This merges all mix operations into a COM_MixBaseOperation (naming could be better, but this way it corresponds to what's going on with math operations. Same was done with RenderLayers operations. Overall this gives 20% of bf_compositor library compilation time decrease. And it was rather annoying to have tens of files with just a single-line constructors anyway. TODO: - All Convert operations could also be merged into a single file, but that would require adding some ConvertBaseOperation to reduce code duplication (ideally). Leaving it unchanged for now. - Some operations' headers seems to be wrongly including MixOperation header, they need to include NodeOperation instead it seems. This is rather harmless, but would be nice to doublecheck on this eventually.
120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_MixNode.h"
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#include "COM_MixOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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#include "DNA_material_types.h" // the ramp types
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MixNode::MixNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void MixNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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{
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InputSocket *valueSocket = this->getInputSocket(0);
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InputSocket *color1Socket = this->getInputSocket(1);
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InputSocket *color2Socket = this->getInputSocket(2);
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OutputSocket *outputSocket = this->getOutputSocket(0);
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bNode *editorNode = this->getbNode();
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bool useAlphaPremultiply = this->getbNode()->custom2 & 1;
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bool useClamp = this->getbNode()->custom2 & 2;
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MixBaseOperation *convertProg;
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switch (editorNode->custom1) {
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case MA_RAMP_ADD:
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convertProg = new MixAddOperation();
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break;
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case MA_RAMP_MULT:
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convertProg = new MixMultiplyOperation();
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break;
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case MA_RAMP_LIGHT:
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convertProg = new MixLightenOperation();
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break;
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case MA_RAMP_BURN:
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convertProg = new MixBurnOperation();
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break;
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case MA_RAMP_HUE:
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convertProg = new MixHueOperation();
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break;
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case MA_RAMP_COLOR:
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convertProg = new MixColorOperation();
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break;
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case MA_RAMP_SOFT:
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convertProg = new MixSoftLightOperation();
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break;
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case MA_RAMP_SCREEN:
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convertProg = new MixScreenOperation();
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break;
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case MA_RAMP_LINEAR:
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convertProg = new MixLinearLightOperation();
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break;
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case MA_RAMP_DIFF:
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convertProg = new MixDifferenceOperation();
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break;
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case MA_RAMP_SAT:
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convertProg = new MixSaturationOperation();
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break;
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case MA_RAMP_DIV:
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convertProg = new MixDivideOperation();
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break;
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case MA_RAMP_SUB:
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convertProg = new MixSubtractOperation();
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break;
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case MA_RAMP_DARK:
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convertProg = new MixDarkenOperation();
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break;
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case MA_RAMP_OVERLAY:
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convertProg = new MixOverlayOperation();
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break;
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case MA_RAMP_VAL:
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convertProg = new MixValueOperation();
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break;
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case MA_RAMP_DODGE:
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convertProg = new MixDodgeOperation();
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break;
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case MA_RAMP_BLEND:
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default:
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convertProg = new MixBlendOperation();
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break;
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}
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convertProg->setUseValueAlphaMultiply(useAlphaPremultiply);
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convertProg->setUseClamp(useClamp);
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valueSocket->relinkConnections(convertProg->getInputSocket(0), 0, graph);
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color1Socket->relinkConnections(convertProg->getInputSocket(1), 1, graph);
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color2Socket->relinkConnections(convertProg->getInputSocket(2), 2, graph);
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outputSocket->relinkConnections(convertProg->getOutputSocket(0));
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addPreviewOperation(graph, context, convertProg->getOutputSocket(0));
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convertProg->getInputSocket(2)->setResizeMode(color2Socket->getResizeMode());
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graph->addOperation(convertProg);
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}
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