The shader sync code used the anisotropic version of the Ashikhmin-Shirley closure for both Anisotropic and Glossy BSDF, which caused a failed assert because the anisotropic closure expects an addiitonal SVM node.
The shader sync code used the anisotropic version of the Ashikhmin-Shirley closure for both Anisotropic and Glossy BSDF, which caused a failed assert because the anisotropic closure expects an addiitonal SVM node.