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blender-archive/release/io/netrender/ui.py

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8.1 KiB
Python

import bpy
import sys, os
import http, http.client, http.server, urllib
import subprocess, shutil, time, hashlib
import netrender.slave as slave
import netrender.master as master
VERSION = b"0.3"
PATH_PREFIX = "/tmp/"
QUEUED = 0
DISPATCHED = 1
DONE = 2
ERROR = 3
class RenderButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES"
__region_type__ = "WINDOW"
__context__ = "scene"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
def poll(self, context):
rd = context.scene.render_data
return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
# Setting panel, use in the scene for now.
class SCENE_PT_network_settings(RenderButtonsPanel):
__label__ = "Network Settings"
COMPAT_ENGINES = set(['NET_RENDER'])
def draw_header(self, context):
layout = self.layout
scene = context.scene
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render_data
layout.active = True
split = layout.split()
col = split.column()
col.itemR(scene.network_render, "mode")
col.itemR(scene.network_render, "server_address")
col.itemR(scene.network_render, "server_port")
if scene.network_render.mode == "RENDER_CLIENT":
col.itemR(scene.network_render, "chunks")
col.itemR(scene.network_render, "job_name")
col.itemO("render.netclientsend", text="send job to server")
bpy.types.register(SCENE_PT_network_settings)
class SCENE_PT_network_slaves(RenderButtonsPanel):
__label__ = "Slaves Status"
COMPAT_ENGINES = set(['NET_RENDER'])
def poll(self, context):
scene = context.scene
return super().poll(context) and scene.network_render.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
scene = context.scene
netrender = scene.network_render
row = layout.row()
row.template_list(netrender, "slaves", netrender, "active_slave_index", rows=2)
col = row.column()
subcol = col.column(align=True)
subcol.itemO("render.netclientslaves", icon="ICON_FILE_REFRESH", text="")
subcol.itemO("render.netclientblacklistslave", icon="ICON_ZOOMOUT", text="")
if netrender.active_slave_index >= 0 and len(netrender.slaves) > 0:
layout.itemS()
slave = netrender.slaves[netrender.active_slave_index]
layout.itemL(text="Name: " + slave.name)
layout.itemL(text="Adress: " + slave.adress)
layout.itemL(text="Seen: " + slave.last_seen)
layout.itemL(text="Stats: " + slave.stats)
bpy.types.register(SCENE_PT_network_slaves)
class SCENE_PT_network_slaves_blacklist(RenderButtonsPanel):
__label__ = "Slaves Blacklist"
COMPAT_ENGINES = set(['NET_RENDER'])
def poll(self, context):
scene = context.scene
return super().poll(context) and scene.network_render.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
scene = context.scene
netrender = scene.network_render
row = layout.row()
row.template_list(netrender, "slaves_blacklist", netrender, "active_blacklisted_slave_index", rows=2)
col = row.column()
subcol = col.column(align=True)
subcol.itemO("render.netclientwhitelistslave", icon="ICON_ZOOMOUT", text="")
if netrender.active_blacklisted_slave_index >= 0 and len(netrender.slaves_blacklist) > 0:
layout.itemS()
slave = netrender.slaves_blacklist[netrender.active_blacklisted_slave_index]
layout.itemL(text="Name: " + slave.name)
layout.itemL(text="Adress: " + slave.adress)
layout.itemL(text="Seen: " + slave.last_seen)
layout.itemL(text="Stats: " + slave.stats)
bpy.types.register(SCENE_PT_network_slaves_blacklist)
class SCENE_PT_network_jobs(RenderButtonsPanel):
__label__ = "Jobs"
COMPAT_ENGINES = set(['NET_RENDER'])
def poll(self, context):
scene = context.scene
return super().poll(context) and scene.network_render.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
scene = context.scene
netrender = scene.network_render
row = layout.row()
row.template_list(netrender, "jobs", netrender, "active_job_index", rows=2)
col = row.column()
subcol = col.column(align=True)
subcol.itemO("render.netclientstatus", icon="ICON_FILE_REFRESH", text="")
subcol.itemO("render.netclientcancel", icon="ICON_ZOOMOUT", text="")
if netrender.active_job_index >= 0 and len(netrender.jobs) > 0:
layout.itemS()
job = netrender.jobs[netrender.active_job_index]
layout.itemL(text="Name: %s" % job.name)
layout.itemL(text="Length: %04i" % job.length)
layout.itemL(text="Done: %04i" % job.done)
layout.itemL(text="Error: %04i" % job.error)
bpy.types.register(SCENE_PT_network_jobs)
class NetRenderSettings(bpy.types.IDPropertyGroup):
pass
class NetRenderSlave(bpy.types.IDPropertyGroup):
pass
class NetRenderJob(bpy.types.IDPropertyGroup):
pass
bpy.types.register(NetRenderSettings)
bpy.types.register(NetRenderSlave)
bpy.types.register(NetRenderJob)
bpy.types.Scene.PointerProperty(attr="network_render", type=NetRenderSettings, name="Network Render", description="Network Render Settings")
NetRenderSettings.StringProperty( attr="server_address",
name="Server address",
description="IP or name of the master render server",
maxlen = 128,
default = "127.0.0.1")
NetRenderSettings.IntProperty( attr="server_port",
name="Server port",
description="port of the master render server",
default = 8000,
min=1,
max=65535)
NetRenderSettings.StringProperty( attr="job_name",
name="Job name",
description="Name of the job",
maxlen = 128,
default = "[default]")
NetRenderSettings.IntProperty( attr="chunks",
name="Chunks",
description="Number of frame to dispatch to each slave in one chunk",
default = 5,
min=1,
max=65535)
NetRenderSettings.StringProperty( attr="job_id",
name="Network job id",
description="id of the last sent render job",
maxlen = 64,
default = "")
NetRenderSettings.IntProperty( attr="active_slave_index",
name="Index of the active slave",
description="",
default = -1,
min= -1,
max=65535)
NetRenderSettings.IntProperty( attr="active_blacklisted_slave_index",
name="Index of the active slave",
description="",
default = -1,
min= -1,
max=65535)
NetRenderSettings.IntProperty( attr="active_job_index",
name="Index of the active job",
description="",
default = -1,
min= -1,
max=65535)
NetRenderSettings.EnumProperty(attr="mode",
items=(
("RENDER_CLIENT", "Client", "Act as render client"),
("RENDER_MASTER", "Master", "Act as render master"),
("RENDER_SLAVE", "Slave", "Act as render slave"),
),
name="network mode",
description="mode of operation of this instance",
default="RENDER_CLIENT")
NetRenderSettings.CollectionProperty(attr="slaves", type=NetRenderSlave, name="Slaves", description="")
NetRenderSettings.CollectionProperty(attr="slaves_blacklist", type=NetRenderSlave, name="Slaves Blacklist", description="")
NetRenderSettings.CollectionProperty(attr="jobs", type=NetRenderJob, name="Job List", description="")
NetRenderSlave.StringProperty( attr="name",
name="Name of the slave",
description="",
maxlen = 64,
default = "")
NetRenderSlave.StringProperty( attr="adress",
name="Adress of the slave",
description="",
maxlen = 64,
default = "")
NetRenderSlave.StringProperty( attr="last_seen",
name="Last time slave was seen by server",
description="",
maxlen = 64,
default = "")
NetRenderSlave.StringProperty( attr="stats",
name="Hardware stats of the slave",
description="",
maxlen = 128,
default = "")
NetRenderJob.StringProperty( attr="id",
name="ID of the job",
description="",
maxlen = 64,
default = "")
NetRenderJob.StringProperty( attr="name",
name="Name of the job",
description="",
maxlen = 128,
default = "")
NetRenderJob.IntProperty( attr="length",
name="Number of frames",
description="",
default = 0,
min= 0,
max=65535)
NetRenderJob.IntProperty( attr="done",
name="Number of frames rendered",
description="",
default = 0,
min= 0,
max=65535)
NetRenderJob.IntProperty( attr="error",
name="Number of frames in error",
description="",
default = 0,
min= 0,
max=65535)