Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size, which makes them behave consistently now. There're still issues to be resolved still: - Lattice is not scaled to grid cell size yet, it uses slightly different add function which makes scaling a bit tricky and hacky. Would prefer to do a bit bigger refactor here, so it's a TODO for now. - Cameras, speakers and other helpers are not scaling. They don't have data on which scale could be applied and perhaps it should be some kind of draw scale. Also would consider it's a TODO for now.
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_mball.h
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* \ingroup editors
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*/
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#ifndef __ED_MBALL_H__
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#define __ED_MBALL_H__
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struct bContext;
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struct Object;
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struct wmKeyConfig;
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void ED_operatortypes_metaball(void);
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void ED_keymap_metaball(struct wmKeyConfig *keyconf);
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struct MetaElem *add_metaball_primitive(struct bContext *C, struct Object *obedit, float mat[4][4], float dia, int type, int newname);
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int mouse_mball(struct bContext *C, const int mval[2], int extend, int deselect, int toggle);
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void free_editMball(struct Object *obedit);
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void make_editMball(struct Object *obedit);
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void load_editMball(struct Object *obedit);
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void undo_push_mball(struct bContext *C, const char *name);
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#endif
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