Main target was to make the inner rendering loop using no globals anymore. This is essential for proper usage while raytracing, it caused a lot of hacks in the raycode as well, which even didn't work correctly for all situations (textures especially). Done this by creating a new local struct RenderInput, which replaces usage of the global struct Render R. The latter now only is used to denote image size, viewmatrix, and the like. Making the inner render loops using no globals caused 1000s of vars to be changed... but the result definitely is much nicer code, which enables making 'real' shaders in a next stage. It also enabled me to remove the hacks from ray.c Then i went to the task of removing redundant code. Especially the calculus of texture coords took place (identical) in three locations. Most obvious is the change in the unified render part, which is much less code now; it uses the same rendering routines as normal render now. (Note; not for halos yet!) I also removed 6 files called 'shadowbuffer' something. This was experimen- tal stuff from NaN days. And again saved a lot of double used code. Finally I went over the blenkernel and blender/src calls to render stuff. Here the same local data is used now, resulting in less dependency. I also moved render-texture to the render module, this was still in Kernel. (new file: texture.c) So! After this commit I will check on the autofiles, to try to fix that. MSVC people have to do it themselves. This commit will need quite some testing help, but I'm around!
257 lines
7.0 KiB
C++
257 lines
7.0 KiB
C++
/**
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* blenlib/BKE_global.h (mar-2001 nzc)
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*
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* Global settings, handles, pointers. This is the root for finding
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* any data in Blender. This block is not serialized, but built anew
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* for every fresh Blender run.
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_GLOBAL_H
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#define BKE_GLOBAL_H
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* forwards */
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struct View3D;
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struct View2D;
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struct SpaceIpo;
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struct SpaceButs;
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struct SpaceImage;
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struct SpaceOops;
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struct SpaceText;
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struct SpaceSound;
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struct SpaceAction;
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struct SpaceNla;
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struct Main;
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struct Scene;
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struct bScreen;
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struct Object;
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struct bSoundListener;
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struct BMF_Font;
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#define UNDO_MAX 64
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#define UNDO_EDIT_MAX 64
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typedef struct UndoBufferEdit {
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void *datablock;
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char name[64];
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} UndoBufferEdit;
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typedef struct Global {
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/* active pointers */
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struct View3D *vd;
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struct View2D *v2d;
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struct SpaceIpo *sipo;
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struct SpaceButs *buts;
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struct SpaceImage *sima;
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struct SpaceOops *soops;
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struct SpaceSound *ssound;
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struct SpaceAction *saction; /* __NLA */
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struct SpaceNla *snla;
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struct Main *main;
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struct Scene *scene; /* denk aan file.c */
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struct bScreen *curscreen;
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struct Object *obedit;
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/* fonts, allocated global data */
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struct BMF_Font *font, *fonts, *fontss;
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/* strings: lastsaved */
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char ima[160], sce[160], lib[160];
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/* totalen */
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short totobj, totlamp, totobjsel, totcurve, totmesh, totmat;
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int totvert, totface, totvertsel, totfacesel;
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short machine, afbreek, moving, colact, zbuf;
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short qual, background, imagewin, animspeed;
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/**
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* The current version of Blender.
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*/
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short version;
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short simulf, fields, order, rt;
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int f;
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/* Editmode lists */
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struct ListBase edve;
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struct ListBase eded;
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struct ListBase edvl;
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float textcurs[4][2];
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/* Frank's variables */
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int renderd;
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int real_sfra, real_efra;
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int save_over;
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/* Reevan's __NLA variables */
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struct Object *obpose; /* Current posable object */
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struct ListBase edbo; /* Armature Editmode bones */
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/* Rob's variables */
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int have_quicktime;
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int ui_international;
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/* this variable is written to / read from FileGlobal->fileflags */
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int fileflags;
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/* save the allowed windowstate of blender when using -W or -w */
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int windowstate;
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/* Janco's playing ground */
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struct bSoundListener* listener;
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/* Test thingy for Nzc */
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int magic; /* toggle use of experimental render pipe */
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int compat; /* toggle compatibility mode for edge rendering */
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int notonlysolid;/* T-> also edge-render transparent faces */
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int useRscale; /* bitflag for using colour scaling */
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int useGscale; /* bitflag for using colour scaling */
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int useBscale; /* bitflag for using colour scaling */
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float cscale[4]; /* sliders for colour scaling */
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int Rhisto; /* flags for making histograms */
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int Ghisto;
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int Bhisto;
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/* special versions */
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short special1, special2;
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int flags;
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/* editmode undo - written by intrr, ported by Det. Thorn */
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struct UndoBufferEdit undo_edit[UNDO_EDIT_MAX+1];/* need one more for undoing first undo */
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int undo_edit_level; /* index of last undo buffer created */
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int undo_edit_highest; /* index of highest undo buffer in use */
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void *undo_last_data; /* pointer to last datablock edited */
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void (*undo_clear)(void); /* pointer to function to free the undo data */
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} Global;
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/* **************** GLOBAL ********************* */
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/* G.f */
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#define G_DISABLE_OK 1
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#define G_PLAYANIM 2
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#define G_TEST_DUPLI 4
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#define G_SIMULATION 8
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#define G_BACKBUFSEL 16
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#define G_PICKSEL 32
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#define G_DRAWNORMALS 64
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#define G_DRAWFACES 128
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#define G_FACESELECT 256
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#define G_DRAW_EXT 512
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#define G_VERTEXPAINT 1024
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#define G_ALLEDGES 2048
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#define G_DEBUG 4096
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#define G_SCENESCRIPT 8192
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#define G_PROPORTIONAL 16384
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#define G_WEIGHTPAINT 32768 /* __NLA */
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#define G_TEXTUREPAINT 65536
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#define G_NOFROZEN (1 << 17) // frozen modules inactive
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#define G_DRAWEDGES (1 << 18)
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/* G.fileflags */
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#define G_AUTOPACK_BIT 0
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#define G_FILE_COMPRESS_BIT 1
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#define G_FILE_AUTOPLAY_BIT 2
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#define G_FILE_ENABLE_ALL_FRAMES_BIT 3
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#define G_FILE_SHOW_DEBUG_PROPS_BIT 4
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#define G_FILE_SHOW_FRAMERATE_BIT 5
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#define G_FILE_SHOW_PROFILE_BIT 6
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#define G_FILE_LOCK_BIT 7
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#define G_FILE_SIGN_BIT 8
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#define G_FILE_PUBLISH_BIT 9
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#define G_AUTOPACK (1 << G_AUTOPACK_BIT)
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#define G_FILE_COMPRESS (1 << G_FILE_COMPRESS_BIT)
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#define G_FILE_AUTOPLAY (1 << G_FILE_AUTOPLAY_BIT)
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#define G_FILE_ENABLE_ALL_FRAMES (1 << G_FILE_ENABLE_ALL_FRAMES_BIT)
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#define G_FILE_SHOW_DEBUG_PROPS (1 << G_FILE_SHOW_DEBUG_PROPS_BIT)
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#define G_FILE_SHOW_FRAMERATE (1 << G_FILE_SHOW_FRAMERATE_BIT)
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#define G_FILE_SHOW_PROFILE (1 << G_FILE_SHOW_PROFILE_BIT)
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#define G_FILE_LOCK (1 << G_FILE_LOCK_BIT)
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#define G_FILE_SIGN (1 << G_FILE_SIGN_BIT)
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#define G_FILE_PUBLISH (1 << G_FILE_PUBLISH_BIT)
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/* G.windowstate */
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#define G_WINDOWSTATE_USERDEF 0
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#define G_WINDOWSTATE_BORDER 1
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#define G_WINDOWSTATE_FULLSCREEN 2
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/* G.simulf */
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#define G_LOADFILE 2
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#define G_RESTART 4
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#define G_QUIT 8
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#define G_SETSCENE 16
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/* G.flags: double? */
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#define G_FLAGS_AUTOPLAY_BIT 2
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#define G_FLAGS_AUTOPLAY (1 << G_FLAGS_AUTOPLAY_BIT)
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/* G.qual */
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#define R_SHIFTKEY 1
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#define L_SHIFTKEY 2
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#define LR_SHIFTKEY 3
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#define R_ALTKEY 4
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#define L_ALTKEY 8
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#define LR_ALTKEY 12
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#define R_CTRLKEY 16
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#define L_CTRLKEY 32
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#define LR_CTRLKEY 48
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/* G.order: indicates what endianness the platform where the file was
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* written had. */
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#define L_ENDIAN 1
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#define B_ENDIAN 0
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/* G.special1 */
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/* Memory is allocated where? blender.c */
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extern Global G;
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#ifdef __cplusplus
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}
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#endif
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#endif
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