images. Found method that doesn't require image to be rendered larger. Note: assembling pre-rendered parts that are result of FSA renders might still give minor visible artefacts on edges; however, we should include such render methods in the render pipeline, so multiple computers can each render parts, save all samples, and have 1 computer assembling and compositing all. This is for another project... :)
		
			
				
	
	
		
			71 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * Contributor(s): 2004-2006 Blender Foundation, full recode
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#ifndef PIXELBLENDING_EXT_H
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#define PIXELBLENDING_EXT_H 
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/**
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* add 1 pixel to into filtered three lines 
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 * (float vecs to float vec)
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 */
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void add_filt_fmask(unsigned int mask, float *col, float *rowbuf, int row_w);
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void add_filt_fmask_pixsize(unsigned int mask, float *in, float *rowbuf, int row_w, int pixsize);
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void add_filt_fmask_coord(float filt[][3], float *col, float *rowbuf, int row_w, int col_h, int x, int y);
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void mask_array(unsigned int mask, float filt[][3]);
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/**
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 * Alpha-over blending for floats.
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 */
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void addAlphaOverFloat(float *dest, float *source);  
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/**
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 * Alpha-under blending for floats.
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 */
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void addAlphaUnderFloat(float *dest, float *source);  
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/**
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 * Same for floats
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 */
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void addalphaAddfacFloat(float *dest, float *source, char addfac);
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/**
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 * dest = dest + source
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 */
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void addalphaAddFloat(float *dest, float *source);
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/**
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 * Blend bron under doel, while doing gamma correction
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 */
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void addalphaUnderGammaFloat(float *doel, float *bron);
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#endif /* PIXELBLENDING_EXT_H */
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