Feedback was that "Default" is a bit of a weird name, so switching it to "User Library". Added versioning code which won't be entirely bullet proof (e.g. will also rename libraries named "Default" by the user), but it doesn't have to be. Addresses T90298.
132 lines
4.0 KiB
C
132 lines
4.0 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bke
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*
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* User defined asset library API.
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BLI_string_utf8.h"
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#include "BLI_string_utils.h"
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#include "BKE_appdir.h"
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#include "BKE_preferences.h"
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#include "BLT_translation.h"
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#include "DNA_userdef_types.h"
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#define U BLI_STATIC_ASSERT(false, "Global 'U' not allowed, only use arguments passed in!")
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/* -------------------------------------------------------------------- */
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/** \name Asset Libraries
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* \{ */
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bUserAssetLibrary *BKE_preferences_asset_library_add(UserDef *userdef,
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const char *name,
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const char *path)
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{
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bUserAssetLibrary *library = MEM_callocN(sizeof(*library), "bUserAssetLibrary");
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BLI_addtail(&userdef->asset_libraries, library);
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if (name) {
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BKE_preferences_asset_library_name_set(userdef, library, name);
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}
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if (path) {
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BLI_strncpy(library->path, path, sizeof(library->path));
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}
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return library;
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}
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/**
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* Unlink and free a library preference member.
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* \note Free's \a library itself.
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*/
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void BKE_preferences_asset_library_remove(UserDef *userdef, bUserAssetLibrary *library)
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{
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BLI_freelinkN(&userdef->asset_libraries, library);
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}
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void BKE_preferences_asset_library_name_set(UserDef *userdef,
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bUserAssetLibrary *library,
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const char *name)
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{
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BLI_strncpy_utf8(library->name, name, sizeof(library->name));
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BLI_uniquename(&userdef->asset_libraries,
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library,
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name,
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'.',
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offsetof(bUserAssetLibrary, name),
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sizeof(library->name));
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}
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bUserAssetLibrary *BKE_preferences_asset_library_find_from_index(const UserDef *userdef, int index)
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{
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return BLI_findlink(&userdef->asset_libraries, index);
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}
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bUserAssetLibrary *BKE_preferences_asset_library_find_from_name(const UserDef *userdef,
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const char *name)
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{
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return BLI_findstring(&userdef->asset_libraries, name, offsetof(bUserAssetLibrary, name));
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}
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bUserAssetLibrary *BKE_preferences_asset_library_containing_path(const UserDef *userdef,
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const char *path)
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{
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LISTBASE_FOREACH (bUserAssetLibrary *, asset_lib_pref, &userdef->asset_libraries) {
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if (BLI_path_contains(asset_lib_pref->path, path)) {
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return asset_lib_pref;
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}
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}
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return NULL;
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}
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int BKE_preferences_asset_library_get_index(const UserDef *userdef,
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const bUserAssetLibrary *library)
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{
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return BLI_findindex(&userdef->asset_libraries, library);
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}
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void BKE_preferences_asset_library_default_add(UserDef *userdef)
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{
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char documents_path[FILE_MAXDIR];
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/* No home or documents path found, not much we can do. */
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if (!BKE_appdir_folder_documents(documents_path) || !documents_path[0]) {
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return;
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}
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bUserAssetLibrary *library = BKE_preferences_asset_library_add(
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userdef, BKE_PREFS_ASSET_LIBRARY_DEFAULT_NAME, NULL);
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/* Add new "Default" library under '[doc_path]/Blender/Assets'. */
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BLI_path_join(
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library->path, sizeof(library->path), documents_path, N_("Blender"), N_("Assets"), NULL);
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}
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/** \} */
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