238 lines
4.3 KiB
C++
238 lines
4.3 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): André Pinto.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <assert.h>
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#include <algorithm>
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#include "rayobject_rtbuild.h"
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#include "BLI_memarena.h"
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/*
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* VBVHNode represents a BVHNode with support for a variable number of childrens
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*/
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struct VBVHNode
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{
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float bb[6];
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VBVHNode *child;
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VBVHNode *sibling;
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};
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/*
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* Push nodes (used on dfs)
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*/
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template<class Node>
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inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos)
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{
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Node *child = node->child;
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if(is_leaf(child))
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{
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stack[stack_pos++] = child;
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}
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else
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{
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while(child)
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{
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//Skips BB tests on primitives
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/*
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if(is_leaf(child->child))
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stack[stack_pos++] = child->child;
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else
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*/
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stack[stack_pos++] = child;
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child = child->sibling;
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}
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}
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}
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template<class Node>
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int count_childs(Node *parent)
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{
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int n = 0;
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for(Node *i = parent->child; i; i = i->sibling)
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{
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n++;
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if(is_leaf(i))
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break;
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}
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return n;
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}
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template<class Node>
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void append_sibling(Node *node, Node *sibling)
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{
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while(node->sibling)
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node = node->sibling;
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node->sibling = sibling;
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}
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/*
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* Builds a binary VBVH from a rtbuild
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*/
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template<class Node>
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struct BuildBinaryVBVH
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{
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MemArena *arena;
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RayObjectControl *control;
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void test_break()
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{
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if(RE_rayobjectcontrol_test_break(control))
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throw "Stop";
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}
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BuildBinaryVBVH(MemArena *a, RayObjectControl *c)
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{
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arena = a;
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control = c;
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}
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Node *create_node()
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{
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Node *node = (Node*)BLI_memarena_alloc( arena, sizeof(Node) );
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assert( RE_rayobject_isAligned(node) );
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node->sibling = NULL;
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node->child = NULL;
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return node;
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}
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int rtbuild_split(RTBuilder *builder)
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{
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return ::rtbuild_heuristic_object_split(builder, 2);
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}
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Node *transform(RTBuilder *builder)
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{
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try
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{
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return _transform(builder);
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} catch(...)
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{
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}
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return NULL;
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}
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Node *_transform(RTBuilder *builder)
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{
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int size = rtbuild_size(builder);
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if(size == 1)
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{
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Node *node = create_node();
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INIT_MINMAX(node->bb, node->bb+3);
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rtbuild_merge_bb(builder, node->bb, node->bb+3);
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node->child = (Node*) rtbuild_get_primitive( builder, 0 );
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return node;
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}
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else
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{
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test_break();
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Node *node = create_node();
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INIT_MINMAX(node->bb, node->bb+3);
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rtbuild_merge_bb(builder, node->bb, node->bb+3);
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Node **child = &node->child;
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int nc = rtbuild_split(builder);
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assert(nc == 2);
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for(int i=0; i<nc; i++)
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{
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RTBuilder tmp;
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rtbuild_get_child(builder, i, &tmp);
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*child = _transform(&tmp);
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child = &((*child)->sibling);
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}
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*child = 0;
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return node;
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}
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}
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};
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/*
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template<class Tree,class OldNode>
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struct Reorganize_VBVH
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{
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Tree *tree;
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Reorganize_VBVH(Tree *t)
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{
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tree = t;
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}
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VBVHNode *create_node()
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{
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VBVHNode *node = (VBVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(VBVHNode));
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return node;
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}
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void copy_bb(VBVHNode *node, OldNode *old)
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{
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std::copy( old->bb, old->bb+6, node->bb );
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}
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VBVHNode *transform(OldNode *old)
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{
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if(is_leaf(old))
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return (VBVHNode*)old;
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VBVHNode *node = create_node();
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VBVHNode **child_ptr = &node->child;
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node->sibling = 0;
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copy_bb(node,old);
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for(OldNode *o_child = old->child; o_child; o_child = o_child->sibling)
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{
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VBVHNode *n_child = transform(o_child);
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*child_ptr = n_child;
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if(is_leaf(n_child)) return node;
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child_ptr = &n_child->sibling;
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}
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*child_ptr = 0;
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return node;
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}
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};
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*/
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