I've made a separate version of the geom shader that works with full 3D modelviewmat. This commit also includes some fixup inside blf_batching_start().
23 lines
478 B
GLSL
23 lines
478 B
GLSL
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/* Simpler version of gpu_shader_text_vert that supports only 2D translation. */
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uniform mat4 ModelViewProjectionMatrix;
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in vec4 pos; /* rect */
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in vec4 tex; /* rect */
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in vec4 col;
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out vec4 pos_rect;
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out vec4 tex_rect;
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out vec4 color;
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void main()
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{
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/* Manual mat4*vec2 */
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pos_rect = ModelViewProjectionMatrix[0].xyxy * pos.xxzz;
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pos_rect += ModelViewProjectionMatrix[1].xyxy * pos.yyww;
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pos_rect += ModelViewProjectionMatrix[3].xyxy;
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tex_rect = tex;
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color = col;
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}
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