c8a8760c41
One of the annoying things in Blender was that the UV Faceselect mode immediately forced the object to draw 'Textured', mimicing how the game engine could show it. For modeling and texturing workflow not optimal. UV FaceSelect mode now draws textured & default lighted, if the view is set to 'Solid'. Switch view to 'Textured' to see again what the game engine could draw (which is using real lamps, and the per-face lighted flag).