This adds generic attribute rendering support for meshes for Eevee and Workbench. Each attribute is stored inside of the `MeshBufferList` as a separate VBO, with a maximum of `GPU_MAX_ATTR` VBOs for consistency with the GPU shader compilation code. Since `DRW_MeshCDMask` is not general enough, attribute requests are stored in new `DRW_AttributeRequest` structures inside of a convenient `DRW_MeshAttributes` structure. The latter is used in a similar manner as `DRW_MeshCDMask`, with the `MeshBatchCache` keeping track of needed, used, and used-over-time attributes. Again, `GPU_MAX_ATTR` is used in `DRW_MeshAttributes` to prevent too many attributes being used. To ensure thread-safety when updating the used attributes list, a mutex is added to the Mesh runtime. This mutex will also be used in the future for other things when other part of the rendre pre-processing are multi-threaded. `GPU_BATCH_VBO_MAX_LEN` was increased to 16 in order to accommodate for this design. Since `CD_PROP_COLOR` are a valid attribute type, sculpt vertex colors are now handled using this system to avoid to complicate things. In the future regular vertex colors will also use this. From this change, bit operations for DRW_MeshCDMask are now using uint32_t (to match the representation now used by the compiler). Due to the difference in behavior for implicit type conversion for scalar types between OpenGL and what users expect (a scalar `s` is converted to `vec4(s, 0, 0, 1)` by OpenGL, vs. `vec4(s, s, s, 1)` in Blender's various node graphs) , all scalar types are using a float3 internally for now, which increases memory usage. This will be resolved during or after the EEVEE rewrite as properly handling this involves much deeper changes. Ref T85075 Reviewed By: fclem Maniphest Tasks: T85075 Differential Revision: https://developer.blender.org/D12969
464 lines
14 KiB
C
464 lines
14 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include "atomic_ops.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BLI_math_geom.h"
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#include "BLI_task.h"
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#include "BLI_threads.h"
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#include "BKE_bvhutils.h"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_shrinkwrap.h"
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#include "BKE_subdiv_ccg.h"
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/* -------------------------------------------------------------------- */
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/** \name Mesh Runtime Struct Utils
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* \{ */
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/**
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* Default values defined at read time.
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*/
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void BKE_mesh_runtime_reset(Mesh *mesh)
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{
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memset(&mesh->runtime, 0, sizeof(mesh->runtime));
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mesh->runtime.eval_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime eval_mutex");
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BLI_mutex_init(mesh->runtime.eval_mutex);
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mesh->runtime.render_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime render_mutex");
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BLI_mutex_init(mesh->runtime.render_mutex);
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}
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/* Clear all pointers which we don't want to be shared on copying the datablock.
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* However, keep all the flags which defines what the mesh is (for example, that
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* it's deformed only, or that its custom data layers are out of date.) */
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void BKE_mesh_runtime_reset_on_copy(Mesh *mesh, const int UNUSED(flag))
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{
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Mesh_Runtime *runtime = &mesh->runtime;
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runtime->mesh_eval = NULL;
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runtime->edit_data = NULL;
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runtime->batch_cache = NULL;
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runtime->subdiv_ccg = NULL;
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memset(&runtime->looptris, 0, sizeof(runtime->looptris));
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runtime->bvh_cache = NULL;
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runtime->shrinkwrap_data = NULL;
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mesh->runtime.eval_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime eval_mutex");
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BLI_mutex_init(mesh->runtime.eval_mutex);
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mesh->runtime.render_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime render_mutex");
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BLI_mutex_init(mesh->runtime.render_mutex);
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}
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void BKE_mesh_runtime_clear_cache(Mesh *mesh)
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{
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if (mesh->runtime.eval_mutex != NULL) {
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BLI_mutex_end(mesh->runtime.eval_mutex);
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MEM_freeN(mesh->runtime.eval_mutex);
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mesh->runtime.eval_mutex = NULL;
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}
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if (mesh->runtime.render_mutex != NULL) {
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BLI_mutex_end(mesh->runtime.render_mutex);
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MEM_freeN(mesh->runtime.render_mutex);
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mesh->runtime.render_mutex = NULL;
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}
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if (mesh->runtime.mesh_eval != NULL) {
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mesh->runtime.mesh_eval->edit_mesh = NULL;
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BKE_id_free(NULL, mesh->runtime.mesh_eval);
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mesh->runtime.mesh_eval = NULL;
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}
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BKE_mesh_runtime_clear_geometry(mesh);
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BKE_mesh_batch_cache_free(mesh);
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BKE_mesh_runtime_clear_edit_data(mesh);
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}
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/* This is a ported copy of DM_ensure_looptri_data(dm) */
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/**
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* Ensure the array is large enough
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*
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* \note This function must always be thread-protected by caller.
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* It should only be used by internal code.
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*/
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static void mesh_ensure_looptri_data(Mesh *mesh)
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{
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const uint totpoly = mesh->totpoly;
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const int looptris_len = poly_to_tri_count(totpoly, mesh->totloop);
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BLI_assert(mesh->runtime.looptris.array_wip == NULL);
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SWAP(MLoopTri *, mesh->runtime.looptris.array, mesh->runtime.looptris.array_wip);
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if ((looptris_len > mesh->runtime.looptris.len_alloc) ||
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(looptris_len < mesh->runtime.looptris.len_alloc * 2) || (totpoly == 0)) {
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MEM_SAFE_FREE(mesh->runtime.looptris.array_wip);
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mesh->runtime.looptris.len_alloc = 0;
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mesh->runtime.looptris.len = 0;
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}
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if (totpoly) {
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if (mesh->runtime.looptris.array_wip == NULL) {
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mesh->runtime.looptris.array_wip = MEM_malloc_arrayN(
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looptris_len, sizeof(*mesh->runtime.looptris.array_wip), __func__);
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mesh->runtime.looptris.len_alloc = looptris_len;
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}
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mesh->runtime.looptris.len = looptris_len;
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}
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}
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/* This is a ported copy of CDDM_recalc_looptri(dm). */
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void BKE_mesh_runtime_looptri_recalc(Mesh *mesh)
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{
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mesh_ensure_looptri_data(mesh);
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BLI_assert(mesh->totpoly == 0 || mesh->runtime.looptris.array_wip != NULL);
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BKE_mesh_recalc_looptri(mesh->mloop,
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mesh->mpoly,
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mesh->mvert,
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mesh->totloop,
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mesh->totpoly,
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mesh->runtime.looptris.array_wip);
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BLI_assert(mesh->runtime.looptris.array == NULL);
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atomic_cas_ptr((void **)&mesh->runtime.looptris.array,
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mesh->runtime.looptris.array,
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mesh->runtime.looptris.array_wip);
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mesh->runtime.looptris.array_wip = NULL;
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}
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/* This is a ported copy of dm_getNumLoopTri(dm). */
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int BKE_mesh_runtime_looptri_len(const Mesh *mesh)
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{
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const int looptri_len = poly_to_tri_count(mesh->totpoly, mesh->totloop);
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BLI_assert(ELEM(mesh->runtime.looptris.len, 0, looptri_len));
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return looptri_len;
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}
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static void mesh_runtime_looptri_recalc_isolated(void *userdata)
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{
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Mesh *mesh = userdata;
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BKE_mesh_runtime_looptri_recalc(mesh);
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}
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/**
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* \note This function only fills a cache, and therefore the mesh argument can
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* be considered logically const. Concurrent access is protected by a mutex.
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* \note This is a ported copy of dm_getLoopTriArray(dm).
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*/
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const MLoopTri *BKE_mesh_runtime_looptri_ensure(const Mesh *mesh)
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{
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ThreadMutex *mesh_eval_mutex = (ThreadMutex *)mesh->runtime.eval_mutex;
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BLI_mutex_lock(mesh_eval_mutex);
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MLoopTri *looptri = mesh->runtime.looptris.array;
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if (looptri != NULL) {
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BLI_assert(BKE_mesh_runtime_looptri_len(mesh) == mesh->runtime.looptris.len);
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}
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else {
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/* Must isolate multithreaded tasks while holding a mutex lock. */
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BLI_task_isolate(mesh_runtime_looptri_recalc_isolated, (void *)mesh);
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looptri = mesh->runtime.looptris.array;
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}
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BLI_mutex_unlock(mesh_eval_mutex);
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return looptri;
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}
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/* This is a copy of DM_verttri_from_looptri(). */
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void BKE_mesh_runtime_verttri_from_looptri(MVertTri *r_verttri,
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const MLoop *mloop,
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const MLoopTri *looptri,
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int looptri_num)
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{
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for (int i = 0; i < looptri_num; i++) {
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r_verttri[i].tri[0] = mloop[looptri[i].tri[0]].v;
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r_verttri[i].tri[1] = mloop[looptri[i].tri[1]].v;
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r_verttri[i].tri[2] = mloop[looptri[i].tri[2]].v;
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}
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}
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bool BKE_mesh_runtime_ensure_edit_data(struct Mesh *mesh)
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{
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if (mesh->runtime.edit_data != NULL) {
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return false;
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}
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mesh->runtime.edit_data = MEM_callocN(sizeof(EditMeshData), "EditMeshData");
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return true;
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}
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bool BKE_mesh_runtime_reset_edit_data(Mesh *mesh)
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{
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EditMeshData *edit_data = mesh->runtime.edit_data;
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if (edit_data == NULL) {
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return false;
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}
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MEM_SAFE_FREE(edit_data->polyCos);
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MEM_SAFE_FREE(edit_data->polyNos);
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MEM_SAFE_FREE(edit_data->vertexCos);
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MEM_SAFE_FREE(edit_data->vertexNos);
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return true;
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}
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bool BKE_mesh_runtime_clear_edit_data(Mesh *mesh)
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{
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if (mesh->runtime.edit_data == NULL) {
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return false;
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}
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BKE_mesh_runtime_reset_edit_data(mesh);
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MEM_freeN(mesh->runtime.edit_data);
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mesh->runtime.edit_data = NULL;
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return true;
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}
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void BKE_mesh_runtime_clear_geometry(Mesh *mesh)
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{
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if (mesh->runtime.bvh_cache) {
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bvhcache_free(mesh->runtime.bvh_cache);
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mesh->runtime.bvh_cache = NULL;
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}
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MEM_SAFE_FREE(mesh->runtime.looptris.array);
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/* TODO(sergey): Does this really belong here? */
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if (mesh->runtime.subdiv_ccg != NULL) {
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BKE_subdiv_ccg_destroy(mesh->runtime.subdiv_ccg);
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mesh->runtime.subdiv_ccg = NULL;
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}
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BKE_shrinkwrap_discard_boundary_data(mesh);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Batch Cache Callbacks
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* \{ */
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/* Draw Engine */
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void (*BKE_mesh_batch_cache_dirty_tag_cb)(Mesh *me, eMeshBatchDirtyMode mode) = NULL;
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void (*BKE_mesh_batch_cache_free_cb)(Mesh *me) = NULL;
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void BKE_mesh_batch_cache_dirty_tag(Mesh *me, eMeshBatchDirtyMode mode)
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{
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if (me->runtime.batch_cache) {
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BKE_mesh_batch_cache_dirty_tag_cb(me, mode);
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}
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}
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void BKE_mesh_batch_cache_free(Mesh *me)
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{
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if (me->runtime.batch_cache) {
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BKE_mesh_batch_cache_free_cb(me);
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh runtime debug helpers.
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* \{ */
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/* evaluated mesh info printing function,
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* to help track down differences output */
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#ifndef NDEBUG
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# include "BLI_dynstr.h"
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static void mesh_runtime_debug_info_layers(DynStr *dynstr, CustomData *cd)
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{
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int type;
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for (type = 0; type < CD_NUMTYPES; type++) {
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if (CustomData_has_layer(cd, type)) {
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/* NOTE: doesn't account for multiple layers. */
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const char *name = CustomData_layertype_name(type);
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const int size = CustomData_sizeof(type);
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const void *pt = CustomData_get_layer(cd, type);
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const int pt_size = pt ? (int)(MEM_allocN_len(pt) / size) : 0;
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const char *structname;
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int structnum;
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CustomData_file_write_info(type, &structname, &structnum);
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BLI_dynstr_appendf(
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dynstr,
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" dict(name='%s', struct='%s', type=%d, ptr='%p', elem=%d, length=%d),\n",
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name,
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structname,
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type,
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(const void *)pt,
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size,
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pt_size);
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}
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}
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}
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char *BKE_mesh_runtime_debug_info(Mesh *me_eval)
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{
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DynStr *dynstr = BLI_dynstr_new();
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char *ret;
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BLI_dynstr_append(dynstr, "{\n");
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BLI_dynstr_appendf(dynstr, " 'ptr': '%p',\n", (void *)me_eval);
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# if 0
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const char *tstr;
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switch (me_eval->type) {
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case DM_TYPE_CDDM:
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tstr = "DM_TYPE_CDDM";
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break;
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case DM_TYPE_CCGDM:
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tstr = "DM_TYPE_CCGDM";
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break;
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default:
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tstr = "UNKNOWN";
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break;
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}
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BLI_dynstr_appendf(dynstr, " 'type': '%s',\n", tstr);
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# endif
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BLI_dynstr_appendf(dynstr, " 'totvert': %d,\n", me_eval->totvert);
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BLI_dynstr_appendf(dynstr, " 'totedge': %d,\n", me_eval->totedge);
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BLI_dynstr_appendf(dynstr, " 'totface': %d,\n", me_eval->totface);
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BLI_dynstr_appendf(dynstr, " 'totpoly': %d,\n", me_eval->totpoly);
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BLI_dynstr_appendf(dynstr, " 'deformed_only': %d,\n", me_eval->runtime.deformed_only);
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BLI_dynstr_append(dynstr, " 'vertexLayers': (\n");
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mesh_runtime_debug_info_layers(dynstr, &me_eval->vdata);
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BLI_dynstr_append(dynstr, " ),\n");
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BLI_dynstr_append(dynstr, " 'edgeLayers': (\n");
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mesh_runtime_debug_info_layers(dynstr, &me_eval->edata);
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BLI_dynstr_append(dynstr, " ),\n");
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BLI_dynstr_append(dynstr, " 'loopLayers': (\n");
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mesh_runtime_debug_info_layers(dynstr, &me_eval->ldata);
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BLI_dynstr_append(dynstr, " ),\n");
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BLI_dynstr_append(dynstr, " 'polyLayers': (\n");
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mesh_runtime_debug_info_layers(dynstr, &me_eval->pdata);
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BLI_dynstr_append(dynstr, " ),\n");
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BLI_dynstr_append(dynstr, " 'tessFaceLayers': (\n");
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mesh_runtime_debug_info_layers(dynstr, &me_eval->fdata);
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BLI_dynstr_append(dynstr, " ),\n");
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BLI_dynstr_append(dynstr, "}\n");
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ret = BLI_dynstr_get_cstring(dynstr);
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BLI_dynstr_free(dynstr);
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return ret;
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}
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void BKE_mesh_runtime_debug_print(Mesh *me_eval)
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{
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char *str = BKE_mesh_runtime_debug_info(me_eval);
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puts(str);
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fflush(stdout);
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MEM_freeN(str);
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}
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/* XXX Should go in customdata file? */
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void BKE_mesh_runtime_debug_print_cdlayers(CustomData *data)
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{
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int i;
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const CustomDataLayer *layer;
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printf("{\n");
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for (i = 0, layer = data->layers; i < data->totlayer; i++, layer++) {
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const char *name = CustomData_layertype_name(layer->type);
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const int size = CustomData_sizeof(layer->type);
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const char *structname;
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int structnum;
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CustomData_file_write_info(layer->type, &structname, &structnum);
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printf(" dict(name='%s', struct='%s', type=%d, ptr='%p', elem=%d, length=%d),\n",
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name,
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structname,
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layer->type,
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(const void *)layer->data,
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size,
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(int)(MEM_allocN_len(layer->data) / size));
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}
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printf("}\n");
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}
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bool BKE_mesh_runtime_is_valid(Mesh *me_eval)
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{
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const bool do_verbose = true;
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const bool do_fixes = false;
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bool is_valid = true;
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bool changed = true;
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if (do_verbose) {
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printf("MESH: %s\n", me_eval->id.name + 2);
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}
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is_valid &= BKE_mesh_validate_all_customdata(
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&me_eval->vdata,
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me_eval->totvert,
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&me_eval->edata,
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me_eval->totedge,
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&me_eval->ldata,
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me_eval->totloop,
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&me_eval->pdata,
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me_eval->totpoly,
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false, /* setting mask here isn't useful, gives false positives */
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do_verbose,
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do_fixes,
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&changed);
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is_valid &= BKE_mesh_validate_arrays(me_eval,
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me_eval->mvert,
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me_eval->totvert,
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me_eval->medge,
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me_eval->totedge,
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me_eval->mface,
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me_eval->totface,
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me_eval->mloop,
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me_eval->totloop,
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me_eval->mpoly,
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me_eval->totpoly,
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me_eval->dvert,
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do_verbose,
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do_fixes,
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&changed);
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BLI_assert(changed == false);
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return is_valid;
|
|
}
|
|
|
|
#endif /* NDEBUG */
|
|
|
|
/** \} */
|