"View" leads to weird names like `TreeViewViewLayer` and after all they are specific to what we call a "display mode", so "display" is more appropriate. Also add, update and correct comments.
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup spoutliner
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*/
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#include "BLI_listbase.h"
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#include "DNA_listBase.h"
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#include "tree_display.hh"
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using namespace blender::ed::outliner;
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TreeDisplay *outliner_tree_display_create(eSpaceOutliner_Mode mode, SpaceOutliner *space_outliner)
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{
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AbstractTreeDisplay *tree_display = nullptr;
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switch (mode) {
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case SO_SCENES:
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break;
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case SO_LIBRARIES:
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tree_display = new TreeDisplayLibraries(*space_outliner);
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break;
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case SO_SEQUENCE:
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case SO_DATA_API:
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case SO_ID_ORPHANS:
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break;
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case SO_VIEW_LAYER:
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tree_display = new TreeDisplayViewLayer(*space_outliner);
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break;
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}
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return reinterpret_cast<TreeDisplay *>(tree_display);
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}
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void outliner_tree_display_destroy(TreeDisplay **tree_display)
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{
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delete reinterpret_cast<AbstractTreeDisplay *>(*tree_display);
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*tree_display = nullptr;
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}
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ListBase outliner_tree_display_build_tree(TreeDisplay *tree_display, TreeSourceData *source_data)
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{
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return reinterpret_cast<AbstractTreeDisplay *>(tree_display)->buildTree(*source_data);
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}
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