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blender-archive/source/blender/editors/object/object_ops.c
Dalai Felinto 97641a0ec9 Bake API - bpy.ops.object.bake()
New operator that can calls a bake function to the current render engine when available. This commit provides no feature for the users, but allows external engines to be accessed by the operator and be integrated with the baking api.

The API itself is simple. Blender sends a populated array of BakePixels to the renderer, and gets back an array of floats with the result.

The Blender Internal (and multires) system is still running independent, but we eventually will pipe it through the API as well. Cycles baking will come next as a separated commit

Python Operator:
----------------
The operator can be called with some arguments, or a user interface can be created for it. In that case the arguments can be ommited and the interface can expose the settings from bpy.context.scene.render.bake

bpy.ops.object.bake(type='COMBINED', filepath="", width=512, height=512, margin=16, use_selected_to_active=False, cage_extrusion=0, cage="", normal_space='TANGENT', normal_r='POS_X', normal_g='POS_Y', normal_b='POS_Z', save_mode='INTERNAL', use_clear=False, use_split_materials=False, use_automatic_name=False)
Note: external save mode is currently disabled.

Supported Features:
------------------
 * Margin - Baked result is extended this many pixels beyond the border of each UV "island," to soften seams in the texture.

 * Selected to Active - bake shading on the surface of selected object to the active object. The rays are cast from the lowpoly object inwards towards the highpoly object. If the highpoly object is not entirely involved by the lowpoly object, you can tweak the rays start point with Cage Extrusion. For even more control of the cage you can use a Cage object.

 * Cage Extrusion - distance to use for the inward ray cast when using selected to active

 * Custom Cage - object to use as cage (instead of the lowpoly object).

 * Normal swizzle - change the axis that gets mapped to RGB

 * Normal space - save as tangent or object normal spaces

Supported Passes:
-----------------
Any pass that is supported by Blender renderlayer system. Though it's up to the external engine to provide a valid enum with its supported passes. Normal passes get a special treatment since we post-process them to converted and "swizzled"

Development Notes for External Engines:
---------------------------------------
(read them in bake_api.c)

* For a complete implementation example look at the Cycles Bake commit (next).

Review: D421
Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge

Normal map pipeline "consulting" by Andy Davies (metalliandy)
Original design by Brecht van Lommel.

The entire commit history can be found on the branch: bake-cycles
2014-05-02 21:19:08 -03:00

492 lines
21 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_ops.c
* \ingroup edobj
*/
#include <stdlib.h>
#include <math.h>
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "object_intern.h"
/* ************************** registration **********************************/
void ED_operatortypes_object(void)
{
WM_operatortype_append(OBJECT_OT_location_clear);
WM_operatortype_append(OBJECT_OT_rotation_clear);
WM_operatortype_append(OBJECT_OT_scale_clear);
WM_operatortype_append(OBJECT_OT_origin_clear);
WM_operatortype_append(OBJECT_OT_visual_transform_apply);
WM_operatortype_append(OBJECT_OT_transform_apply);
WM_operatortype_append(OBJECT_OT_origin_set);
WM_operatortype_append(OBJECT_OT_mode_set);
WM_operatortype_append(OBJECT_OT_editmode_toggle);
WM_operatortype_append(OBJECT_OT_posemode_toggle);
WM_operatortype_append(OBJECT_OT_proxy_make);
WM_operatortype_append(OBJECT_OT_hide_view_clear);
WM_operatortype_append(OBJECT_OT_hide_view_set);
WM_operatortype_append(OBJECT_OT_hide_render_clear);
WM_operatortype_append(OBJECT_OT_hide_render_set);
WM_operatortype_append(OBJECT_OT_shade_smooth);
WM_operatortype_append(OBJECT_OT_shade_flat);
WM_operatortype_append(OBJECT_OT_paths_calculate);
WM_operatortype_append(OBJECT_OT_paths_update);
WM_operatortype_append(OBJECT_OT_paths_clear);
WM_operatortype_append(OBJECT_OT_forcefield_toggle);
WM_operatortype_append(OBJECT_OT_parent_set);
WM_operatortype_append(OBJECT_OT_parent_no_inverse_set);
WM_operatortype_append(OBJECT_OT_parent_clear);
WM_operatortype_append(OBJECT_OT_vertex_parent_set);
WM_operatortype_append(OBJECT_OT_track_set);
WM_operatortype_append(OBJECT_OT_track_clear);
WM_operatortype_append(OBJECT_OT_slow_parent_set);
WM_operatortype_append(OBJECT_OT_slow_parent_clear);
WM_operatortype_append(OBJECT_OT_make_local);
WM_operatortype_append(OBJECT_OT_make_single_user);
WM_operatortype_append(OBJECT_OT_make_links_scene);
WM_operatortype_append(OBJECT_OT_make_links_data);
WM_operatortype_append(OBJECT_OT_move_to_layer);
WM_operatortype_append(OBJECT_OT_select_random);
WM_operatortype_append(OBJECT_OT_select_all);
WM_operatortype_append(OBJECT_OT_select_same_group);
WM_operatortype_append(OBJECT_OT_select_by_type);
WM_operatortype_append(OBJECT_OT_select_by_layer);
WM_operatortype_append(OBJECT_OT_select_linked);
WM_operatortype_append(OBJECT_OT_select_grouped);
WM_operatortype_append(OBJECT_OT_select_mirror);
WM_operatortype_append(GROUP_OT_create);
WM_operatortype_append(GROUP_OT_objects_remove_all);
WM_operatortype_append(GROUP_OT_objects_remove);
WM_operatortype_append(GROUP_OT_objects_add_active);
WM_operatortype_append(GROUP_OT_objects_remove_active);
WM_operatortype_append(OBJECT_OT_delete);
WM_operatortype_append(OBJECT_OT_text_add);
WM_operatortype_append(OBJECT_OT_armature_add);
WM_operatortype_append(OBJECT_OT_empty_add);
WM_operatortype_append(OBJECT_OT_drop_named_image);
WM_operatortype_append(OBJECT_OT_lamp_add);
WM_operatortype_append(OBJECT_OT_camera_add);
WM_operatortype_append(OBJECT_OT_speaker_add);
WM_operatortype_append(OBJECT_OT_add);
WM_operatortype_append(OBJECT_OT_add_named);
WM_operatortype_append(OBJECT_OT_effector_add);
WM_operatortype_append(OBJECT_OT_group_instance_add);
WM_operatortype_append(OBJECT_OT_metaball_add);
WM_operatortype_append(OBJECT_OT_duplicates_make_real);
WM_operatortype_append(OBJECT_OT_duplicate);
WM_operatortype_append(OBJECT_OT_join);
WM_operatortype_append(OBJECT_OT_join_shapes);
WM_operatortype_append(OBJECT_OT_convert);
WM_operatortype_append(OBJECT_OT_modifier_add);
WM_operatortype_append(OBJECT_OT_modifier_remove);
WM_operatortype_append(OBJECT_OT_modifier_move_up);
WM_operatortype_append(OBJECT_OT_modifier_move_down);
WM_operatortype_append(OBJECT_OT_modifier_apply);
WM_operatortype_append(OBJECT_OT_modifier_convert);
WM_operatortype_append(OBJECT_OT_modifier_copy);
WM_operatortype_append(OBJECT_OT_multires_subdivide);
WM_operatortype_append(OBJECT_OT_multires_reshape);
WM_operatortype_append(OBJECT_OT_multires_higher_levels_delete);
WM_operatortype_append(OBJECT_OT_multires_base_apply);
WM_operatortype_append(OBJECT_OT_multires_external_save);
WM_operatortype_append(OBJECT_OT_multires_external_pack);
WM_operatortype_append(OBJECT_OT_skin_root_mark);
WM_operatortype_append(OBJECT_OT_skin_loose_mark_clear);
WM_operatortype_append(OBJECT_OT_skin_radii_equalize);
WM_operatortype_append(OBJECT_OT_skin_armature_create);
WM_operatortype_append(OBJECT_OT_meshdeform_bind);
WM_operatortype_append(OBJECT_OT_explode_refresh);
WM_operatortype_append(OBJECT_OT_ocean_bake);
WM_operatortype_append(OBJECT_OT_constraint_add);
WM_operatortype_append(OBJECT_OT_constraint_add_with_targets);
WM_operatortype_append(POSE_OT_constraint_add);
WM_operatortype_append(POSE_OT_constraint_add_with_targets);
WM_operatortype_append(OBJECT_OT_constraints_copy);
WM_operatortype_append(POSE_OT_constraints_copy);
WM_operatortype_append(OBJECT_OT_constraints_clear);
WM_operatortype_append(POSE_OT_constraints_clear);
WM_operatortype_append(POSE_OT_ik_add);
WM_operatortype_append(POSE_OT_ik_clear);
WM_operatortype_append(CONSTRAINT_OT_delete);
WM_operatortype_append(CONSTRAINT_OT_move_up);
WM_operatortype_append(CONSTRAINT_OT_move_down);
WM_operatortype_append(CONSTRAINT_OT_stretchto_reset);
WM_operatortype_append(CONSTRAINT_OT_limitdistance_reset);
WM_operatortype_append(CONSTRAINT_OT_childof_set_inverse);
WM_operatortype_append(CONSTRAINT_OT_childof_clear_inverse);
WM_operatortype_append(CONSTRAINT_OT_objectsolver_set_inverse);
WM_operatortype_append(CONSTRAINT_OT_objectsolver_clear_inverse);
WM_operatortype_append(CONSTRAINT_OT_followpath_path_animate);
WM_operatortype_append(OBJECT_OT_vertex_group_add);
WM_operatortype_append(OBJECT_OT_vertex_group_remove);
WM_operatortype_append(OBJECT_OT_vertex_group_assign);
WM_operatortype_append(OBJECT_OT_vertex_group_assign_new);
WM_operatortype_append(OBJECT_OT_vertex_group_remove_from);
WM_operatortype_append(OBJECT_OT_vertex_group_select);
WM_operatortype_append(OBJECT_OT_vertex_group_deselect);
WM_operatortype_append(OBJECT_OT_vertex_group_copy_to_linked);
WM_operatortype_append(OBJECT_OT_vertex_group_transfer_weight);
WM_operatortype_append(OBJECT_OT_vertex_group_copy_to_selected);
WM_operatortype_append(OBJECT_OT_vertex_group_copy);
WM_operatortype_append(OBJECT_OT_vertex_group_normalize);
WM_operatortype_append(OBJECT_OT_vertex_group_normalize_all);
WM_operatortype_append(OBJECT_OT_vertex_group_lock);
WM_operatortype_append(OBJECT_OT_vertex_group_fix);
WM_operatortype_append(OBJECT_OT_vertex_group_invert);
WM_operatortype_append(OBJECT_OT_vertex_group_levels);
WM_operatortype_append(OBJECT_OT_vertex_group_blend);
WM_operatortype_append(OBJECT_OT_vertex_group_clean);
WM_operatortype_append(OBJECT_OT_vertex_group_quantize);
WM_operatortype_append(OBJECT_OT_vertex_group_limit_total);
WM_operatortype_append(OBJECT_OT_vertex_group_mirror);
WM_operatortype_append(OBJECT_OT_vertex_group_set_active);
WM_operatortype_append(OBJECT_OT_vertex_group_sort);
WM_operatortype_append(OBJECT_OT_vertex_group_move);
WM_operatortype_append(OBJECT_OT_vertex_weight_paste);
WM_operatortype_append(OBJECT_OT_vertex_weight_delete);
WM_operatortype_append(OBJECT_OT_vertex_weight_set_active);
WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active_vertex);
WM_operatortype_append(OBJECT_OT_vertex_weight_copy);
WM_operatortype_append(OBJECT_OT_vertex_warp);
WM_operatortype_append(OBJECT_OT_game_property_new);
WM_operatortype_append(OBJECT_OT_game_property_remove);
WM_operatortype_append(OBJECT_OT_game_property_copy);
WM_operatortype_append(OBJECT_OT_game_property_clear);
WM_operatortype_append(OBJECT_OT_logic_bricks_copy);
WM_operatortype_append(OBJECT_OT_game_physics_copy);
WM_operatortype_append(OBJECT_OT_shape_key_add);
WM_operatortype_append(OBJECT_OT_shape_key_remove);
WM_operatortype_append(OBJECT_OT_shape_key_clear);
WM_operatortype_append(OBJECT_OT_shape_key_retime);
WM_operatortype_append(OBJECT_OT_shape_key_mirror);
WM_operatortype_append(OBJECT_OT_shape_key_move);
WM_operatortype_append(LATTICE_OT_select_all);
WM_operatortype_append(LATTICE_OT_select_more);
WM_operatortype_append(LATTICE_OT_select_less);
WM_operatortype_append(LATTICE_OT_select_ungrouped);
WM_operatortype_append(LATTICE_OT_select_random);
WM_operatortype_append(LATTICE_OT_select_mirror);
WM_operatortype_append(LATTICE_OT_make_regular);
WM_operatortype_append(LATTICE_OT_flip);
WM_operatortype_append(OBJECT_OT_group_add);
WM_operatortype_append(OBJECT_OT_group_link);
WM_operatortype_append(OBJECT_OT_group_remove);
WM_operatortype_append(OBJECT_OT_hook_add_selob);
WM_operatortype_append(OBJECT_OT_hook_add_newob);
WM_operatortype_append(OBJECT_OT_hook_remove);
WM_operatortype_append(OBJECT_OT_hook_select);
WM_operatortype_append(OBJECT_OT_hook_assign);
WM_operatortype_append(OBJECT_OT_hook_reset);
WM_operatortype_append(OBJECT_OT_hook_recenter);
WM_operatortype_append(OBJECT_OT_bake_image);
WM_operatortype_append(OBJECT_OT_bake);
WM_operatortype_append(OBJECT_OT_drop_named_material);
WM_operatortype_append(OBJECT_OT_laplaciandeform_bind);
WM_operatortype_append(OBJECT_OT_lod_add);
WM_operatortype_append(OBJECT_OT_lod_remove);
WM_operatortype_append(OBJECT_OT_vertex_random);
}
void ED_operatormacros_object(void)
{
wmOperatorType *ot;
wmOperatorTypeMacro *otmacro;
ot = WM_operatortype_append_macro("OBJECT_OT_duplicate_move", "Duplicate Objects",
"Duplicate selected objects and move them", OPTYPE_UNDO | OPTYPE_REGISTER);
if (ot) {
WM_operatortype_macro_define(ot, "OBJECT_OT_duplicate");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", PROP_EDIT_OFF);
}
/* grr, should be able to pass options on... */
ot = WM_operatortype_append_macro("OBJECT_OT_duplicate_move_linked", "Duplicate Linked",
"Duplicate selected objects and move them", OPTYPE_UNDO | OPTYPE_REGISTER);
if (ot) {
otmacro = WM_operatortype_macro_define(ot, "OBJECT_OT_duplicate");
RNA_boolean_set(otmacro->ptr, "linked", true);
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", PROP_EDIT_OFF);
}
}
static int object_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
return (!ob || ob->mode == OB_MODE_OBJECT);
}
void ED_keymap_object(wmKeyConfig *keyconf)
{
wmKeyMap *keymap;
wmKeyMapItem *kmi;
int i;
/* Objects, Regardless of Mode -------------------------------------------------- */
keymap = WM_keymap_find(keyconf, "Object Non-modal", 0, 0);
/* Note: this keymap works disregarding mode */
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_mode_set", TABKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "mode", OB_MODE_EDIT);
RNA_boolean_set(kmi->ptr, "toggle", true);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_mode_set", TABKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "mode", OB_MODE_POSE);
RNA_boolean_set(kmi->ptr, "toggle", true);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_mode_set", VKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "mode", OB_MODE_VERTEX_PAINT);
RNA_boolean_set(kmi->ptr, "toggle", true);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_mode_set", TABKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "mode", OB_MODE_WEIGHT_PAINT);
RNA_boolean_set(kmi->ptr, "toggle", true);
WM_keymap_add_item(keymap, "OBJECT_OT_origin_set", CKEY, KM_PRESS, KM_ALT | KM_SHIFT | KM_CTRL, 0);
/* Object Mode ---------------------------------------------------------------- */
/* Note: this keymap gets disabled in non-objectmode, */
keymap = WM_keymap_find(keyconf, "Object Mode", 0, 0);
keymap->poll = object_mode_poll;
/* object mode supports PET now */
ED_keymap_proportional_cycle(keyconf, keymap);
ED_keymap_proportional_obmode(keyconf, keymap);
WM_keymap_add_item(keymap, "VIEW3D_OT_game_start", PKEY, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_all", AKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "action", SEL_TOGGLE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_all", IKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "action", SEL_INVERT);
WM_keymap_add_item(keymap, "OBJECT_OT_select_linked", LKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_grouped", GKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_mirror", MKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set_identifier(kmi->ptr, "direction", "PARENT");
RNA_boolean_set(kmi->ptr, "extend", false);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set_identifier(kmi->ptr, "direction", "PARENT");
RNA_boolean_set(kmi->ptr, "extend", true);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set_identifier(kmi->ptr, "direction", "CHILD");
RNA_boolean_set(kmi->ptr, "extend", false);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set_identifier(kmi->ptr, "direction", "CHILD");
RNA_boolean_set(kmi->ptr, "extend", true);
WM_keymap_verify_item(keymap, "OBJECT_OT_parent_set", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_parent_no_inverse_set", PKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_parent_clear", PKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_track_set", TKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_track_clear", TKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_constraint_add_with_targets", CKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_constraints_clear", CKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_location_clear", GKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_rotation_clear", RKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_scale_clear", SKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_origin_clear", OKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_clear", HKEY, KM_PRESS, KM_ALT, 0);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "unselected", false);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "unselected", true);
/* same as above but for rendering */
WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_clear", HKEY, KM_PRESS, KM_ALT | KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_CTRL, 0);
/* conflicts, removing */
#if 0
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0)
RNA_boolean_set(kmi->ptr, "unselected", true);
#endif
WM_keymap_add_item(keymap, "OBJECT_OT_move_to_layer", MKEY, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_delete", XKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "use_global", false);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_delete", XKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "use_global", true);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_delete", DELKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "use_global", false);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_delete", DELKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "use_global", true);
WM_keymap_add_menu(keymap, "INFO_MT_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_duplicates_make_real", AKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_object_apply", AKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_make_single_user", UKEY, KM_PRESS, 0, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_make_links", LKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_duplicate_move", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_duplicate_move_linked", DKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_join", JKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_convert", CKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_proxy_make", PKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_make_local", LKEY, KM_PRESS, 0, 0);
/* XXX this should probably be in screen instead... here for testing purposes in the meantime... - Aligorith */
WM_keymap_verify_item(keymap, "ANIM_OT_keyframe_insert_menu", IKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_keyframe_delete_v3d", IKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_keying_set_active_set", IKEY, KM_PRESS, KM_CTRL | KM_SHIFT | KM_ALT, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_create", GKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_remove", GKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_remove_all", GKEY, KM_PRESS, KM_SHIFT | KM_CTRL | KM_ALT, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_add_active", GKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_remove_active", GKEY, KM_PRESS, KM_SHIFT | KM_ALT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_object_specials", WKEY, KM_PRESS, 0, 0);
for (i = 0; i <= 5; i++) {
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_subdivision_set", ZEROKEY + i, KM_PRESS, KM_CTRL, 0);
RNA_int_set(kmi->ptr, "level", i);
}
/* ############################################################################ */
/* ################################ LATTICE ################################### */
/* ############################################################################ */
keymap = WM_keymap_find(keyconf, "Lattice", 0, 0);
keymap->poll = ED_operator_editlattice;
kmi = WM_keymap_add_item(keymap, "LATTICE_OT_select_all", AKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "action", SEL_TOGGLE);
kmi = WM_keymap_add_item(keymap, "LATTICE_OT_select_all", IKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "action", SEL_INVERT);
WM_keymap_add_item(keymap, "LATTICE_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "LATTICE_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_vertex_parent_set", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "LATTICE_OT_flip", FKEY, KM_PRESS, KM_CTRL, 0);
/* menus */
WM_keymap_add_menu(keymap, "VIEW3D_MT_hook", HKEY, KM_PRESS, KM_CTRL, 0);
ED_keymap_proportional_cycle(keyconf, keymap);
ED_keymap_proportional_editmode(keyconf, keymap, false);
}
void ED_keymap_proportional_cycle(struct wmKeyConfig *UNUSED(keyconf), struct wmKeyMap *keymap)
{
wmKeyMapItem *kmi;
kmi = WM_keymap_add_item(keymap, "WM_OT_context_cycle_enum", OKEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.proportional_edit_falloff");
}
void ED_keymap_proportional_obmode(struct wmKeyConfig *UNUSED(keyconf), struct wmKeyMap *keymap)
{
wmKeyMapItem *kmi;
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", OKEY, KM_PRESS, 0, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.use_proportional_edit_objects");
}
void ED_keymap_proportional_maskmode(struct wmKeyConfig *UNUSED(keyconf), struct wmKeyMap *keymap)
{
wmKeyMapItem *kmi;
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", OKEY, KM_PRESS, 0, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.use_proportional_edit_mask");
}
void ED_keymap_proportional_editmode(struct wmKeyConfig *UNUSED(keyconf), struct wmKeyMap *keymap,
const bool do_connected)
{
wmKeyMapItem *kmi;
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle_enum", OKEY, KM_PRESS, 0, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.proportional_edit");
RNA_string_set(kmi->ptr, "value_1", "DISABLED");
RNA_string_set(kmi->ptr, "value_2", "ENABLED");
/* for modes/object types that allow 'connected' mode, add the Alt O key */
if (do_connected) {
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle_enum", OKEY, KM_PRESS, KM_ALT, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.proportional_edit");
RNA_string_set(kmi->ptr, "value_1", "DISABLED");
RNA_string_set(kmi->ptr, "value_2", "CONNECTED");
}
}