63 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef __BLENDERGL
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#define __BLENDERGL
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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struct ScrArea;
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// special swapbuffers, that takes care of which area (viewport) needs to be swapped
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void	BL_SwapBuffers();
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void	BL_warp_pointer(int x,int y);
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void	BL_MakeScreenShot(struct ScrArea *area, const char* filename);
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void	BL_HideMouse();
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void	BL_NormalMouse();
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void	BL_WaitMouse();
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void BL_RenderText(int mode,const char* textstr,int textlen,struct MTFace* tface,
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				   unsigned int *col,float v1[3],float v2[3],float v3[3],float v4[3]);
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void BL_print_gamedebug_line(char* text, int xco, int yco, int width, int height);
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void BL_print_gamedebug_line_padded(char* text, int xco, int yco, int width, int height);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif //__BLENDERGL
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