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blender-archive/source/blender/editors/interface/interface_icons.c
Campbell Barton 2b5f8c94d0 changes to icon loading
- look for icons in datafiles/icons (was looking in datafiles)
- was loading all images in datafiles/ on startup to check if they were the correct icon size, commented this since its unnecessary disk overhead on startup & images are checked for correctness when used anyway.
  when running blender from the source dir would load splash.png every time.

also add missing NULL pointer check if the icon couldn't be loaded and ensure no buffer overflow check on icon path creation.
2011-03-15 22:24:47 +00:00

1158 lines
28 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributors: Blender Foundation, full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/interface/interface_icons.c
* \ingroup edinterface
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#include <direct.h>
#include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "GPU_extensions.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_storage_types.h"
#include "BLI_utildefines.h"
#include "DNA_brush_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_icons.h"
#include "BKE_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_datafiles.h"
#include "ED_render.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "interface_intern.h"
#define ICON_IMAGE_W 600
#define ICON_IMAGE_H 640
#define ICON_GRID_COLS 26
#define ICON_GRID_ROWS 30
#define ICON_GRID_MARGIN 5
#define ICON_GRID_W 16
#define ICON_GRID_H 16
typedef struct IconImage {
int w;
int h;
unsigned int *rect;
} IconImage;
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
#define ICON_TYPE_PREVIEW 0
#define ICON_TYPE_TEXTURE 1
#define ICON_TYPE_BUFFER 2
#define ICON_TYPE_VECTOR 3
typedef struct DrawInfo {
int type;
union {
/* type specific data */
struct {
VectorDrawFunc func;
} vector;
struct {
IconImage* image;
} buffer;
struct {
int x, y, w, h;
} texture;
} data;
} DrawInfo;
typedef struct IconTexture {
GLuint id;
int w;
int h;
float invw;
float invh;
} IconTexture;
/* ******************* STATIC LOCAL VARS ******************* */
/* static here to cache results of icon directory scan, so it's not
* scanning the filesystem each time the menu is drawn */
static struct ListBase iconfilelist = {0, 0};
static IconTexture icongltex = {0, 0, 0, 0.0f, 0.0f};
/* **************************************************** */
static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type)
{
Icon *new_icon = NULL;
IconImage *iimg = NULL;
DrawInfo *di;
int y = 0;
int imgsize = 0;
new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = 0; /* icon is not for library object */
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->type= type;
if(type == ICON_TYPE_TEXTURE) {
di->data.texture.x= xofs;
di->data.texture.y= yofs;
di->data.texture.w= size;
di->data.texture.h= size;
}
else if(type == ICON_TYPE_BUFFER) {
iimg = MEM_mallocN(sizeof(IconImage), "icon_img");
iimg->rect = MEM_mallocN(size*size*sizeof(unsigned int), "icon_rect");
iimg->w = size;
iimg->h = size;
/* Here we store the rect in the icon - same as before */
imgsize = bbuf->x;
for (y=0; y<size; y++) {
memcpy(&iimg->rect[y*size], &bbuf->rect[(y+yofs)*imgsize+xofs], size*sizeof(int));
}
di->data.buffer.image = iimg;
}
new_icon->drawinfo_free = UI_icons_free_drawinfo;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
static void def_internal_vicon( int icon_id, VectorDrawFunc drawFunc)
{
Icon *new_icon = NULL;
DrawInfo* di;
new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = 0; /* icon is not for library object */
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->type= ICON_TYPE_VECTOR;
di->data.vector.func =drawFunc;
new_icon->drawinfo_free = 0;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
/* Vector Icon Drawing Routines */
/* Utilities */
static void viconutil_set_point(GLint pt[2], int x, int y)
{
pt[0] = x;
pt[1] = y;
}
static void viconutil_draw_tri(GLint (*pts)[2])
{
glBegin(GL_TRIANGLES);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glVertex2iv(pts[2]);
glEnd();
}
static void viconutil_draw_lineloop(GLint (*pts)[2], int numPoints)
{
int i;
glBegin(GL_LINE_LOOP);
for (i=0; i<numPoints; i++) {
glVertex2iv(pts[i]);
}
glEnd();
}
static void viconutil_draw_lineloop_smooth(GLint (*pts)[2], int numPoints)
{
glEnable(GL_LINE_SMOOTH);
viconutil_draw_lineloop(pts, numPoints);
glDisable(GL_LINE_SMOOTH);
}
static void viconutil_draw_points(GLint (*pts)[2], int numPoints, int pointSize)
{
int i;
glBegin(GL_QUADS);
for (i=0; i<numPoints; i++) {
int x = pts[i][0], y = pts[i][1];
glVertex2i(x-pointSize,y-pointSize);
glVertex2i(x+pointSize,y-pointSize);
glVertex2i(x+pointSize,y+pointSize);
glVertex2i(x-pointSize,y+pointSize);
}
glEnd();
}
/* Drawing functions */
static void vicon_x_draw(int x, int y, int w, int h, float alpha)
{
x += 3;
y += 3;
w -= 6;
h -= 6;
glEnable( GL_LINE_SMOOTH );
glLineWidth(2.5);
glColor4f(0.0, 0.0, 0.0, alpha);
glBegin(GL_LINES);
glVertex2i(x ,y );
glVertex2i(x+w,y+h);
glVertex2i(x+w,y );
glVertex2i(x ,y+h);
glEnd();
glLineWidth(1.0);
glDisable( GL_LINE_SMOOTH );
}
static void vicon_view3d_draw(int x, int y, int w, int h, float alpha)
{
int cx = x + w/2;
int cy = y + h/2;
int d = MAX2(2, h/3);
glColor4f(0.5, 0.5, 0.5, alpha);
glBegin(GL_LINES);
glVertex2i(x , cy-d);
glVertex2i(x+w, cy-d);
glVertex2i(x , cy+d);
glVertex2i(x+w, cy+d);
glVertex2i(cx-d, y );
glVertex2i(cx-d, y+h);
glVertex2i(cx+d, y );
glVertex2i(cx+d, y+h);
glEnd();
glColor4f(0.0, 0.0, 0.0, alpha);
glBegin(GL_LINES);
glVertex2i(x , cy);
glVertex2i(x+w, cy);
glVertex2i(cx, y );
glVertex2i(cx, y+h);
glEnd();
}
static void vicon_edit_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[4][2];
viconutil_set_point(pts[0], x+3 , y+3 );
viconutil_set_point(pts[1], x+w-3, y+3 );
viconutil_set_point(pts[2], x+w-3, y+h-3);
viconutil_set_point(pts[3], x+3 , y+h-3);
glColor4f(0.0, 0.0, 0.0, alpha);
viconutil_draw_lineloop(pts, 4);
glColor3f(1, 1, 0.0);
viconutil_draw_points(pts, 4, 1);
}
static void vicon_editmode_hlt_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
viconutil_set_point(pts[0], x+w/2, y+h-2);
viconutil_set_point(pts[1], x+3, y+4);
viconutil_set_point(pts[2], x+w-3, y+4);
glColor4f(0.5, 0.5, 0.5, alpha);
viconutil_draw_tri(pts);
glColor4f(0.0, 0.0, 0.0, 1);
viconutil_draw_lineloop_smooth(pts, 3);
glColor3f(1, 1, 0.0);
viconutil_draw_points(pts, 3, 1);
}
static void vicon_editmode_dehlt_draw(int x, int y, int w, int h, float UNUSED(alpha))
{
GLint pts[3][2];
viconutil_set_point(pts[0], x+w/2, y+h-2);
viconutil_set_point(pts[1], x+3, y+4);
viconutil_set_point(pts[2], x+w-3, y+4);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
glColor3f(.9f, .9f, .9f);
viconutil_draw_points(pts, 3, 1);
}
static void vicon_disclosure_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
{
GLint pts[3][2];
int cx = x+w/2;
int cy = y+w/2;
int d = w/3, d2 = w/5;
viconutil_set_point(pts[0], cx-d2, cy+d);
viconutil_set_point(pts[1], cx-d2, cy-d);
viconutil_set_point(pts[2], cx+d2, cy);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor4f(0.8f, 0.8f, 0.8f, alpha);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glColor4f(0.3f, 0.3f, 0.3f, alpha);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
}
static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
{
GLint pts[3][2];
int cx = x+w/2-4;
int cy = y+w/2;
int d = w/5, d2 = w/7;
viconutil_set_point(pts[0], cx-d2, cy+d);
viconutil_set_point(pts[1], cx-d2, cy-d);
viconutil_set_point(pts[2], cx+d2, cy);
glColor4f(0.2f, 0.2f, 0.2f, alpha);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
}
static void vicon_disclosure_tri_down_draw(int x, int y, int w, int UNUSED(h), float alpha)
{
GLint pts[3][2];
int cx = x+w/2;
int cy = y+w/2;
int d = w/3, d2 = w/5;
viconutil_set_point(pts[0], cx+d, cy+d2);
viconutil_set_point(pts[1], cx-d, cy+d2);
viconutil_set_point(pts[2], cx, cy-d2);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor4f(0.8f, 0.8f, 0.8f, alpha);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glColor4f(0.3f, 0.3f, 0.3f, alpha);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
}
static void vicon_move_up_draw(int x, int y, int w, int h, float UNUSED(alpha))
{
int d=-2;
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex2i(x+w/2-d*2, y+h/2+d);
glVertex2i(x+w/2, y+h/2-d + 1);
glVertex2i(x+w/2+d*2, y+h/2+d);
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
}
static void vicon_move_down_draw(int x, int y, int w, int h, float UNUSED(alpha))
{
int d=2;
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex2i(x+w/2-d*2, y+h/2+d);
glVertex2i(x+w/2, y+h/2-d - 1);
glVertex2i(x+w/2+d*2, y+h/2+d);
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
}
static void init_brush_icons(void)
{
#define INIT_BRUSH_ICON(icon_id, name) \
bbuf = IMB_ibImageFromMemory((unsigned char*)datatoc_ ##name## _png, \
datatoc_ ##name## _png_size, IB_rect); \
def_internal_icon(bbuf, icon_id, 0, 0, w, ICON_TYPE_BUFFER); \
IMB_freeImBuf(bbuf);
// end INIT_BRUSH_ICON
ImBuf *bbuf;
const int w = 96;
INIT_BRUSH_ICON(ICON_BRUSH_ADD, add);
INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
INIT_BRUSH_ICON(ICON_BRUSH_DARKEN, darken);
INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
INIT_BRUSH_ICON(ICON_BRUSH_LIGHTEN, lighten);
INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
INIT_BRUSH_ICON(ICON_BRUSH_MULTIPLY, multiply);
INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
INIT_BRUSH_ICON(ICON_BRUSH_SUBTRACT, subtract);
INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
INIT_BRUSH_ICON(ICON_BRUSH_VERTEXDRAW, vertexdraw);
#undef INIT_BRUSH_ICON
}
static void init_internal_icons(void)
{
bTheme *btheme= U.themes.first;
ImBuf *bbuf= NULL;
int x, y, icontype;
char iconfilestr[FILE_MAXDIR+FILE_MAXFILE];
if ((btheme!=NULL) && btheme->tui.iconfile[0]) {
char *icondir= BLI_get_folder(BLENDER_DATAFILES, "icons");
if (icondir) {
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
bbuf = IMB_loadiffname(iconfilestr, IB_rect); /* if the image is missing bbuf will just be NULL */
if(bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
IMB_freeImBuf(bbuf);
bbuf= NULL;
}
}
}
if(bbuf==NULL)
bbuf = IMB_ibImageFromMemory((unsigned char*)datatoc_blenderbuttons, datatoc_blenderbuttons_size, IB_rect);
if(bbuf) {
/* free existing texture if any */
if(icongltex.id) {
glDeleteTextures(1, &icongltex.id);
icongltex.id= 0;
}
/* we only use a texture for cards with non-power of two */
if(GPU_non_power_of_two_support()) {
glGenTextures(1, &icongltex.id);
if(icongltex.id) {
icongltex.w = bbuf->x;
icongltex.h = bbuf->y;
icongltex.invw = 1.0f/bbuf->x;
icongltex.invh = 1.0f/bbuf->y;
glBindTexture(GL_TEXTURE_2D, icongltex.id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bbuf->x, bbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, bbuf->rect);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, 0);
if(glGetError() == GL_OUT_OF_MEMORY) {
glDeleteTextures(1, &icongltex.id);
icongltex.id= 0;
}
}
}
}
if(icongltex.id)
icontype= ICON_TYPE_TEXTURE;
else
icontype= ICON_TYPE_BUFFER;
if(bbuf) {
for (y=0; y<ICON_GRID_ROWS; y++) {
for (x=0; x<ICON_GRID_COLS; x++) {
def_internal_icon(bbuf, BIFICONID_FIRST + y*ICON_GRID_COLS + x,
x*(ICON_GRID_W+ICON_GRID_MARGIN)+ICON_GRID_MARGIN,
y*(ICON_GRID_H+ICON_GRID_MARGIN)+ICON_GRID_MARGIN, ICON_GRID_W,
icontype);
}
}
}
def_internal_vicon(VICO_VIEW3D_VEC, vicon_view3d_draw);
def_internal_vicon(VICO_EDIT_VEC, vicon_edit_draw);
def_internal_vicon(VICO_EDITMODE_DEHLT, vicon_editmode_dehlt_draw);
def_internal_vicon(VICO_EDITMODE_HLT, vicon_editmode_hlt_draw);
def_internal_vicon(VICO_DISCLOSURE_TRI_RIGHT_VEC, vicon_disclosure_tri_right_draw);
def_internal_vicon(VICO_DISCLOSURE_TRI_DOWN_VEC, vicon_disclosure_tri_down_draw);
def_internal_vicon(VICO_MOVE_UP_VEC, vicon_move_up_draw);
def_internal_vicon(VICO_MOVE_DOWN_VEC, vicon_move_down_draw);
def_internal_vicon(VICO_X_VEC, vicon_x_draw);
def_internal_vicon(VICO_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
IMB_freeImBuf(bbuf);
}
static void init_iconfile_list(struct ListBase *list)
{
IconFile *ifile;
struct direntry *dir;
int restoredir = 1; /* restore to current directory */
int totfile, i, index=1;
const char *icondir;
char olddir[FILE_MAX];
list->first = list->last = NULL;
icondir = BLI_get_folder(BLENDER_DATAFILES, "icons");
if(icondir==NULL)
return;
/* since BLI_getdir changes the current working directory, restore it
back to old value afterwards */
if(!BLI_getwdN(olddir, sizeof(olddir)))
restoredir = 0;
totfile = BLI_getdir(icondir, &dir);
if (restoredir && !chdir(olddir)) {} /* fix warning about checking return value */
for(i=0; i<totfile; i++) {
if( (dir[i].type & S_IFREG) ) {
char *filename = dir[i].relname;
if(BLI_testextensie(filename, ".png")) {
/* loading all icons on file start is overkill & slows startup
* its possible they change size after blender load anyway. */
#if 0
int ifilex, ifiley;
char iconfilestr[FILE_MAX+16]; /* allow 256 chars for file+dir */
ImBuf *bbuf= NULL;
/* check to see if the image is the right size, continue if not */
/* copying strings here should go ok, assuming that we never get back
a complete path to file longer than 256 chars */
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
bbuf= IMB_loadiffname(iconfilestr, IB_rect);
if(bbuf) {
ifilex = bbuf->x;
ifiley = bbuf->y;
IMB_freeImBuf(bbuf);
}
else {
ifilex= ifiley= 0;
}
/* bad size or failed to load */
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
continue;
}
#endif /* removed */
/* found a potential icon file, so make an entry for it in the cache list */
ifile = MEM_callocN(sizeof(IconFile), "IconFile");
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
ifile->index = index;
BLI_addtail(list, ifile);
index++;
}
}
}
/* free temporary direntry structure that's been created by BLI_getdir() */
i= totfile-1;
for(; i>=0; i--){
MEM_freeN(dir[i].relname);
MEM_freeN(dir[i].path);
if (dir[i].string) MEM_freeN(dir[i].string);
}
free(dir);
dir= 0;
}
static void free_iconfile_list(struct ListBase *list)
{
IconFile *ifile=NULL, *next_ifile=NULL;
for(ifile=list->first; ifile; ifile=next_ifile) {
next_ifile = ifile->next;
BLI_freelinkN(list, ifile);
}
}
int UI_iconfile_get_index(const char *filename)
{
IconFile *ifile;
ListBase *list=&(iconfilelist);
for(ifile=list->first; ifile; ifile=ifile->next) {
if ( BLI_streq(filename, ifile->filename)) {
return ifile->index;
}
}
return 0;
}
ListBase *UI_iconfile_list(void)
{
ListBase *list=&(iconfilelist);
return list;
}
void UI_icons_free(void)
{
if(icongltex.id) {
glDeleteTextures(1, &icongltex.id);
icongltex.id= 0;
}
free_iconfile_list(&iconfilelist);
BKE_icons_free();
}
void UI_icons_free_drawinfo(void *drawinfo)
{
DrawInfo *di = drawinfo;
if(di) {
if(di->type == ICON_TYPE_BUFFER) {
if(di->data.buffer.image) {
MEM_freeN(di->data.buffer.image->rect);
MEM_freeN(di->data.buffer.image);
}
}
MEM_freeN(di);
}
}
static DrawInfo *icon_create_drawinfo(void)
{
DrawInfo *di = NULL;
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
di->type= ICON_TYPE_PREVIEW;
return di;
}
int UI_icon_get_width(int icon_id)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (icon==NULL) {
if (G.f & G_DEBUG)
printf("UI_icon_get_width: Internal error, no icon for icon ID: %d\n", icon_id);
return 0;
}
di = (DrawInfo *)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
}
if (di)
return ICON_DEFAULT_WIDTH;
return 0;
}
int UI_icon_get_height(int icon_id)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (icon==NULL) {
if (G.f & G_DEBUG)
printf("UI_icon_get_height: Internal error, no icon for icon ID: %d\n", icon_id);
return 0;
}
di = (DrawInfo*)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
}
if (di)
return ICON_DEFAULT_HEIGHT;
return 0;
}
void UI_icons_init(int first_dyn_id)
{
init_iconfile_list(&iconfilelist);
BKE_icons_init(first_dyn_id);
init_internal_icons();
init_brush_icons();
}
/* Render size for preview images at level miplevel */
static int preview_render_size(int miplevel)
{
switch (miplevel) {
case 0: return 32;
case 1: return PREVIEW_DEFAULT_HEIGHT;
}
return 0;
}
static void icon_create_mipmap(struct PreviewImage* prv_img, int miplevel)
{
unsigned int size = preview_render_size(miplevel);
if (!prv_img) {
if (G.f & G_DEBUG)
printf("Error: requested preview image does not exist");
}
if (!prv_img->rect[miplevel]) {
prv_img->w[miplevel] = size;
prv_img->h[miplevel] = size;
prv_img->changed[miplevel] = 1;
prv_img->changed_timestamp[miplevel] = 0;
prv_img->rect[miplevel] = MEM_callocN(size*size*sizeof(unsigned int), "prv_rect");
}
}
/* only called when icon has changed */
/* only call with valid pointer from UI_icon_draw */
static void icon_set_image(bContext *C, ID *id, PreviewImage* prv_img, int miplevel)
{
if (!prv_img) {
if (G.f & G_DEBUG)
printf("No preview image for this ID: %s\n", id->name);
return;
}
/* create the preview rect */
icon_create_mipmap(prv_img, miplevel);
ED_preview_icon_job(C, prv_img, id, prv_img->rect[miplevel],
prv_img->w[miplevel], prv_img->h[miplevel]);
}
static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect), int rw, int rh, unsigned int *rect, float alpha, float *rgb, short is_preview)
{
ImBuf *ima= NULL;
/* sanity check */
if(w<=0 || h<=0 || w>2000 || h>2000) {
printf("icon_draw_rect: icons are %i x %i pixels?\n", w, h);
BLI_assert(!"invalid icon size");
return;
}
/* modulate color */
if(alpha != 1.0f)
glPixelTransferf(GL_ALPHA_SCALE, alpha);
if(rgb) {
glPixelTransferf(GL_RED_SCALE, rgb[0]);
glPixelTransferf(GL_GREEN_SCALE, rgb[1]);
glPixelTransferf(GL_BLUE_SCALE, rgb[2]);
}
/* rect contains image in 'rendersize', we only scale if needed */
if(rw!=w && rh!=h) {
/* first allocate imbuf for scaling and copy preview into it */
ima = IMB_allocImBuf(rw, rh, 32, IB_rect);
memcpy(ima->rect, rect, rw*rh*sizeof(unsigned int));
IMB_scaleImBuf(ima, w, h); /* scale it */
rect= ima->rect;
}
/* draw */
if(is_preview) {
glaDrawPixelsSafe(x, y, w, h, w, GL_RGBA, GL_UNSIGNED_BYTE, rect);
}
else {
glRasterPos2f(x, y);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
}
if(ima)
IMB_freeImBuf(ima);
/* restore color */
if(alpha != 0.0f)
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
if(rgb) {
glPixelTransferf(GL_RED_SCALE, 1.0f);
glPixelTransferf(GL_GREEN_SCALE, 1.0f);
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
}
}
static void icon_draw_texture(float x, float y, float w, float h, int ix, int iy, int UNUSED(iw), int ih, float alpha, float *rgb)
{
float x1, x2, y1, y2;
if(rgb) glColor4f(rgb[0], rgb[1], rgb[2], alpha);
else glColor4f(1.0f, 1.0f, 1.0f, alpha);
x1= ix*icongltex.invw;
x2= (ix + ih)*icongltex.invw;
y1= iy*icongltex.invh;
y2= (iy + ih)*icongltex.invh;
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, icongltex.id);
glBegin(GL_QUADS);
glTexCoord2f(x1, y1);
glVertex2f(x, y);
glTexCoord2f(x2, y1);
glVertex2f(x+w, y);
glTexCoord2f(x2, y2);
glVertex2f(x+w, y+h);
glTexCoord2f(x1, y2);
glVertex2f(x, y+h);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
}
/* Drawing size for preview images at level miplevel */
static int preview_size(int miplevel)
{
switch (miplevel) {
case 0: return ICON_DEFAULT_HEIGHT;
case 1: return PREVIEW_DEFAULT_HEIGHT;
}
return 0;
}
static void icon_draw_size(float x, float y, int icon_id, float aspect, float alpha, float *rgb, int miplevel, int draw_size, int UNUSED(nocreate), int is_preview)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
IconImage *iimg;
int w, h;
icon = BKE_icon_get(icon_id);
if (icon==NULL) {
if (G.f & G_DEBUG)
printf("icon_draw_mipmap: Internal error, no icon for icon ID: %d\n", icon_id);
return;
}
di = (DrawInfo*)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
icon->drawinfo_free = UI_icons_free_drawinfo;
}
/* scale width and height according to aspect */
w = (int)(draw_size/aspect + 0.5f);
h = (int)(draw_size/aspect + 0.5f);
if(di->type == ICON_TYPE_VECTOR) {
/* vector icons use the uiBlock transformation, they are not drawn
with untransformed coordinates like the other icons */
di->data.vector.func((int)x, (int)y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
}
else if(di->type == ICON_TYPE_TEXTURE) {
icon_draw_texture(x, y, (float)w, (float)h, di->data.texture.x, di->data.texture.y,
di->data.texture.w, di->data.texture.h, alpha, rgb);
}
else if(di->type == ICON_TYPE_BUFFER) {
/* it is a builtin icon */
iimg= di->data.buffer.image;
if(!iimg->rect) return; /* something has gone wrong! */
icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb, is_preview);
}
else if(di->type == ICON_TYPE_PREVIEW) {
PreviewImage* pi = BKE_previewimg_get((ID*)icon->obj);
if(pi) {
/* no create icon on this level in code */
if(!pi->rect[miplevel]) return; /* something has gone wrong! */
/* preview images use premul alpha ... */
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
icon_draw_rect(x, y, w, h, aspect, pi->w[miplevel], pi->h[miplevel], pi->rect[miplevel], 1.0f, NULL, is_preview);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
}
}
static void ui_id_icon_render(bContext *C, ID *id, int big)
{
PreviewImage *pi = BKE_previewimg_get(id);
if (pi) {
if ((pi->changed[0] ||!pi->rect[0])) /* changed only ever set by dynamic icons */
{
/* create the rect if necessary */
icon_set_image(C, id, pi, 0); /* icon size */
if (big)
icon_set_image(C, id, pi, 1); /* bigger preview size */
pi->changed[0] = 0;
}
}
}
static void ui_id_brush_render(bContext *C, ID *id)
{
PreviewImage *pi = BKE_previewimg_get(id);
int i;
if(!pi)
return;
for(i = 0; i < PREVIEW_MIPMAPS; i++) {
/* check if rect needs to be created; changed
only set by dynamic icons */
if((pi->changed[i] || !pi->rect[i])) {
icon_set_image(C, id, pi, i);
pi->changed[i] = 0;
}
}
}
static int ui_id_brush_get_icon(bContext *C, ID *id)
{
Brush *br = (Brush*)id;
if(br->flag & BRUSH_CUSTOM_ICON) {
BKE_icon_getid(id);
ui_id_brush_render(C, id);
}
else {
Object *ob = CTX_data_active_object(C);
SpaceImage *sima;
EnumPropertyItem *items = NULL;
int tool, mode = 0;
/* XXX: this is not nice, should probably make brushes
be strictly in one paint mode only to avoid
checking various context stuff here */
if(CTX_wm_view3d(C) && ob) {
if(ob->mode & OB_MODE_SCULPT)
mode = OB_MODE_SCULPT;
else if(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT))
mode = OB_MODE_VERTEX_PAINT;
else if(ob->mode & OB_MODE_TEXTURE_PAINT)
mode = OB_MODE_TEXTURE_PAINT;
}
else if((sima = CTX_wm_space_image(C)) &&
(sima->flag & SI_DRAWTOOL)) {
mode = OB_MODE_TEXTURE_PAINT;
}
/* reset the icon */
if(mode == OB_MODE_SCULPT) {
items = brush_sculpt_tool_items;
tool = br->sculpt_tool;
}
else if(mode == OB_MODE_VERTEX_PAINT) {
items = brush_vertexpaint_tool_items;
tool = br->vertexpaint_tool;
}
else if(mode == OB_MODE_TEXTURE_PAINT) {
items = brush_imagepaint_tool_items;
tool = br->imagepaint_tool;
}
if(!items || !RNA_enum_icon_from_value(items, tool, &id->icon_id))
id->icon_id = 0;
}
return id->icon_id;
}
int ui_id_icon_get(bContext *C, ID *id, int big)
{
int iconid= 0;
/* icon */
switch(GS(id->name))
{
case ID_BR:
iconid= ui_id_brush_get_icon(C, id);
break;
case ID_MA: /* fall through */
case ID_TE: /* fall through */
case ID_IM: /* fall through */
case ID_WO: /* fall through */
case ID_LA: /* fall through */
iconid= BKE_icon_getid(id);
/* checks if not exists, or changed */
ui_id_icon_render(C, id, big);
break;
default:
break;
}
return iconid;
}
static void icon_draw_mipmap(float x, float y, int icon_id, float aspect, float alpha, int miplevel, int nocreate)
{
int draw_size = preview_size(miplevel);
icon_draw_size(x, y, icon_id, aspect, alpha, NULL, miplevel, draw_size, nocreate, FALSE);
}
void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha)
{
icon_draw_mipmap(x, y, icon_id, aspect, alpha, PREVIEW_MIPMAP_ZERO, 0);
}
void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, float *rgb)
{
int draw_size = preview_size(PREVIEW_MIPMAP_ZERO);
icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, PREVIEW_MIPMAP_ZERO, draw_size, FALSE, FALSE);
}
void UI_icon_draw(float x, float y, int icon_id)
{
UI_icon_draw_aspect(x, y, icon_id, 1.0f, 1.0f);
}
void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha)
{
icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, PREVIEW_MIPMAP_ZERO, size, TRUE, FALSE);
}
void UI_icon_draw_preview(float x, float y, int icon_id)
{
icon_draw_mipmap(x, y, icon_id, 1.0f, 1.0f, PREVIEW_MIPMAP_LARGE, 0);
}
void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect)
{
icon_draw_mipmap(x, y, icon_id, aspect, 1.0f, PREVIEW_MIPMAP_LARGE, 0);
}
void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, int size)
{
icon_draw_size(x, y, icon_id, aspect, 1.0f, NULL, PREVIEW_MIPMAP_LARGE, size, FALSE, TRUE);
}