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blender-archive/source/blender/editors/interface/interface_style.cc
Harley Acheson cd1631b17d BLF: Refactor of DPI
Correction of U.dpi to hold actual monitor DPI. Simplify font sizing by
omitting DPI as API argument, always using 72 internally.

See D15961 for more details.

Differential Revision: https://developer.blender.org/D15961

Reviewed by Campbell Barton
2022-09-23 17:36:49 -07:00

501 lines
14 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2009 Blender Foundation. All rights reserved. */
/** \file
* \ingroup edinterface
*/
#include <climits>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BLF_api.h"
#include "BLT_translation.h"
#include "UI_interface.h"
#include "ED_datafiles.h"
#include "interface_intern.h"
#ifdef WIN32
# include "BLI_math_base.h" /* M_PI */
#endif
/* style + theme + layout-engine = UI */
/**
* This is a complete set of layout rules, the 'state' of the Layout
* Engine. Multiple styles are possible, defined via C or Python. Styles
* get a name, and will typically get activated per region type, like
* "Header", or "Listview" or "Toolbar". Properties of Style definitions
* are:
*
* - default column properties, internal spacing, aligning, min/max width
* - button alignment rules (for groups)
* - label placement rules
* - internal labeling or external labeling default
* - default minimum widths for buttons/labels (in amount of characters)
* - font types, styles and relative sizes for Panel titles, labels, etc.
*/
/* ********************************************** */
static uiStyle *ui_style_new(ListBase *styles, const char *name, short uifont_id)
{
uiStyle *style = MEM_cnew<uiStyle>(__func__);
BLI_addtail(styles, style);
BLI_strncpy(style->name, name, MAX_STYLE_NAME);
style->panelzoom = 1.0; /* unused */
style->paneltitle.uifont_id = uifont_id;
style->paneltitle.points = UI_DEFAULT_TITLE_POINTS;
style->paneltitle.shadow = 3;
style->paneltitle.shadx = 0;
style->paneltitle.shady = -1;
style->paneltitle.shadowalpha = 0.5f;
style->paneltitle.shadowcolor = 0.0f;
style->grouplabel.uifont_id = uifont_id;
style->grouplabel.points = UI_DEFAULT_TITLE_POINTS;
style->grouplabel.shadow = 3;
style->grouplabel.shadx = 0;
style->grouplabel.shady = -1;
style->grouplabel.shadowalpha = 0.5f;
style->grouplabel.shadowcolor = 0.0f;
style->widgetlabel.uifont_id = uifont_id;
style->widgetlabel.points = UI_DEFAULT_TEXT_POINTS;
style->widgetlabel.shadow = 3;
style->widgetlabel.shadx = 0;
style->widgetlabel.shady = -1;
style->widgetlabel.shadowalpha = 0.5f;
style->widgetlabel.shadowcolor = 0.0f;
style->widget.uifont_id = uifont_id;
style->widget.points = UI_DEFAULT_TEXT_POINTS;
style->widget.shadow = 1;
style->widget.shady = -1;
style->widget.shadowalpha = 0.5f;
style->widget.shadowcolor = 0.0f;
style->columnspace = 8;
style->templatespace = 5;
style->boxspace = 5;
style->buttonspacex = 8;
style->buttonspacey = 2;
style->panelspace = 8;
style->panelouter = 4;
return style;
}
static uiFont *uifont_to_blfont(int id)
{
uiFont *font = static_cast<uiFont *>(U.uifonts.first);
for (; font; font = font->next) {
if (font->uifont_id == id) {
return font;
}
}
return static_cast<uiFont *>(U.uifonts.first);
}
/* *************** draw ************************ */
void UI_fontstyle_draw_ex(const uiFontStyle *fs,
const rcti *rect,
const char *str,
const size_t str_len,
const uchar col[4],
const struct uiFontStyleDraw_Params *fs_params,
int *r_xofs,
int *r_yofs,
struct ResultBLF *r_info)
{
int xofs = 0, yofs;
int font_flag = BLF_CLIPPING;
UI_fontstyle_set(fs);
/* set the flag */
if (fs->shadow) {
font_flag |= BLF_SHADOW;
const float shadow_color[4] = {
fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha};
BLF_shadow(fs->uifont_id, fs->shadow, shadow_color);
BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
}
if (fs_params->word_wrap == 1) {
font_flag |= BLF_WORD_WRAP;
}
if (fs->bold) {
font_flag |= BLF_BOLD;
}
if (fs->italic) {
font_flag |= BLF_ITALIC;
}
BLF_enable(fs->uifont_id, font_flag);
if (fs_params->word_wrap == 1) {
/* Draw from bound-box top. */
yofs = BLI_rcti_size_y(rect) - BLF_height_max(fs->uifont_id);
}
else {
/* Draw from bound-box center. */
const int height = BLF_ascender(fs->uifont_id) + BLF_descender(fs->uifont_id);
yofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height));
}
if (fs_params->align == UI_STYLE_TEXT_CENTER) {
xofs = floor(0.5f * (BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, str_len)));
}
else if (fs_params->align == UI_STYLE_TEXT_RIGHT) {
xofs = BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, str_len);
}
yofs = MAX2(0, yofs);
xofs = MAX2(0, xofs);
BLF_clipping(fs->uifont_id, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f);
BLF_color4ubv(fs->uifont_id, col);
BLF_draw_ex(fs->uifont_id, str, str_len, r_info);
BLF_disable(fs->uifont_id, font_flag);
if (r_xofs) {
*r_xofs = xofs;
}
if (r_yofs) {
*r_yofs = yofs;
}
}
void UI_fontstyle_draw(const uiFontStyle *fs,
const rcti *rect,
const char *str,
const size_t str_len,
const uchar col[4],
const struct uiFontStyleDraw_Params *fs_params)
{
UI_fontstyle_draw_ex(fs, rect, str, str_len, col, fs_params, nullptr, nullptr, nullptr);
}
void UI_fontstyle_draw_rotated(const uiFontStyle *fs,
const rcti *rect,
const char *str,
const uchar col[4])
{
float height;
int xofs, yofs;
float angle;
rcti txtrect;
UI_fontstyle_set(fs);
height = BLF_ascender(fs->uifont_id) + BLF_descender(fs->uifont_id);
/* becomes x-offset when rotated */
xofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height));
/* ignore UI_STYLE, always aligned to top */
/* Rotate counter-clockwise for now (assumes left-to-right language). */
xofs += height;
yofs = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX) + 5;
angle = M_PI_2;
/* translate rect to vertical */
txtrect.xmin = rect->xmin - BLI_rcti_size_y(rect);
txtrect.ymin = rect->ymin - BLI_rcti_size_x(rect);
txtrect.xmax = rect->xmin;
txtrect.ymax = rect->ymin;
/* clip is very strict, so we give it some space */
/* clipping is done without rotation, so make rect big enough to contain both positions */
BLF_clipping(fs->uifont_id,
txtrect.xmin - 1,
txtrect.ymin - yofs - xofs - 4,
rect->xmax + 1,
rect->ymax + 4);
BLF_enable(fs->uifont_id, BLF_CLIPPING);
BLF_position(fs->uifont_id, txtrect.xmin + xofs, txtrect.ymax - yofs, 0.0f);
BLF_enable(fs->uifont_id, BLF_ROTATION);
BLF_rotation(fs->uifont_id, angle);
BLF_color4ubv(fs->uifont_id, col);
if (fs->shadow) {
BLF_enable(fs->uifont_id, BLF_SHADOW);
const float shadow_color[4] = {
fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha};
BLF_shadow(fs->uifont_id, fs->shadow, shadow_color);
BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
}
BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
BLF_disable(fs->uifont_id, BLF_ROTATION);
BLF_disable(fs->uifont_id, BLF_CLIPPING);
if (fs->shadow) {
BLF_disable(fs->uifont_id, BLF_SHADOW);
}
}
void UI_fontstyle_draw_simple(
const uiFontStyle *fs, float x, float y, const char *str, const uchar col[4])
{
UI_fontstyle_set(fs);
BLF_position(fs->uifont_id, x, y, 0.0f);
BLF_color4ubv(fs->uifont_id, col);
BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
}
void UI_fontstyle_draw_simple_backdrop(const uiFontStyle *fs,
float x,
float y,
const char *str,
const float col_fg[4],
const float col_bg[4])
{
UI_fontstyle_set(fs);
{
const int width = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
const int height = BLF_height_max(fs->uifont_id);
const int decent = BLF_descender(fs->uifont_id);
const float margin = height / 4.0f;
rctf rect;
rect.xmin = x - margin;
rect.xmax = x + width + margin;
rect.ymin = (y + decent) - margin;
rect.ymax = (y + decent) + height + margin;
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv(&rect, true, margin, col_bg);
}
BLF_position(fs->uifont_id, x, y, 0.0f);
BLF_color4fv(fs->uifont_id, col_fg);
BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
}
/* ************** helpers ************************ */
const uiStyle *UI_style_get(void)
{
#if 0
uiStyle *style = nullptr;
/* offset is two struct uiStyle pointers */
style = BLI_findstring(&U.uistyles, "Unifont Style", sizeof(style) * 2);
return (style != nullptr) ? style : U.uistyles.first;
#else
return static_cast<const uiStyle *>(U.uistyles.first);
#endif
}
const uiStyle *UI_style_get_dpi(void)
{
const uiStyle *style = UI_style_get();
static uiStyle _style;
_style = *style;
_style.paneltitle.shadx = (short)(UI_DPI_FAC * _style.paneltitle.shadx);
_style.paneltitle.shady = (short)(UI_DPI_FAC * _style.paneltitle.shady);
_style.grouplabel.shadx = (short)(UI_DPI_FAC * _style.grouplabel.shadx);
_style.grouplabel.shady = (short)(UI_DPI_FAC * _style.grouplabel.shady);
_style.widgetlabel.shadx = (short)(UI_DPI_FAC * _style.widgetlabel.shadx);
_style.widgetlabel.shady = (short)(UI_DPI_FAC * _style.widgetlabel.shady);
_style.columnspace = (short)(UI_DPI_FAC * _style.columnspace);
_style.templatespace = (short)(UI_DPI_FAC * _style.templatespace);
_style.boxspace = (short)(UI_DPI_FAC * _style.boxspace);
_style.buttonspacex = (short)(UI_DPI_FAC * _style.buttonspacex);
_style.buttonspacey = (short)(UI_DPI_FAC * _style.buttonspacey);
_style.panelspace = (short)(UI_DPI_FAC * _style.panelspace);
_style.panelouter = (short)(UI_DPI_FAC * _style.panelouter);
return &_style;
}
int UI_fontstyle_string_width(const uiFontStyle *fs, const char *str)
{
UI_fontstyle_set(fs);
return (int)BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
}
int UI_fontstyle_string_width_with_block_aspect(const uiFontStyle *fs,
const char *str,
const float aspect)
{
uiFontStyle fs_buf;
if (aspect != 1.0f) {
fs_buf = *fs;
ui_fontscale(&fs_buf.points, aspect);
fs = &fs_buf;
}
int width = UI_fontstyle_string_width(fs, str);
if (aspect != 1.0f) {
/* While in most cases rounding up isn't important, it can make a difference
* with small fonts (3px or less), zooming out in the node-editor for e.g. */
width = (int)ceilf(width * aspect);
}
return width;
}
int UI_fontstyle_height_max(const uiFontStyle *fs)
{
UI_fontstyle_set(fs);
return BLF_height_max(fs->uifont_id);
}
/* ************** init exit ************************ */
void uiStyleInit(void)
{
const uiStyle *style = static_cast<uiStyle *>(U.uistyles.first);
/* Recover from uninitialized DPI. */
if (U.dpi == 0) {
U.dpi = 72;
}
CLAMP(U.dpi, 48, 144);
/* Needed so that custom fonts are always first. */
BLF_unload_all();
uiFont *font_first = static_cast<uiFont *>(U.uifonts.first);
/* default builtin */
if (font_first == nullptr) {
font_first = MEM_cnew<uiFont>(__func__);
BLI_addtail(&U.uifonts, font_first);
}
if (U.font_path_ui[0]) {
BLI_strncpy(font_first->filepath, U.font_path_ui, sizeof(font_first->filepath));
font_first->uifont_id = UIFONT_CUSTOM1;
}
else {
BLI_strncpy(font_first->filepath, "default", sizeof(font_first->filepath));
font_first->uifont_id = UIFONT_DEFAULT;
}
LISTBASE_FOREACH (uiFont *, font, &U.uifonts) {
const bool unique = false;
if (font->uifont_id == UIFONT_DEFAULT) {
font->blf_id = BLF_load_default(unique);
}
else {
font->blf_id = BLF_load(font->filepath);
if (font->blf_id == -1) {
font->blf_id = BLF_load_default(unique);
}
}
BLF_default_set(font->blf_id);
if (font->blf_id == -1) {
if (G.debug & G_DEBUG) {
printf("%s: error, no fonts available\n", __func__);
}
}
}
if (style == nullptr) {
style = ui_style_new(&U.uistyles, "Default Style", UIFONT_DEFAULT);
}
BLF_cache_flush_set_fn(UI_widgetbase_draw_cache_flush);
BLF_default_size(style->widgetlabel.points);
/* XXX, this should be moved into a style,
* but for now best only load the monospaced font once. */
BLI_assert(blf_mono_font == -1);
/* Use unique font loading to avoid thread safety issues with mono font
* used for render metadata stamp in threads. */
if (U.font_path_ui_mono[0]) {
blf_mono_font = BLF_load_unique(U.font_path_ui_mono);
}
if (blf_mono_font == -1) {
const bool unique = true;
blf_mono_font = BLF_load_mono_default(unique);
}
/* Set default flags based on UI preferences (not render fonts) */
{
const int flag_disable = (BLF_MONOCHROME | BLF_HINTING_NONE | BLF_HINTING_SLIGHT |
BLF_HINTING_FULL);
int flag_enable = 0;
if (U.text_render & USER_TEXT_HINTING_NONE) {
flag_enable |= BLF_HINTING_NONE;
}
else if (U.text_render & USER_TEXT_HINTING_SLIGHT) {
flag_enable |= BLF_HINTING_SLIGHT;
}
else if (U.text_render & USER_TEXT_HINTING_FULL) {
flag_enable |= BLF_HINTING_FULL;
}
if (U.text_render & USER_TEXT_DISABLE_AA) {
flag_enable |= BLF_MONOCHROME;
}
LISTBASE_FOREACH (uiFont *, font, &U.uifonts) {
if (font->blf_id != -1) {
BLF_disable(font->blf_id, flag_disable);
BLF_enable(font->blf_id, flag_enable);
}
}
if (blf_mono_font != -1) {
BLF_disable(blf_mono_font, flag_disable);
BLF_enable(blf_mono_font, flag_enable);
}
}
/**
* Second for rendering else we get threading problems,
*
* \note This isn't good that the render font depends on the preferences,
* keep for now though, since without this there is no way to display many unicode chars.
*/
if (blf_mono_font_render == -1) {
const bool unique = true;
blf_mono_font_render = BLF_load_mono_default(unique);
}
/* Load the fallback fonts last. */
BLF_load_font_stack();
}
void UI_fontstyle_set(const uiFontStyle *fs)
{
uiFont *font = uifont_to_blfont(fs->uifont_id);
BLF_size(font->blf_id, fs->points * U.dpi_fac);
}