3063 lines
		
	
	
		
			73 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			3063 lines
		
	
	
		
			73 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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						|
 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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						|
 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/blenkernel/intern/object.c
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 *  \ingroup bke
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 */
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#include <string.h>
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#include <math.h>
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#include <stdio.h>			
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_group_types.h"
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#include "DNA_key_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_material_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_movieclip_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_smoke_types.h"
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#include "DNA_sound_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_world_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_bpath.h"
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#include "BLI_math.h"
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#include "BLI_pbvh.h"
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#include "BLI_utildefines.h"
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#include "BKE_main.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_armature.h"
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#include "BKE_action.h"
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#include "BKE_bullet.h"
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#include "BKE_colortools.h"
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#include "BKE_deform.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_animsys.h"
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#include "BKE_anim.h"
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#include "BKE_constraint.h"
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#include "BKE_curve.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_fcurve.h"
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#include "BKE_group.h"
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#include "BKE_icons.h"
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#include "BKE_key.h"
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#include "BKE_lamp.h"
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#include "BKE_lattice.h"
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#include "BKE_library.h"
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#include "BKE_mesh.h"
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#include "BKE_tessmesh.h"
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#include "BKE_mball.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_particle.h"
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#include "BKE_pointcache.h"
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#include "BKE_property.h"
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#include "BKE_sca.h"
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#include "BKE_scene.h"
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#include "BKE_sequencer.h"
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#include "BKE_speaker.h"
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#include "BKE_softbody.h"
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#include "BKE_material.h"
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#include "BKE_camera.h"
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#ifdef WITH_MOD_FLUID
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#include "LBM_fluidsim.h"
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#endif
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#include "GPU_material.h"
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/* Local function protos */
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static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul);
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float originmat[3][3];	/* after where_is_object(), can be used in other functions (bad!) */
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void clear_workob(Object *workob)
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{
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	memset(workob, 0, sizeof(Object));
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	workob->size[0]= workob->size[1]= workob->size[2]= 1.0f;
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	workob->dscale[0]= workob->dscale[1]= workob->dscale[2]= 1.0f;
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	workob->rotmode= ROT_MODE_EUL;
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}
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void copy_baseflags(struct Scene *scene)
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{
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	Base *base= scene->base.first;
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	while (base) {
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		base->object->flag= base->flag;
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		base= base->next;
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	}
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}
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void copy_objectflags(struct Scene *scene)
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{
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	Base *base= scene->base.first;
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	while (base) {
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		base->flag= base->object->flag;
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		base= base->next;
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	}
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}
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void update_base_layer(struct Scene *scene, Object *ob)
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{
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	Base *base= scene->base.first;
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	while (base) {
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		if (base->object == ob) base->lay= ob->lay;
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		base= base->next;
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	}
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}
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void object_free_particlesystems(Object *ob)
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{
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	while (ob->particlesystem.first) {
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		ParticleSystem *psys = ob->particlesystem.first;
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		BLI_remlink(&ob->particlesystem,psys);
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		psys_free(ob,psys);
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	}
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}
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void object_free_softbody(Object *ob)
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{
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	if (ob->soft) {
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		sbFree(ob->soft);
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		ob->soft= NULL;
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	}
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}
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void object_free_bulletsoftbody(Object *ob)
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{
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	if (ob->bsoft) {
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		bsbFree(ob->bsoft);
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		ob->bsoft= NULL;
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	}
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}
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void object_free_modifiers(Object *ob)
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{
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	while (ob->modifiers.first) {
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		ModifierData *md = ob->modifiers.first;
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		BLI_remlink(&ob->modifiers, md);
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		modifier_free(md);
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	}
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	/* particle modifiers were freed, so free the particlesystems as well */
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	object_free_particlesystems(ob);
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	/* same for softbody */
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	object_free_softbody(ob);
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}
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int object_support_modifier_type(Object *ob, int modifier_type)
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{
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	ModifierTypeInfo *mti;
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	mti = modifierType_getInfo(modifier_type);
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	if (!((mti->flags & eModifierTypeFlag_AcceptsCVs) ||
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	     (ob->type==OB_MESH && (mti->flags & eModifierTypeFlag_AcceptsMesh))))
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	{
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			return FALSE;
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	}
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	return TRUE;
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}
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void object_link_modifiers(struct Object *ob, struct Object *from)
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{
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	ModifierData *md;
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	object_free_modifiers(ob);
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	if (!ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) {
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		/* only objects listed above can have modifiers and linking them to objects
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		 * which doesn't have modifiers stack is quite silly */
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		return;
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	}
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	for (md=from->modifiers.first; md; md=md->next) {
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		ModifierData *nmd = NULL;
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		if (ELEM4(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance, eModifierType_Collision)) continue;
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		if (!object_support_modifier_type(ob, md->type))
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			continue;
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		nmd = modifier_new(md->type);
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		modifier_copyData(md, nmd);
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		BLI_addtail(&ob->modifiers, nmd);
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	}
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	copy_object_particlesystems(ob, from);
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	copy_object_softbody(ob, from);
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	// TODO: smoke?, cloth?
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}
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/* here we will collect all local displist stuff */
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/* also (ab)used in depsgraph */
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void object_free_display(Object *ob)
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{
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	if (ob->derivedDeform) {
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		ob->derivedDeform->needsFree = 1;
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		ob->derivedDeform->release(ob->derivedDeform);
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		ob->derivedDeform= NULL;
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	}
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	if (ob->derivedFinal) {
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		ob->derivedFinal->needsFree = 1;
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		ob->derivedFinal->release(ob->derivedFinal);
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		ob->derivedFinal= NULL;
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	}
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	freedisplist(&ob->disp);
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}
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void free_sculptsession_deformMats(SculptSession *ss)
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{
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	if (ss->orig_cos) MEM_freeN(ss->orig_cos);
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	if (ss->deform_cos) MEM_freeN(ss->deform_cos);
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	if (ss->deform_imats) MEM_freeN(ss->deform_imats);
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	ss->orig_cos = NULL;
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	ss->deform_cos = NULL;
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	ss->deform_imats = NULL;
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}
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void free_sculptsession(Object *ob)
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{
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	if (ob && ob->sculpt) {
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		SculptSession *ss = ob->sculpt;
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		DerivedMesh *dm= ob->derivedFinal;
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		if (ss->pbvh)
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			BLI_pbvh_free(ss->pbvh);
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		if (dm && dm->getPBVH)
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			dm->getPBVH(NULL, dm); /* signal to clear */
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		if (ss->texcache)
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			MEM_freeN(ss->texcache);
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		if (ss->layer_co)
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			MEM_freeN(ss->layer_co);
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		if (ss->orig_cos)
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			MEM_freeN(ss->orig_cos);
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		if (ss->deform_cos)
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			MEM_freeN(ss->deform_cos);
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		if (ss->deform_imats)
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			MEM_freeN(ss->deform_imats);
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		MEM_freeN(ss);
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		ob->sculpt = NULL;
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	}
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}
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/* do not free object itself */
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void free_object(Object *ob)
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{
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	int a;
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	object_free_display(ob);
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	/* disconnect specific data */
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	if (ob->data) {
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		ID *id= ob->data;
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		id->us--;
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		if (id->us==0) {
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			if (ob->type==OB_MESH) unlink_mesh(ob->data);
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			else if (ob->type==OB_CURVE) unlink_curve(ob->data);
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			else if (ob->type==OB_MBALL) unlink_mball(ob->data);
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		}
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		ob->data= NULL;
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	}
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	for (a=0; a<ob->totcol; a++) {
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		if (ob->mat[a]) ob->mat[a]->id.us--;
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	}
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	if (ob->mat) MEM_freeN(ob->mat);
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	if (ob->matbits) MEM_freeN(ob->matbits);
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	ob->mat= NULL;
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	ob->matbits= NULL;
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	if (ob->bb) MEM_freeN(ob->bb); 
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	ob->bb= NULL;
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	if (ob->adt) BKE_free_animdata((ID *)ob);
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	if (ob->poselib) ob->poselib->id.us--;
 | 
						|
	if (ob->gpd) ((ID *)ob->gpd)->us--;
 | 
						|
	if (ob->defbase.first)
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		BLI_freelistN(&ob->defbase);
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	if (ob->pose)
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		free_pose(ob->pose);
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						|
	if (ob->mpath)
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		animviz_free_motionpath(ob->mpath);
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	free_properties(&ob->prop);
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	object_free_modifiers(ob);
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	free_sensors(&ob->sensors);
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						|
	free_controllers(&ob->controllers);
 | 
						|
	free_actuators(&ob->actuators);
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						|
	
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	free_constraints(&ob->constraints);
 | 
						|
	
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	free_partdeflect(ob->pd);
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						|
 | 
						|
	if (ob->soft) sbFree(ob->soft);
 | 
						|
	if (ob->bsoft) bsbFree(ob->bsoft);
 | 
						|
	if (ob->gpulamp.first) GPU_lamp_free(ob);
 | 
						|
 | 
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	free_sculptsession(ob);
 | 
						|
 | 
						|
	if (ob->pc_ids.first) BLI_freelistN(&ob->pc_ids);
 | 
						|
}
 | 
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 | 
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static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin)
 | 
						|
{
 | 
						|
	Object *unlinkOb = userData;
 | 
						|
 | 
						|
	if (*obpoin==unlinkOb) {
 | 
						|
		*obpoin = NULL;
 | 
						|
		ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; // XXX: should this just be OB_RECALC_DATA?
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void unlink_object(Object *ob)
 | 
						|
{
 | 
						|
	Main *bmain= G.main;
 | 
						|
	Object *obt;
 | 
						|
	Material *mat;
 | 
						|
	World *wrld;
 | 
						|
	bScreen *sc;
 | 
						|
	Scene *sce;
 | 
						|
	Curve *cu;
 | 
						|
	Tex *tex;
 | 
						|
	Group *group;
 | 
						|
	Camera *camera;
 | 
						|
	bConstraint *con;
 | 
						|
	//bActionStrip *strip; // XXX animsys 
 | 
						|
	ModifierData *md;
 | 
						|
	ARegion *ar;
 | 
						|
	RegionView3D *rv3d;
 | 
						|
	int a, found;
 | 
						|
	
 | 
						|
	unlink_controllers(&ob->controllers);
 | 
						|
	unlink_actuators(&ob->actuators);
 | 
						|
	
 | 
						|
	/* check all objects: parents en bevels and fields, also from libraries */
 | 
						|
	// FIXME: need to check all animation blocks (drivers)
 | 
						|
	obt= bmain->object.first;
 | 
						|
	while (obt) {
 | 
						|
		if (obt->proxy==ob)
 | 
						|
			obt->proxy= NULL;
 | 
						|
		if (obt->proxy_from==ob) {
 | 
						|
			obt->proxy_from= NULL;
 | 
						|
			obt->recalc |= OB_RECALC_OB;
 | 
						|
		}
 | 
						|
		if (obt->proxy_group==ob)
 | 
						|
			obt->proxy_group= NULL;
 | 
						|
		
 | 
						|
		if (obt->parent==ob) {
 | 
						|
			obt->parent= NULL;
 | 
						|
			obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
 | 
						|
		}
 | 
						|
		
 | 
						|
		modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob);
 | 
						|
		
 | 
						|
		if (ELEM(obt->type, OB_CURVE, OB_FONT)) {
 | 
						|
			cu= obt->data;
 | 
						|
 | 
						|
			if (cu->bevobj==ob) {
 | 
						|
				cu->bevobj= NULL;
 | 
						|
				obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
 | 
						|
			}
 | 
						|
			if (cu->taperobj==ob) {
 | 
						|
				cu->taperobj= NULL;
 | 
						|
				obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
 | 
						|
			}
 | 
						|
			if (cu->textoncurve==ob) {
 | 
						|
				cu->textoncurve= NULL;
 | 
						|
				obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (obt->type==OB_ARMATURE && obt->pose) {
 | 
						|
			bPoseChannel *pchan;
 | 
						|
			for (pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) {
 | 
						|
				for (con = pchan->constraints.first; con; con=con->next) {
 | 
						|
					bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
 | 
						|
					ListBase targets = {NULL, NULL};
 | 
						|
					bConstraintTarget *ct;
 | 
						|
					
 | 
						|
					if (cti && cti->get_constraint_targets) {
 | 
						|
						cti->get_constraint_targets(con, &targets);
 | 
						|
						
 | 
						|
						for (ct= targets.first; ct; ct= ct->next) {
 | 
						|
							if (ct->tar == ob) {
 | 
						|
								ct->tar = NULL;
 | 
						|
								ct->subtarget[0]= '\0';
 | 
						|
								obt->recalc |= OB_RECALC_DATA;
 | 
						|
							}
 | 
						|
						}
 | 
						|
						
 | 
						|
						if (cti->flush_constraint_targets)
 | 
						|
							cti->flush_constraint_targets(con, &targets, 0);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				if (pchan->custom==ob)
 | 
						|
					pchan->custom= NULL;
 | 
						|
			}
 | 
						|
		} 
 | 
						|
		else if (ELEM(OB_MBALL, ob->type, obt->type)) {
 | 
						|
			if (is_mball_basis_for (obt, ob))
 | 
						|
				obt->recalc|= OB_RECALC_DATA;
 | 
						|
		}
 | 
						|
		
 | 
						|
		sca_remove_ob_poin(obt, ob);
 | 
						|
		
 | 
						|
		for (con = obt->constraints.first; con; con=con->next) {
 | 
						|
			bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
 | 
						|
			ListBase targets = {NULL, NULL};
 | 
						|
			bConstraintTarget *ct;
 | 
						|
			
 | 
						|
			if (cti && cti->get_constraint_targets) {
 | 
						|
				cti->get_constraint_targets(con, &targets);
 | 
						|
				
 | 
						|
				for (ct= targets.first; ct; ct= ct->next) {
 | 
						|
					if (ct->tar == ob) {
 | 
						|
						ct->tar = NULL;
 | 
						|
						ct->subtarget[0]= '\0';
 | 
						|
						obt->recalc |= OB_RECALC_DATA;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				
 | 
						|
				if (cti->flush_constraint_targets)
 | 
						|
					cti->flush_constraint_targets(con, &targets, 0);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* object is deflector or field */
 | 
						|
		if (ob->pd) {
 | 
						|
			if (obt->soft)
 | 
						|
				obt->recalc |= OB_RECALC_DATA;
 | 
						|
 | 
						|
			/* cloth */
 | 
						|
			for (md=obt->modifiers.first; md; md=md->next)
 | 
						|
				if (md->type == eModifierType_Cloth)
 | 
						|
					obt->recalc |= OB_RECALC_DATA;
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* strips */
 | 
						|
#if 0 // XXX old animation system
 | 
						|
		for (strip= obt->nlastrips.first; strip; strip= strip->next) {
 | 
						|
			if (strip->object==ob)
 | 
						|
				strip->object= NULL;
 | 
						|
			
 | 
						|
			if (strip->modifiers.first) {
 | 
						|
				bActionModifier *amod;
 | 
						|
				for (amod= strip->modifiers.first; amod; amod= amod->next)
 | 
						|
					if (amod->ob==ob)
 | 
						|
						amod->ob= NULL;
 | 
						|
			}
 | 
						|
		}
 | 
						|
#endif // XXX old animation system
 | 
						|
 | 
						|
		/* particle systems */
 | 
						|
		if (obt->particlesystem.first) {
 | 
						|
			ParticleSystem *tpsys= obt->particlesystem.first;
 | 
						|
			for (; tpsys; tpsys=tpsys->next) {
 | 
						|
				BoidState *state = NULL;
 | 
						|
				BoidRule *rule = NULL;
 | 
						|
 | 
						|
				ParticleTarget *pt = tpsys->targets.first;
 | 
						|
				for (; pt; pt=pt->next) {
 | 
						|
					if (pt->ob==ob) {
 | 
						|
						pt->ob = NULL;
 | 
						|
						obt->recalc |= OB_RECALC_DATA;
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (tpsys->target_ob==ob) {
 | 
						|
					tpsys->target_ob= NULL;
 | 
						|
					obt->recalc |= OB_RECALC_DATA;
 | 
						|
				}
 | 
						|
 | 
						|
				if (tpsys->part->dup_ob==ob)
 | 
						|
					tpsys->part->dup_ob= NULL;
 | 
						|
 | 
						|
				if (tpsys->part->phystype==PART_PHYS_BOIDS) {
 | 
						|
					ParticleData *pa;
 | 
						|
					BoidParticle *bpa;
 | 
						|
					int p;
 | 
						|
 | 
						|
					for (p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) {
 | 
						|
						bpa = pa->boid;
 | 
						|
						if (bpa->ground == ob)
 | 
						|
							bpa->ground = NULL;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				if (tpsys->part->boids) {
 | 
						|
					for (state = tpsys->part->boids->states.first; state; state=state->next) {
 | 
						|
						for (rule = state->rules.first; rule; rule=rule->next) {
 | 
						|
							if (rule->type==eBoidRuleType_Avoid) {
 | 
						|
								BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid*)rule;
 | 
						|
								if (gabr->ob==ob)
 | 
						|
									gabr->ob= NULL;
 | 
						|
							}
 | 
						|
							else if (rule->type==eBoidRuleType_FollowLeader) {
 | 
						|
								BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*)rule;
 | 
						|
								if (flbr->ob==ob)
 | 
						|
									flbr->ob= NULL;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			if (ob->pd)
 | 
						|
				obt->recalc |= OB_RECALC_DATA;
 | 
						|
		}
 | 
						|
 | 
						|
		obt= obt->id.next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* materials */
 | 
						|
	mat= bmain->mat.first;
 | 
						|
	while (mat) {
 | 
						|
	
 | 
						|
		for (a=0; a<MAX_MTEX; a++) {
 | 
						|
			if (mat->mtex[a] && ob==mat->mtex[a]->object) {
 | 
						|
				/* actually, test for lib here... to do */
 | 
						|
				mat->mtex[a]->object= NULL;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		mat= mat->id.next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* textures */
 | 
						|
	for (tex= bmain->tex.first; tex; tex= tex->id.next) {
 | 
						|
		if (tex->env && (ob==tex->env->object)) tex->env->object= NULL;
 | 
						|
		if (tex->pd  && (ob==tex->pd->object))  tex->pd->object= NULL;
 | 
						|
		if (tex->vd  && (ob==tex->vd->object))  tex->vd->object= NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	/* worlds */
 | 
						|
	wrld= bmain->world.first;
 | 
						|
	while (wrld) {
 | 
						|
		if (wrld->id.lib==NULL) {
 | 
						|
			for (a=0; a<MAX_MTEX; a++) {
 | 
						|
				if (wrld->mtex[a] && ob==wrld->mtex[a]->object)
 | 
						|
					wrld->mtex[a]->object= NULL;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		wrld= wrld->id.next;
 | 
						|
	}
 | 
						|
		
 | 
						|
	/* scenes */
 | 
						|
	sce= bmain->scene.first;
 | 
						|
	while (sce) {
 | 
						|
		if (sce->id.lib==NULL) {
 | 
						|
			if (sce->camera==ob) sce->camera= NULL;
 | 
						|
			if (sce->toolsettings->skgen_template==ob) sce->toolsettings->skgen_template = NULL;
 | 
						|
			if (sce->toolsettings->particle.object==ob) sce->toolsettings->particle.object= NULL;
 | 
						|
 | 
						|
#ifdef DURIAN_CAMERA_SWITCH
 | 
						|
			{
 | 
						|
				TimeMarker *m;
 | 
						|
 | 
						|
				for (m= sce->markers.first; m; m= m->next) {
 | 
						|
					if (m->camera==ob)
 | 
						|
						m->camera= NULL;
 | 
						|
				}
 | 
						|
			}
 | 
						|
#endif
 | 
						|
			if (sce->ed) {
 | 
						|
				Sequence *seq;
 | 
						|
				SEQ_BEGIN(sce->ed, seq)
 | 
						|
					if (seq->scene_camera==ob) {
 | 
						|
						seq->scene_camera= NULL;
 | 
						|
					}
 | 
						|
				SEQ_END
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		sce= sce->id.next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* screens */
 | 
						|
	sc= bmain->screen.first;
 | 
						|
	while (sc) {
 | 
						|
		ScrArea *sa= sc->areabase.first;
 | 
						|
		while (sa) {
 | 
						|
			SpaceLink *sl;
 | 
						|
 | 
						|
			for (sl= sa->spacedata.first; sl; sl= sl->next) {
 | 
						|
				if (sl->spacetype==SPACE_VIEW3D) {
 | 
						|
					View3D *v3d= (View3D*) sl;
 | 
						|
 | 
						|
					/* found doesn't need to be set here */
 | 
						|
					if (v3d->ob_centre == ob) {
 | 
						|
						v3d->ob_centre = NULL;
 | 
						|
						v3d->ob_centre_bone[0] = '\0';
 | 
						|
					}
 | 
						|
					if (v3d->localvd && v3d->localvd->ob_centre == ob) {
 | 
						|
						v3d->localvd->ob_centre = NULL;
 | 
						|
						v3d->localvd->ob_centre_bone[0] = '\0';
 | 
						|
					}
 | 
						|
 | 
						|
					found= 0;
 | 
						|
					if (v3d->camera==ob) {
 | 
						|
						v3d->camera= NULL;
 | 
						|
						found= 1;
 | 
						|
					}
 | 
						|
					if (v3d->localvd && v3d->localvd->camera==ob ) {
 | 
						|
						v3d->localvd->camera= NULL;
 | 
						|
						found += 2;
 | 
						|
					}
 | 
						|
 | 
						|
					if (found) {
 | 
						|
						if (sa->spacetype == SPACE_VIEW3D) {
 | 
						|
							for (ar= sa->regionbase.first; ar; ar= ar->next) {
 | 
						|
								if (ar->regiontype==RGN_TYPE_WINDOW) {
 | 
						|
									rv3d= (RegionView3D *)ar->regiondata;
 | 
						|
									if (found == 1 || found == 3) {
 | 
						|
										if (rv3d->persp == RV3D_CAMOB)
 | 
						|
											rv3d->persp= RV3D_PERSP;
 | 
						|
									}
 | 
						|
									if (found == 2 || found == 3) {
 | 
						|
										if (rv3d->localvd && rv3d->localvd->persp == RV3D_CAMOB)
 | 
						|
											rv3d->localvd->persp= RV3D_PERSP;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else if (sl->spacetype==SPACE_OUTLINER) {
 | 
						|
					SpaceOops *so= (SpaceOops *)sl;
 | 
						|
 | 
						|
					if (so->treestore) {
 | 
						|
						TreeStoreElem *tselem= so->treestore->data;
 | 
						|
						int a;
 | 
						|
						for (a=0; a<so->treestore->usedelem; a++, tselem++) {
 | 
						|
							if (tselem->id==(ID *)ob) tselem->id= NULL;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else if (sl->spacetype==SPACE_BUTS) {
 | 
						|
					SpaceButs *sbuts= (SpaceButs *)sl;
 | 
						|
 | 
						|
					if (sbuts->pinid==(ID *)ob) {
 | 
						|
						sbuts->flag&= ~SB_PIN_CONTEXT;
 | 
						|
						sbuts->pinid= NULL;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			sa= sa->next;
 | 
						|
		}
 | 
						|
		sc= sc->id.next;
 | 
						|
	}
 | 
						|
 | 
						|
	/* groups */
 | 
						|
	group= bmain->group.first;
 | 
						|
	while (group) {
 | 
						|
		rem_from_group(group, ob, NULL, NULL);
 | 
						|
		group= group->id.next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* cameras */
 | 
						|
	camera= bmain->camera.first;
 | 
						|
	while (camera) {
 | 
						|
		if (camera->dof_ob==ob) {
 | 
						|
			camera->dof_ob = NULL;
 | 
						|
		}
 | 
						|
		camera= camera->id.next;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int exist_object(Object *obtest)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	
 | 
						|
	if (obtest==NULL) return 0;
 | 
						|
	
 | 
						|
	ob= G.main->object.first;
 | 
						|
	while (ob) {
 | 
						|
		if (ob==obtest) return 1;
 | 
						|
		ob= ob->id.next;
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* *************************************************** */
 | 
						|
 | 
						|
static void *add_obdata_from_type(int type)
 | 
						|
{
 | 
						|
	switch (type) {
 | 
						|
	case OB_MESH: return add_mesh("Mesh");
 | 
						|
	case OB_CURVE: return add_curve("Curve", OB_CURVE);
 | 
						|
	case OB_SURF: return add_curve("Surf", OB_SURF);
 | 
						|
	case OB_FONT: return add_curve("Text", OB_FONT);
 | 
						|
	case OB_MBALL: return add_mball("Meta");
 | 
						|
	case OB_CAMERA: return add_camera("Camera");
 | 
						|
	case OB_LAMP: return add_lamp("Lamp");
 | 
						|
	case OB_LATTICE: return add_lattice("Lattice");
 | 
						|
	case OB_ARMATURE: return add_armature("Armature");
 | 
						|
	case OB_SPEAKER: return add_speaker("Speaker");
 | 
						|
	case OB_EMPTY: return NULL;
 | 
						|
	default:
 | 
						|
		printf("add_obdata_from_type: Internal error, bad type: %d\n", type);
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const char *get_obdata_defname(int type)
 | 
						|
{
 | 
						|
	switch (type) {
 | 
						|
	case OB_MESH: return "Mesh";
 | 
						|
	case OB_CURVE: return "Curve";
 | 
						|
	case OB_SURF: return "Surf";
 | 
						|
	case OB_FONT: return "Text";
 | 
						|
	case OB_MBALL: return "Mball";
 | 
						|
	case OB_CAMERA: return "Camera";
 | 
						|
	case OB_LAMP: return "Lamp";
 | 
						|
	case OB_LATTICE: return "Lattice";
 | 
						|
	case OB_ARMATURE: return "Armature";
 | 
						|
	case OB_SPEAKER: return "Speaker";
 | 
						|
	case OB_EMPTY: return "Empty";
 | 
						|
	default:
 | 
						|
		printf("get_obdata_defname: Internal error, bad type: %d\n", type);
 | 
						|
		return "Empty";
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* more general add: creates minimum required data, but without vertices etc. */
 | 
						|
Object *add_only_object(int type, const char *name)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
 | 
						|
	ob= alloc_libblock(&G.main->object, ID_OB, name);
 | 
						|
 | 
						|
	/* default object vars */
 | 
						|
	ob->type= type;
 | 
						|
	
 | 
						|
	ob->col[0]= ob->col[1]= ob->col[2]= 1.0;
 | 
						|
	ob->col[3]= 1.0;
 | 
						|
	
 | 
						|
	ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
 | 
						|
	ob->dscale[0]= ob->dscale[1]= ob->dscale[2]= 1.0;
 | 
						|
	
 | 
						|
	/* objects should default to having Euler XYZ rotations, 
 | 
						|
	 * but rotations default to quaternions 
 | 
						|
	 */
 | 
						|
	ob->rotmode= ROT_MODE_EUL;
 | 
						|
 | 
						|
	unit_axis_angle(ob->rotAxis, &ob->rotAngle);
 | 
						|
	unit_axis_angle(ob->drotAxis, &ob->drotAngle);
 | 
						|
 | 
						|
	unit_qt(ob->quat);
 | 
						|
	unit_qt(ob->dquat);
 | 
						|
 | 
						|
	/* rotation locks should be 4D for 4 component rotations by default... */
 | 
						|
	ob->protectflag = OB_LOCK_ROT4D;
 | 
						|
	
 | 
						|
	unit_m4(ob->constinv);
 | 
						|
	unit_m4(ob->parentinv);
 | 
						|
	unit_m4(ob->obmat);
 | 
						|
	ob->dt= OB_TEXTURE;
 | 
						|
	ob->empty_drawtype= OB_PLAINAXES;
 | 
						|
	ob->empty_drawsize= 1.0;
 | 
						|
 | 
						|
	if (type==OB_CAMERA || type==OB_LAMP || type==OB_SPEAKER) {
 | 
						|
		ob->trackflag= OB_NEGZ;
 | 
						|
		ob->upflag= OB_POSY;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ob->trackflag= OB_POSY;
 | 
						|
		ob->upflag= OB_POSZ;
 | 
						|
	}
 | 
						|
	
 | 
						|
	ob->dupon= 1; ob->dupoff= 0;
 | 
						|
	ob->dupsta= 1; ob->dupend= 100;
 | 
						|
	ob->dupfacesca = 1.0;
 | 
						|
 | 
						|
	/* Game engine defaults*/
 | 
						|
	ob->mass= ob->inertia= 1.0f;
 | 
						|
	ob->formfactor= 0.4f;
 | 
						|
	ob->damping= 0.04f;
 | 
						|
	ob->rdamping= 0.1f;
 | 
						|
	ob->anisotropicFriction[0] = 1.0f;
 | 
						|
	ob->anisotropicFriction[1] = 1.0f;
 | 
						|
	ob->anisotropicFriction[2] = 1.0f;
 | 
						|
	ob->gameflag= OB_PROP|OB_COLLISION;
 | 
						|
	ob->margin = 0.0;
 | 
						|
	ob->init_state=1;
 | 
						|
	ob->state=1;
 | 
						|
	/* ob->pad3 == Contact Processing Threshold */
 | 
						|
	ob->m_contactProcessingThreshold = 1.;
 | 
						|
	ob->obstacleRad = 1.;
 | 
						|
	
 | 
						|
	/* NT fluid sim defaults */
 | 
						|
	ob->fluidsimSettings = NULL;
 | 
						|
 | 
						|
	ob->pc_ids.first = ob->pc_ids.last = NULL;
 | 
						|
	
 | 
						|
	/* Animation Visualisation defaults */
 | 
						|
	animviz_settings_init(&ob->avs);
 | 
						|
 | 
						|
	return ob;
 | 
						|
}
 | 
						|
 | 
						|
/* general add: to scene, with layer from area and default name */
 | 
						|
/* creates minimum required data, but without vertices etc. */
 | 
						|
Object *add_object(struct Scene *scene, int type)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	Base *base;
 | 
						|
	char name[MAX_ID_NAME];
 | 
						|
 | 
						|
	BLI_strncpy(name, get_obdata_defname(type), sizeof(name));
 | 
						|
	ob = add_only_object(type, name);
 | 
						|
 | 
						|
	ob->data= add_obdata_from_type(type);
 | 
						|
 | 
						|
	ob->lay= scene->lay;
 | 
						|
	
 | 
						|
	base= scene_add_base(scene, ob);
 | 
						|
	scene_select_base(scene, base);
 | 
						|
	ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
 | 
						|
 | 
						|
	return ob;
 | 
						|
}
 | 
						|
 | 
						|
SoftBody *copy_softbody(SoftBody *sb)
 | 
						|
{
 | 
						|
	SoftBody *sbn;
 | 
						|
	
 | 
						|
	if (sb==NULL) return(NULL);
 | 
						|
	
 | 
						|
	sbn= MEM_dupallocN(sb);
 | 
						|
	sbn->totspring= sbn->totpoint= 0;
 | 
						|
	sbn->bpoint= NULL;
 | 
						|
	sbn->bspring= NULL;
 | 
						|
	
 | 
						|
	sbn->keys= NULL;
 | 
						|
	sbn->totkey= sbn->totpointkey= 0;
 | 
						|
	
 | 
						|
	sbn->scratch= NULL;
 | 
						|
 | 
						|
	sbn->pointcache= BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches);
 | 
						|
 | 
						|
	if (sb->effector_weights)
 | 
						|
		sbn->effector_weights = MEM_dupallocN(sb->effector_weights);
 | 
						|
 | 
						|
	return sbn;
 | 
						|
}
 | 
						|
 | 
						|
BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
 | 
						|
{
 | 
						|
	BulletSoftBody *bsbn;
 | 
						|
 | 
						|
	if (bsb == NULL)
 | 
						|
		return NULL;
 | 
						|
	bsbn = MEM_dupallocN(bsb);
 | 
						|
	/* no pointer in this structure yet */
 | 
						|
	return bsbn;
 | 
						|
}
 | 
						|
 | 
						|
static ParticleSystem *copy_particlesystem(ParticleSystem *psys)
 | 
						|
{
 | 
						|
	ParticleSystem *psysn;
 | 
						|
	ParticleData *pa;
 | 
						|
	int p;
 | 
						|
 | 
						|
	psysn= MEM_dupallocN(psys);
 | 
						|
	psysn->particles= MEM_dupallocN(psys->particles);
 | 
						|
	psysn->child= MEM_dupallocN(psys->child);
 | 
						|
 | 
						|
	if (psys->part->type == PART_HAIR) {
 | 
						|
		for (p=0, pa=psysn->particles; p<psysn->totpart; p++, pa++)
 | 
						|
			pa->hair = MEM_dupallocN(pa->hair);
 | 
						|
	}
 | 
						|
 | 
						|
	if (psysn->particles && (psysn->particles->keys || psysn->particles->boid)) {
 | 
						|
		ParticleKey *key = psysn->particles->keys;
 | 
						|
		BoidParticle *boid = psysn->particles->boid;
 | 
						|
 | 
						|
		if (key)
 | 
						|
			key = MEM_dupallocN(key);
 | 
						|
		
 | 
						|
		if (boid)
 | 
						|
			boid = MEM_dupallocN(boid);
 | 
						|
		
 | 
						|
		for (p=0, pa=psysn->particles; p<psysn->totpart; p++, pa++) {
 | 
						|
			if (boid)
 | 
						|
				pa->boid = boid++;
 | 
						|
			if (key) {
 | 
						|
				pa->keys = key;
 | 
						|
				key += pa->totkey;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (psys->clmd) {
 | 
						|
		psysn->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
 | 
						|
		modifier_copyData((ModifierData*)psys->clmd, (ModifierData*)psysn->clmd);
 | 
						|
		psys->hair_in_dm = psys->hair_out_dm = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	BLI_duplicatelist(&psysn->targets, &psys->targets);
 | 
						|
 | 
						|
	psysn->pathcache= NULL;
 | 
						|
	psysn->childcache= NULL;
 | 
						|
	psysn->edit= NULL;
 | 
						|
	psysn->frand= NULL;
 | 
						|
	psysn->pdd= NULL;
 | 
						|
	psysn->effectors= NULL;
 | 
						|
	
 | 
						|
	psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL;
 | 
						|
	psysn->childcachebufs.first = psysn->childcachebufs.last = NULL;
 | 
						|
	psysn->renderdata = NULL;
 | 
						|
	
 | 
						|
	psysn->pointcache= BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches);
 | 
						|
 | 
						|
	/* XXX - from reading existing code this seems correct but intended usage of
 | 
						|
	 * pointcache should /w cloth should be added in 'ParticleSystem' - campbell */
 | 
						|
	if (psysn->clmd) {
 | 
						|
		psysn->clmd->point_cache= psysn->pointcache;
 | 
						|
	}
 | 
						|
 | 
						|
	id_us_plus((ID *)psysn->part);
 | 
						|
 | 
						|
	return psysn;
 | 
						|
}
 | 
						|
 | 
						|
void copy_object_particlesystems(Object *obn, Object *ob)
 | 
						|
{
 | 
						|
	ParticleSystem *psys, *npsys;
 | 
						|
	ModifierData *md;
 | 
						|
 | 
						|
	if (obn->type != OB_MESH) {
 | 
						|
		/* currently only mesh objects can have soft body */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	obn->particlesystem.first= obn->particlesystem.last= NULL;
 | 
						|
	for (psys=ob->particlesystem.first; psys; psys=psys->next) {
 | 
						|
		npsys= copy_particlesystem(psys);
 | 
						|
 | 
						|
		BLI_addtail(&obn->particlesystem, npsys);
 | 
						|
 | 
						|
		/* need to update particle modifiers too */
 | 
						|
		for (md=obn->modifiers.first; md; md=md->next) {
 | 
						|
			if (md->type==eModifierType_ParticleSystem) {
 | 
						|
				ParticleSystemModifierData *psmd= (ParticleSystemModifierData*)md;
 | 
						|
				if (psmd->psys==psys)
 | 
						|
					psmd->psys= npsys;
 | 
						|
			}
 | 
						|
			else if (md->type==eModifierType_DynamicPaint) {
 | 
						|
				DynamicPaintModifierData *pmd= (DynamicPaintModifierData*)md;
 | 
						|
				if (pmd->brush) {
 | 
						|
					if (pmd->brush->psys==psys) {
 | 
						|
						pmd->brush->psys= npsys;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else if (md->type==eModifierType_Smoke) {
 | 
						|
				SmokeModifierData *smd = (SmokeModifierData*) md;
 | 
						|
				
 | 
						|
				if (smd->type==MOD_SMOKE_TYPE_FLOW) {
 | 
						|
					if (smd->flow) {
 | 
						|
						if (smd->flow->psys == psys)
 | 
						|
							smd->flow->psys= npsys;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void copy_object_softbody(Object *obn, Object *ob)
 | 
						|
{
 | 
						|
	if (ob->soft)
 | 
						|
		obn->soft= copy_softbody(ob->soft);
 | 
						|
}
 | 
						|
 | 
						|
static void copy_object_pose(Object *obn, Object *ob)
 | 
						|
{
 | 
						|
	bPoseChannel *chan;
 | 
						|
	
 | 
						|
	/* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */
 | 
						|
	obn->pose= NULL;
 | 
						|
	copy_pose(&obn->pose, ob->pose, 1);	/* 1 = copy constraints */
 | 
						|
 | 
						|
	for (chan = obn->pose->chanbase.first; chan; chan=chan->next) {
 | 
						|
		bConstraint *con;
 | 
						|
		
 | 
						|
		chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
 | 
						|
		
 | 
						|
		for (con= chan->constraints.first; con; con= con->next) {
 | 
						|
			bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
 | 
						|
			ListBase targets = {NULL, NULL};
 | 
						|
			bConstraintTarget *ct;
 | 
						|
			
 | 
						|
			if (cti && cti->get_constraint_targets) {
 | 
						|
				cti->get_constraint_targets(con, &targets);
 | 
						|
				
 | 
						|
				for (ct= targets.first; ct; ct= ct->next) {
 | 
						|
					if (ct->tar == ob)
 | 
						|
						ct->tar = obn;
 | 
						|
				}
 | 
						|
				
 | 
						|
				if (cti->flush_constraint_targets)
 | 
						|
					cti->flush_constraint_targets(con, &targets, 0);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static int object_pose_context(Object *ob)
 | 
						|
{
 | 
						|
	if (	(ob) &&
 | 
						|
		(ob->type == OB_ARMATURE) &&
 | 
						|
		(ob->pose) &&
 | 
						|
		(ob->mode & OB_MODE_POSE)
 | 
						|
	) {
 | 
						|
		return 1;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Object *object_pose_armature_get(Object *ob)
 | 
						|
{
 | 
						|
	if (ob==NULL)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	if (object_pose_context(ob))
 | 
						|
		return ob;
 | 
						|
 | 
						|
	ob= modifiers_isDeformedByArmature(ob);
 | 
						|
 | 
						|
	if (object_pose_context(ob))
 | 
						|
		return ob;
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void copy_object_transform(Object *ob_tar, Object *ob_src)
 | 
						|
{
 | 
						|
	copy_v3_v3(ob_tar->loc, ob_src->loc);
 | 
						|
	copy_v3_v3(ob_tar->rot, ob_src->rot);
 | 
						|
	copy_v3_v3(ob_tar->quat, ob_src->quat);
 | 
						|
	copy_v3_v3(ob_tar->rotAxis, ob_src->rotAxis);
 | 
						|
	ob_tar->rotAngle= ob_src->rotAngle;
 | 
						|
	ob_tar->rotmode= ob_src->rotmode;
 | 
						|
	copy_v3_v3(ob_tar->size, ob_src->size);
 | 
						|
}
 | 
						|
 | 
						|
Object *copy_object(Object *ob)
 | 
						|
{
 | 
						|
	Object *obn;
 | 
						|
	ModifierData *md;
 | 
						|
	int a;
 | 
						|
 | 
						|
	obn= copy_libblock(&ob->id);
 | 
						|
	
 | 
						|
	if (ob->totcol) {
 | 
						|
		obn->mat= MEM_dupallocN(ob->mat);
 | 
						|
		obn->matbits= MEM_dupallocN(ob->matbits);
 | 
						|
		obn->totcol= ob->totcol;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (ob->bb) obn->bb= MEM_dupallocN(ob->bb);
 | 
						|
	obn->flag &= ~OB_FROMGROUP;
 | 
						|
	
 | 
						|
	obn->modifiers.first = obn->modifiers.last= NULL;
 | 
						|
	
 | 
						|
	for (md=ob->modifiers.first; md; md=md->next) {
 | 
						|
		ModifierData *nmd = modifier_new(md->type);
 | 
						|
		BLI_strncpy(nmd->name, md->name, sizeof(nmd->name));
 | 
						|
		modifier_copyData(md, nmd);
 | 
						|
		BLI_addtail(&obn->modifiers, nmd);
 | 
						|
	}
 | 
						|
 | 
						|
	obn->prop.first = obn->prop.last = NULL;
 | 
						|
	copy_properties(&obn->prop, &ob->prop);
 | 
						|
	
 | 
						|
	copy_sensors(&obn->sensors, &ob->sensors);
 | 
						|
	copy_controllers(&obn->controllers, &ob->controllers);
 | 
						|
	copy_actuators(&obn->actuators, &ob->actuators);
 | 
						|
	
 | 
						|
	if (ob->pose) {
 | 
						|
		copy_object_pose(obn, ob);
 | 
						|
		/* backwards compat... non-armatures can get poses in older files? */
 | 
						|
		if (ob->type==OB_ARMATURE)
 | 
						|
			armature_rebuild_pose(obn, obn->data);
 | 
						|
	}
 | 
						|
	defgroup_copy_list(&obn->defbase, &ob->defbase);
 | 
						|
	copy_constraints(&obn->constraints, &ob->constraints, TRUE);
 | 
						|
 | 
						|
	obn->mode = 0;
 | 
						|
	obn->sculpt = NULL;
 | 
						|
 | 
						|
	/* increase user numbers */
 | 
						|
	id_us_plus((ID *)obn->data);
 | 
						|
	id_us_plus((ID *)obn->gpd);
 | 
						|
	id_lib_extern((ID *)obn->dup_group);
 | 
						|
 | 
						|
	for (a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
 | 
						|
	
 | 
						|
	obn->disp.first= obn->disp.last= NULL;
 | 
						|
	
 | 
						|
	if (ob->pd) {
 | 
						|
		obn->pd= MEM_dupallocN(ob->pd);
 | 
						|
		if (obn->pd->tex)
 | 
						|
			id_us_plus(&(obn->pd->tex->id));
 | 
						|
		if (obn->pd->rng)
 | 
						|
			obn->pd->rng = MEM_dupallocN(ob->pd->rng);
 | 
						|
	}
 | 
						|
	obn->soft= copy_softbody(ob->soft);
 | 
						|
	obn->bsoft = copy_bulletsoftbody(ob->bsoft);
 | 
						|
 | 
						|
	copy_object_particlesystems(obn, ob);
 | 
						|
	
 | 
						|
	obn->derivedDeform = NULL;
 | 
						|
	obn->derivedFinal = NULL;
 | 
						|
 | 
						|
	obn->gpulamp.first = obn->gpulamp.last = NULL;
 | 
						|
	obn->pc_ids.first = obn->pc_ids.last = NULL;
 | 
						|
 | 
						|
	obn->mpath= NULL;
 | 
						|
	
 | 
						|
	return obn;
 | 
						|
}
 | 
						|
 | 
						|
static void extern_local_object(Object *ob)
 | 
						|
{
 | 
						|
	ParticleSystem *psys;
 | 
						|
 | 
						|
	id_lib_extern((ID *)ob->data);
 | 
						|
	id_lib_extern((ID *)ob->dup_group);
 | 
						|
	id_lib_extern((ID *)ob->poselib);
 | 
						|
	id_lib_extern((ID *)ob->gpd);
 | 
						|
 | 
						|
	extern_local_matarar(ob->mat, ob->totcol);
 | 
						|
 | 
						|
	for (psys=ob->particlesystem.first; psys; psys=psys->next)
 | 
						|
		id_lib_extern((ID *)psys->part);
 | 
						|
}
 | 
						|
 | 
						|
void make_local_object(Object *ob)
 | 
						|
{
 | 
						|
	Main *bmain= G.main;
 | 
						|
	Scene *sce;
 | 
						|
	Base *base;
 | 
						|
	int is_local= FALSE, is_lib= FALSE;
 | 
						|
 | 
						|
	/* - only lib users: do nothing
 | 
						|
	 * - only local users: set flag
 | 
						|
	 * - mixed: make copy
 | 
						|
	 */
 | 
						|
 | 
						|
	if (ob->id.lib==NULL) return;
 | 
						|
	
 | 
						|
	ob->proxy= ob->proxy_from= NULL;
 | 
						|
	
 | 
						|
	if (ob->id.us==1) {
 | 
						|
		id_clear_lib_data(bmain, &ob->id);
 | 
						|
		extern_local_object(ob);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		for (sce= bmain->scene.first; sce && ELEM(0, is_lib, is_local); sce= sce->id.next) {
 | 
						|
			if (object_in_scene(ob, sce)) {
 | 
						|
				if (sce->id.lib) is_lib= TRUE;
 | 
						|
				else is_local= TRUE;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (is_local && is_lib == FALSE) {
 | 
						|
			id_clear_lib_data(bmain, &ob->id);
 | 
						|
			extern_local_object(ob);
 | 
						|
		}
 | 
						|
		else if (is_local && is_lib) {
 | 
						|
			Object *ob_new= copy_object(ob);
 | 
						|
 | 
						|
			ob_new->id.us= 0;
 | 
						|
			
 | 
						|
			/* Remap paths of new ID using old library as base. */
 | 
						|
			BKE_id_lib_local_paths(bmain, ob->id.lib, &ob_new->id);
 | 
						|
 | 
						|
			sce= bmain->scene.first;
 | 
						|
			while (sce) {
 | 
						|
				if (sce->id.lib==NULL) {
 | 
						|
					base= sce->base.first;
 | 
						|
					while (base) {
 | 
						|
						if (base->object==ob) {
 | 
						|
							base->object= ob_new;
 | 
						|
							ob_new->id.us++;
 | 
						|
							ob->id.us--;
 | 
						|
						}
 | 
						|
						base= base->next;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				sce= sce->id.next;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Returns true if the Object is a from an external blend file (libdata)
 | 
						|
 */
 | 
						|
int object_is_libdata(Object *ob)
 | 
						|
{
 | 
						|
	if (!ob) return 0;
 | 
						|
	if (ob->proxy) return 0;
 | 
						|
	if (ob->id.lib) return 1;
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* Returns true if the Object data is a from an external blend file (libdata) */
 | 
						|
int object_data_is_libdata(Object *ob)
 | 
						|
{
 | 
						|
	if (!ob) return 0;
 | 
						|
	if (ob->proxy && (ob->data==NULL || ((ID *)ob->data)->lib==NULL)) return 0;
 | 
						|
	if (ob->id.lib) return 1;
 | 
						|
	if (ob->data==NULL) return 0;
 | 
						|
	if (((ID *)ob->data)->lib) return 1;
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* *************** PROXY **************** */
 | 
						|
 | 
						|
/* when you make proxy, ensure the exposed layers are extern */
 | 
						|
static void armature_set_id_extern(Object *ob)
 | 
						|
{
 | 
						|
	bArmature *arm= ob->data;
 | 
						|
	bPoseChannel *pchan;
 | 
						|
	unsigned int lay= arm->layer_protected;
 | 
						|
	
 | 
						|
	for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
 | 
						|
		if (!(pchan->bone->layer & lay))
 | 
						|
			id_lib_extern((ID *)pchan->custom);
 | 
						|
	}
 | 
						|
			
 | 
						|
}
 | 
						|
 | 
						|
void object_copy_proxy_drivers(Object *ob, Object *target)
 | 
						|
{
 | 
						|
	if ((target->adt) && (target->adt->drivers.first)) {
 | 
						|
		FCurve *fcu;
 | 
						|
		
 | 
						|
		/* add new animdata block */
 | 
						|
		if (!ob->adt)
 | 
						|
			ob->adt= BKE_id_add_animdata(&ob->id);
 | 
						|
		
 | 
						|
		/* make a copy of all the drivers (for now), then correct any links that need fixing */
 | 
						|
		free_fcurves(&ob->adt->drivers);
 | 
						|
		copy_fcurves(&ob->adt->drivers, &target->adt->drivers);
 | 
						|
		
 | 
						|
		for (fcu= ob->adt->drivers.first; fcu; fcu= fcu->next) {
 | 
						|
			ChannelDriver *driver= fcu->driver;
 | 
						|
			DriverVar *dvar;
 | 
						|
			
 | 
						|
			for (dvar= driver->variables.first; dvar; dvar= dvar->next) {
 | 
						|
				/* all drivers */
 | 
						|
				DRIVER_TARGETS_LOOPER(dvar) 
 | 
						|
				{
 | 
						|
					if (dtar->id) {
 | 
						|
						if ((Object *)dtar->id == target)
 | 
						|
							dtar->id= (ID *)ob;
 | 
						|
						else {
 | 
						|
							/* only on local objects because this causes indirect links a -> b -> c,blend to point directly to a.blend
 | 
						|
							 * when a.blend has a proxy thats linked into c.blend  */
 | 
						|
							if (ob->id.lib==NULL)
 | 
						|
								id_lib_extern((ID *)dtar->id);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				DRIVER_TARGETS_LOOPER_END
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */
 | 
						|
/*             local_object->proxy == pointer to library object, saved in files and read */
 | 
						|
/*             local_object->proxy_group == pointer to group dupli-object, saved in files and read */
 | 
						|
 | 
						|
void object_make_proxy(Object *ob, Object *target, Object *gob)
 | 
						|
{
 | 
						|
	/* paranoia checks */
 | 
						|
	if (ob->id.lib || target->id.lib==NULL) {
 | 
						|
		printf("cannot make proxy\n");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	ob->proxy= target;
 | 
						|
	ob->proxy_group= gob;
 | 
						|
	id_lib_extern(&target->id);
 | 
						|
	
 | 
						|
	ob->recalc= target->recalc= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
 | 
						|
	
 | 
						|
	/* copy transform
 | 
						|
	 * - gob means this proxy comes from a group, just apply the matrix
 | 
						|
	 *   so the object wont move from its dupli-transform.
 | 
						|
	 *
 | 
						|
	 * - no gob means this is being made from a linked object,
 | 
						|
	 *   this is closer to making a copy of the object - in-place. */
 | 
						|
	if (gob) {
 | 
						|
		ob->rotmode= target->rotmode;
 | 
						|
		mult_m4_m4m4(ob->obmat, gob->obmat, target->obmat);
 | 
						|
		if (gob->dup_group) { /* should always be true */
 | 
						|
			float tvec[3];
 | 
						|
			copy_v3_v3(tvec, gob->dup_group->dupli_ofs);
 | 
						|
			mul_mat3_m4_v3(ob->obmat, tvec);
 | 
						|
			sub_v3_v3(ob->obmat[3], tvec);
 | 
						|
		}
 | 
						|
		object_apply_mat4(ob, ob->obmat, FALSE, TRUE);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		copy_object_transform(ob, target);
 | 
						|
		ob->parent= target->parent;	/* libdata */
 | 
						|
		copy_m4_m4(ob->parentinv, target->parentinv);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* copy animdata stuff - drivers only for now... */
 | 
						|
	object_copy_proxy_drivers(ob, target);
 | 
						|
 | 
						|
	/* skip constraints? */
 | 
						|
	// FIXME: this is considered by many as a bug
 | 
						|
	
 | 
						|
	/* set object type and link to data */
 | 
						|
	ob->type= target->type;
 | 
						|
	ob->data= target->data;
 | 
						|
	id_us_plus((ID *)ob->data);		/* ensures lib data becomes LIB_EXTERN */
 | 
						|
	
 | 
						|
	/* copy material and index information */
 | 
						|
	ob->actcol= ob->totcol= 0;
 | 
						|
	if (ob->mat) MEM_freeN(ob->mat);
 | 
						|
	if (ob->matbits) MEM_freeN(ob->matbits);
 | 
						|
	ob->mat = NULL;
 | 
						|
	ob->matbits= NULL;
 | 
						|
	if ((target->totcol) && (target->mat) && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
 | 
						|
		int i;
 | 
						|
		
 | 
						|
		ob->actcol= target->actcol;
 | 
						|
		ob->totcol= target->totcol;
 | 
						|
		
 | 
						|
		ob->mat = MEM_dupallocN(target->mat);
 | 
						|
		ob->matbits = MEM_dupallocN(target->matbits);
 | 
						|
		for (i=0; i<target->totcol; i++) {
 | 
						|
			/* don't need to run test_object_materials since we know this object is new and not used elsewhere */
 | 
						|
			id_us_plus((ID *)ob->mat[i]); 
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* type conversions */
 | 
						|
	if (target->type == OB_ARMATURE) {
 | 
						|
		copy_object_pose(ob, target);	/* data copy, object pointers in constraints */
 | 
						|
		rest_pose(ob->pose);			/* clear all transforms in channels */
 | 
						|
		armature_rebuild_pose(ob, ob->data);	/* set all internal links */
 | 
						|
		
 | 
						|
		armature_set_id_extern(ob);
 | 
						|
	}
 | 
						|
	else if (target->type == OB_EMPTY) {
 | 
						|
		ob->empty_drawtype = target->empty_drawtype;
 | 
						|
		ob->empty_drawsize = target->empty_drawsize;
 | 
						|
	}
 | 
						|
 | 
						|
	/* copy IDProperties */
 | 
						|
	if (ob->id.properties) {
 | 
						|
		IDP_FreeProperty(ob->id.properties);
 | 
						|
		MEM_freeN(ob->id.properties);
 | 
						|
		ob->id.properties= NULL;
 | 
						|
	}
 | 
						|
	if (target->id.properties) {
 | 
						|
		ob->id.properties= IDP_CopyProperty(target->id.properties);
 | 
						|
	}
 | 
						|
 | 
						|
	/* copy drawtype info */
 | 
						|
	ob->dt= target->dt;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* *************** CALC ****************** */
 | 
						|
 | 
						|
void object_scale_to_mat3(Object *ob, float mat[][3])
 | 
						|
{
 | 
						|
	float vec[3];
 | 
						|
	mul_v3_v3v3(vec, ob->size, ob->dscale);
 | 
						|
	size_to_mat3( mat,vec);
 | 
						|
}
 | 
						|
 | 
						|
void object_rot_to_mat3(Object *ob, float mat[][3])
 | 
						|
{
 | 
						|
	float rmat[3][3], dmat[3][3];
 | 
						|
	
 | 
						|
	/* 'dmat' is the delta-rotation matrix, which will get (pre)multiplied
 | 
						|
	 * with the rotation matrix to yield the appropriate rotation
 | 
						|
	 */
 | 
						|
 | 
						|
	/* rotations may either be quats, eulers (with various rotation orders), or axis-angle */
 | 
						|
	if (ob->rotmode > 0) {
 | 
						|
		/* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */
 | 
						|
		eulO_to_mat3(rmat, ob->rot, ob->rotmode);
 | 
						|
		eulO_to_mat3(dmat, ob->drot, ob->rotmode);
 | 
						|
	}
 | 
						|
	else if (ob->rotmode == ROT_MODE_AXISANGLE) {
 | 
						|
		/* axis-angle -  not really that great for 3D-changing orientations */
 | 
						|
		axis_angle_to_mat3(rmat, ob->rotAxis, ob->rotAngle);
 | 
						|
		axis_angle_to_mat3(dmat, ob->drotAxis, ob->drotAngle);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* quats are normalised before use to eliminate scaling issues */
 | 
						|
		float tquat[4];
 | 
						|
		
 | 
						|
		normalize_qt_qt(tquat, ob->quat);
 | 
						|
		quat_to_mat3(rmat, tquat);
 | 
						|
		
 | 
						|
		normalize_qt_qt(tquat, ob->dquat);
 | 
						|
		quat_to_mat3(dmat, tquat);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* combine these rotations */
 | 
						|
	mul_m3_m3m3(mat, dmat, rmat);
 | 
						|
}
 | 
						|
 | 
						|
void object_mat3_to_rot(Object *ob, float mat[][3], short use_compat)
 | 
						|
{
 | 
						|
	switch(ob->rotmode) {
 | 
						|
	case ROT_MODE_QUAT:
 | 
						|
		{
 | 
						|
			float dquat[4];
 | 
						|
			mat3_to_quat(ob->quat, mat);
 | 
						|
			normalize_qt_qt(dquat, ob->dquat);
 | 
						|
			invert_qt(dquat);
 | 
						|
			mul_qt_qtqt(ob->quat, dquat, ob->quat);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case ROT_MODE_AXISANGLE:
 | 
						|
		mat3_to_axis_angle(ob->rotAxis, &ob->rotAngle, mat);
 | 
						|
		sub_v3_v3(ob->rotAxis, ob->drotAxis);
 | 
						|
		ob->rotAngle -= ob->drotAngle;
 | 
						|
		break;
 | 
						|
	default: /* euler */
 | 
						|
		{
 | 
						|
			float quat[4];
 | 
						|
			float dquat[4];
 | 
						|
			float tmat[3][3];
 | 
						|
 | 
						|
			/* without drot we could apply 'mat' directly */
 | 
						|
			mat3_to_quat(quat, mat);
 | 
						|
			eulO_to_quat(dquat, ob->drot, ob->rotmode);
 | 
						|
			invert_qt(dquat);
 | 
						|
			mul_qt_qtqt(quat, dquat, quat);
 | 
						|
			quat_to_mat3(tmat, quat);
 | 
						|
			/* end drot correction */
 | 
						|
 | 
						|
			if (use_compat)	mat3_to_compatible_eulO(ob->rot, ob->rot, ob->rotmode, tmat);
 | 
						|
			else			mat3_to_eulO(ob->rot, ob->rotmode, tmat);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void object_tfm_protected_backup(const Object *ob,
 | 
						|
                                 ObjectTfmProtectedChannels *obtfm)
 | 
						|
{
 | 
						|
 | 
						|
#define TFMCPY(   _v) (obtfm->_v = ob->_v)
 | 
						|
#define TFMCPY3D( _v) copy_v3_v3(obtfm->_v, ob->_v)
 | 
						|
#define TFMCPY4D( _v) copy_v4_v4(obtfm->_v, ob->_v)
 | 
						|
 | 
						|
	TFMCPY3D(loc);
 | 
						|
	TFMCPY3D(dloc);
 | 
						|
	TFMCPY3D(size);
 | 
						|
	TFMCPY3D(dscale);
 | 
						|
	TFMCPY3D(rot);
 | 
						|
	TFMCPY3D(drot);
 | 
						|
	TFMCPY4D(quat);
 | 
						|
	TFMCPY4D(dquat);
 | 
						|
	TFMCPY3D(rotAxis);
 | 
						|
	TFMCPY3D(drotAxis);
 | 
						|
	TFMCPY(rotAngle);
 | 
						|
	TFMCPY(drotAngle);
 | 
						|
 | 
						|
#undef TFMCPY
 | 
						|
#undef TFMCPY3D
 | 
						|
#undef TFMCPY4D
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void object_tfm_protected_restore(Object *ob,
 | 
						|
                                  const ObjectTfmProtectedChannels *obtfm,
 | 
						|
                                  const short protectflag)
 | 
						|
{
 | 
						|
	unsigned int i;
 | 
						|
 | 
						|
	for (i= 0; i < 3; i++) {
 | 
						|
		if (protectflag & (OB_LOCK_LOCX<<i)) {
 | 
						|
			ob->loc[i]=  obtfm->loc[i];
 | 
						|
			ob->dloc[i]= obtfm->dloc[i];
 | 
						|
		}
 | 
						|
 | 
						|
		if (protectflag & (OB_LOCK_SCALEX<<i)) {
 | 
						|
			ob->size[i]=  obtfm->size[i];
 | 
						|
			ob->dscale[i]= obtfm->dscale[i];
 | 
						|
		}
 | 
						|
 | 
						|
		if (protectflag & (OB_LOCK_ROTX<<i)) {
 | 
						|
			ob->rot[i]=  obtfm->rot[i];
 | 
						|
			ob->drot[i]= obtfm->drot[i];
 | 
						|
 | 
						|
			ob->quat[i + 1]=  obtfm->quat[i + 1];
 | 
						|
			ob->dquat[i + 1]= obtfm->dquat[i + 1];
 | 
						|
 | 
						|
			ob->rotAxis[i]=  obtfm->rotAxis[i];
 | 
						|
			ob->drotAxis[i]= obtfm->drotAxis[i];
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if ((protectflag & OB_LOCK_ROT4D) && (protectflag & OB_LOCK_ROTW)) {
 | 
						|
		ob->quat[0]=  obtfm->quat[0];
 | 
						|
		ob->dquat[0]= obtfm->dquat[0];
 | 
						|
 | 
						|
		ob->rotAngle=  obtfm->rotAngle;
 | 
						|
		ob->drotAngle= obtfm->drotAngle;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* see pchan_apply_mat4() for the equivalent 'pchan' function */
 | 
						|
void object_apply_mat4(Object *ob, float mat[][4], const short use_compat, const short use_parent)
 | 
						|
{
 | 
						|
	float rot[3][3];
 | 
						|
 | 
						|
	if (use_parent && ob->parent) {
 | 
						|
		float rmat[4][4], diff_mat[4][4], imat[4][4];
 | 
						|
		mult_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
 | 
						|
		invert_m4_m4(imat, diff_mat);
 | 
						|
		mult_m4_m4m4(rmat, imat, mat); /* get the parent relative matrix */
 | 
						|
		object_apply_mat4(ob, rmat, use_compat, FALSE);
 | 
						|
		
 | 
						|
		/* same as below, use rmat rather than mat */
 | 
						|
		mat4_to_loc_rot_size(ob->loc, rot, ob->size, rmat);
 | 
						|
		object_mat3_to_rot(ob, rot, use_compat);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		mat4_to_loc_rot_size(ob->loc, rot, ob->size, mat);
 | 
						|
		object_mat3_to_rot(ob, rot, use_compat);
 | 
						|
	}
 | 
						|
	
 | 
						|
	sub_v3_v3(ob->loc, ob->dloc);
 | 
						|
 | 
						|
	if (ob->dscale[0] != 0.0f) ob->size[0] /= ob->dscale[0];
 | 
						|
	if (ob->dscale[1] != 0.0f) ob->size[1] /= ob->dscale[1];
 | 
						|
	if (ob->dscale[2] != 0.0f) ob->size[2] /= ob->dscale[2];
 | 
						|
 | 
						|
	/* object_mat3_to_rot handles delta rotations */
 | 
						|
}
 | 
						|
 | 
						|
void object_to_mat3(Object *ob, float mat[][3])	/* no parent */
 | 
						|
{
 | 
						|
	float smat[3][3];
 | 
						|
	float rmat[3][3];
 | 
						|
	/*float q1[4];*/
 | 
						|
	
 | 
						|
	/* size */
 | 
						|
	object_scale_to_mat3(ob, smat);
 | 
						|
 | 
						|
	/* rot */
 | 
						|
	object_rot_to_mat3(ob, rmat);
 | 
						|
	mul_m3_m3m3(mat, rmat, smat);
 | 
						|
}
 | 
						|
 | 
						|
void object_to_mat4(Object *ob, float mat[][4])
 | 
						|
{
 | 
						|
	float tmat[3][3];
 | 
						|
	
 | 
						|
	object_to_mat3(ob, tmat);
 | 
						|
	
 | 
						|
	copy_m4_m3(mat, tmat);
 | 
						|
 | 
						|
	add_v3_v3v3(mat[3], ob->loc, ob->dloc);
 | 
						|
}
 | 
						|
 | 
						|
/* extern */
 | 
						|
int enable_cu_speed= 1;
 | 
						|
 | 
						|
static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
 | 
						|
{
 | 
						|
	Curve *cu;
 | 
						|
	float vec[4], dir[3], quat[4], radius, ctime;
 | 
						|
	float timeoffs = 0.0, sf_orig = 0.0;
 | 
						|
	
 | 
						|
	unit_m4(mat);
 | 
						|
	
 | 
						|
	cu= par->data;
 | 
						|
	if (cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
 | 
						|
		makeDispListCurveTypes(scene, par, 0);
 | 
						|
	if (cu->path==NULL) return;
 | 
						|
	
 | 
						|
	/* catch exceptions: feature for nla stride editing */
 | 
						|
	if (ob->ipoflag & OB_DISABLE_PATH) {
 | 
						|
		ctime= 0.0f;
 | 
						|
	}
 | 
						|
	/* catch exceptions: curve paths used as a duplicator */
 | 
						|
	else if (enable_cu_speed) {
 | 
						|
		/* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated,
 | 
						|
		 * but this will only work if it actually is animated... 
 | 
						|
		 *
 | 
						|
		 * we divide the curvetime calculated in the previous step by the length of the path, to get a time
 | 
						|
		 * factor, which then gets clamped to lie within 0.0 - 1.0 range
 | 
						|
		 */
 | 
						|
		if (IS_EQF(cu->pathlen, 0.0f) == 0)
 | 
						|
			ctime= cu->ctime / cu->pathlen;
 | 
						|
		else
 | 
						|
			ctime= cu->ctime;
 | 
						|
 | 
						|
		CLAMP(ctime, 0.0f, 1.0f);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ctime= scene->r.cfra;
 | 
						|
		if (IS_EQF(cu->pathlen, 0.0f) == 0)
 | 
						|
			ctime /= cu->pathlen;
 | 
						|
		
 | 
						|
		CLAMP(ctime, 0.0f, 1.0f);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* time calculus is correct, now apply distance offset */
 | 
						|
	if (cu->flag & CU_OFFS_PATHDIST) {
 | 
						|
		ctime += timeoffs/cu->path->totdist;
 | 
						|
 | 
						|
		/* restore */
 | 
						|
		SWAP(float, sf_orig, ob->sf);
 | 
						|
	}
 | 
						|
	
 | 
						|
	
 | 
						|
	/* vec: 4 items! */
 | 
						|
	if ( where_on_path(par, ctime, vec, dir, cu->flag & CU_FOLLOW ? quat:NULL, &radius, NULL) ) {
 | 
						|
 | 
						|
		if (cu->flag & CU_FOLLOW) {
 | 
						|
#if 0
 | 
						|
			float x1, q[4];
 | 
						|
			vec_to_quat( quat,dir, ob->trackflag, ob->upflag);
 | 
						|
			
 | 
						|
			/* the tilt */
 | 
						|
			normalize_v3(dir);
 | 
						|
			q[0]= (float)cos(0.5*vec[3]);
 | 
						|
			x1= (float)sin(0.5*vec[3]);
 | 
						|
			q[1]= -x1*dir[0];
 | 
						|
			q[2]= -x1*dir[1];
 | 
						|
			q[3]= -x1*dir[2];
 | 
						|
			mul_qt_qtqt(quat, q, quat);
 | 
						|
#else
 | 
						|
			quat_apply_track(quat, ob->trackflag, ob->upflag);
 | 
						|
#endif
 | 
						|
			normalize_qt(quat);
 | 
						|
			quat_to_mat4(mat, quat);
 | 
						|
		}
 | 
						|
		
 | 
						|
		if (cu->flag & CU_PATH_RADIUS) {
 | 
						|
			float tmat[4][4], rmat[4][4];
 | 
						|
			scale_m4_fl(tmat, radius);
 | 
						|
			mult_m4_m4m4(rmat, tmat, mat);
 | 
						|
			copy_m4_m4(mat, rmat);
 | 
						|
		}
 | 
						|
 | 
						|
		copy_v3_v3(mat[3], vec);
 | 
						|
		
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ob_parbone(Object *ob, Object *par, float mat[][4])
 | 
						|
{	
 | 
						|
	bPoseChannel *pchan;
 | 
						|
	float vec[3];
 | 
						|
	
 | 
						|
	if (par->type!=OB_ARMATURE) {
 | 
						|
		unit_m4(mat);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Make sure the bone is still valid */
 | 
						|
	pchan= get_pose_channel(par->pose, ob->parsubstr);
 | 
						|
	if (!pchan) {
 | 
						|
		printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr);
 | 
						|
		unit_m4(mat);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* get bone transform */
 | 
						|
	copy_m4_m4(mat, pchan->pose_mat);
 | 
						|
 | 
						|
	/* but for backwards compatibility, the child has to move to the tail */
 | 
						|
	copy_v3_v3(vec, mat[1]);
 | 
						|
	mul_v3_fl(vec, pchan->bone->length);
 | 
						|
	add_v3_v3(mat[3], vec);
 | 
						|
}
 | 
						|
 | 
						|
static void give_parvert(Object *par, int nr, float vec[3])
 | 
						|
{
 | 
						|
	BMEditMesh *em;
 | 
						|
	int a, count;
 | 
						|
	
 | 
						|
	vec[0]=vec[1]=vec[2]= 0.0f;
 | 
						|
	
 | 
						|
	if (par->type==OB_MESH) {
 | 
						|
		Mesh *me= par->data;
 | 
						|
		DerivedMesh *dm;
 | 
						|
 | 
						|
		em = me->edit_btmesh;
 | 
						|
 | 
						|
#if 0	/* this was bmesh only, better, evaluate why this was needed - campbell*/
 | 
						|
		if (em) {
 | 
						|
			BMVert *eve;
 | 
						|
			BMIter iter;
 | 
						|
 | 
						|
			BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
 | 
						|
				int *keyindex = CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX);
 | 
						|
				
 | 
						|
				if (keyindex && *keyindex==nr) {
 | 
						|
					copy_v3_v3(vec, eve->co);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
#endif
 | 
						|
 | 
						|
		dm = (em)? em->derivedFinal: par->derivedFinal;
 | 
						|
			
 | 
						|
		if (dm) {
 | 
						|
			MVert *mvert= dm->getVertArray(dm);
 | 
						|
			int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
 | 
						|
			int i, vindex, numVerts = dm->getNumVerts(dm);
 | 
						|
 | 
						|
			/* get the average of all verts with (original index == nr) */
 | 
						|
			count= 0;
 | 
						|
			for (i = 0; i < numVerts; i++) {
 | 
						|
				vindex= (index)? index[i]: i;
 | 
						|
 | 
						|
				if (vindex == nr) {
 | 
						|
					add_v3_v3(vec, mvert[i].co);
 | 
						|
					count++;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (count==0) {
 | 
						|
				/* keep as 0,0,0 */
 | 
						|
			}
 | 
						|
			else if (count > 0) {
 | 
						|
				mul_v3_fl(vec, 1.0f / count);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				/* use first index if its out of range */
 | 
						|
				dm->getVertCo(dm, 0, vec);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else fprintf(stderr, "%s: DerivedMesh is needed to solve parenting, object position can be wrong now\n", __func__);
 | 
						|
	}
 | 
						|
	else if (ELEM(par->type, OB_CURVE, OB_SURF)) {
 | 
						|
		Nurb *nu;
 | 
						|
		Curve *cu;
 | 
						|
		BPoint *bp;
 | 
						|
		BezTriple *bezt;
 | 
						|
		int found= 0;
 | 
						|
		ListBase *nurbs;
 | 
						|
 | 
						|
		cu= par->data;
 | 
						|
		nurbs= BKE_curve_nurbs(cu);
 | 
						|
		nu= nurbs->first;
 | 
						|
 | 
						|
		count= 0;
 | 
						|
		while (nu && !found) {
 | 
						|
			if (nu->type == CU_BEZIER) {
 | 
						|
				bezt= nu->bezt;
 | 
						|
				a= nu->pntsu;
 | 
						|
				while (a--) {
 | 
						|
					if (count==nr) {
 | 
						|
						found= 1;
 | 
						|
						copy_v3_v3(vec, bezt->vec[1]);
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					count++;
 | 
						|
					bezt++;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				bp= nu->bp;
 | 
						|
				a= nu->pntsu*nu->pntsv;
 | 
						|
				while (a--) {
 | 
						|
					if (count==nr) {
 | 
						|
						found= 1;
 | 
						|
						memcpy(vec, bp->vec, sizeof(float)*3);
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					count++;
 | 
						|
					bp++;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			nu= nu->next;
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
	else if (par->type==OB_LATTICE) {
 | 
						|
		Lattice *latt= par->data;
 | 
						|
		BPoint *bp;
 | 
						|
		DispList *dl = find_displist(&par->disp, DL_VERTS);
 | 
						|
		float *co = dl?dl->verts:NULL;
 | 
						|
		
 | 
						|
		if (latt->editlatt) latt= latt->editlatt->latt;
 | 
						|
		
 | 
						|
		a= latt->pntsu*latt->pntsv*latt->pntsw;
 | 
						|
		count= 0;
 | 
						|
		bp= latt->def;
 | 
						|
		while (a--) {
 | 
						|
			if (count==nr) {
 | 
						|
				if (co)
 | 
						|
					memcpy(vec, co, 3*sizeof(float));
 | 
						|
				else
 | 
						|
					memcpy(vec, bp->vec, 3*sizeof(float));
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			count++;
 | 
						|
			if (co) co+= 3;
 | 
						|
			else bp++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ob_parvert3(Object *ob, Object *par, float mat[][4])
 | 
						|
{
 | 
						|
	float cmat[3][3], v1[3], v2[3], v3[3], q[4];
 | 
						|
 | 
						|
	/* in local ob space */
 | 
						|
	unit_m4(mat);
 | 
						|
	
 | 
						|
	if (ELEM4(par->type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE)) {
 | 
						|
		
 | 
						|
		give_parvert(par, ob->par1, v1);
 | 
						|
		give_parvert(par, ob->par2, v2);
 | 
						|
		give_parvert(par, ob->par3, v3);
 | 
						|
				
 | 
						|
		tri_to_quat( q,v1, v2, v3);
 | 
						|
		quat_to_mat3( cmat,q);
 | 
						|
		copy_m4_m3(mat, cmat);
 | 
						|
		
 | 
						|
		if (ob->type==OB_CURVE) {
 | 
						|
			copy_v3_v3(mat[3], v1);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			add_v3_v3v3(mat[3], v1, v2);
 | 
						|
			add_v3_v3(mat[3], v3);
 | 
						|
			mul_v3_fl(mat[3], 0.3333333f);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[4][4])
 | 
						|
{
 | 
						|
	float *fp1, *fp2;
 | 
						|
	float fac1, fac2;
 | 
						|
	int a;
 | 
						|
 | 
						|
	// include framerate
 | 
						|
	fac1= ( 1.0f / (1.0f + fabsf(ob->sf)) );
 | 
						|
	if (fac1 >= 1.0f) return 0;
 | 
						|
	fac2= 1.0f-fac1;
 | 
						|
 | 
						|
	fp1= obmat[0];
 | 
						|
	fp2= slowmat[0];
 | 
						|
	for (a=0; a<16; a++, fp1++, fp2++) {
 | 
						|
		fp1[0]= fac1*fp1[0] + fac2*fp2[0];
 | 
						|
	}
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
void where_is_object_time(Scene *scene, Object *ob, float ctime)
 | 
						|
{
 | 
						|
	float slowmat[4][4] = MAT4_UNITY;
 | 
						|
	float stime=ctime;
 | 
						|
	
 | 
						|
	/* new version: correct parent+vertexparent and track+parent */
 | 
						|
	/* this one only calculates direct attached parent and track */
 | 
						|
	/* is faster, but should keep track of timeoffs */
 | 
						|
	
 | 
						|
	if (ob==NULL) return;
 | 
						|
	
 | 
						|
	/* execute drivers only, as animation has already been done */
 | 
						|
	BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
 | 
						|
	
 | 
						|
	if (ob->parent) {
 | 
						|
		Object *par= ob->parent;
 | 
						|
		
 | 
						|
		/* hurms, code below conflicts with depgraph... (ton) */
 | 
						|
		/* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */
 | 
						|
		if (stime != par->ctime) {
 | 
						|
			// only for ipo systems? 
 | 
						|
			Object tmp= *par;
 | 
						|
			
 | 
						|
			if (par->proxy_from);	// was a copied matrix, no where_is! bad...
 | 
						|
			else where_is_object_time(scene, par, ctime);
 | 
						|
			
 | 
						|
			solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
 | 
						|
			
 | 
						|
			*par= tmp;
 | 
						|
		}
 | 
						|
		else
 | 
						|
			solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
 | 
						|
		
 | 
						|
		/* "slow parent" is definitely not threadsafe, and may also give bad results jumping around 
 | 
						|
		 * An old-fashioned hack which probably doesn't really cut it anymore
 | 
						|
		 */
 | 
						|
		if (ob->partype & PARSLOW) {
 | 
						|
			if (!where_is_object_parslow(ob, ob->obmat, slowmat))
 | 
						|
				return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		object_to_mat4(ob, ob->obmat);
 | 
						|
	}
 | 
						|
 | 
						|
	/* solve constraints */
 | 
						|
	if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) {
 | 
						|
		bConstraintOb *cob;
 | 
						|
		
 | 
						|
		cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
 | 
						|
		
 | 
						|
		/* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */
 | 
						|
		solve_constraints (&ob->constraints, cob, ctime);
 | 
						|
		
 | 
						|
		constraints_clear_evalob(cob);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* set negative scale flag in object */
 | 
						|
	if (is_negative_m4(ob->obmat))	ob->transflag |= OB_NEG_SCALE;
 | 
						|
	else							ob->transflag &= ~OB_NEG_SCALE;
 | 
						|
}
 | 
						|
 | 
						|
/* get object transformation matrix without recalculating dependencies and
 | 
						|
 * constraints -- assume dependencies are already solved by depsgraph.
 | 
						|
 * no changes to object and it's parent would be done.
 | 
						|
 * used for bundles orientation in 3d space relative to parented blender camera */
 | 
						|
void where_is_object_mat(Scene *scene, Object *ob, float obmat[4][4])
 | 
						|
{
 | 
						|
	float slowmat[4][4] = MAT4_UNITY;
 | 
						|
 | 
						|
	if (ob->parent) {
 | 
						|
		Object *par= ob->parent;
 | 
						|
 | 
						|
		solve_parenting(scene, ob, par, obmat, slowmat, 1);
 | 
						|
 | 
						|
		if (ob->partype & PARSLOW)
 | 
						|
			where_is_object_parslow(ob, obmat, slowmat);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		object_to_mat4(ob, obmat);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul)
 | 
						|
{
 | 
						|
	float totmat[4][4];
 | 
						|
	float tmat[4][4];
 | 
						|
	float locmat[4][4];
 | 
						|
	float vec[3];
 | 
						|
	int ok;
 | 
						|
	
 | 
						|
	object_to_mat4(ob, locmat);
 | 
						|
	
 | 
						|
	if (ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat);
 | 
						|
 | 
						|
	switch(ob->partype & PARTYPE) {
 | 
						|
	case PAROBJECT:
 | 
						|
		ok= 0;
 | 
						|
		if (par->type==OB_CURVE) {
 | 
						|
			if ( ((Curve *)par->data)->flag & CU_PATH ) {
 | 
						|
				ob_parcurve(scene, ob, par, tmat);
 | 
						|
				ok= 1;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		if (ok) mul_serie_m4(totmat, par->obmat, tmat, 
 | 
						|
			NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
		else copy_m4_m4(totmat, par->obmat);
 | 
						|
		
 | 
						|
		break;
 | 
						|
	case PARBONE:
 | 
						|
		ob_parbone(ob, par, tmat);
 | 
						|
		mul_serie_m4(totmat, par->obmat, tmat,         
 | 
						|
			NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
		break;
 | 
						|
		
 | 
						|
	case PARVERT1:
 | 
						|
		unit_m4(totmat);
 | 
						|
		if (simul) {
 | 
						|
			copy_v3_v3(totmat[3], par->obmat[3]);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			give_parvert(par, ob->par1, vec);
 | 
						|
			mul_v3_m4v3(totmat[3], par->obmat, vec);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case PARVERT3:
 | 
						|
		ob_parvert3(ob, par, tmat);
 | 
						|
		
 | 
						|
		mul_serie_m4(totmat, par->obmat, tmat,         
 | 
						|
			NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
		break;
 | 
						|
		
 | 
						|
	case PARSKEL:
 | 
						|
		copy_m4_m4(totmat, par->obmat);
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// total 
 | 
						|
	mul_serie_m4(tmat, totmat, ob->parentinv,         
 | 
						|
		NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
	mul_serie_m4(obmat, tmat, locmat,         
 | 
						|
		NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
	
 | 
						|
	if (simul) {
 | 
						|
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		// external usable originmat 
 | 
						|
		copy_m3_m4(originmat, tmat);
 | 
						|
		
 | 
						|
		// origin, voor help line
 | 
						|
		if ( (ob->partype & PARTYPE)==PARSKEL ) {
 | 
						|
			copy_v3_v3(ob->orig, par->obmat[3]);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			copy_v3_v3(ob->orig, totmat[3]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void where_is_object(struct Scene *scene, Object *ob)
 | 
						|
{
 | 
						|
	where_is_object_time(scene, ob, (float)scene->r.cfra);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void where_is_object_simul(Scene *scene, Object *ob)
 | 
						|
/* was written for the old game engine (until 2.04) */
 | 
						|
/* It seems that this function is only called
 | 
						|
 * for a lamp that is the child of another object */
 | 
						|
{
 | 
						|
	Object *par;
 | 
						|
	float *fp1, *fp2;
 | 
						|
	float slowmat[4][4];
 | 
						|
	float fac1, fac2;
 | 
						|
	int a;
 | 
						|
	
 | 
						|
	/* NO TIMEOFFS */
 | 
						|
	if (ob->parent) {
 | 
						|
		par= ob->parent;
 | 
						|
		
 | 
						|
		solve_parenting(scene, ob, par, ob->obmat, slowmat, 1);
 | 
						|
		
 | 
						|
		if (ob->partype & PARSLOW) {
 | 
						|
			fac1= (float)(1.0/(1.0+ fabs(ob->sf)));
 | 
						|
			fac2= 1.0f-fac1;
 | 
						|
			fp1= ob->obmat[0];
 | 
						|
			fp2= slowmat[0];
 | 
						|
			for (a=0; a<16; a++, fp1++, fp2++) {
 | 
						|
				fp1[0]= fac1*fp1[0] + fac2*fp2[0];
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		object_to_mat4(ob, ob->obmat);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* solve constraints */
 | 
						|
	if (ob->constraints.first) {
 | 
						|
		bConstraintOb *cob;
 | 
						|
		
 | 
						|
		cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
 | 
						|
		solve_constraints(&ob->constraints, cob, (float)scene->r.cfra);
 | 
						|
		constraints_clear_evalob(cob);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* for calculation of the inverse parent transform, only used for editor */
 | 
						|
void what_does_parent(Scene *scene, Object *ob, Object *workob)
 | 
						|
{
 | 
						|
	clear_workob(workob);
 | 
						|
	
 | 
						|
	unit_m4(workob->obmat);
 | 
						|
	unit_m4(workob->parentinv);
 | 
						|
	unit_m4(workob->constinv);
 | 
						|
	workob->parent= ob->parent;
 | 
						|
 | 
						|
	workob->trackflag= ob->trackflag;
 | 
						|
	workob->upflag= ob->upflag;
 | 
						|
	
 | 
						|
	workob->partype= ob->partype;
 | 
						|
	workob->par1= ob->par1;
 | 
						|
	workob->par2= ob->par2;
 | 
						|
	workob->par3= ob->par3;
 | 
						|
 | 
						|
	workob->constraints.first = ob->constraints.first;
 | 
						|
	workob->constraints.last = ob->constraints.last;
 | 
						|
 | 
						|
	BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
 | 
						|
 | 
						|
	where_is_object(scene, workob);
 | 
						|
}
 | 
						|
 | 
						|
BoundBox *unit_boundbox(void)
 | 
						|
{
 | 
						|
	BoundBox *bb;
 | 
						|
	float min[3] = {-1.0f,-1.0f,-1.0f}, max[3] = {-1.0f,-1.0f,-1.0f};
 | 
						|
 | 
						|
	bb= MEM_callocN(sizeof(BoundBox), "OB-BoundBox");
 | 
						|
	boundbox_set_from_min_max(bb, min, max);
 | 
						|
	
 | 
						|
	return bb;
 | 
						|
}
 | 
						|
 | 
						|
void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3])
 | 
						|
{
 | 
						|
	bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= min[0];
 | 
						|
	bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= max[0];
 | 
						|
	
 | 
						|
	bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= min[1];
 | 
						|
	bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= max[1];
 | 
						|
 | 
						|
	bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= min[2];
 | 
						|
	bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2];
 | 
						|
}
 | 
						|
 | 
						|
BoundBox *object_get_boundbox(Object *ob)
 | 
						|
{
 | 
						|
	BoundBox *bb= NULL;
 | 
						|
	
 | 
						|
	if (ob->type==OB_MESH) {
 | 
						|
		bb = mesh_get_bb(ob);
 | 
						|
	}
 | 
						|
	else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
 | 
						|
		bb= ob->bb ? ob->bb : ( (Curve *)ob->data )->bb;
 | 
						|
	}
 | 
						|
	else if (ob->type==OB_MBALL) {
 | 
						|
		bb= ob->bb;
 | 
						|
	}
 | 
						|
	return bb;
 | 
						|
}
 | 
						|
 | 
						|
/* used to temporally disable/enable boundbox */
 | 
						|
void object_boundbox_flag(Object *ob, int flag, int set)
 | 
						|
{
 | 
						|
	BoundBox *bb= object_get_boundbox(ob);
 | 
						|
	if (bb) {
 | 
						|
		if (set) bb->flag |= flag;
 | 
						|
		else bb->flag &= ~flag;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void object_get_dimensions(Object *ob, float vec[3])
 | 
						|
{
 | 
						|
	BoundBox *bb = NULL;
 | 
						|
	
 | 
						|
	bb= object_get_boundbox(ob);
 | 
						|
	if (bb) {
 | 
						|
		float scale[3];
 | 
						|
		
 | 
						|
		mat4_to_size( scale,ob->obmat);
 | 
						|
		
 | 
						|
		vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
 | 
						|
		vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
 | 
						|
		vec[2] = fabsf(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		zero_v3(vec);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void object_set_dimensions(Object *ob, const float *value)
 | 
						|
{
 | 
						|
	BoundBox *bb = NULL;
 | 
						|
	
 | 
						|
	bb= object_get_boundbox(ob);
 | 
						|
	if (bb) {
 | 
						|
		float scale[3], len[3];
 | 
						|
		
 | 
						|
		mat4_to_size( scale,ob->obmat);
 | 
						|
		
 | 
						|
		len[0] = bb->vec[4][0] - bb->vec[0][0];
 | 
						|
		len[1] = bb->vec[2][1] - bb->vec[0][1];
 | 
						|
		len[2] = bb->vec[1][2] - bb->vec[0][2];
 | 
						|
		
 | 
						|
		if (len[0] > 0.f) ob->size[0] = value[0] / len[0];
 | 
						|
		if (len[1] > 0.f) ob->size[1] = value[1] / len[1];
 | 
						|
		if (len[2] > 0.f) ob->size[2] = value[2] / len[2];
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void minmax_object(Object *ob, float min[3], float max[3])
 | 
						|
{
 | 
						|
	BoundBox bb;
 | 
						|
	float vec[3];
 | 
						|
	int a;
 | 
						|
	short change= FALSE;
 | 
						|
	
 | 
						|
	switch(ob->type) {
 | 
						|
	case OB_CURVE:
 | 
						|
	case OB_FONT:
 | 
						|
	case OB_SURF:
 | 
						|
		{
 | 
						|
			Curve *cu= ob->data;
 | 
						|
 | 
						|
			if (cu->bb==NULL) tex_space_curve(cu);
 | 
						|
			bb= *(cu->bb);
 | 
						|
 | 
						|
			for (a=0; a<8; a++) {
 | 
						|
				mul_m4_v3(ob->obmat, bb.vec[a]);
 | 
						|
				DO_MINMAX(bb.vec[a], min, max);
 | 
						|
			}
 | 
						|
			change= TRUE;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case OB_LATTICE:
 | 
						|
		{
 | 
						|
			Lattice *lt= ob->data;
 | 
						|
			BPoint *bp= lt->def;
 | 
						|
			int u, v, w;
 | 
						|
 | 
						|
			for (w=0; w<lt->pntsw; w++) {
 | 
						|
				for (v=0; v<lt->pntsv; v++) {
 | 
						|
					for (u=0; u<lt->pntsu; u++, bp++) {
 | 
						|
						mul_v3_m4v3(vec, ob->obmat, bp->vec);
 | 
						|
						DO_MINMAX(vec, min, max);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			change= TRUE;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case OB_ARMATURE:
 | 
						|
		if (ob->pose) {
 | 
						|
			bPoseChannel *pchan;
 | 
						|
			for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
 | 
						|
				mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
 | 
						|
				DO_MINMAX(vec, min, max);
 | 
						|
				mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
 | 
						|
				DO_MINMAX(vec, min, max);
 | 
						|
			}
 | 
						|
			change= TRUE;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case OB_MESH:
 | 
						|
		{
 | 
						|
			Mesh *me= get_mesh(ob);
 | 
						|
 | 
						|
			if (me) {
 | 
						|
				bb = *mesh_get_bb(ob);
 | 
						|
 | 
						|
				for (a=0; a<8; a++) {
 | 
						|
					mul_m4_v3(ob->obmat, bb.vec[a]);
 | 
						|
					DO_MINMAX(bb.vec[a], min, max);
 | 
						|
				}
 | 
						|
				change= TRUE;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (change == FALSE) {
 | 
						|
		DO_MINMAX(ob->obmat[3], min, max);
 | 
						|
 | 
						|
		copy_v3_v3(vec, ob->obmat[3]);
 | 
						|
		add_v3_v3(vec, ob->size);
 | 
						|
		DO_MINMAX(vec, min, max);
 | 
						|
 | 
						|
		copy_v3_v3(vec, ob->obmat[3]);
 | 
						|
		sub_v3_v3(vec, ob->size);
 | 
						|
		DO_MINMAX(vec, min, max);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int minmax_object_duplis(Scene *scene, Object *ob, float min[3], float max[3])
 | 
						|
{
 | 
						|
	int ok= 0;
 | 
						|
	if ((ob->transflag & OB_DUPLI)==0) {
 | 
						|
		return ok;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ListBase *lb;
 | 
						|
		DupliObject *dob;
 | 
						|
		
 | 
						|
		lb= object_duplilist(scene, ob);
 | 
						|
		for (dob= lb->first; dob; dob= dob->next) {
 | 
						|
			if (dob->no_draw == 0) {
 | 
						|
				BoundBox *bb= object_get_boundbox(dob->ob);
 | 
						|
 | 
						|
				if (bb) {
 | 
						|
					int i;
 | 
						|
					for (i=0; i<8; i++) {
 | 
						|
						float vec[3];
 | 
						|
						mul_v3_m4v3(vec, dob->mat, bb->vec[i]);
 | 
						|
						DO_MINMAX(vec, min, max);
 | 
						|
					}
 | 
						|
 | 
						|
					ok= 1;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		free_object_duplilist(lb);	/* does restore */
 | 
						|
	}
 | 
						|
 | 
						|
	return ok;
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_foreach_display_point(
 | 
						|
        Object *ob, float obmat[4][4],
 | 
						|
        void (*func_cb)(const float[3], void *), void *user_data)
 | 
						|
{
 | 
						|
	float co[3];
 | 
						|
 | 
						|
	if (ob->derivedFinal) {
 | 
						|
		DerivedMesh *dm= ob->derivedFinal;
 | 
						|
		MVert *mv= dm->getVertArray(dm);
 | 
						|
		int totvert= dm->getNumVerts(dm);
 | 
						|
		int i;
 | 
						|
 | 
						|
		for (i= 0; i < totvert; i++, mv++) {
 | 
						|
			mul_v3_m4v3(co, obmat, mv->co);
 | 
						|
			func_cb(co, user_data);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else if (ob->disp.first) {
 | 
						|
		DispList *dl;
 | 
						|
 | 
						|
		for (dl=ob->disp.first; dl; dl=dl->next) {
 | 
						|
			float *v3= dl->verts;
 | 
						|
			int totvert= dl->nr;
 | 
						|
			int i;
 | 
						|
 | 
						|
			for (i= 0; i < totvert; i++, v3+=3) {
 | 
						|
				mul_v3_m4v3(co, obmat, v3);
 | 
						|
				func_cb(co, user_data);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_scene_foreach_display_point(
 | 
						|
        Scene *scene, View3D *v3d, const short flag,
 | 
						|
        void (*func_cb)(const float[3], void *), void *user_data)
 | 
						|
{
 | 
						|
	Base *base;
 | 
						|
	Object *ob;
 | 
						|
 | 
						|
	for (base= FIRSTBASE; base; base = base->next) {
 | 
						|
		if (BASE_VISIBLE(v3d, base) && (base->flag & flag) == flag) {
 | 
						|
			ob= base->object;
 | 
						|
 | 
						|
			if ((ob->transflag & OB_DUPLI)==0) {
 | 
						|
				BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				ListBase *lb;
 | 
						|
				DupliObject *dob;
 | 
						|
 | 
						|
				lb= object_duplilist(scene, ob);
 | 
						|
				for (dob= lb->first; dob; dob= dob->next) {
 | 
						|
					if (dob->no_draw == 0) {
 | 
						|
						BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				free_object_duplilist(lb);	/* does restore */
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* copied from DNA_object_types.h */
 | 
						|
typedef struct ObTfmBack {
 | 
						|
	float loc[3], dloc[3], orig[3];
 | 
						|
	float size[3], dscale[3];	/* scale and delta scale */
 | 
						|
	float rot[3], drot[3];		/* euler rotation */
 | 
						|
	float quat[4], dquat[4];	/* quaternion rotation */
 | 
						|
	float rotAxis[3], drotAxis[3];	/* axis angle rotation - axis part */
 | 
						|
	float rotAngle, drotAngle;	/* axis angle rotation - angle part */
 | 
						|
	float obmat[4][4];		/* final worldspace matrix with constraints & animsys applied */
 | 
						|
	float parentinv[4][4]; /* inverse result of parent, so that object doesn't 'stick' to parent */
 | 
						|
	float constinv[4][4]; /* inverse result of constraints. doesn't include effect of parent or object local transform */
 | 
						|
	float imat[4][4];	/* inverse matrix of 'obmat' for during render, old game engine, temporally: ipokeys of transform  */
 | 
						|
} ObTfmBack;
 | 
						|
 | 
						|
void *object_tfm_backup(Object *ob)
 | 
						|
{
 | 
						|
	ObTfmBack *obtfm= MEM_mallocN(sizeof(ObTfmBack), "ObTfmBack");
 | 
						|
	copy_v3_v3(obtfm->loc, ob->loc);
 | 
						|
	copy_v3_v3(obtfm->dloc, ob->dloc);
 | 
						|
	copy_v3_v3(obtfm->orig, ob->orig);
 | 
						|
	copy_v3_v3(obtfm->size, ob->size);
 | 
						|
	copy_v3_v3(obtfm->dscale, ob->dscale);
 | 
						|
	copy_v3_v3(obtfm->rot, ob->rot);
 | 
						|
	copy_v3_v3(obtfm->drot, ob->drot);
 | 
						|
	copy_qt_qt(obtfm->quat, ob->quat);
 | 
						|
	copy_qt_qt(obtfm->dquat, ob->dquat);
 | 
						|
	copy_v3_v3(obtfm->rotAxis, ob->rotAxis);
 | 
						|
	copy_v3_v3(obtfm->drotAxis, ob->drotAxis);
 | 
						|
	obtfm->rotAngle= ob->rotAngle;
 | 
						|
	obtfm->drotAngle= ob->drotAngle;
 | 
						|
	copy_m4_m4(obtfm->obmat, ob->obmat);
 | 
						|
	copy_m4_m4(obtfm->parentinv, ob->parentinv);
 | 
						|
	copy_m4_m4(obtfm->constinv, ob->constinv);
 | 
						|
	copy_m4_m4(obtfm->imat, ob->imat);
 | 
						|
 | 
						|
	return (void *)obtfm;
 | 
						|
}
 | 
						|
 | 
						|
void object_tfm_restore(Object *ob, void *obtfm_pt)
 | 
						|
{
 | 
						|
	ObTfmBack *obtfm= (ObTfmBack *)obtfm_pt;
 | 
						|
	copy_v3_v3(ob->loc, obtfm->loc);
 | 
						|
	copy_v3_v3(ob->dloc, obtfm->dloc);
 | 
						|
	copy_v3_v3(ob->orig, obtfm->orig);
 | 
						|
	copy_v3_v3(ob->size, obtfm->size);
 | 
						|
	copy_v3_v3(ob->dscale, obtfm->dscale);
 | 
						|
	copy_v3_v3(ob->rot, obtfm->rot);
 | 
						|
	copy_v3_v3(ob->drot, obtfm->drot);
 | 
						|
	copy_qt_qt(ob->quat, obtfm->quat);
 | 
						|
	copy_qt_qt(ob->dquat, obtfm->dquat);
 | 
						|
	copy_v3_v3(ob->rotAxis, obtfm->rotAxis);
 | 
						|
	copy_v3_v3(ob->drotAxis, obtfm->drotAxis);
 | 
						|
	ob->rotAngle= obtfm->rotAngle;
 | 
						|
	ob->drotAngle= obtfm->drotAngle;
 | 
						|
	copy_m4_m4(ob->obmat, obtfm->obmat);
 | 
						|
	copy_m4_m4(ob->parentinv, obtfm->parentinv);
 | 
						|
	copy_m4_m4(ob->constinv, obtfm->constinv);
 | 
						|
	copy_m4_m4(ob->imat, obtfm->imat);
 | 
						|
}
 | 
						|
 | 
						|
int BKE_object_parent_loop_check(const Object *par, const Object *ob)
 | 
						|
{
 | 
						|
	/* test if 'ob' is a parent somewhere in par's parents */
 | 
						|
	if (par == NULL) return 0;
 | 
						|
	if (ob == par) return 1;
 | 
						|
	return BKE_object_parent_loop_check(par->parent, ob);
 | 
						|
}
 | 
						|
 | 
						|
/* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */
 | 
						|
/*           local_object->proxy      == pointer to library object, saved in files and read */
 | 
						|
 | 
						|
/* function below is polluted with proxy exceptions, cleanup will follow! */
 | 
						|
 | 
						|
/* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
 | 
						|
/* requires flags to be set! */
 | 
						|
void object_handle_update(Scene *scene, Object *ob)
 | 
						|
{
 | 
						|
	if (ob->recalc & OB_RECALC_ALL) {
 | 
						|
		/* speed optimization for animation lookups */
 | 
						|
		if (ob->pose)
 | 
						|
			make_pose_channels_hash(ob->pose);
 | 
						|
 | 
						|
		if (ob->recalc & OB_RECALC_DATA) {
 | 
						|
			if (ob->type==OB_ARMATURE) {
 | 
						|
				/* this happens for reading old files and to match library armatures
 | 
						|
				 * with poses we do it ahead of where_is_object to ensure animation
 | 
						|
				 * is evaluated on the rebuilt pose, otherwise we get incorrect poses
 | 
						|
				 * on file load */
 | 
						|
				if (ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
 | 
						|
					armature_rebuild_pose(ob, ob->data);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers, 
 | 
						|
		 * which is only in where_is_object now */
 | 
						|
		// XXX: should this case be OB_RECALC_OB instead?
 | 
						|
		if (ob->recalc & OB_RECALC_ALL) {
 | 
						|
			
 | 
						|
			if (G.f & G_DEBUG)
 | 
						|
				printf("recalcob %s\n", ob->id.name+2);
 | 
						|
			
 | 
						|
			/* handle proxy copy for target */
 | 
						|
			if (ob->id.lib && ob->proxy_from) {
 | 
						|
				// printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
 | 
						|
				if (ob->proxy_from->proxy_group) {/* transform proxy into group space */
 | 
						|
					Object *obg= ob->proxy_from->proxy_group;
 | 
						|
					invert_m4_m4(obg->imat, obg->obmat);
 | 
						|
					mult_m4_m4m4(ob->obmat, obg->imat, ob->proxy_from->obmat);
 | 
						|
					if (obg->dup_group) { /* should always be true */
 | 
						|
						add_v3_v3(ob->obmat[3], obg->dup_group->dupli_ofs);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else
 | 
						|
					copy_m4_m4(ob->obmat, ob->proxy_from->obmat);
 | 
						|
			}
 | 
						|
			else
 | 
						|
				where_is_object(scene, ob);
 | 
						|
		}
 | 
						|
		
 | 
						|
		if (ob->recalc & OB_RECALC_DATA) {
 | 
						|
			ID *data_id= (ID *)ob->data;
 | 
						|
			AnimData *adt= BKE_animdata_from_id(data_id);
 | 
						|
			float ctime= (float)scene->r.cfra; // XXX this is bad...
 | 
						|
			ListBase pidlist;
 | 
						|
			PTCacheID *pid;
 | 
						|
			
 | 
						|
			if (G.f & G_DEBUG)
 | 
						|
				printf("recalcdata %s\n", ob->id.name+2);
 | 
						|
 | 
						|
			if (adt) {
 | 
						|
				/* evaluate drivers */
 | 
						|
				// XXX: for mesh types, should we push this to derivedmesh instead?
 | 
						|
				BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
 | 
						|
			}
 | 
						|
 | 
						|
			/* includes all keys and modifiers */
 | 
						|
			switch(ob->type) {
 | 
						|
			case OB_MESH:
 | 
						|
				{
 | 
						|
#if 0				// XXX, comment for 2.56a release, background wont set 'scene->customdata_mask'
 | 
						|
					BMEditMesh *em = (ob == scene->obedit) ? BMEdit_FromObject(ob) : NULL;
 | 
						|
					BLI_assert((scene->customdata_mask & CD_MASK_BAREMESH) == CD_MASK_BAREMESH);
 | 
						|
					if (em) {
 | 
						|
						makeDerivedMesh(scene, ob, em,  scene->customdata_mask, 0); /* was CD_MASK_BAREMESH */
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						makeDerivedMesh(scene, ob, NULL, scene->customdata_mask, 0);
 | 
						|
					}
 | 
						|
 | 
						|
#else				/* ensure CD_MASK_BAREMESH for now */
 | 
						|
					BMEditMesh *em = (ob == scene->obedit) ? BMEdit_FromObject(ob) : NULL;
 | 
						|
					uint64_t data_mask= scene->customdata_mask | ob->customdata_mask | CD_MASK_BAREMESH;
 | 
						|
					if (em) {
 | 
						|
						makeDerivedMesh(scene, ob, em,  data_mask, 0); /* was CD_MASK_BAREMESH */
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						makeDerivedMesh(scene, ob, NULL, data_mask, 0);
 | 
						|
					}
 | 
						|
#endif
 | 
						|
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case OB_ARMATURE:
 | 
						|
				if (ob->id.lib && ob->proxy_from) {
 | 
						|
					// printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
 | 
						|
					copy_pose_result(ob->pose, ob->proxy_from->pose);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					where_is_pose(scene, ob);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case OB_MBALL:
 | 
						|
				makeDispListMBall(scene, ob);
 | 
						|
				break;
 | 
						|
 | 
						|
			case OB_CURVE:
 | 
						|
			case OB_SURF:
 | 
						|
			case OB_FONT:
 | 
						|
				makeDispListCurveTypes(scene, ob, 0);
 | 
						|
				break;
 | 
						|
				
 | 
						|
			case OB_LATTICE:
 | 
						|
				lattice_calc_modifiers(scene, ob);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
			if (ob->particlesystem.first) {
 | 
						|
				ParticleSystem *tpsys, *psys;
 | 
						|
				DerivedMesh *dm;
 | 
						|
				ob->transflag &= ~OB_DUPLIPARTS;
 | 
						|
				
 | 
						|
				psys= ob->particlesystem.first;
 | 
						|
				while (psys) {
 | 
						|
					if (psys_check_enabled(ob, psys)) {
 | 
						|
						/* check use of dupli objects here */
 | 
						|
						if (psys->part && (psys->part->draw_as == PART_DRAW_REND || G.rendering) &&
 | 
						|
							((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob)
 | 
						|
							|| (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
 | 
						|
							ob->transflag |= OB_DUPLIPARTS;
 | 
						|
 | 
						|
						particle_system_update(scene, ob, psys);
 | 
						|
						psys= psys->next;
 | 
						|
					}
 | 
						|
					else if (psys->flag & PSYS_DELETE) {
 | 
						|
						tpsys=psys->next;
 | 
						|
						BLI_remlink(&ob->particlesystem, psys);
 | 
						|
						psys_free(ob,psys);
 | 
						|
						psys= tpsys;
 | 
						|
					}
 | 
						|
					else
 | 
						|
						psys= psys->next;
 | 
						|
				}
 | 
						|
 | 
						|
				if (G.rendering && ob->transflag & OB_DUPLIPARTS) {
 | 
						|
					/* this is to make sure we get render level duplis in groups:
 | 
						|
					 * the derivedmesh must be created before init_render_mesh,
 | 
						|
					 * since object_duplilist does dupliparticles before that */
 | 
						|
					dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
 | 
						|
					dm->release(dm);
 | 
						|
 | 
						|
					for (psys=ob->particlesystem.first; psys; psys=psys->next)
 | 
						|
						psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* check if quick cache is needed */
 | 
						|
			BKE_ptcache_ids_from_object(&pidlist, ob, scene, MAX_DUPLI_RECUR);
 | 
						|
 | 
						|
			for (pid=pidlist.first; pid; pid=pid->next) {
 | 
						|
				if ((pid->cache->flag & PTCACHE_BAKED)
 | 
						|
					|| (pid->cache->flag & PTCACHE_QUICK_CACHE)==0)
 | 
						|
					continue;
 | 
						|
 | 
						|
				if (pid->cache->flag & PTCACHE_OUTDATED || (pid->cache->flag & PTCACHE_SIMULATION_VALID)==0) {
 | 
						|
					scene->physics_settings.quick_cache_step =
 | 
						|
						scene->physics_settings.quick_cache_step ?
 | 
						|
						MIN2(scene->physics_settings.quick_cache_step, pid->cache->step) :
 | 
						|
						pid->cache->step;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			BLI_freelistN(&pidlist);
 | 
						|
		}
 | 
						|
 | 
						|
		/* the no-group proxy case, we call update */
 | 
						|
		if (ob->proxy && ob->proxy_group==NULL) {
 | 
						|
			/* set pointer in library proxy target, for copying, but restore it */
 | 
						|
			ob->proxy->proxy_from= ob;
 | 
						|
			// printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
 | 
						|
			object_handle_update(scene, ob->proxy);
 | 
						|
		}
 | 
						|
	
 | 
						|
		ob->recalc &= ~OB_RECALC_ALL;
 | 
						|
	}
 | 
						|
 | 
						|
	/* the case when this is a group proxy, object_update is called in group.c */
 | 
						|
	if (ob->proxy) {
 | 
						|
		ob->proxy->proxy_from= ob;
 | 
						|
		// printf("set proxy pointer for later group stuff %s\n", ob->id.name);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void object_sculpt_modifiers_changed(Object *ob)
 | 
						|
{
 | 
						|
	SculptSession *ss= ob->sculpt;
 | 
						|
 | 
						|
	if (!ss->cache) {
 | 
						|
		/* we free pbvh on changes, except during sculpt since it can't deal with
 | 
						|
		 * changing PVBH node organization, we hope topology does not change in
 | 
						|
		 * the meantime .. weak */
 | 
						|
		if (ss->pbvh) {
 | 
						|
				BLI_pbvh_free(ss->pbvh);
 | 
						|
				ss->pbvh= NULL;
 | 
						|
		}
 | 
						|
 | 
						|
		free_sculptsession_deformMats(ob->sculpt);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		PBVHNode **nodes;
 | 
						|
		int n, totnode;
 | 
						|
 | 
						|
		BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
 | 
						|
 | 
						|
		for (n = 0; n < totnode; n++)
 | 
						|
			BLI_pbvh_node_mark_update(nodes[n]);
 | 
						|
 | 
						|
		MEM_freeN(nodes);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int give_obdata_texspace(Object *ob, short **texflag, float **loc, float **size, float **rot)
 | 
						|
{
 | 
						|
	
 | 
						|
	if (ob->data==NULL)
 | 
						|
		return 0;
 | 
						|
	
 | 
						|
	switch (GS(((ID *)ob->data)->name)) {
 | 
						|
	case ID_ME:
 | 
						|
	{
 | 
						|
		Mesh *me= ob->data;
 | 
						|
		if (texflag)	*texflag = &me->texflag;
 | 
						|
		if (loc)		*loc = me->loc;
 | 
						|
		if (size)		*size = me->size;
 | 
						|
		if (rot)		*rot = me->rot;
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	case ID_CU:
 | 
						|
	{
 | 
						|
		Curve *cu= ob->data;
 | 
						|
		if (texflag)	*texflag = &cu->texflag;
 | 
						|
		if (loc)		*loc = cu->loc;
 | 
						|
		if (size)		*size = cu->size;
 | 
						|
		if (rot)		*rot = cu->rot;
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	case ID_MB:
 | 
						|
	{
 | 
						|
		MetaBall *mb= ob->data;
 | 
						|
		if (texflag)	*texflag = &mb->texflag;
 | 
						|
		if (loc)		*loc = mb->loc;
 | 
						|
		if (size)		*size = mb->size;
 | 
						|
		if (rot)		*rot = mb->rot;
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	default:
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Test a bounding box for ray intersection
 | 
						|
 * assumes the ray is already local to the boundbox space
 | 
						|
 */
 | 
						|
int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3])
 | 
						|
{
 | 
						|
	static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3},
 | 
						|
										  {3, 2, 6}, {3, 6, 7},
 | 
						|
										  {1, 2, 6}, {1, 6, 5}, 
 | 
						|
										  {5, 6, 7}, {4, 5, 7},
 | 
						|
										  {0, 3, 7}, {0, 4, 7},
 | 
						|
										  {0, 1, 5}, {0, 4, 5}};
 | 
						|
	int result = 0;
 | 
						|
	int i;
 | 
						|
	
 | 
						|
	for (i = 0; i < 12 && result == 0; i++)
 | 
						|
	{
 | 
						|
		float lambda;
 | 
						|
		int v1, v2, v3;
 | 
						|
		v1 = triangle_indexes[i][0];
 | 
						|
		v2 = triangle_indexes[i][1];
 | 
						|
		v3 = triangle_indexes[i][2];
 | 
						|
		result = isect_ray_tri_v3(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL);
 | 
						|
	}
 | 
						|
	
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
static int pc_cmp(void *a, void *b)
 | 
						|
{
 | 
						|
	LinkData *ad = a, *bd = b;
 | 
						|
	if (GET_INT_FROM_POINTER(ad->data) > GET_INT_FROM_POINTER(bd->data))
 | 
						|
		return 1;
 | 
						|
	else return 0;
 | 
						|
}
 | 
						|
 | 
						|
int object_insert_ptcache(Object *ob) 
 | 
						|
{
 | 
						|
	LinkData *link = NULL;
 | 
						|
	int i = 0;
 | 
						|
 | 
						|
	BLI_sortlist(&ob->pc_ids, pc_cmp);
 | 
						|
 | 
						|
	for (link=ob->pc_ids.first, i = 0; link; link=link->next, i++) 
 | 
						|
	{
 | 
						|
		int index = GET_INT_FROM_POINTER(link->data);
 | 
						|
 | 
						|
		if (i < index)
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	link = MEM_callocN(sizeof(LinkData), "PCLink");
 | 
						|
	link->data = SET_INT_IN_POINTER(i);
 | 
						|
	BLI_addtail(&ob->pc_ids, link);
 | 
						|
 | 
						|
	return i;
 | 
						|
}
 | 
						|
 | 
						|
#if 0
 | 
						|
static int pc_findindex(ListBase *listbase, int index)
 | 
						|
{
 | 
						|
	LinkData *link= NULL;
 | 
						|
	int number= 0;
 | 
						|
	
 | 
						|
	if (listbase == NULL) return -1;
 | 
						|
	
 | 
						|
	link= listbase->first;
 | 
						|
	while (link) {
 | 
						|
		if ((int)link->data == index)
 | 
						|
			return number;
 | 
						|
		
 | 
						|
		number++;
 | 
						|
		link= link->next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
void object_delete_ptcache(Object *ob, int index) 
 | 
						|
{
 | 
						|
	int list_index = pc_findindex(&ob->pc_ids, index);
 | 
						|
	LinkData *link = BLI_findlink(&ob->pc_ids, list_index);
 | 
						|
	BLI_freelinkN(&ob->pc_ids, link);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
/* shape key utility function */
 | 
						|
 | 
						|
/************************* Mesh ************************/
 | 
						|
static KeyBlock *insert_meshkey(Scene *scene, Object *ob, const char *name, int from_mix)
 | 
						|
{
 | 
						|
	Mesh *me= ob->data;
 | 
						|
	Key *key= me->key;
 | 
						|
	KeyBlock *kb;
 | 
						|
	int newkey= 0;
 | 
						|
 | 
						|
	if (key == NULL) {
 | 
						|
		key= me->key= add_key((ID *)me);
 | 
						|
		key->type= KEY_RELATIVE;
 | 
						|
		newkey= 1;
 | 
						|
	}
 | 
						|
 | 
						|
	if (newkey || from_mix==FALSE) {
 | 
						|
		/* create from mesh */
 | 
						|
		kb= add_keyblock(key, name);
 | 
						|
		mesh_to_key(me, kb);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* copy from current values */
 | 
						|
		float *data= do_ob_key(scene, ob);
 | 
						|
 | 
						|
		/* create new block with prepared data */
 | 
						|
		kb= add_keyblock(key, name);
 | 
						|
		kb->data= data;
 | 
						|
		kb->totelem= me->totvert;
 | 
						|
	}
 | 
						|
 | 
						|
	return kb;
 | 
						|
}
 | 
						|
/************************* Lattice ************************/
 | 
						|
static KeyBlock *insert_lattkey(Scene *scene, Object *ob, const char *name, int from_mix)
 | 
						|
{
 | 
						|
	Lattice *lt= ob->data;
 | 
						|
	Key *key= lt->key;
 | 
						|
	KeyBlock *kb;
 | 
						|
	int newkey= 0;
 | 
						|
 | 
						|
	if (key==NULL) {
 | 
						|
		key= lt->key= add_key( (ID *)lt);
 | 
						|
		key->type= KEY_RELATIVE;
 | 
						|
		newkey= 1;
 | 
						|
	}
 | 
						|
 | 
						|
	if (newkey || from_mix==FALSE) {
 | 
						|
		kb= add_keyblock(key, name);
 | 
						|
		if (!newkey) {
 | 
						|
			KeyBlock *basekb= (KeyBlock *)key->block.first;
 | 
						|
			kb->data= MEM_dupallocN(basekb->data);
 | 
						|
			kb->totelem= basekb->totelem;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			latt_to_key(lt, kb);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* copy from current values */
 | 
						|
		float *data= do_ob_key(scene, ob);
 | 
						|
 | 
						|
		/* create new block with prepared data */
 | 
						|
		kb= add_keyblock(key, name);
 | 
						|
		kb->totelem= lt->pntsu*lt->pntsv*lt->pntsw;
 | 
						|
		kb->data= data;
 | 
						|
	}
 | 
						|
 | 
						|
	return kb;
 | 
						|
}
 | 
						|
/************************* Curve ************************/
 | 
						|
static KeyBlock *insert_curvekey(Scene *scene, Object *ob, const char *name, int from_mix)
 | 
						|
{
 | 
						|
	Curve *cu= ob->data;
 | 
						|
	Key *key= cu->key;
 | 
						|
	KeyBlock *kb;
 | 
						|
	ListBase *lb= BKE_curve_nurbs(cu);
 | 
						|
	int newkey= 0;
 | 
						|
 | 
						|
	if (key==NULL) {
 | 
						|
		key= cu->key= add_key( (ID *)cu);
 | 
						|
		key->type = KEY_RELATIVE;
 | 
						|
		newkey= 1;
 | 
						|
	}
 | 
						|
 | 
						|
	if (newkey || from_mix==FALSE) {
 | 
						|
		/* create from curve */
 | 
						|
		kb= add_keyblock(key, name);
 | 
						|
		if (!newkey) {
 | 
						|
			KeyBlock *basekb= (KeyBlock *)key->block.first;
 | 
						|
			kb->data= MEM_dupallocN(basekb->data);
 | 
						|
			kb->totelem= basekb->totelem;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			curve_to_key(cu, kb, lb);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* copy from current values */
 | 
						|
		float *data= do_ob_key(scene, ob);
 | 
						|
 | 
						|
		/* create new block with prepared data */
 | 
						|
		kb= add_keyblock(key, name);
 | 
						|
		kb->totelem= count_curveverts(lb);
 | 
						|
		kb->data= data;
 | 
						|
	}
 | 
						|
 | 
						|
	return kb;
 | 
						|
}
 | 
						|
 | 
						|
KeyBlock *object_insert_shape_key(Scene *scene, Object *ob, const char *name, int from_mix)
 | 
						|
{	
 | 
						|
	switch (ob->type) {
 | 
						|
		case OB_MESH:
 | 
						|
			return insert_meshkey(scene, ob, name, from_mix);
 | 
						|
		case OB_CURVE:
 | 
						|
		case OB_SURF:
 | 
						|
			return insert_curvekey(scene, ob, name, from_mix);
 | 
						|
		case OB_LATTICE:
 | 
						|
			return insert_lattkey(scene, ob, name, from_mix);
 | 
						|
		default:
 | 
						|
			return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
/* most important if this is modified it should _always_ return True, in certain
 | 
						|
 * cases false positives are hard to avoid (shape keys for eg)
 | 
						|
 */
 | 
						|
int object_is_modified(Scene *scene, Object *ob)
 | 
						|
{
 | 
						|
	int flag= 0;
 | 
						|
 | 
						|
	if (ob_get_key(ob)) {
 | 
						|
		flag |= eModifierMode_Render;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ModifierData *md;
 | 
						|
		/* cloth */
 | 
						|
		for (md=modifiers_getVirtualModifierList(ob);
 | 
						|
		     md && (flag != (eModifierMode_Render | eModifierMode_Realtime));
 | 
						|
		     md=md->next)
 | 
						|
		{
 | 
						|
			if ((flag & eModifierMode_Render) == 0	&& modifier_isEnabled(scene, md, eModifierMode_Render)) {
 | 
						|
				flag |= eModifierMode_Render;
 | 
						|
			}
 | 
						|
 | 
						|
			if ((flag & eModifierMode_Realtime) == 0	&& modifier_isEnabled(scene, md, eModifierMode_Realtime)) {
 | 
						|
				flag |= eModifierMode_Realtime;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return flag;
 | 
						|
}
 | 
						|
 | 
						|
static void copy_object__forwardModifierLinks(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin)
 | 
						|
{
 | 
						|
	/* this is copied from ID_NEW; it might be better to have a macro */
 | 
						|
	if (*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid;
 | 
						|
}
 | 
						|
 | 
						|
void object_relink(Object *ob)
 | 
						|
{
 | 
						|
	if (ob->id.lib)
 | 
						|
		return;
 | 
						|
 | 
						|
	relink_constraints(&ob->constraints);
 | 
						|
	if (ob->pose) {
 | 
						|
		bPoseChannel *chan;
 | 
						|
		for (chan = ob->pose->chanbase.first; chan; chan=chan->next) {
 | 
						|
			relink_constraints(&chan->constraints);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL);
 | 
						|
 | 
						|
	if (ob->adt)
 | 
						|
		BKE_relink_animdata(ob->adt);
 | 
						|
 | 
						|
	ID_NEW(ob->parent);
 | 
						|
 | 
						|
	ID_NEW(ob->proxy);
 | 
						|
	ID_NEW(ob->proxy_group);
 | 
						|
}
 | 
						|
 | 
						|
MovieClip *object_get_movieclip(Scene *scene, Object *ob, int use_default)
 | 
						|
{
 | 
						|
	MovieClip *clip= use_default ? scene->clip : NULL;
 | 
						|
	bConstraint *con= ob->constraints.first, *scon= NULL;
 | 
						|
 | 
						|
	while (con) {
 | 
						|
		if (con->type==CONSTRAINT_TYPE_CAMERASOLVER) {
 | 
						|
			if (scon==NULL || (scon->flag&CONSTRAINT_OFF))
 | 
						|
				scon= con;
 | 
						|
		}
 | 
						|
 | 
						|
		con= con->next;
 | 
						|
	}
 | 
						|
 | 
						|
	if (scon) {
 | 
						|
		bCameraSolverConstraint *solver= scon->data;
 | 
						|
		if ((solver->flag&CAMERASOLVER_ACTIVECLIP)==0)
 | 
						|
			clip= solver->clip;
 | 
						|
		else
 | 
						|
			clip= scene->clip;
 | 
						|
	}
 | 
						|
 | 
						|
	return clip;
 | 
						|
}
 |