This merges all mix operations into a COM_MixBaseOperation (naming could be better, but this way it corresponds to what's going on with math operations. Same was done with RenderLayers operations. Overall this gives 20% of bf_compositor library compilation time decrease. And it was rather annoying to have tens of files with just a single-line constructors anyway. TODO: - All Convert operations could also be merged into a single file, but that would require adding some ConvertBaseOperation to reduce code duplication (ideally). Leaving it unchanged for now. - Some operations' headers seems to be wrongly including MixOperation header, they need to include NodeOperation instead it seems. This is rather harmless, but would be nice to doublecheck on this eventually.
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_AlphaOverMixedOperation_h_
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#define _COM_AlphaOverMixedOperation_h_
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#include "COM_MixOperation.h"
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class AlphaOverMixedOperation : public MixBaseOperation {
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private:
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float m_x;
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public:
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/**
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* Default constructor
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*/
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AlphaOverMixedOperation();
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/**
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* the inner loop of this program
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*/
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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void setX(float x) { this->m_x = x; }
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};
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#endif
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