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blender-archive/source/creator/blender.map
Brecht Van Lommel b555b8dedc Build: hide most symbols on macOS on Linux to avoid conflicts
This means symbols from Blender itself and most external libraries. We can't
just hide all because that breaks some libraries. The better solution would
be to rebuild all library dependencies with hidden visibility.

Fixes T75223: Luxrender add-on failing to load on macOS
2020-03-31 00:07:55 +02:00

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/* on Linux we exclude LLVM symbols, they conflict with Mesa llvmpipe
* we also keep boost's symbols local, since some python modules could
* be using boost as well (mainly that's for lux render)
*/
{
global:
*;
*_boost*;
local:
al*;
*Alembic*;
av*;
blosc*;
*boost*;
*ceres*;
*cineon*;
*COLLADA*;
cu*;
decodeInstruction;
*default_error_condition*;
*dpx*;
*embree*;
ff_*;
fftw*;
FLAC*;
ForceStackAlign;
FT_*;
*GeneratedSaxParser*;
*google*;
gsm*;
Gsm*;
html*;
id3tag*;
*Iex*;
*Ilm*;
*Imath*;
*Imf*;
jack_*;
jpeg_*;
jsimd**;
_Jv_RegisterClasses;
lame_*;
*llvm*;
*LLVM*;
*MathML*;
*mkldnn*;
Name;
NumNamedVarArgParams;
oc_*;
ogg*;
*oidn*;
*OpenColorIO*;
*OpenImageIO*;
*OpenSubdiv*;
*openvdb*;
opj_*;
opus_*;
*OSL*;
png_*;
*SDL*;
*squish*;
*tbb*;
*TIFF*;
*tinyformat*;
vorbis*;
vp8*;
vp9*;
vpx*;
x264_*;
X86CompilationCallback*;
xml*;
xvid*;
*YAML*;
};