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archive/blender-archive
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This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
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ca7c07cda942976d805fcf2bbfe168b4b7b3fe18
blender-archive/source/blender/gpu
History
Campbell Barton be4ae581ff simplified data_to_c macro in cmake
2012-08-11 13:32:19 +00:00
..
intern
style cleanup
2012-08-04 12:30:16 +00:00
shaders
generate glsl shaders c files at build time.
2012-08-11 13:01:44 +00:00
CMakeLists.txt
simplified data_to_c macro in cmake
2012-08-11 13:32:19 +00:00
GPU_buffers.h
Add mask-drawing support to GPU_Buffers.
2012-05-10 20:36:34 +00:00
GPU_draw.h
Fix for [#27484] "Run-time command line options don't work in Multi-texture mode." reported by Josiah Lane (solarlune). The -g nomipmap = 1 option only changed the mipmapping option for bf_gpu, which BL_Texture wasn't checking.
2012-07-29 05:59:03 +00:00
GPU_extensions.h
bmesh py api:
2012-05-01 06:50:43 +00:00
GPU_material.h
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
2012-07-23 20:24:35 +00:00
SConscript
generate glsl shaders c files at build time.
2012-08-11 13:01:44 +00:00
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