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blender-archive/source/blender/blenkernel/intern/world.c
Erwin Coumans b18763a265 make Bullet default physics engine. However, it still loads some default .blend that set's sumo default. todo: find out about this.
commented out some code that makes Blender crashing, after leaving the game engine (armature deletes some pose, which deletes constraints, which are still in the dependency graph. Ask Charlie)
2006-04-27 04:37:20 +00:00

181 lines
3.7 KiB
C

/* world.c
*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_world_types.h"
#include "DNA_texture_types.h"
#include "DNA_scriptlink_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_camera_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BKE_bad_level_calls.h"
#include "BKE_utildefines.h"
#include "BKE_library.h"
#include "BKE_world.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_icons.h"
#include "BPY_extern.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void free_world(World *wrld)
{
MTex *mtex;
int a;
BPY_free_scriptlink(&wrld->scriptlink);
for(a=0; a<MAX_MTEX; a++) {
mtex= wrld->mtex[a];
if(mtex && mtex->tex) mtex->tex->id.us--;
if(mtex) MEM_freeN(mtex);
}
wrld->ipo= 0;
BKE_icon_delete((struct ID*)wrld);
wrld->id.icon_id = 0;
}
World *add_world(char *name)
{
World *wrld;
wrld= alloc_libblock(&G.main->world, ID_WO, name);
wrld->horb= 0.6f;
wrld->skytype= WO_SKYBLEND;
wrld->stardist= 15.0f;
wrld->starsize= 2.0f;
wrld->gravity= 9.8f;
wrld->exp= 0.0f;
wrld->exposure=wrld->range= 1.0f;
wrld->aodist= 10.0;
wrld->aosamp= 5;
wrld->aoenergy= 1.0;
wrld->aobias= 0.05;
wrld->physicsEngine= WOPHY_BULLET;//WOPHY_SUMO; Bullet by default
return wrld;
}
World *copy_world(World *wrld)
{
World *wrldn;
int a;
wrldn= copy_libblock(wrld);
for(a=0; a<MAX_MTEX; a++) {
if(wrld->mtex[a]) {
wrldn->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial");
memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
id_us_plus((ID *)wrldn->mtex[a]->tex);
}
}
BPY_copy_scriptlink(&wrld->scriptlink);
id_us_plus((ID *)wrldn->ipo);
return wrldn;
}
void make_local_world(World *wrld)
{
Scene *sce;
World *wrldn;
int local=0, lib=0;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if(wrld->id.lib==0) return;
if(wrld->id.us==1) {
wrld->id.lib= 0;
wrld->id.flag= LIB_LOCAL;
new_id(0, (ID *)wrld, 0);
return;
}
sce= G.main->scene.first;
while(sce) {
if(sce->world==wrld) {
if(sce->id.lib) lib= 1;
else local= 1;
}
sce= sce->id.next;
}
if(local && lib==0) {
wrld->id.lib= 0;
wrld->id.flag= LIB_LOCAL;
new_id(0, (ID *)wrld, 0);
}
else if(local && lib) {
wrldn= copy_world(wrld);
wrldn->id.us= 0;
sce= G.main->scene.first;
while(sce) {
if(sce->world==wrld) {
if(sce->id.lib==0) {
sce->world= wrldn;
wrldn->id.us++;
wrld->id.us--;
}
}
sce= sce->id.next;
}
}
}