Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/*
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* Copyright 2011-2021 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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/* So ImathMath is included before our kernel_cpu_compat. */
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#ifdef WITH_OSL
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/* So no context pollution happens from indirectly included windows.h */
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# include "util/windows.h"
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# include <OSL/oslexec.h>
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#endif
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#ifdef WITH_EMBREE
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# include <embree3/rtcore.h>
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#endif
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#include "device/cpu/kernel.h"
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#include "device/device.h"
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#include "device/memory.h"
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// clang-format off
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#include "kernel/device/cpu/compat.h"
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#include "kernel/device/cpu/kernel.h"
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#include "kernel/device/cpu/globals.h"
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#include "kernel/osl/shader.h"
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#include "kernel/osl/globals.h"
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// clang-format on
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CCL_NAMESPACE_BEGIN
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class CPUDevice : public Device {
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public:
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KernelGlobalsCPU kernel_globals;
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device_vector<TextureInfo> texture_info;
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bool need_texture_info;
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#ifdef WITH_OSL
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OSLGlobals osl_globals;
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#endif
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#ifdef WITH_EMBREE
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RTCScene embree_scene = NULL;
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RTCDevice embree_device;
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#endif
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CPUKernels kernels;
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CPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_);
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~CPUDevice();
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virtual bool show_samples() const override;
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virtual BVHLayoutMask get_bvh_layout_mask() const override;
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/* Returns true if the texture info was copied to the device (meaning, some more
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* re-initialization might be needed). */
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bool load_texture_info();
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virtual void mem_alloc(device_memory &mem) override;
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virtual void mem_copy_to(device_memory &mem) override;
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virtual void mem_copy_from(
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device_memory &mem, size_t y, size_t w, size_t h, size_t elem) override;
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virtual void mem_zero(device_memory &mem) override;
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virtual void mem_free(device_memory &mem) override;
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virtual device_ptr mem_alloc_sub_ptr(device_memory &mem,
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size_t offset,
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size_t /*size*/) override;
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virtual void const_copy_to(const char *name, void *host, size_t size) override;
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void global_alloc(device_memory &mem);
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void global_free(device_memory &mem);
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void tex_alloc(device_texture &mem);
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void tex_free(device_texture &mem);
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void build_bvh(BVH *bvh, Progress &progress, bool refit) override;
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virtual const CPUKernels *get_cpu_kernels() const override;
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virtual void get_cpu_kernel_thread_globals(
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vector<CPUKernelThreadGlobals> &kernel_thread_globals) override;
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virtual void *get_cpu_osl_memory() override;
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protected:
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virtual bool load_kernels(uint /*kernel_features*/) override;
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};
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CCL_NAMESPACE_END
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