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blender-archive/source/blender/blenkernel/BKE_geometry_fields.hh
Hans Goudey d80d7b8f70 Geometry Nodes: Add preferred domain to many field inputs
The preferred domain is used to decide which domain the viewer node
should use when set to "Auto" domain. This commit adds it to some curve
input nodes and the curve and mesh topology nodes. This makes debugging
node setups with these nodes a bit faster and less frustrating.
2022-11-08 13:34:11 -06:00

325 lines
9.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*
* Common field utilities and field definitions for geometry components.
*/
#include "BKE_attribute.h"
#include "BKE_geometry_set.hh"
#include "FN_field.hh"
struct Mesh;
struct PointCloud;
namespace blender::bke {
class CurvesGeometry;
class GeometryFieldInput;
class MeshFieldContext : public fn::FieldContext {
private:
const Mesh &mesh_;
const eAttrDomain domain_;
public:
MeshFieldContext(const Mesh &mesh, const eAttrDomain domain);
const Mesh &mesh() const
{
return mesh_;
}
eAttrDomain domain() const
{
return domain_;
}
};
class CurvesFieldContext : public fn::FieldContext {
private:
const CurvesGeometry &curves_;
const eAttrDomain domain_;
public:
CurvesFieldContext(const CurvesGeometry &curves, const eAttrDomain domain);
const CurvesGeometry &curves() const
{
return curves_;
}
eAttrDomain domain() const
{
return domain_;
}
};
class PointCloudFieldContext : public fn::FieldContext {
private:
const PointCloud &pointcloud_;
public:
PointCloudFieldContext(const PointCloud &pointcloud) : pointcloud_(pointcloud)
{
}
const PointCloud &pointcloud() const
{
return pointcloud_;
}
};
class InstancesFieldContext : public fn::FieldContext {
private:
const Instances &instances_;
public:
InstancesFieldContext(const Instances &instances) : instances_(instances)
{
}
const Instances &instances() const
{
return instances_;
}
};
/**
* A field context that can represent meshes, curves, point clouds, or instances,
* used for field inputs that can work for multiple geometry types.
*/
class GeometryFieldContext : public fn::FieldContext {
private:
/**
* Store the geometry as a void pointer instead of a #GeometryComponent to allow referencing data
* that doesn't correspond directly to a geometry component type, in this case #CurvesGeometry
* instead of #Curves.
*/
const void *geometry_;
const GeometryComponentType type_;
const eAttrDomain domain_;
friend GeometryFieldInput;
public:
GeometryFieldContext(const GeometryComponent &component, eAttrDomain domain);
GeometryFieldContext(const void *geometry, GeometryComponentType type, eAttrDomain domain);
const void *geometry() const
{
return geometry_;
}
GeometryComponentType type() const
{
return type_;
}
eAttrDomain domain() const
{
return domain_;
}
std::optional<AttributeAccessor> attributes() const;
const Mesh *mesh() const;
const CurvesGeometry *curves() const;
const PointCloud *pointcloud() const;
const Instances *instances() const;
private:
GeometryFieldContext(const Mesh &mesh, eAttrDomain domain);
GeometryFieldContext(const CurvesGeometry &curves, eAttrDomain domain);
GeometryFieldContext(const PointCloud &points);
GeometryFieldContext(const Instances &instances);
};
class GeometryFieldInput : public fn::FieldInput {
public:
using fn::FieldInput::FieldInput;
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask mask,
ResourceScope &scope) const override;
virtual GVArray get_varray_for_context(const GeometryFieldContext &context,
IndexMask mask) const = 0;
virtual std::optional<eAttrDomain> preferred_domain(const GeometryComponent &component) const;
};
class MeshFieldInput : public fn::FieldInput {
public:
using fn::FieldInput::FieldInput;
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask mask,
ResourceScope &scope) const override;
virtual GVArray get_varray_for_context(const Mesh &mesh,
eAttrDomain domain,
IndexMask mask) const = 0;
virtual std::optional<eAttrDomain> preferred_domain(const Mesh &mesh) const;
};
class CurvesFieldInput : public fn::FieldInput {
public:
using fn::FieldInput::FieldInput;
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask mask,
ResourceScope &scope) const override;
virtual GVArray get_varray_for_context(const CurvesGeometry &curves,
eAttrDomain domain,
IndexMask mask) const = 0;
virtual std::optional<eAttrDomain> preferred_domain(const CurvesGeometry &curves) const;
};
class PointCloudFieldInput : public fn::FieldInput {
public:
using fn::FieldInput::FieldInput;
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask mask,
ResourceScope &scope) const override;
virtual GVArray get_varray_for_context(const PointCloud &pointcloud, IndexMask mask) const = 0;
};
class InstancesFieldInput : public fn::FieldInput {
public:
using fn::FieldInput::FieldInput;
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask mask,
ResourceScope &scope) const override;
virtual GVArray get_varray_for_context(const Instances &instances, IndexMask mask) const = 0;
};
class AttributeFieldInput : public GeometryFieldInput {
private:
std::string name_;
public:
AttributeFieldInput(std::string name, const CPPType &type)
: GeometryFieldInput(type, name), name_(std::move(name))
{
category_ = Category::NamedAttribute;
}
template<typename T> static fn::Field<T> Create(std::string name)
{
const CPPType &type = CPPType::get<T>();
auto field_input = std::make_shared<AttributeFieldInput>(std::move(name), type);
return fn::Field<T>{field_input};
}
StringRefNull attribute_name() const
{
return name_;
}
GVArray get_varray_for_context(const GeometryFieldContext &context,
IndexMask mask) const override;
std::string socket_inspection_name() const override;
uint64_t hash() const override;
bool is_equal_to(const fn::FieldNode &other) const override;
std::optional<eAttrDomain> preferred_domain(const GeometryComponent &component) const override;
};
class IDAttributeFieldInput : public GeometryFieldInput {
public:
IDAttributeFieldInput() : GeometryFieldInput(CPPType::get<int>())
{
category_ = Category::Generated;
}
GVArray get_varray_for_context(const GeometryFieldContext &context,
IndexMask mask) const override;
std::string socket_inspection_name() const override;
uint64_t hash() const override;
bool is_equal_to(const fn::FieldNode &other) const override;
};
VArray<float3> curve_normals_varray(const CurvesGeometry &curves, const eAttrDomain domain);
VArray<float3> mesh_normals_varray(const Mesh &mesh, const IndexMask mask, eAttrDomain domain);
class NormalFieldInput : public GeometryFieldInput {
public:
NormalFieldInput() : GeometryFieldInput(CPPType::get<float3>())
{
category_ = Category::Generated;
}
GVArray get_varray_for_context(const GeometryFieldContext &context,
IndexMask mask) const override;
std::string socket_inspection_name() const override;
uint64_t hash() const override;
bool is_equal_to(const fn::FieldNode &other) const override;
};
class AnonymousAttributeFieldInput : public GeometryFieldInput {
private:
/**
* A strong reference is required to make sure that the referenced attribute is not removed
* automatically.
*/
StrongAnonymousAttributeID anonymous_id_;
std::string producer_name_;
public:
AnonymousAttributeFieldInput(StrongAnonymousAttributeID anonymous_id,
const CPPType &type,
std::string producer_name)
: GeometryFieldInput(type, anonymous_id.debug_name()),
anonymous_id_(std::move(anonymous_id)),
producer_name_(producer_name)
{
category_ = Category::AnonymousAttribute;
}
template<typename T>
static fn::Field<T> Create(StrongAnonymousAttributeID anonymous_id, std::string producer_name)
{
const CPPType &type = CPPType::get<T>();
auto field_input = std::make_shared<AnonymousAttributeFieldInput>(
std::move(anonymous_id), type, std::move(producer_name));
return fn::Field<T>{field_input};
}
GVArray get_varray_for_context(const GeometryFieldContext &context,
IndexMask mask) const override;
std::string socket_inspection_name() const override;
uint64_t hash() const override;
bool is_equal_to(const fn::FieldNode &other) const override;
std::optional<eAttrDomain> preferred_domain(const GeometryComponent &component) const override;
};
class CurveLengthFieldInput final : public CurvesFieldInput {
public:
CurveLengthFieldInput();
GVArray get_varray_for_context(const CurvesGeometry &curves,
eAttrDomain domain,
IndexMask mask) const final;
uint64_t hash() const override;
bool is_equal_to(const fn::FieldNode &other) const override;
std::optional<eAttrDomain> preferred_domain(const bke::CurvesGeometry &curves) const final;
};
bool try_capture_field_on_geometry(GeometryComponent &component,
const AttributeIDRef &attribute_id,
const eAttrDomain domain,
const fn::GField &field);
/**
* Try to find the geometry domain that the field should be evaluated on. If it is not obvious
* which domain is correct, none is returned.
*/
std::optional<eAttrDomain> try_detect_field_domain(const GeometryComponent &component,
const fn::GField &field);
} // namespace blender::bke