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blender-archive/source/blender/blenkernel/BKE_bad_level_calls.h
Willian Padovani Germano 966134c4fd Trying again to fix build problems with traditional makefiles.
I took a look at how other BPY_* functions were working in blenkernel/
and got to bad level calls (ah, so this is what that is for...).
As a test, I added BPY_clear_script to the "stubs", argh.  If this works,
I'm curious: are these bad level calls needed only by some targets (irix)
because of peculiarities in compiler linkage?

Thanks again, Chris, if this doesn't work, I'll move or copy  the function to
script.c, probably, also adding Python.h to it.
2003-12-16 00:17:59 +00:00

146 lines
4.3 KiB
C++

/**
* blenlib/BKE_bad_level_calls.h (mar-2001 nzc)
*
* Stuff that definitely does not belong in the kernel! These will all
* have to be removed in order to restore sanity.
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BKE_BAD_LEVEL_CALLS_H
#define BKE_BAD_LEVEL_CALLS_H
/* readfile.c */
struct PluginSeq;
void open_plugin_seq(struct PluginSeq *pis, char *seqname);
struct SpaceButs;
void set_rects_butspace(struct SpaceButs *buts);
struct SpaceImaSel;
void check_imasel_copy(struct SpaceImaSel *simasel);
struct ScrArea;
struct bScreen;
void unlink_screen(struct bScreen *sc);
void freeAllRad(void);
void free_editText(void);
void setscreen(struct bScreen *sc);
void force_draw_all(void);
/* otherwise the WHILE_SEQ doesn't work */
struct Sequence;
void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq);
struct ID;
struct Script;
void BPY_do_pyscript (struct ID *id, short int event);
void BPY_clear_script (struct Script *script);
/* writefile.c */
struct Oops;
void free_oops(struct Oops *oops);
void error(char *str, ...);
/* anim.c */
extern struct ListBase editNurb;
/* displist.c */
#include "DNA_world_types.h" /* for render_types */
#include "render_types.h"
extern struct RE_Render R;
float Phong_Spec(float *, float *, float *, int);
void waitcursor(int);
void allqueue(unsigned short event, short val);
#define REDRAWVIEW3D 0x4010
struct Material;
extern struct Material defmaterial;
/* effect.c */
void RE_jitterate1(float *jit1, float *jit2, int num, float rad1);
void RE_jitterate2(float *jit1, float *jit2, int num, float rad2);
/* exotic.c */
void load_editMesh(void);
void make_editMesh(void);
void free_editMesh(void);
void free_editArmature(void);
void docentre_new(void);
int saveover(char *str);
/* image.c */
#include "DNA_image_types.h"
void free_realtime_image(Image *ima); // has to become a callback, opengl stuff
void RE_make_existing_file(char *name); // from render, but these funcs should be moved anyway
/* ipo.c */
void copy_view3d_lock(short val); // was a hack, to make scene layer ipo's possible
/* library.c */
void allspace(unsigned short event, short val) ;
#define OOPS_TEST 2
/* mball.c */
extern ListBase editelems;
/* object.c */
/* void BPY_free_scriptlink(ScriptLink *slink); */
/* void BPY_copy_scriptlink(ScriptLink *scriptlink); */
float *give_cursor(void); // become a callback or argument
void exit_posemode(int freedata);
/* packedFile.c */
short pupmenu(char *instr); // will be general callback
/* sca.c */
#define LEFTMOUSE 0x001 // because of mouse sensor
/* scene.c */
#include "DNA_sequence_types.h"
void free_editing(struct Editing *ed); // scenes and sequences problem...
/* texture.c */
#define FLO 128
#define INT 96
struct EnvMap;
struct Tex;
void RE_free_envmap(struct EnvMap *env);
struct EnvMap *RE_copy_envmap(struct EnvMap *env);
void RE_free_envmapdata(struct EnvMap *env);
int RE_envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
void RE_calc_R_ref(void);
extern char texstr[15][8]; /* buttons.c */
/* memory for O is declared in the render module... */
#include "BKE_osa_types.h"
extern Osa O;
/* editsca.c */
void make_unique_prop_names(char *str);
#endif