50 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/python
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| Import ('env')
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| 
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| sources = env.Glob('intern/*.c')
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| cmpsources = env.Glob('composite/*.c') + env.Glob('composite/nodes/*.c')
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| shdsources = env.Glob('shader/*.c') + env.Glob('shader/nodes/*.c')
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| texsources = env.Glob('texture/*.c') + env.Glob('texture/nodes/*.c')
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| incs = '. ./intern '
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| incs += './composite ./shader ./texture '
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| incs += '#/intern/guardedalloc ../editors/include ../blenlib ../makesdna'
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| incs += ' ../render/extern/include ../makesrna '
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| incs += ' ../imbuf ../avi '
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| incs += ' ../blenloader'
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| incs += ' ../blenfont ../blenkernel ../renderconverter '
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| incs += ' ../gpu #/extern/glew/include '
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| 
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| incs += ' ' + env['BF_OPENGL_INC']
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| incs += ' ' + env['BF_ZLIB_INC']
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| 
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| defs = [] 
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| 
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| if env['WITH_BF_PYTHON']:
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|     incs += ' ' + env['BF_PYTHON_INC']
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|     incs += ' ../python'
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|     defs.append('WITH_PYTHON')
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|     if env['BF_DEBUG']:
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|         defs.append('_DEBUG')
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| 
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| if env['WITH_BF_INTERNATIONAL']:
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|     defs.append('WITH_INTERNATIONAL')
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| 
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| if env['OURPLATFORM'] == 'linux':
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|     cflags='-pthread'
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|     incs += ' ../../../extern/binreloc/include'
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| 
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| if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
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|     incs += ' ' + env['BF_PTHREADS_INC']
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|     
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| if env['WITH_BF_COMPOSITOR']:
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|     incs += ' ../compositor '
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|     defs.append("WITH_COMPOSITOR")
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| 
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| if env['WITH_BF_COMPOSITOR_LEGACY']:
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|     defs.append("WITH_COMPOSITOR_LEGACY")
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| 
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| env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [190,105] )
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| env.BlenderLib ( libname = 'bf_cmpnodes', sources = cmpsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
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| env.BlenderLib ( libname = 'bf_shdnodes', sources = shdsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
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| env.BlenderLib ( libname = 'bf_texnodes', sources = texsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
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