case ND_SPACE_NODE:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case ND_SPACE_NODE_VIEW:
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_SCREEN:
|
|
if (wmn->data == ND_LAYOUTSET || wmn->action == NA_EDITED) {
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
}
|
|
switch (wmn->data) {
|
|
case ND_SCREENCAST:
|
|
case ND_ANIMPLAY:
|
|
case ND_LAYER:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_SCENE:
|
|
ED_region_tag_redraw(ar);
|
|
if (wmn->data == ND_RENDER_RESULT) {
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
}
|
|
break;
|
|
case NC_NODE:
|
|
ED_region_tag_redraw(ar);
|
|
if (ELEM(wmn->action, NA_EDITED, NA_SELECTED)) {
|
|
WM_manipulatormap_tag_refresh(mmap);
|
|
}
|
|
break;
|
|
case NC_MATERIAL:
|
|
case NC_TEXTURE:
|
|
case NC_WORLD:
|
|
case NC_LINESTYLE:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_OBJECT:
|
|
if (wmn->data == ND_OB_SHADING)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_ID:
|
|
if (wmn->action == NA_RENAME)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
case NC_GPENCIL:
|
|
if (wmn->action == NA_EDITED)
|
|
ED_region_tag_redraw(ar);
|
|
else if (wmn->data & ND_GPENCIL_EDITMODE)
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
}
|
|
|
|
const char *node_context_dir[] = {"selected_nodes", "active_node", NULL};
|
|
|
|
static int node_context(const bContext *C, const char *member, bContextDataResult *result)
|
|
{
|
|
SpaceNode *snode = CTX_wm_space_node(C);
|
|
|
|
if (CTX_data_dir(member)) {
|
|
CTX_data_dir_set(result, node_context_dir);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "selected_nodes")) {
|
|
bNode *node;
|
|
|
|
if (snode->edittree) {
|
|
for (node = snode->edittree->nodes.last; node; node = node->prev) {
|
|
if (node->flag & NODE_SELECT) {
|
|
CTX_data_list_add(result, &snode->edittree->id, &RNA_Node, node);
|
|
}
|
|
}
|
|
}
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "active_node")) {
|
|
if (snode->edittree) {
|
|
bNode *node = nodeGetActive(snode->edittree);
|
|
CTX_data_pointer_set(result, &snode->edittree->id, &RNA_Node, node);
|
|
}
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_POINTER);
|
|
return 1;
|
|
}
|
|
else if (CTX_data_equals(member, "node_previews")) {
|
|
if (snode->nodetree) {
|
|
CTX_data_pointer_set(result, &snode->nodetree->id, &RNA_NodeInstanceHash, snode->nodetree->previews);
|
|
}
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_POINTER);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void node_widgets(void)
|
|
{
|
|
/* create the widgetmap for the area here */
|
|
wmManipulatorMapType *wmaptype = WM_manipulatormaptype_ensure(&(const struct wmManipulatorMapType_Params) {
|
|
"Node_Canvas", SPACE_NODE, RGN_TYPE_WINDOW});
|
|
WM_manipulatorgrouptype_append(wmaptype, NODE_WGT_backdrop_transform);
|
|
}
|
|
|
|
static void node_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
|
|
{
|
|
SpaceNode *snode = (SpaceNode *)slink;
|
|
|
|
if (GS(old_id->name) == ID_SCE) {
|
|
if (snode->id == old_id) {
|
|
/* nasty DNA logic for SpaceNode:
|
|
* ideally should be handled by editor code, but would be bad level call
|
|
*/
|
|
BLI_freelistN(&snode->treepath);
|
|
|
|
/* XXX Untested in case new_id != NULL... */
|
|
snode->id = new_id;
|
|
snode->from = NULL;
|
|
snode->nodetree = NULL;
|
|
snode->edittree = NULL;
|
|
}
|
|
}
|
|
else if (GS(old_id->name) == ID_OB) {
|
|
if (snode->from == old_id) {
|
|
if (new_id == NULL) {
|
|
snode->flag &= ~SNODE_PIN;
|
|
}
|
|
snode->from = new_id;
|
|
}
|
|
}
|
|
else if (GS(old_id->name) == ID_GD) {
|
|
if ((ID *)snode->gpd == old_id) {
|
|
snode->gpd = (bGPdata *)new_id;
|
|
id_us_min(old_id);
|
|
id_us_plus(new_id);
|
|
}
|
|
}
|
|
else if (GS(old_id->name) == ID_NT) {
|
|
bNodeTreePath *path, *path_next;
|
|
|
|
for (path = snode->treepath.first; path; path = path->next) {
|
|
if ((ID *)path->nodetree == old_id) {
|
|
path->nodetree = (bNodeTree *)new_id;
|
|
id_us_min(old_id);
|
|
id_us_plus(new_id);
|
|
}
|
|
if (path == snode->treepath.first) {
|
|
/* first nodetree in path is same as snode->nodetree */
|
|
snode->nodetree = path->nodetree;
|
|
}
|
|
if (path->nodetree == NULL) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* remaining path entries are invalid, remove */
|
|
for (; path; path = path_next) {
|
|
path_next = path->next;
|
|
|
|
BLI_remlink(&snode->treepath, path);
|
|
MEM_freeN(path);
|
|
}
|
|
|
|
/* edittree is just the last in the path,
|
|
* set this directly since the path may have been shortened above */
|
|
if (snode->treepath.last) {
|
|
path = snode->treepath.last;
|
|
snode->edittree = path->nodetree;
|
|
}
|
|
else {
|
|
snode->edittree = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* only called once, from space/spacetypes.c */
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void ED_spacetype_node(void)
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{
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SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype node");
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ARegionType *art;
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st->spaceid = SPACE_NODE;
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strncpy(st->name, "Node", BKE_ST_MAXNAME);
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st->new = node_new;
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st->free = node_free;
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st->init = node_init;
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st->duplicate = node_duplicate;
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st->operatortypes = node_operatortypes;
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st->keymap = node_keymap;
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st->listener = node_area_listener;
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st->refresh = node_area_refresh;
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st->context = node_context;
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st->dropboxes = node_dropboxes;
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st->manipulators = node_widgets;
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st->id_remap = node_id_remap;
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/* regions: main window */
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art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_WINDOW;
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art->init = node_main_region_init;
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art->draw = node_main_region_draw;
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art->listener = node_region_listener;
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art->cursor = node_cursor;
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art->event_cursor = true;
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art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_GPENCIL;
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BLI_addhead(&st->regiontypes, art);
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/* regions: header */
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art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_HEADER;
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art->prefsizey = HEADERY;
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art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
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art->listener = node_region_listener;
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art->init = node_header_region_init;
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art->draw = node_header_region_draw;
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BLI_addhead(&st->regiontypes, art);
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/* regions: listview/buttons */
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art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_UI;
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art->prefsizex = 180; // XXX
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art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
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art->listener = node_region_listener;
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art->init = node_buttons_region_init;
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art->draw = node_buttons_region_draw;
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BLI_addhead(&st->regiontypes, art);
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node_buttons_register(art);
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/* regions: toolbar */
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art = MEM_callocN(sizeof(ARegionType), "spacetype view3d tools region");
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art->regionid = RGN_TYPE_TOOLS;
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art->prefsizex = 160; /* XXX */
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art->prefsizey = 50; /* XXX */
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art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
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art->listener = node_region_listener;
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art->init = node_toolbar_region_init;
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art->draw = node_toolbar_region_draw;
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BLI_addhead(&st->regiontypes, art);
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node_toolbar_register(art);
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BKE_spacetype_register(st);
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}
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