3222 lines
		
	
	
		
			92 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			3222 lines
		
	
	
		
			92 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
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|  * All rights reserved.
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|  *
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|  * Contributor(s): Joshua Leung
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/editors/animation/anim_channels_edit.c
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|  *  \ingroup edanimation
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|  */
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| 
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| 
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <string.h>
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "BLI_blenlib.h"
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| #include "BLI_utildefines.h"
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| #include "BLI_listbase.h"
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| 
 | |
| #include "DNA_anim_types.h"
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| #include "DNA_object_types.h"
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| #include "DNA_scene_types.h"
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| #include "DNA_key_types.h"
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| #include "DNA_gpencil_types.h"
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| #include "DNA_mask_types.h"
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| 
 | |
| #include "RNA_access.h"
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| #include "RNA_define.h"
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| 
 | |
| #include "BKE_animsys.h"
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| #include "BKE_action.h"
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| #include "BKE_fcurve.h"
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| #include "BKE_gpencil.h"
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| #include "BKE_context.h"
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| #include "BKE_library.h"
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| #include "BKE_mask.h"
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| #include "BKE_global.h"
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| #include "BKE_scene.h"
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| 
 | |
| #include "DEG_depsgraph.h"
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| #include "DEG_depsgraph_build.h"
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| 
 | |
| #include "UI_view2d.h"
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| 
 | |
| #include "ED_anim_api.h"
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| #include "ED_armature.h"
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| #include "ED_keyframes_edit.h" // XXX move the select modes out of there!
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| #include "ED_object.h"
 | |
| #include "ED_screen.h"
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| #include "ED_select_utils.h"
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| 
 | |
| #include "WM_api.h"
 | |
| #include "WM_types.h"
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| 
 | |
| /* ************************************************************************** */
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| /* CHANNELS API - Exposed API */
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| 
 | |
| /* -------------------------- Selection ------------------------------------- */
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| 
 | |
| /* Set the given animation-channel as the active one for the active context */
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| // TODO: extend for animdata types...
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| void ANIM_set_active_channel(bAnimContext *ac, void *data, eAnimCont_Types datatype, eAnimFilter_Flags filter, void *channel_data, eAnim_ChannelType channel_type)
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| {
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| 	ListBase anim_data = {NULL, NULL};
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| 	bAnimListElem *ale;
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| 
 | |
| 	/* try to build list of filtered items */
 | |
| 	ANIM_animdata_filter(ac, &anim_data, filter, data, datatype);
 | |
| 	if (BLI_listbase_is_empty(&anim_data))
 | |
| 		return;
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| 
 | |
| 	/* only clear the 'active' flag for the channels of the same type */
 | |
| 	for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 		/* skip if types don't match */
 | |
| 		if (channel_type != ale->type)
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| 			continue;
 | |
| 
 | |
| 		/* flag to set depends on type */
 | |
| 		switch (ale->type) {
 | |
| 			case ANIMTYPE_GROUP:
 | |
| 			{
 | |
| 				bActionGroup *agrp = (bActionGroup *)ale->data;
 | |
| 
 | |
| 				ACHANNEL_SET_FLAG(agrp, ACHANNEL_SETFLAG_CLEAR, AGRP_ACTIVE);
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| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_FCURVE:
 | |
| 			case ANIMTYPE_NLACURVE:
 | |
| 			{
 | |
| 				FCurve *fcu = (FCurve *)ale->data;
 | |
| 
 | |
| 				ACHANNEL_SET_FLAG(fcu, ACHANNEL_SETFLAG_CLEAR, FCURVE_ACTIVE);
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| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_NLATRACK:
 | |
| 			{
 | |
| 				NlaTrack *nlt = (NlaTrack *)ale->data;
 | |
| 
 | |
| 				ACHANNEL_SET_FLAG(nlt, ACHANNEL_SETFLAG_CLEAR, NLATRACK_ACTIVE);
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| 				break;
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| 			}
 | |
| 			case ANIMTYPE_FILLACTD: /* Action Expander */
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| 			case ANIMTYPE_DSMAT:    /* Datablock AnimData Expanders */
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| 			case ANIMTYPE_DSLAM:
 | |
| 			case ANIMTYPE_DSCAM:
 | |
| 			case ANIMTYPE_DSCACHEFILE:
 | |
| 			case ANIMTYPE_DSCUR:
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| 			case ANIMTYPE_DSSKEY:
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| 			case ANIMTYPE_DSWOR:
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| 			case ANIMTYPE_DSPART:
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| 			case ANIMTYPE_DSMBALL:
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| 			case ANIMTYPE_DSARM:
 | |
| 			case ANIMTYPE_DSMESH:
 | |
| 			case ANIMTYPE_DSTEX:
 | |
| 			case ANIMTYPE_DSLAT:
 | |
| 			case ANIMTYPE_DSLINESTYLE:
 | |
| 			case ANIMTYPE_DSSPK:
 | |
| 			case ANIMTYPE_DSGPENCIL:
 | |
| 			case ANIMTYPE_DSMCLIP:
 | |
| 			{
 | |
| 				/* need to verify that this data is valid for now */
 | |
| 				if (ale->adt) {
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| 					ACHANNEL_SET_FLAG(ale->adt, ACHANNEL_SETFLAG_CLEAR, ADT_UI_ACTIVE);
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| 				}
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| 				break;
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| 			}
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| 			case ANIMTYPE_GPLAYER:
 | |
| 			{
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| 				bGPDlayer *gpl = (bGPDlayer *)ale->data;
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| 
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| 				ACHANNEL_SET_FLAG(gpl, ACHANNEL_SETFLAG_CLEAR, GP_LAYER_ACTIVE);
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| 				break;
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| 			}
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| 		}
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| 	}
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| 
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| 	/* set active flag */
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| 	if (channel_data) {
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| 		switch (channel_type) {
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| 			case ANIMTYPE_GROUP:
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| 			{
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| 				bActionGroup *agrp = (bActionGroup *)channel_data;
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| 				agrp->flag |= AGRP_ACTIVE;
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| 				break;
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| 			}
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| 			case ANIMTYPE_FCURVE:
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| 			case ANIMTYPE_NLACURVE:
 | |
| 			{
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| 				FCurve *fcu = (FCurve *)channel_data;
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| 				fcu->flag |= FCURVE_ACTIVE;
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| 				break;
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| 			}
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| 			case ANIMTYPE_NLATRACK:
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| 			{
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| 				NlaTrack *nlt = (NlaTrack *)channel_data;
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| 				nlt->flag |= NLATRACK_ACTIVE;
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| 				break;
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| 			}
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| 			case ANIMTYPE_FILLACTD: /* Action Expander */
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| 			case ANIMTYPE_DSMAT:    /* Datablock AnimData Expanders */
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| 			case ANIMTYPE_DSLAM:
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| 			case ANIMTYPE_DSCAM:
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| 			case ANIMTYPE_DSCACHEFILE:
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| 			case ANIMTYPE_DSCUR:
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| 			case ANIMTYPE_DSSKEY:
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| 			case ANIMTYPE_DSWOR:
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| 			case ANIMTYPE_DSPART:
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| 			case ANIMTYPE_DSMBALL:
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| 			case ANIMTYPE_DSARM:
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| 			case ANIMTYPE_DSMESH:
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| 			case ANIMTYPE_DSLAT:
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| 			case ANIMTYPE_DSLINESTYLE:
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| 			case ANIMTYPE_DSSPK:
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| 			case ANIMTYPE_DSNTREE:
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| 			case ANIMTYPE_DSTEX:
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| 			case ANIMTYPE_DSGPENCIL:
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| 			case ANIMTYPE_DSMCLIP:
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| 			{
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| 				/* need to verify that this data is valid for now */
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| 				if (ale && ale->adt) {
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| 					ale->adt->flag |= ADT_UI_ACTIVE;
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| 				}
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| 				break;
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| 			}
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| 
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| 			case ANIMTYPE_GPLAYER:
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| 			{
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| 				bGPDlayer *gpl = (bGPDlayer *)channel_data;
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| 				gpl->flag |= GP_LAYER_ACTIVE;
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| 				break;
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| 			}
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| 
 | |
| 			/* unhandled currently, but may be interesting */
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| 			case ANIMTYPE_MASKLAYER:
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| 			case ANIMTYPE_SHAPEKEY:
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| 			case ANIMTYPE_NLAACTION:
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| 				break;
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| 
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| 			/* other types */
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| 			default:
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| 				break;
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| 		}
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| 	}
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| 
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| 	/* clean up */
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| 	ANIM_animdata_freelist(&anim_data);
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| }
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| 
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| static void select_pchan_for_action_group(bAnimContext *ac, bActionGroup *agrp, bAnimListElem *ale)
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| {
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| 	/* Armatures-Specific Feature:
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| 	 * See mouse_anim_channels() -> ANIMTYPE_GROUP case for more details (T38737)
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| 	 */
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| 	if ((ac->ads->filterflag & ADS_FILTER_ONLYSEL) == 0) {
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| 		if ((ale->id) && (GS(ale->id->name) == ID_OB)) {
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| 			Object *ob = (Object *)ale->id;
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| 			if (ob->type == OB_ARMATURE) {
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| 				/* Assume for now that any group with corresponding name is what we want
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| 				 * (i.e. for an armature whose location is animated, things would break
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| 				 * if the user were to add a bone named "Location").
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| 				 *
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| 				 * TODO: check the first F-Curve or so to be sure...
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| 				 */
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| 				bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, agrp->name);
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| 				if (agrp->flag & AGRP_SELECTED) {
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| 					ED_pose_bone_select(ob, pchan, true);
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| 				}
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| 				else {
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| 					ED_pose_bone_select(ob, pchan, false);
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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| 
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| /* Deselect all animation channels
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|  * - data: pointer to datatype, as contained in bAnimContext
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|  * - datatype: the type of data that 'data' represents (eAnimCont_Types)
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|  * - test: check if deselecting instead of selecting
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|  * - sel: eAnimChannels_SetFlag;
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|  */
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| void ANIM_deselect_anim_channels(bAnimContext *ac, void *data, eAnimCont_Types datatype, bool test, eAnimChannels_SetFlag sel)
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| {
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| 	ListBase anim_data = {NULL, NULL};
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| 	bAnimListElem *ale;
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| 	int filter;
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| 
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| 	/* filter data */
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| 	/* NOTE: no list visible, otherwise, we get dangling */
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| 	filter = ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_CHANNELS;
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| 	ANIM_animdata_filter(ac, &anim_data, filter, data, datatype);
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| 
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| 	/* See if we should be selecting or deselecting */
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| 	if (test) {
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| 		for (ale = anim_data.first; ale; ale = ale->next) {
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| 			if (sel == 0)
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| 				break;
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| 
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| 			switch (ale->type) {
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| 				case ANIMTYPE_SCENE:
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| 					if (ale->flag & SCE_DS_SELECTED)
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| 						sel = ACHANNEL_SETFLAG_CLEAR;
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| 					break;
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| 				case ANIMTYPE_OBJECT:
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| #if 0   /* for now, do not take object selection into account, since it gets too annoying */
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| 					if (ale->flag & SELECT)
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| 						sel = ACHANNEL_SETFLAG_CLEAR;
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| #endif
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| 					break;
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| 				case ANIMTYPE_GROUP:
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| 					if (ale->flag & AGRP_SELECTED)
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| 						sel = ACHANNEL_SETFLAG_CLEAR;
 | |
| 					break;
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| 				case ANIMTYPE_FCURVE:
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| 				case ANIMTYPE_NLACURVE:
 | |
| 					if (ale->flag & FCURVE_SELECTED)
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| 						sel = ACHANNEL_SETFLAG_CLEAR;
 | |
| 					break;
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| 				case ANIMTYPE_SHAPEKEY:
 | |
| 					if (ale->flag & KEYBLOCK_SEL)
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| 						sel = ACHANNEL_SETFLAG_CLEAR;
 | |
| 					break;
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| 				case ANIMTYPE_NLATRACK:
 | |
| 					if (ale->flag & NLATRACK_SELECTED)
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| 						sel = ACHANNEL_SETFLAG_CLEAR;
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| 					break;
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| 
 | |
| 				case ANIMTYPE_FILLACTD: /* Action Expander */
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| 				case ANIMTYPE_DSMAT:    /* Datablock AnimData Expanders */
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| 				case ANIMTYPE_DSLAM:
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| 				case ANIMTYPE_DSCAM:
 | |
| 				case ANIMTYPE_DSCACHEFILE:
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| 				case ANIMTYPE_DSCUR:
 | |
| 				case ANIMTYPE_DSSKEY:
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| 				case ANIMTYPE_DSWOR:
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| 				case ANIMTYPE_DSPART:
 | |
| 				case ANIMTYPE_DSMBALL:
 | |
| 				case ANIMTYPE_DSARM:
 | |
| 				case ANIMTYPE_DSMESH:
 | |
| 				case ANIMTYPE_DSNTREE:
 | |
| 				case ANIMTYPE_DSTEX:
 | |
| 				case ANIMTYPE_DSLAT:
 | |
| 				case ANIMTYPE_DSLINESTYLE:
 | |
| 				case ANIMTYPE_DSSPK:
 | |
| 				case ANIMTYPE_DSGPENCIL:
 | |
| 				case ANIMTYPE_DSMCLIP:
 | |
| 				{
 | |
| 					if ((ale->adt) && (ale->adt->flag & ADT_UI_SELECTED))
 | |
| 						sel = ACHANNEL_SETFLAG_CLEAR;
 | |
| 					break;
 | |
| 				}
 | |
| 				case ANIMTYPE_GPLAYER:
 | |
| 					if (ale->flag & GP_LAYER_SELECT)
 | |
| 						sel = ACHANNEL_SETFLAG_CLEAR;
 | |
| 					break;
 | |
| 				case ANIMTYPE_MASKLAYER:
 | |
| 					if (ale->flag & MASK_LAYERFLAG_SELECT)
 | |
| 						sel = ACHANNEL_SETFLAG_CLEAR;
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Now set the flags */
 | |
| 	for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 		switch (ale->type) {
 | |
| 			case ANIMTYPE_SCENE:
 | |
| 			{
 | |
| 				Scene *scene = (Scene *)ale->data;
 | |
| 
 | |
| 				ACHANNEL_SET_FLAG(scene, sel, SCE_DS_SELECTED);
 | |
| 
 | |
| 				if (scene->adt) {
 | |
| 					ACHANNEL_SET_FLAG(scene, sel, ADT_UI_SELECTED);
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_OBJECT:
 | |
| 			{
 | |
| #if 0   /* for now, do not take object selection into account, since it gets too annoying */
 | |
| 				Base *base = (Base *)ale->data;
 | |
| 				Object *ob = base->object;
 | |
| 
 | |
| 				ACHANNEL_SET_FLAG(base, sel, SELECT);
 | |
| 				ACHANNEL_SET_FLAG(ob, sel, SELECT);
 | |
| 
 | |
| 				if (ob->adt) {
 | |
| 					ACHANNEL_SET_FLAG(ob, sel, ADT_UI_SELECTED);
 | |
| 				}
 | |
| #endif
 | |
| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_GROUP:
 | |
| 			{
 | |
| 				bActionGroup *agrp = (bActionGroup *)ale->data;
 | |
| 				ACHANNEL_SET_FLAG(agrp, sel, AGRP_SELECTED);
 | |
| 				select_pchan_for_action_group(ac, agrp, ale);
 | |
| 				agrp->flag &= ~AGRP_ACTIVE;
 | |
| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_FCURVE:
 | |
| 			case ANIMTYPE_NLACURVE:
 | |
| 			{
 | |
| 				FCurve *fcu = (FCurve *)ale->data;
 | |
| 
 | |
| 				ACHANNEL_SET_FLAG(fcu, sel, FCURVE_SELECTED);
 | |
| 				fcu->flag &= ~FCURVE_ACTIVE;
 | |
| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_SHAPEKEY:
 | |
| 			{
 | |
| 				KeyBlock *kb = (KeyBlock *)ale->data;
 | |
| 
 | |
| 				ACHANNEL_SET_FLAG(kb, sel, KEYBLOCK_SEL);
 | |
| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_NLATRACK:
 | |
| 			{
 | |
| 				NlaTrack *nlt = (NlaTrack *)ale->data;
 | |
| 
 | |
| 				ACHANNEL_SET_FLAG(nlt, sel, NLATRACK_SELECTED);
 | |
| 				nlt->flag &= ~NLATRACK_ACTIVE;
 | |
| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_FILLACTD: /* Action Expander */
 | |
| 			case ANIMTYPE_DSMAT:    /* Datablock AnimData Expanders */
 | |
| 			case ANIMTYPE_DSLAM:
 | |
| 			case ANIMTYPE_DSCAM:
 | |
| 			case ANIMTYPE_DSCACHEFILE:
 | |
| 			case ANIMTYPE_DSCUR:
 | |
| 			case ANIMTYPE_DSSKEY:
 | |
| 			case ANIMTYPE_DSWOR:
 | |
| 			case ANIMTYPE_DSPART:
 | |
| 			case ANIMTYPE_DSMBALL:
 | |
| 			case ANIMTYPE_DSARM:
 | |
| 			case ANIMTYPE_DSMESH:
 | |
| 			case ANIMTYPE_DSNTREE:
 | |
| 			case ANIMTYPE_DSTEX:
 | |
| 			case ANIMTYPE_DSLAT:
 | |
| 			case ANIMTYPE_DSLINESTYLE:
 | |
| 			case ANIMTYPE_DSSPK:
 | |
| 			case ANIMTYPE_DSGPENCIL:
 | |
| 			case ANIMTYPE_DSMCLIP:
 | |
| 			{
 | |
| 				/* need to verify that this data is valid for now */
 | |
| 				if (ale->adt) {
 | |
| 					ACHANNEL_SET_FLAG(ale->adt, sel, ADT_UI_SELECTED);
 | |
| 					ale->adt->flag &= ~ADT_UI_ACTIVE;
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_GPLAYER:
 | |
| 			{
 | |
| 				bGPDlayer *gpl = (bGPDlayer *)ale->data;
 | |
| 
 | |
| 				ACHANNEL_SET_FLAG(gpl, sel, GP_LAYER_SELECT);
 | |
| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_MASKLAYER:
 | |
| 			{
 | |
| 				MaskLayer *masklay = (MaskLayer *)ale->data;
 | |
| 
 | |
| 				ACHANNEL_SET_FLAG(masklay, sel, MASK_LAYERFLAG_SELECT);
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Cleanup */
 | |
| 	ANIM_animdata_freelist(&anim_data);
 | |
| }
 | |
| 
 | |
| /* ---------------------------- Graph Editor ------------------------------------- */
 | |
| 
 | |
| /* Flush visibility (for Graph Editor) changes up/down hierarchy for changes in the given setting
 | |
|  * - anim_data: list of the all the anim channels that can be chosen
 | |
|  *   -> filtered using ANIMFILTER_CHANNELS only, since if we took VISIBLE too,
 | |
|  *      then the channels under closed expanders get ignored...
 | |
|  * - ale_setting: the anim channel (not in the anim_data list directly, though occurring there)
 | |
|  *   with the new state of the setting that we want flushed up/down the hierarchy
 | |
|  * - setting: type of setting to set
 | |
|  * - on: whether the visibility setting has been enabled or disabled
 | |
|  */
 | |
| void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, eAnimChannel_Settings setting, eAnimChannels_SetFlag mode)
 | |
| {
 | |
| 	bAnimListElem *ale, *match = NULL;
 | |
| 	int prevLevel = 0, matchLevel = 0;
 | |
| 
 | |
| 	/* sanity check */
 | |
| 	if (ELEM(NULL, anim_data, anim_data->first))
 | |
| 		return;
 | |
| 
 | |
| 	if (setting == ACHANNEL_SETTING_ALWAYS_VISIBLE) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* find the channel that got changed */
 | |
| 	for (ale = anim_data->first; ale; ale = ale->next) {
 | |
| 		/* compare data, and type as main way of identifying the channel */
 | |
| 		if ((ale->data == ale_setting->data) && (ale->type == ale_setting->type)) {
 | |
| 			/* we also have to check the ID, this is assigned to, since a block may have multiple users */
 | |
| 			/* TODO: is the owner-data more revealing? */
 | |
| 			if (ale->id == ale_setting->id) {
 | |
| 				match = ale;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	if (match == NULL) {
 | |
| 		printf("ERROR: no channel matching the one changed was found\n");
 | |
| 		return;
 | |
| 	}
 | |
| 	else {
 | |
| 		const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale_setting);
 | |
| 
 | |
| 		if (acf == NULL) {
 | |
| 			printf("ERROR: no channel info for the changed channel\n");
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		/* get the level of the channel that was affected
 | |
| 		 *   - we define the level as simply being the offset for the start of the channel
 | |
| 		 */
 | |
| 		matchLevel = (acf->get_offset) ? acf->get_offset(ac, ale_setting) : 0;
 | |
| 		prevLevel = matchLevel;
 | |
| 	}
 | |
| 
 | |
| 	/* flush up?
 | |
| 	 *
 | |
| 	 * For Visibility:
 | |
| 	 * - only flush up if the current state is now enabled (positive 'on' state is default)
 | |
| 	 *   (otherwise, it's too much work to force the parents to be inactive too)
 | |
| 	 *
 | |
| 	 * For everything else:
 | |
| 	 * - only flush up if the current state is now disabled (negative 'off' state is default)
 | |
| 	 *   (otherwise, it's too much work to force the parents to be active too)
 | |
| 	 */
 | |
| 	if ( ((setting == ACHANNEL_SETTING_VISIBLE) && (mode != ACHANNEL_SETFLAG_CLEAR)) ||
 | |
| 	     ((setting != ACHANNEL_SETTING_VISIBLE) && (mode == ACHANNEL_SETFLAG_CLEAR)))
 | |
| 	{
 | |
| 		/* go backwards in the list, until the highest-ranking element (by indention has been covered) */
 | |
| 		for (ale = match->prev; ale; ale = ale->prev) {
 | |
| 			const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
 | |
| 			int level;
 | |
| 
 | |
| 			/* if no channel info was found, skip, since this type might not have any useful info */
 | |
| 			if (acf == NULL)
 | |
| 				continue;
 | |
| 
 | |
| 			/* get the level of the current channel traversed
 | |
| 			 *   - we define the level as simply being the offset for the start of the channel
 | |
| 			 */
 | |
| 			level = (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
 | |
| 
 | |
| 			/* if the level is 'less than' (i.e. more important) the level we're matching
 | |
| 			 * but also 'less than' the level just tried (i.e. only the 1st group above grouped F-Curves,
 | |
| 			 * when toggling visibility of F-Curves, gets flushed, which should happen if we don't let prevLevel
 | |
| 			 * get updated below once the first 1st group is found)...
 | |
| 			 */
 | |
| 			if (level < prevLevel) {
 | |
| 				/* flush the new status... */
 | |
| 				ANIM_channel_setting_set(ac, ale, setting, mode);
 | |
| 
 | |
| 				/* store this level as the 'old' level now */
 | |
| 				prevLevel = level;
 | |
| 			}
 | |
| 			/* if the level is 'greater than' (i.e. less important) than the previous level... */
 | |
| 			else if (level > prevLevel) {
 | |
| 				/* if previous level was a base-level (i.e. 0 offset / root of one hierarchy),
 | |
| 				 * stop here
 | |
| 				 */
 | |
| 				if (prevLevel == 0)
 | |
| 					break;
 | |
| 				/* otherwise, this level weaves into another sibling hierarchy to the previous one just
 | |
| 				 * finished, so skip until we get to the parent of this level
 | |
| 				 */
 | |
| 				else
 | |
| 					continue;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* flush down (always) */
 | |
| 	{
 | |
| 		/* go forwards in the list, until the lowest-ranking element (by indention has been covered) */
 | |
| 		for (ale = match->next; ale; ale = ale->next) {
 | |
| 			const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
 | |
| 			int level;
 | |
| 
 | |
| 			/* if no channel info was found, skip, since this type might not have any useful info */
 | |
| 			if (acf == NULL)
 | |
| 				continue;
 | |
| 
 | |
| 			/* get the level of the current channel traversed
 | |
| 			 *   - we define the level as simply being the offset for the start of the channel
 | |
| 			 */
 | |
| 			level = (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
 | |
| 
 | |
| 			/* if the level is 'greater than' (i.e. less important) the channel that was changed,
 | |
| 			 * flush the new status...
 | |
| 			 */
 | |
| 			if (level > matchLevel)
 | |
| 				ANIM_channel_setting_set(ac, ale, setting, mode);
 | |
| 			/* however, if the level is 'less than or equal to' the channel that was changed,
 | |
| 			 * (i.e. the current channel is as important if not more important than the changed channel)
 | |
| 			 * then we should stop, since we've found the last one of the children we should flush
 | |
| 			 */
 | |
| 			else
 | |
| 				break;
 | |
| 
 | |
| 			/* store this level as the 'old' level now */
 | |
| 			// prevLevel = level; // XXX: prevLevel is unused
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* -------------------------- F-Curves ------------------------------------- */
 | |
| 
 | |
| /* Delete the given F-Curve from its AnimData block */
 | |
| void ANIM_fcurve_delete_from_animdata(bAnimContext *ac, AnimData *adt, FCurve *fcu)
 | |
| {
 | |
| 	/* - if no AnimData, we've got nowhere to remove the F-Curve from
 | |
| 	 *   (this doesn't guarantee that the F-Curve is in there, but at least we tried
 | |
| 	 * - if no F-Curve, there is nothing to remove
 | |
| 	 */
 | |
| 	if (ELEM(NULL, adt, fcu))
 | |
| 		return;
 | |
| 
 | |
| 	/* remove from whatever list it came from
 | |
| 	 * - Action Group
 | |
| 	 * - Action
 | |
| 	 * - Drivers
 | |
| 	 * - TODO... some others?
 | |
| 	 */
 | |
| 	if ((ac) && (ac->datatype == ANIMCONT_DRIVERS)) {
 | |
| 		/* driver F-Curve */
 | |
| 		BLI_remlink(&adt->drivers, fcu);
 | |
| 	}
 | |
| 	else if (adt->action) {
 | |
| 		bAction *act = adt->action;
 | |
| 
 | |
| 		/* remove from group or action, whichever one "owns" the F-Curve */
 | |
| 		if (fcu->grp) {
 | |
| 			bActionGroup *agrp = fcu->grp;
 | |
| 
 | |
| 			/* remove F-Curve from group+action */
 | |
| 			action_groups_remove_channel(act, fcu);
 | |
| 
 | |
| 			/* if group has no more channels, remove it too,
 | |
| 			 * otherwise can have many dangling groups [#33541]
 | |
| 			 */
 | |
| 			if (BLI_listbase_is_empty(&agrp->channels)) {
 | |
| 				BLI_freelinkN(&act->groups, agrp);
 | |
| 			}
 | |
| 		}
 | |
| 		else {
 | |
| 			BLI_remlink(&act->curves, fcu);
 | |
| 		}
 | |
| 
 | |
| 		/* if action has no more F-Curves as a result of this, unlink it from
 | |
| 		 * AnimData if it did not come from a NLA Strip being tweaked.
 | |
| 		 *
 | |
| 		 * This is done so that we don't have dangling Object+Action entries in
 | |
| 		 * channel list that are empty, and linger around long after the data they
 | |
| 		 * are for has disappeared (and probably won't come back).
 | |
| 		 */
 | |
| 		if (BLI_listbase_is_empty(&act->curves) && (adt->flag & ADT_NLA_EDIT_ON) == 0) {
 | |
| 			id_us_min(&act->id);
 | |
| 			adt->action = NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* free the F-Curve itself */
 | |
| 	free_fcurve(fcu);
 | |
| }
 | |
| 
 | |
| /* ************************************************************************** */
 | |
| /* OPERATORS */
 | |
| 
 | |
| /* ****************** Operator Utilities ********************************** */
 | |
| 
 | |
| /* poll callback for being in an Animation Editor channels list region */
 | |
| static bool animedit_poll_channels_active(bContext *C)
 | |
| {
 | |
| 	ScrArea *sa = CTX_wm_area(C);
 | |
| 
 | |
| 	/* channels region test */
 | |
| 	/* TODO: could enhance with actually testing if channels region? */
 | |
| 	if (ELEM(NULL, sa, CTX_wm_region(C)))
 | |
| 		return 0;
 | |
| 	/* animation editor test */
 | |
| 	if (ELEM(sa->spacetype, SPACE_ACTION, SPACE_IPO, SPACE_NLA) == 0)
 | |
| 		return 0;
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* poll callback for Animation Editor channels list region + not in NLA-tweakmode for NLA */
 | |
| static bool animedit_poll_channels_nla_tweakmode_off(bContext *C)
 | |
| {
 | |
| 	ScrArea *sa = CTX_wm_area(C);
 | |
| 	Scene *scene = CTX_data_scene(C);
 | |
| 
 | |
| 	/* channels region test */
 | |
| 	/* TODO: could enhance with actually testing if channels region? */
 | |
| 	if (ELEM(NULL, sa, CTX_wm_region(C)))
 | |
| 		return 0;
 | |
| 	/* animation editor test */
 | |
| 	if (ELEM(sa->spacetype, SPACE_ACTION, SPACE_IPO, SPACE_NLA) == 0)
 | |
| 		return 0;
 | |
| 
 | |
| 	/* NLA TweakMode test */
 | |
| 	if (sa->spacetype == SPACE_NLA) {
 | |
| 		if ((scene == NULL) || (scene->flag & SCE_NLA_EDIT_ON))
 | |
| 			return 0;
 | |
| 	}
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ****************** Rearrange Channels Operator ******************* */
 | |
| 
 | |
| /* constants for channel rearranging */
 | |
| /* WARNING: don't change existing ones without modifying rearrange func accordingly */
 | |
| typedef enum eRearrangeAnimChan_Mode {
 | |
| 	REARRANGE_ANIMCHAN_TOP = -2,
 | |
| 	REARRANGE_ANIMCHAN_UP = -1,
 | |
| 	REARRANGE_ANIMCHAN_DOWN = 1,
 | |
| 	REARRANGE_ANIMCHAN_BOTTOM = 2,
 | |
| } eRearrangeAnimChan_Mode;
 | |
| 
 | |
| /* defines for rearranging channels */
 | |
| static const EnumPropertyItem prop_animchannel_rearrange_types[] = {
 | |
| 	{REARRANGE_ANIMCHAN_TOP, "TOP", 0, "To Top", ""},
 | |
| 	{REARRANGE_ANIMCHAN_UP, "UP", 0, "Up", ""},
 | |
| 	{REARRANGE_ANIMCHAN_DOWN, "DOWN", 0, "Down", ""},
 | |
| 	{REARRANGE_ANIMCHAN_BOTTOM, "BOTTOM", 0, "To Bottom", ""},
 | |
| 	{0, NULL, 0, NULL, NULL}
 | |
| };
 | |
| 
 | |
| /* Reordering "Islands" Defines ----------------------------------- */
 | |
| 
 | |
| /* Island definition - just a listbase container */
 | |
| typedef struct tReorderChannelIsland {
 | |
| 	struct tReorderChannelIsland *next, *prev;
 | |
| 
 | |
| 	ListBase channels;  /* channels within this region with the same state */
 | |
| 	int flag;           /* eReorderIslandFlag */
 | |
| } tReorderChannelIsland;
 | |
| 
 | |
| /* flags for channel reordering islands */
 | |
| typedef enum eReorderIslandFlag {
 | |
| 	REORDER_ISLAND_SELECTED         = (1 << 0),   /* island is selected */
 | |
| 	REORDER_ISLAND_UNTOUCHABLE      = (1 << 1),   /* island should be ignored */
 | |
| 	REORDER_ISLAND_MOVED            = (1 << 2),   /* island has already been moved */
 | |
| 	REORDER_ISLAND_HIDDEN           = (1 << 3),   /* island is not visible */
 | |
| } eReorderIslandFlag;
 | |
| 
 | |
| 
 | |
| /* Rearrange Methods --------------------------------------------- */
 | |
| 
 | |
| static bool rearrange_island_ok(tReorderChannelIsland *island)
 | |
| {
 | |
| 	/* island must not be untouchable */
 | |
| 	if (island->flag & REORDER_ISLAND_UNTOUCHABLE)
 | |
| 		return 0;
 | |
| 
 | |
| 	/* island should be selected to be moved */
 | |
| 	return (island->flag & REORDER_ISLAND_SELECTED) && !(island->flag & REORDER_ISLAND_MOVED);
 | |
| }
 | |
| 
 | |
| /* ............................. */
 | |
| 
 | |
| static bool rearrange_island_top(ListBase *list, tReorderChannelIsland *island)
 | |
| {
 | |
| 	if (rearrange_island_ok(island)) {
 | |
| 		/* remove from current position */
 | |
| 		BLI_remlink(list, island);
 | |
| 
 | |
| 		/* make it first element */
 | |
| 		BLI_insertlinkbefore(list, list->first, island);
 | |
| 
 | |
| 		return 1;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static bool rearrange_island_up(ListBase *list, tReorderChannelIsland *island)
 | |
| {
 | |
| 	if (rearrange_island_ok(island)) {
 | |
| 		/* moving up = moving before the previous island, otherwise we're in the same place */
 | |
| 		tReorderChannelIsland *prev = island->prev;
 | |
| 
 | |
| 		/* Skip hidden islands! */
 | |
| 		while (prev && prev->flag & REORDER_ISLAND_HIDDEN) {
 | |
| 			prev = prev->prev;
 | |
| 		}
 | |
| 
 | |
| 		if (prev) {
 | |
| 			/* remove from current position */
 | |
| 			BLI_remlink(list, island);
 | |
| 
 | |
| 			/* push it up */
 | |
| 			BLI_insertlinkbefore(list, prev, island);
 | |
| 
 | |
| 			return 1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static bool rearrange_island_down(ListBase *list, tReorderChannelIsland *island)
 | |
| {
 | |
| 	if (rearrange_island_ok(island)) {
 | |
| 		/* moving down = moving after the next island, otherwise we're in the same place */
 | |
| 		tReorderChannelIsland *next = island->next;
 | |
| 
 | |
| 		/* Skip hidden islands! */
 | |
| 		while (next && next->flag & REORDER_ISLAND_HIDDEN) {
 | |
| 			next = next->next;
 | |
| 		}
 | |
| 
 | |
| 		if (next) {
 | |
| 			/* can only move past if next is not untouchable (i.e. nothing can go after it) */
 | |
| 			if ((next->flag & REORDER_ISLAND_UNTOUCHABLE) == 0) {
 | |
| 				/* remove from current position */
 | |
| 				BLI_remlink(list, island);
 | |
| 
 | |
| 				/* push it down */
 | |
| 				BLI_insertlinkafter(list, next, island);
 | |
| 
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 		/* else: no next channel, so we're at the bottom already, so can't move */
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool rearrange_island_bottom(ListBase *list, tReorderChannelIsland *island)
 | |
| {
 | |
| 	if (rearrange_island_ok(island)) {
 | |
| 		tReorderChannelIsland *last = list->last;
 | |
| 
 | |
| 		/* remove island from current position */
 | |
| 		BLI_remlink(list, island);
 | |
| 
 | |
| 		/* add before or after the last channel? */
 | |
| 		if ((last->flag & REORDER_ISLAND_UNTOUCHABLE) == 0) {
 | |
| 			/* can add after it */
 | |
| 			BLI_addtail(list, island);
 | |
| 		}
 | |
| 		else {
 | |
| 			/* can at most go just before it, since last cannot be moved */
 | |
| 			BLI_insertlinkbefore(list, last, island);
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /* ............................. */
 | |
| 
 | |
| /**
 | |
|  * typedef for channel rearranging function
 | |
|  *
 | |
|  * \param list: List of tReorderChannelIsland's that channels belong to
 | |
|  * \param island: Island to be moved
 | |
|  * \return Whether operation was a success
 | |
|  */
 | |
| typedef bool (*AnimChanRearrangeFp)(ListBase *list, tReorderChannelIsland *island);
 | |
| 
 | |
| /* get rearranging function, given 'rearrange' mode */
 | |
| static AnimChanRearrangeFp rearrange_get_mode_func(eRearrangeAnimChan_Mode mode)
 | |
| {
 | |
| 	switch (mode) {
 | |
| 		case REARRANGE_ANIMCHAN_TOP:
 | |
| 			return rearrange_island_top;
 | |
| 		case REARRANGE_ANIMCHAN_UP:
 | |
| 			return rearrange_island_up;
 | |
| 		case REARRANGE_ANIMCHAN_DOWN:
 | |
| 			return rearrange_island_down;
 | |
| 		case REARRANGE_ANIMCHAN_BOTTOM:
 | |
| 			return rearrange_island_bottom;
 | |
| 		default:
 | |
| 			return NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Rearrange Islands Generics ------------------------------------- */
 | |
| 
 | |
| /* add channel into list of islands */
 | |
| static void rearrange_animchannel_add_to_islands(ListBase *islands, ListBase *srcList,
 | |
|                                                  Link *channel, eAnim_ChannelType type,
 | |
|                                                  const bool is_hidden)
 | |
| {
 | |
| 	/* always try to add to last island if possible */
 | |
| 	tReorderChannelIsland *island = islands->last;
 | |
| 	bool is_sel = false, is_untouchable = false;
 | |
| 
 | |
| 	/* get flags - selected and untouchable from the channel */
 | |
| 	switch (type) {
 | |
| 		case ANIMTYPE_GROUP:
 | |
| 		{
 | |
| 			bActionGroup *agrp = (bActionGroup *)channel;
 | |
| 
 | |
| 			is_sel = SEL_AGRP(agrp);
 | |
| 			is_untouchable = (agrp->flag & AGRP_TEMP) != 0;
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_FCURVE:
 | |
| 		case ANIMTYPE_NLACURVE:
 | |
| 		{
 | |
| 			FCurve *fcu = (FCurve *)channel;
 | |
| 
 | |
| 			is_sel = SEL_FCU(fcu);
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_NLATRACK:
 | |
| 		{
 | |
| 			NlaTrack *nlt = (NlaTrack *)channel;
 | |
| 
 | |
| 			is_sel = SEL_NLT(nlt);
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_GPLAYER:
 | |
| 		{
 | |
| 			bGPDlayer *gpl = (bGPDlayer *)channel;
 | |
| 
 | |
| 			is_sel = SEL_GPL(gpl);
 | |
| 			break;
 | |
| 		}
 | |
| 		default:
 | |
| 			printf("rearrange_animchannel_add_to_islands(): don't know how to handle channels of type %u\n", type);
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	/* do we need to add to a new island? */
 | |
| 	if (/* 1) no islands yet */
 | |
| 	    (island == NULL) ||
 | |
| 	    /* 2) unselected islands have single channels only - to allow up/down movement */
 | |
| 	    ((island->flag & REORDER_ISLAND_SELECTED) == 0) ||
 | |
| 	    /* 3) if channel is unselected, stop existing island (it was either wrong sel status, or full already) */
 | |
| 	    (is_sel == 0) ||
 | |
| 	    /* 4) hidden status changes */
 | |
| 	    ((island->flag & REORDER_ISLAND_HIDDEN) != is_hidden)
 | |
| 	    )
 | |
| 	{
 | |
| 		/* create a new island now */
 | |
| 		island = MEM_callocN(sizeof(tReorderChannelIsland), "tReorderChannelIsland");
 | |
| 		BLI_addtail(islands, island);
 | |
| 
 | |
| 		if (is_sel)
 | |
| 			island->flag |= REORDER_ISLAND_SELECTED;
 | |
| 		if (is_untouchable)
 | |
| 			island->flag |= REORDER_ISLAND_UNTOUCHABLE;
 | |
| 		if (is_hidden)
 | |
| 			island->flag |= REORDER_ISLAND_HIDDEN;
 | |
| 	}
 | |
| 
 | |
| 	/* add channel to island - need to remove it from its existing list first though */
 | |
| 	BLI_remlink(srcList, channel);
 | |
| 	BLI_addtail(&island->channels, channel);
 | |
| }
 | |
| 
 | |
| /* flatten islands out into a single list again */
 | |
| static void rearrange_animchannel_flatten_islands(ListBase *islands, ListBase *srcList)
 | |
| {
 | |
| 	tReorderChannelIsland *island, *isn = NULL;
 | |
| 
 | |
| 	/* make sure srcList is empty now */
 | |
| 	BLI_assert(BLI_listbase_is_empty(srcList));
 | |
| 
 | |
| 	/* go through merging islands */
 | |
| 	for (island = islands->first; island; island = isn) {
 | |
| 		isn = island->next;
 | |
| 
 | |
| 		/* merge island channels back to main list, then delete the island */
 | |
| 		BLI_movelisttolist(srcList, &island->channels);
 | |
| 		BLI_freelinkN(islands, island);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ............................. */
 | |
| 
 | |
| /* get a list of all bAnimListElem's of a certain type which are currently visible */
 | |
| static void rearrange_animchannels_filter_visible(ListBase *anim_data_visible, bAnimContext *ac, eAnim_ChannelType type)
 | |
| {
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale, *ale_next;
 | |
| 	int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
 | |
| 
 | |
| 	/* get all visible channels */
 | |
| 	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
 | |
| 
 | |
| 	/* now, only keep the ones that are of the types we are interested in */
 | |
| 	for (ale = anim_data.first; ale; ale = ale_next) {
 | |
| 		ale_next = ale->next;
 | |
| 
 | |
| 		if (ale->type != type) {
 | |
| 			BLI_freelinkN(&anim_data, ale);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* return cleaned up list */
 | |
| 	*anim_data_visible = anim_data;
 | |
| }
 | |
| 
 | |
| /* performing rearranging of channels using islands */
 | |
| static bool rearrange_animchannel_islands(ListBase *list, AnimChanRearrangeFp rearrange_func,
 | |
|                                           eRearrangeAnimChan_Mode mode, eAnim_ChannelType type,
 | |
|                                           ListBase *anim_data_visible)
 | |
| {
 | |
| 	ListBase islands = {NULL, NULL};
 | |
| 	Link *channel, *chanNext = NULL;
 | |
| 	bool done = false;
 | |
| 
 | |
| 	/* don't waste effort on an empty list */
 | |
| 	if (BLI_listbase_is_empty(list))
 | |
| 		return 0;
 | |
| 
 | |
| 	/* group channels into islands */
 | |
| 	for (channel = list->first; channel; channel = chanNext) {
 | |
| 		/* find out whether this channel is present in anim_data_visible or not! */
 | |
| 		const bool is_hidden = (BLI_findptr(anim_data_visible, channel, offsetof(bAnimListElem, data)) == NULL);
 | |
| 		chanNext = channel->next;
 | |
| 		rearrange_animchannel_add_to_islands(&islands, list, channel, type, is_hidden);
 | |
| 	}
 | |
| 
 | |
| 	/* perform moving of selected islands now, but only if there is more than one of 'em so that something will happen
 | |
| 	 * - scanning of the list is performed in the opposite direction to the direction we're moving things, so that we
 | |
| 	 *   shouldn't need to encounter items we've moved already
 | |
| 	 */
 | |
| 	if (islands.first != islands.last) {
 | |
| 		tReorderChannelIsland *first = (mode > 0) ? islands.last : islands.first;
 | |
| 		tReorderChannelIsland *island, *isn = NULL;
 | |
| 
 | |
| 		for (island = first; island; island = isn) {
 | |
| 			isn = (mode > 0) ? island->prev : island->next;
 | |
| 
 | |
| 			/* perform rearranging */
 | |
| 			if (rearrange_func(&islands, island)) {
 | |
| 				island->flag |= REORDER_ISLAND_MOVED;
 | |
| 				done = true;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* ungroup islands */
 | |
| 	rearrange_animchannel_flatten_islands(&islands, list);
 | |
| 
 | |
| 	/* did we do anything? */
 | |
| 	return done;
 | |
| }
 | |
| 
 | |
| /* NLA Specific Stuff ----------------------------------------------------- */
 | |
| 
 | |
| /* Change the order NLA Tracks within NLA Stack
 | |
|  * ! NLA tracks are displayed in opposite order, so directions need care
 | |
|  * mode: REARRANGE_ANIMCHAN_*
 | |
|  */
 | |
| static void rearrange_nla_channels(bAnimContext *ac, AnimData *adt, eRearrangeAnimChan_Mode mode)
 | |
| {
 | |
| 	AnimChanRearrangeFp rearrange_func;
 | |
| 	ListBase anim_data_visible = {NULL, NULL};
 | |
| 
 | |
| 	/* hack: invert mode so that functions will work in right order */
 | |
| 	mode *= -1;
 | |
| 
 | |
| 	/* get rearranging function */
 | |
| 	rearrange_func = rearrange_get_mode_func(mode);
 | |
| 	if (rearrange_func == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	/* Filter visible data. */
 | |
| 	rearrange_animchannels_filter_visible(&anim_data_visible, ac, ANIMTYPE_NLATRACK);
 | |
| 
 | |
| 	/* perform rearranging on tracks list */
 | |
| 	rearrange_animchannel_islands(&adt->nla_tracks, rearrange_func, mode, ANIMTYPE_NLATRACK, &anim_data_visible);
 | |
| 
 | |
| 	/* free temp data */
 | |
| 	BLI_freelistN(&anim_data_visible);
 | |
| }
 | |
| 
 | |
| /* Drivers Specific Stuff ------------------------------------------------- */
 | |
| 
 | |
| /* Change the order drivers within AnimData block
 | |
|  * mode: REARRANGE_ANIMCHAN_*
 | |
|  */
 | |
| static void rearrange_driver_channels(bAnimContext *ac, AnimData *adt, eRearrangeAnimChan_Mode mode)
 | |
| {
 | |
| 	/* get rearranging function */
 | |
| 	AnimChanRearrangeFp rearrange_func = rearrange_get_mode_func(mode);
 | |
| 	ListBase anim_data_visible = {NULL, NULL};
 | |
| 
 | |
| 	if (rearrange_func == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	/* only consider drivers if they're accessible */
 | |
| 	if (EXPANDED_DRVD(adt) == 0)
 | |
| 		return;
 | |
| 
 | |
| 	/* Filter visible data. */
 | |
| 	rearrange_animchannels_filter_visible(&anim_data_visible, ac, ANIMTYPE_FCURVE);
 | |
| 
 | |
| 	/* perform rearranging on drivers list (drivers are really just F-Curves) */
 | |
| 	rearrange_animchannel_islands(&adt->drivers, rearrange_func, mode, ANIMTYPE_FCURVE, &anim_data_visible);
 | |
| 
 | |
| 	/* free temp data */
 | |
| 	BLI_freelistN(&anim_data_visible);
 | |
| }
 | |
| 
 | |
| /* Action Specific Stuff ------------------------------------------------- */
 | |
| 
 | |
| /* make sure all action-channels belong to a group (and clear action's list) */
 | |
| static void split_groups_action_temp(bAction *act, bActionGroup *tgrp)
 | |
| {
 | |
| 	bActionGroup *agrp;
 | |
| 	FCurve *fcu;
 | |
| 
 | |
| 	if (act == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	/* Separate F-Curves into lists per group */
 | |
| 	for (agrp = act->groups.first; agrp; agrp = agrp->next) {
 | |
| 		if (agrp->channels.first) {
 | |
| 			fcu = agrp->channels.last;
 | |
| 			act->curves.first = fcu->next;
 | |
| 
 | |
| 			fcu = agrp->channels.first;
 | |
| 			fcu->prev = NULL;
 | |
| 
 | |
| 			fcu = agrp->channels.last;
 | |
| 			fcu->next = NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Initialize memory for temp-group */
 | |
| 	memset(tgrp, 0, sizeof(bActionGroup));
 | |
| 	tgrp->flag |= (AGRP_EXPANDED | AGRP_TEMP);
 | |
| 	BLI_strncpy(tgrp->name, "#TempGroup", sizeof(tgrp->name));
 | |
| 
 | |
| 	/* Move any action-channels not already moved, to the temp group */
 | |
| 	if (act->curves.first) {
 | |
| 		/* start of list */
 | |
| 		fcu = act->curves.first;
 | |
| 		fcu->prev = NULL;
 | |
| 		tgrp->channels.first = fcu;
 | |
| 		act->curves.first = NULL;
 | |
| 
 | |
| 		/* end of list */
 | |
| 		fcu = act->curves.last;
 | |
| 		fcu->next = NULL;
 | |
| 		tgrp->channels.last = fcu;
 | |
| 		act->curves.last = NULL;
 | |
| 
 | |
| 		/* ensure that all of these get their group set to this temp group
 | |
| 		 * (so that visibility filtering works)
 | |
| 		 */
 | |
| 		for (fcu = tgrp->channels.first; fcu; fcu = fcu->next) {
 | |
| 			fcu->grp = tgrp;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Add temp-group to list */
 | |
| 	BLI_addtail(&act->groups, tgrp);
 | |
| }
 | |
| 
 | |
| /* link lists of channels that groups have */
 | |
| static void join_groups_action_temp(bAction *act)
 | |
| {
 | |
| 	bActionGroup *agrp;
 | |
| 
 | |
| 	for (agrp = act->groups.first; agrp; agrp = agrp->next) {
 | |
| 		ListBase tempGroup;
 | |
| 
 | |
| 		/* add list of channels to action's channels */
 | |
| 		tempGroup = agrp->channels;
 | |
| 		BLI_movelisttolist(&act->curves, &agrp->channels);
 | |
| 		agrp->channels = tempGroup;
 | |
| 
 | |
| 		/* clear moved flag */
 | |
| 		agrp->flag &= ~AGRP_MOVED;
 | |
| 
 | |
| 		/* if group was temporary one:
 | |
| 		 * - unassign all FCurves which were temporarily added to it
 | |
| 		 * - remove from list (but don't free as it's on the stack!)
 | |
| 		 */
 | |
| 		if (agrp->flag & AGRP_TEMP) {
 | |
| 			FCurve *fcu;
 | |
| 
 | |
| 			for (fcu = agrp->channels.first; fcu; fcu = fcu->next) {
 | |
| 				fcu->grp = NULL;
 | |
| 			}
 | |
| 
 | |
| 			BLI_remlink(&act->groups, agrp);
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Change the order of anim-channels within action
 | |
|  * mode: REARRANGE_ANIMCHAN_*
 | |
|  */
 | |
| static void rearrange_action_channels(bAnimContext *ac, bAction *act, eRearrangeAnimChan_Mode mode)
 | |
| {
 | |
| 	bActionGroup tgrp;
 | |
| 	ListBase anim_data_visible = {NULL, NULL};
 | |
| 	bool do_channels;
 | |
| 
 | |
| 	/* get rearranging function */
 | |
| 	AnimChanRearrangeFp rearrange_func = rearrange_get_mode_func(mode);
 | |
| 
 | |
| 	if (rearrange_func == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	/* make sure we're only operating with groups (vs a mixture of groups+curves) */
 | |
| 	split_groups_action_temp(act, &tgrp);
 | |
| 
 | |
| 	/* Filter visible data. */
 | |
| 	rearrange_animchannels_filter_visible(&anim_data_visible, ac, ANIMTYPE_GROUP);
 | |
| 
 | |
| 	/* rearrange groups first
 | |
| 	 * - the group's channels will only get considered if nothing happened when rearranging the groups
 | |
| 	 *   i.e. the rearrange function returned 0
 | |
| 	 */
 | |
| 	do_channels = (rearrange_animchannel_islands(&act->groups, rearrange_func, mode, ANIMTYPE_GROUP,
 | |
| 	                                             &anim_data_visible) == 0);
 | |
| 
 | |
| 	/* free temp data */
 | |
| 	BLI_freelistN(&anim_data_visible);
 | |
| 
 | |
| 	if (do_channels) {
 | |
| 		bActionGroup *agrp;
 | |
| 
 | |
| 		/* Filter visible data. */
 | |
| 		rearrange_animchannels_filter_visible(&anim_data_visible, ac, ANIMTYPE_FCURVE);
 | |
| 
 | |
| 		for (agrp = act->groups.first; agrp; agrp = agrp->next) {
 | |
| 			/* only consider F-Curves if they're visible (group expanded) */
 | |
| 			if (EXPANDED_AGRP(ac, agrp)) {
 | |
| 				rearrange_animchannel_islands(&agrp->channels, rearrange_func, mode, ANIMTYPE_FCURVE,
 | |
| 				                              &anim_data_visible);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* free temp data */
 | |
| 		BLI_freelistN(&anim_data_visible);
 | |
| 	}
 | |
| 
 | |
| 	/* assemble lists into one list (and clear moved tags) */
 | |
| 	join_groups_action_temp(act);
 | |
| }
 | |
| 
 | |
| /* ------------------- */
 | |
| 
 | |
| static void rearrange_nla_control_channels(bAnimContext *ac, AnimData *adt, eRearrangeAnimChan_Mode mode)
 | |
| {
 | |
| 	ListBase anim_data_visible = {NULL, NULL};
 | |
| 
 | |
| 	NlaTrack *nlt;
 | |
| 	NlaStrip *strip;
 | |
| 
 | |
| 	/* get rearranging function */
 | |
| 	AnimChanRearrangeFp rearrange_func = rearrange_get_mode_func(mode);
 | |
| 
 | |
| 	if (rearrange_func == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	/* skip if these curves aren't being shown */
 | |
| 	if (adt->flag & ADT_NLA_SKEYS_COLLAPSED)
 | |
| 		return;
 | |
| 
 | |
| 	/* Filter visible data. */
 | |
| 	rearrange_animchannels_filter_visible(&anim_data_visible, ac, ANIMTYPE_NLACURVE);
 | |
| 
 | |
| 	/* we cannot rearrange between strips, but within each strip, we can rearrange those curves */
 | |
| 	for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) {
 | |
| 		for (strip = nlt->strips.first; strip; strip = strip->next) {
 | |
| 			rearrange_animchannel_islands(&strip->fcurves, rearrange_func, mode, ANIMTYPE_NLACURVE,
 | |
| 				                          &anim_data_visible);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* free temp data */
 | |
| 	BLI_freelistN(&anim_data_visible);
 | |
| }
 | |
| 
 | |
| /* ------------------- */
 | |
| 
 | |
| static void rearrange_gpencil_channels(bAnimContext *ac, eRearrangeAnimChan_Mode mode)
 | |
| {
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 
 | |
| 	/* get rearranging function */
 | |
| 	AnimChanRearrangeFp rearrange_func = rearrange_get_mode_func(mode);
 | |
| 
 | |
| 	if (rearrange_func == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	/* get Grease Pencil datablocks */
 | |
| 	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_ANIMDATA);
 | |
| 	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
 | |
| 
 | |
| 	for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 		ListBase anim_data_visible = {NULL, NULL};
 | |
| 		bGPdata *gpd = ale->data;
 | |
| 
 | |
| 		/* only consider layers if this datablock is open */
 | |
| 		BLI_assert(ale->type == ANIMTYPE_GPDATABLOCK);
 | |
| 		if ((gpd->flag & GP_DATA_EXPAND) == 0)
 | |
| 			continue;
 | |
| 
 | |
| 		/* Filter visible data. */
 | |
| 		rearrange_animchannels_filter_visible(&anim_data_visible, ac, ANIMTYPE_GPLAYER);
 | |
| 
 | |
| 		/* rearrange datablock's layers */
 | |
| 		rearrange_animchannel_islands(&gpd->layers, rearrange_func, mode, ANIMTYPE_GPLAYER, &anim_data_visible);
 | |
| 
 | |
| 		/* free visible layers data */
 | |
| 		BLI_freelistN(&anim_data_visible);
 | |
| 	}
 | |
| 
 | |
| 	/* free GPD channel data */
 | |
| 	ANIM_animdata_freelist(&anim_data);
 | |
| }
 | |
| 
 | |
| /* ------------------- */
 | |
| 
 | |
| static int animchannels_rearrange_exec(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 	eRearrangeAnimChan_Mode mode;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* get mode */
 | |
| 	mode = RNA_enum_get(op->ptr, "direction");
 | |
| 
 | |
| 	/* method to move channels depends on the editor */
 | |
| 	if (ac.datatype == ANIMCONT_GPENCIL) {
 | |
| 		/* Grease Pencil channels */
 | |
| 		rearrange_gpencil_channels(&ac, mode);
 | |
| 	}
 | |
| 	else if (ac.datatype == ANIMCONT_MASK) {
 | |
| 		/* Grease Pencil channels */
 | |
| 		printf("Mask does not supported for moving yet\n");
 | |
| 	}
 | |
| 	else if (ac.datatype == ANIMCONT_ACTION) {
 | |
| 		/* Directly rearrange action's channels */
 | |
| 		rearrange_action_channels(&ac, ac.data, mode);
 | |
| 	}
 | |
| 	else {
 | |
| 		ListBase anim_data = {NULL, NULL};
 | |
| 		bAnimListElem *ale;
 | |
| 		int filter;
 | |
| 
 | |
| 		/* get animdata blocks */
 | |
| 		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_ANIMDATA);
 | |
| 		ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 
 | |
| 		for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 			AnimData *adt = ale->data;
 | |
| 
 | |
| 			switch (ac.datatype) {
 | |
| 				case ANIMCONT_NLA: /* NLA-tracks only */
 | |
| 					rearrange_nla_channels(&ac, adt, mode);
 | |
| 					DEG_id_tag_update(ale->id, ID_RECALC_ANIMATION | ID_RECALC_COPY_ON_WRITE);
 | |
| 					break;
 | |
| 
 | |
| 				case ANIMCONT_DRIVERS: /* Drivers list only */
 | |
| 					rearrange_driver_channels(&ac, adt, mode);
 | |
| 					break;
 | |
| 
 | |
| 				case ANIMCONT_ACTION: /* Single Action only... */
 | |
| 				case ANIMCONT_SHAPEKEY: // DOUBLE CHECK ME...
 | |
| 				{
 | |
| 					if (adt->action)
 | |
| 						rearrange_action_channels(&ac, adt->action, mode);
 | |
| 					else if (G.debug & G_DEBUG)
 | |
| 						printf("Animdata has no action\n");
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				default: /* DopeSheet/Graph Editor - Some Actions + NLA Control Curves */
 | |
| 				{
 | |
| 					/* NLA Control Curves */
 | |
| 					if (adt->nla_tracks.first)
 | |
| 						rearrange_nla_control_channels(&ac, adt, mode);
 | |
| 
 | |
| 					/* Action */
 | |
| 					if (adt->action)
 | |
| 						rearrange_action_channels(&ac, adt->action, mode);
 | |
| 					else if (G.debug & G_DEBUG)
 | |
| 						printf("Animdata has no action\n");
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* free temp data */
 | |
| 		ANIM_animdata_freelist(&anim_data);
 | |
| 	}
 | |
| 
 | |
| 	/* send notifier that things have changed */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_move(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Move Channels";
 | |
| 	ot->idname = "ANIM_OT_channels_move";
 | |
| 	ot->description = "Rearrange selected animation channels";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->exec = animchannels_rearrange_exec;
 | |
| 	ot->poll = animedit_poll_channels_nla_tweakmode_off;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
| 	/* props */
 | |
| 	ot->prop = RNA_def_enum(ot->srna, "direction", prop_animchannel_rearrange_types, REARRANGE_ANIMCHAN_DOWN, "Direction", "");
 | |
| }
 | |
| 
 | |
| /* ******************** Group Channel Operator ************************ */
 | |
| 
 | |
| static bool animchannels_grouping_poll(bContext *C)
 | |
| {
 | |
| 	ScrArea *sa = CTX_wm_area(C);
 | |
| 	SpaceLink *sl;
 | |
| 
 | |
| 	/* channels region test */
 | |
| 	/* TODO: could enhance with actually testing if channels region? */
 | |
| 	if (ELEM(NULL, sa, CTX_wm_region(C)))
 | |
| 		return 0;
 | |
| 
 | |
| 	/* animation editor test - must be suitable modes only */
 | |
| 	sl = CTX_wm_space_data(C);
 | |
| 
 | |
| 	switch (sa->spacetype) {
 | |
| 		/* supported... */
 | |
| 		case SPACE_ACTION:
 | |
| 		{
 | |
| 			SpaceAction *saction = (SpaceAction *)sl;
 | |
| 
 | |
| 			/* dopesheet and action only - all others are for other datatypes or have no groups */
 | |
| 			if (ELEM(saction->mode, SACTCONT_ACTION, SACTCONT_DOPESHEET) == 0)
 | |
| 				return 0;
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 		case SPACE_IPO:
 | |
| 		{
 | |
| 			SpaceIpo *sipo = (SpaceIpo *)sl;
 | |
| 
 | |
| 			/* drivers can't have groups... */
 | |
| 			if (sipo->mode != SIPO_MODE_ANIMATION)
 | |
| 				return 0;
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 		/* unsupported... */
 | |
| 		default:
 | |
| 			return 0;
 | |
| 	}
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ----------------------------------------------------------- */
 | |
| 
 | |
| static void animchannels_group_channels(bAnimContext *ac, bAnimListElem *adt_ref, const char name[])
 | |
| {
 | |
| 	AnimData *adt = adt_ref->adt;
 | |
| 	bAction *act = adt->action;
 | |
| 
 | |
| 	if (act) {
 | |
| 		ListBase anim_data = {NULL, NULL};
 | |
| 		int filter;
 | |
| 
 | |
| 		/* find selected F-Curves to re-group */
 | |
| 		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_SEL);
 | |
| 		ANIM_animdata_filter(ac, &anim_data, filter, adt_ref, ANIMCONT_CHANNEL);
 | |
| 
 | |
| 		if (anim_data.first) {
 | |
| 			bActionGroup *agrp;
 | |
| 			bAnimListElem *ale;
 | |
| 
 | |
| 			/* create new group, which should now be part of the action */
 | |
| 			agrp = action_groups_add_new(act, name);
 | |
| 			BLI_assert(agrp != NULL);
 | |
| 
 | |
| 			/* transfer selected F-Curves across to new group  */
 | |
| 			for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 				FCurve *fcu = (FCurve *)ale->data;
 | |
| 				bActionGroup *grp = fcu->grp;
 | |
| 
 | |
| 				/* remove F-Curve from group, then group too if it is now empty */
 | |
| 				action_groups_remove_channel(act, fcu);
 | |
| 
 | |
| 				if ((grp) && BLI_listbase_is_empty(&grp->channels)) {
 | |
| 					BLI_freelinkN(&act->groups, grp);
 | |
| 				}
 | |
| 
 | |
| 				/* add F-Curve to group */
 | |
| 				action_groups_add_channel(act, agrp, fcu);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* cleanup */
 | |
| 		ANIM_animdata_freelist(&anim_data);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int animchannels_group_exec(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 	char name[MAX_NAME];
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* get name for new group */
 | |
| 	RNA_string_get(op->ptr, "name", name);
 | |
| 
 | |
| 	/* XXX: name for group should never be empty... */
 | |
| 	if (name[0]) {
 | |
| 		ListBase anim_data = {NULL, NULL};
 | |
| 		bAnimListElem *ale;
 | |
| 		int filter;
 | |
| 
 | |
| 		/* handle each animdata block separately, so that the regrouping doesn't flow into blocks  */
 | |
| 		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_ANIMDATA | ANIMFILTER_NODUPLIS);
 | |
| 		ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 
 | |
| 		for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 			animchannels_group_channels(&ac, ale, name);
 | |
| 		}
 | |
| 
 | |
| 		/* free temp data */
 | |
| 		ANIM_animdata_freelist(&anim_data);
 | |
| 
 | |
| 		/* updatss */
 | |
| 		WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
 | |
| 	}
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_group(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Group Channels";
 | |
| 	ot->idname = "ANIM_OT_channels_group";
 | |
| 	ot->description = "Add selected F-Curves to a new group";
 | |
| 
 | |
| 	/* callbacks */
 | |
| 	ot->invoke = WM_operator_props_popup;
 | |
| 	ot->exec = animchannels_group_exec;
 | |
| 	ot->poll = animchannels_grouping_poll;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
| 	/* props */
 | |
| 	ot->prop = RNA_def_string(ot->srna, "name", "New Group",
 | |
| 	                          sizeof(((bActionGroup *)NULL)->name),
 | |
| 	                          "Name", "Name of newly created group");
 | |
| 	/* XXX: still not too sure about this - keeping same text is confusing... */
 | |
| 	// RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
 | |
| }
 | |
| 
 | |
| /* ----------------------------------------------------------- */
 | |
| 
 | |
| static int animchannels_ungroup_exec(bContext *C, wmOperator *UNUSED(op))
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* just selected F-Curves... */
 | |
| 	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_SEL | ANIMFILTER_NODUPLIS);
 | |
| 	ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 
 | |
| 	for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 		/* find action for this F-Curve... */
 | |
| 		if (ale->adt && ale->adt->action) {
 | |
| 			FCurve  *fcu = (FCurve *)ale->data;
 | |
| 			bAction *act = ale->adt->action;
 | |
| 
 | |
| 			/* only proceed to remove if F-Curve is in a group... */
 | |
| 			if (fcu->grp) {
 | |
| 				bActionGroup *agrp = fcu->grp;
 | |
| 
 | |
| 				/* remove F-Curve from group and add at tail (ungrouped) */
 | |
| 				action_groups_remove_channel(act, fcu);
 | |
| 				BLI_addtail(&act->curves, fcu);
 | |
| 
 | |
| 				/* delete group if it is now empty */
 | |
| 				if (BLI_listbase_is_empty(&agrp->channels)) {
 | |
| 					BLI_freelinkN(&act->groups, agrp);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* cleanup */
 | |
| 	ANIM_animdata_freelist(&anim_data);
 | |
| 
 | |
| 	/* updates */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_ungroup(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Ungroup Channels";
 | |
| 	ot->idname = "ANIM_OT_channels_ungroup";
 | |
| 	ot->description = "Remove selected F-Curves from their current groups";
 | |
| 
 | |
| 	/* callbacks */
 | |
| 	ot->exec = animchannels_ungroup_exec;
 | |
| 	ot->poll = animchannels_grouping_poll;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| }
 | |
| 
 | |
| /* ******************** Delete Channel Operator *********************** */
 | |
| 
 | |
| static int animchannels_delete_exec(bContext *C, wmOperator *UNUSED(op))
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* cannot delete in shapekey */
 | |
| 	if (ac.datatype == ANIMCONT_SHAPEKEY)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 
 | |
| 	/* do groups only first (unless in Drivers mode, where there are none) */
 | |
| 	if (ac.datatype != ANIMCONT_DRIVERS) {
 | |
| 		/* filter data */
 | |
| 		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_SEL | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_FOREDIT | ANIMFILTER_NODUPLIS);
 | |
| 		ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 
 | |
| 		/* delete selected groups and their associated channels */
 | |
| 		for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 			/* only groups - don't check other types yet, since they may no-longer exist */
 | |
| 			if (ale->type == ANIMTYPE_GROUP) {
 | |
| 				bActionGroup *agrp = (bActionGroup *)ale->data;
 | |
| 				AnimData *adt = ale->adt;
 | |
| 				FCurve *fcu, *fcn;
 | |
| 
 | |
| 				/* skip this group if no AnimData available, as we can't safely remove the F-Curves */
 | |
| 				if (adt == NULL)
 | |
| 					continue;
 | |
| 
 | |
| 				/* delete all of the Group's F-Curves, but no others */
 | |
| 				for (fcu = agrp->channels.first; fcu && fcu->grp == agrp; fcu = fcn) {
 | |
| 					fcn = fcu->next;
 | |
| 
 | |
| 					/* remove from group and action, then free */
 | |
| 					action_groups_remove_channel(adt->action, fcu);
 | |
| 					free_fcurve(fcu);
 | |
| 				}
 | |
| 
 | |
| 				/* free the group itself */
 | |
| 				if (adt->action) {
 | |
| 					BLI_freelinkN(&adt->action->groups, agrp);
 | |
| 					DEG_id_tag_update_ex(CTX_data_main(C), &adt->action->id, ID_RECALC_COPY_ON_WRITE);
 | |
| 				}
 | |
| 				else
 | |
| 					MEM_freeN(agrp);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* cleanup */
 | |
| 		ANIM_animdata_freelist(&anim_data);
 | |
| 	}
 | |
| 
 | |
| 	/* filter data */
 | |
| 	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_SEL | ANIMFILTER_FOREDIT | ANIMFILTER_NODUPLIS);
 | |
| 	ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 
 | |
| 	/* delete selected data channels */
 | |
| 	for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 		switch (ale->type) {
 | |
| 			case ANIMTYPE_FCURVE:
 | |
| 			{
 | |
| 				/* F-Curves if we can identify its parent */
 | |
| 				AnimData *adt = ale->adt;
 | |
| 				FCurve *fcu = (FCurve *)ale->data;
 | |
| 
 | |
| 				/* try to free F-Curve */
 | |
| 				ANIM_fcurve_delete_from_animdata(&ac, adt, fcu);
 | |
| 				ale->update = ANIM_UPDATE_DEPS;
 | |
| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_NLACURVE:
 | |
| 			{
 | |
| 				/* NLA Control Curve - Deleting it should disable the corresponding setting... */
 | |
| 				NlaStrip *strip = (NlaStrip *)ale->owner;
 | |
| 				FCurve *fcu = (FCurve *)ale->data;
 | |
| 
 | |
| 				if (STREQ(fcu->rna_path, "strip_time")) {
 | |
| 					strip->flag &= ~NLASTRIP_FLAG_USR_TIME;
 | |
| 				}
 | |
| 				else if (STREQ(fcu->rna_path, "influence")) {
 | |
| 					strip->flag &= ~NLASTRIP_FLAG_USR_INFLUENCE;
 | |
| 				}
 | |
| 				else {
 | |
| 					printf("ERROR: Trying to delete NLA Control Curve for unknown property '%s'\n", fcu->rna_path);
 | |
| 				}
 | |
| 
 | |
| 				/* unlink and free the F-Curve */
 | |
| 				BLI_remlink(&strip->fcurves, fcu);
 | |
| 				free_fcurve(fcu);
 | |
| 				ale->update = ANIM_UPDATE_DEPS;
 | |
| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_GPLAYER:
 | |
| 			{
 | |
| 				/* Grease Pencil layer */
 | |
| 				bGPdata *gpd = (bGPdata *)ale->id;
 | |
| 				bGPDlayer *gpl = (bGPDlayer *)ale->data;
 | |
| 
 | |
| 				/* try to delete the layer's data and the layer itself */
 | |
| 				BKE_gpencil_layer_delete(gpd, gpl);
 | |
| 				ale->update = ANIM_UPDATE_DEPS;
 | |
| 				break;
 | |
| 			}
 | |
| 			case ANIMTYPE_MASKLAYER:
 | |
| 			{
 | |
| 				/* Mask layer */
 | |
| 				Mask *mask = (Mask *)ale->id;
 | |
| 				MaskLayer *masklay = (MaskLayer *)ale->data;
 | |
| 
 | |
| 				/* try to delete the layer's data and the layer itself */
 | |
| 				BKE_mask_layer_remove(mask, masklay);
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* cleanup */
 | |
| 	ANIM_animdata_update(&ac, &anim_data);
 | |
| 	ANIM_animdata_freelist(&anim_data);
 | |
| 
 | |
| 	/* send notifier that things have changed */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
 | |
| 	DEG_relations_tag_update(CTX_data_main(C));
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_delete(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Delete Channels";
 | |
| 	ot->idname = "ANIM_OT_channels_delete";
 | |
| 	ot->description = "Delete all selected animation channels";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->exec = animchannels_delete_exec;
 | |
| 	ot->poll = animedit_poll_channels_active;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| }
 | |
| 
 | |
| /* ********************** Set Flags Operator *********************** */
 | |
| 
 | |
| /* defines for setting animation-channel flags */
 | |
| static const EnumPropertyItem prop_animchannel_setflag_types[] = {
 | |
| 	{ACHANNEL_SETFLAG_TOGGLE, "TOGGLE", 0, "Toggle", ""},
 | |
| 	{ACHANNEL_SETFLAG_CLEAR, "DISABLE", 0, "Disable", ""},
 | |
| 	{ACHANNEL_SETFLAG_ADD, "ENABLE", 0, "Enable", ""},
 | |
| 	{ACHANNEL_SETFLAG_INVERT, "INVERT", 0, "Invert", ""},
 | |
| 	{0, NULL, 0, NULL, NULL}
 | |
| };
 | |
| 
 | |
| /* defines for set animation-channel settings */
 | |
| // TODO: could add some more types, but those are really quite dependent on the mode...
 | |
| static const EnumPropertyItem prop_animchannel_settings_types[] = {
 | |
| 	{ACHANNEL_SETTING_PROTECT, "PROTECT", 0, "Protect", ""},
 | |
| 	{ACHANNEL_SETTING_MUTE, "MUTE", 0, "Mute", ""},
 | |
| 	{0, NULL, 0, NULL, NULL}
 | |
| };
 | |
| 
 | |
| 
 | |
| /* ------------------- */
 | |
| 
 | |
| /* Set/clear a particular flag (setting) for all selected + visible channels
 | |
|  * setting: the setting to modify
 | |
|  * mode: eAnimChannels_SetFlag
 | |
|  * onlysel: only selected channels get the flag set
 | |
|  */
 | |
| // TODO: enable a setting which turns flushing on/off?
 | |
| static void setflag_anim_channels(bAnimContext *ac, eAnimChannel_Settings setting, eAnimChannels_SetFlag mode, bool onlysel, bool flush)
 | |
| {
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	ListBase all_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 
 | |
| 	/* filter data that we need if flush is on */
 | |
| 	if (flush) {
 | |
| 		/* get list of all channels that selection may need to be flushed to
 | |
| 		 * - hierarchy visibility needs to be ignored so that settings can get flushed
 | |
| 		 *   "down" inside closed containers
 | |
| 		 */
 | |
| 		filter = ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_CHANNELS;
 | |
| 		ANIM_animdata_filter(ac, &all_data, filter, ac->data, ac->datatype);
 | |
| 	}
 | |
| 
 | |
| 	/* filter data that we're working on
 | |
| 	 * - hierarchy matters if we're doing this from the channels region
 | |
| 	 *   since we only want to apply this to channels we can "see",
 | |
| 	 *   and have these affect their relatives
 | |
| 	 * - but for Graph Editor, this gets used also from main region
 | |
| 	 *   where hierarchy doesn't apply [#21276]
 | |
| 	 */
 | |
| 	if ((ac->spacetype == SPACE_IPO) && (ac->regiontype != RGN_TYPE_CHANNELS)) {
 | |
| 		/* graph editor (case 2) */
 | |
| 		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_NODUPLIS);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* standard case */
 | |
| 		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS);
 | |
| 	}
 | |
| 	if (onlysel) filter |= ANIMFILTER_SEL;
 | |
| 	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
 | |
| 
 | |
| 	/* if toggling, check if disable or enable */
 | |
| 	if (mode == ACHANNEL_SETFLAG_TOGGLE) {
 | |
| 		/* default to turn all on, unless we encounter one that's on... */
 | |
| 		mode = ACHANNEL_SETFLAG_ADD;
 | |
| 
 | |
| 		/* see if we should turn off instead... */
 | |
| 		for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 			/* set the setting in the appropriate way (if available) */
 | |
| 			if (ANIM_channel_setting_get(ac, ale, setting) > 0) {
 | |
| 				mode = ACHANNEL_SETFLAG_CLEAR;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* apply the setting */
 | |
| 	for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 		/* skip channel if setting is not available */
 | |
| 		if (ANIM_channel_setting_get(ac, ale, setting) == -1)
 | |
| 			continue;
 | |
| 
 | |
| 		/* set the setting in the appropriate way */
 | |
| 		ANIM_channel_setting_set(ac, ale, setting, mode);
 | |
| 
 | |
| 		/* if flush status... */
 | |
| 		if (flush)
 | |
| 			ANIM_flush_setting_anim_channels(ac, &all_data, ale, setting, mode);
 | |
| 	}
 | |
| 
 | |
| 	ANIM_animdata_freelist(&anim_data);
 | |
| 	BLI_freelistN(&all_data);
 | |
| }
 | |
| 
 | |
| /* ------------------- */
 | |
| 
 | |
| static int animchannels_setflag_exec(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 	eAnimChannel_Settings setting;
 | |
| 	eAnimChannels_SetFlag mode;
 | |
| 	bool flush = true;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* mode (eAnimChannels_SetFlag), setting (eAnimChannel_Settings) */
 | |
| 	mode = RNA_enum_get(op->ptr, "mode");
 | |
| 	setting = RNA_enum_get(op->ptr, "type");
 | |
| 
 | |
| 	/* check if setting is flushable */
 | |
| 	if (setting == ACHANNEL_SETTING_EXPAND)
 | |
| 		flush = false;
 | |
| 
 | |
| 	/* modify setting
 | |
| 	 * - only selected channels are affected
 | |
| 	 */
 | |
| 	setflag_anim_channels(&ac, setting, mode, true, flush);
 | |
| 
 | |
| 	/* send notifier that things have changed */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| /* duplicate of 'ANIM_OT_channels_setting_toggle' for menu title only, weak! */
 | |
| static void ANIM_OT_channels_setting_enable(wmOperatorType *ot)
 | |
| {
 | |
| 	PropertyRNA *prop;
 | |
| 
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Enable Channel Setting";
 | |
| 	ot->idname = "ANIM_OT_channels_setting_enable";
 | |
| 	ot->description = "Enable specified setting on all selected animation channels";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->invoke = WM_menu_invoke;
 | |
| 	ot->exec = animchannels_setflag_exec;
 | |
| 	ot->poll = animedit_poll_channels_active;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
| 	/* props */
 | |
| 	/* flag-setting mode */
 | |
| 	prop = RNA_def_enum(ot->srna, "mode", prop_animchannel_setflag_types, ACHANNEL_SETFLAG_ADD, "Mode", "");
 | |
| 	RNA_def_property_flag(prop, PROP_HIDDEN);
 | |
| 	/* setting to set */
 | |
| 	ot->prop = RNA_def_enum(ot->srna, "type", prop_animchannel_settings_types, 0, "Type", "");
 | |
| }
 | |
| /* duplicate of 'ANIM_OT_channels_setting_toggle' for menu title only, weak! */
 | |
| static void ANIM_OT_channels_setting_disable(wmOperatorType *ot)
 | |
| {
 | |
| 	PropertyRNA *prop;
 | |
| 
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Disable Channel Setting";
 | |
| 	ot->idname = "ANIM_OT_channels_setting_disable";
 | |
| 	ot->description = "Disable specified setting on all selected animation channels";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->invoke = WM_menu_invoke;
 | |
| 	ot->exec = animchannels_setflag_exec;
 | |
| 	ot->poll = animedit_poll_channels_active;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
| 	/* props */
 | |
| 	/* flag-setting mode */
 | |
| 	prop = RNA_def_enum(ot->srna, "mode", prop_animchannel_setflag_types, ACHANNEL_SETFLAG_CLEAR, "Mode", "");
 | |
| 	RNA_def_property_flag(prop, PROP_HIDDEN); /* internal hack - don't expose */
 | |
| 	/* setting to set */
 | |
| 	ot->prop = RNA_def_enum(ot->srna, "type", prop_animchannel_settings_types, 0, "Type", "");
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_setting_toggle(wmOperatorType *ot)
 | |
| {
 | |
| 	PropertyRNA *prop;
 | |
| 
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Toggle Channel Setting";
 | |
| 	ot->idname = "ANIM_OT_channels_setting_toggle";
 | |
| 	ot->description = "Toggle specified setting on all selected animation channels";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->invoke = WM_menu_invoke;
 | |
| 	ot->exec = animchannels_setflag_exec;
 | |
| 	ot->poll = animedit_poll_channels_active;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
| 	/* props */
 | |
| 	/* flag-setting mode */
 | |
| 	prop = RNA_def_enum(ot->srna, "mode", prop_animchannel_setflag_types, ACHANNEL_SETFLAG_TOGGLE, "Mode", "");
 | |
| 	RNA_def_property_flag(prop, PROP_HIDDEN); /* internal hack - don't expose */
 | |
| 	/* setting to set */
 | |
| 	ot->prop = RNA_def_enum(ot->srna, "type", prop_animchannel_settings_types, 0, "Type", "");
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_editable_toggle(wmOperatorType *ot)
 | |
| {
 | |
| 	PropertyRNA *prop;
 | |
| 
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Toggle Channel Editability";
 | |
| 	ot->idname = "ANIM_OT_channels_editable_toggle";
 | |
| 	ot->description = "Toggle editability of selected channels";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->exec = animchannels_setflag_exec;
 | |
| 	ot->poll = animedit_poll_channels_active;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
| 	/* props */
 | |
| 	/* flag-setting mode */
 | |
| 	RNA_def_enum(ot->srna, "mode", prop_animchannel_setflag_types, ACHANNEL_SETFLAG_TOGGLE, "Mode", "");
 | |
| 	/* setting to set */
 | |
| 	prop = RNA_def_enum(ot->srna, "type", prop_animchannel_settings_types, ACHANNEL_SETTING_PROTECT, "Type", "");
 | |
| 	RNA_def_property_flag(prop, PROP_HIDDEN); /* internal hack - don't expose */
 | |
| }
 | |
| 
 | |
| /* ********************** Expand Channels Operator *********************** */
 | |
| 
 | |
| static int animchannels_expand_exec(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 	bool onlysel = true;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* only affect selected channels? */
 | |
| 	if (RNA_boolean_get(op->ptr, "all"))
 | |
| 		onlysel = false;
 | |
| 
 | |
| 	/* modify setting */
 | |
| 	setflag_anim_channels(&ac, ACHANNEL_SETTING_EXPAND, ACHANNEL_SETFLAG_ADD, onlysel, false);
 | |
| 
 | |
| 	/* send notifier that things have changed */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_expand(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Expand Channels";
 | |
| 	ot->idname = "ANIM_OT_channels_expand";
 | |
| 	ot->description = "Expand (i.e. open) all selected expandable animation channels";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->exec = animchannels_expand_exec;
 | |
| 	ot->poll = animedit_poll_channels_active;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
| 	/* props */
 | |
| 	ot->prop = RNA_def_boolean(ot->srna, "all", 1, "All", "Expand all channels (not just selected ones)");
 | |
| }
 | |
| 
 | |
| /* ********************** Collapse Channels Operator *********************** */
 | |
| 
 | |
| static int animchannels_collapse_exec(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 	bool onlysel = true;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* only affect selected channels? */
 | |
| 	if (RNA_boolean_get(op->ptr, "all"))
 | |
| 		onlysel = false;
 | |
| 
 | |
| 	/* modify setting */
 | |
| 	setflag_anim_channels(&ac, ACHANNEL_SETTING_EXPAND, ACHANNEL_SETFLAG_CLEAR, onlysel, false);
 | |
| 
 | |
| 	/* send notifier that things have changed */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_collapse(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Collapse Channels";
 | |
| 	ot->idname = "ANIM_OT_channels_collapse";
 | |
| 	ot->description = "Collapse (i.e. close) all selected expandable animation channels";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->exec = animchannels_collapse_exec;
 | |
| 	ot->poll = animedit_poll_channels_active;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
| 	/* props */
 | |
| 	ot->prop = RNA_def_boolean(ot->srna, "all", true, "All", "Collapse all channels (not just selected ones)");
 | |
| }
 | |
| 
 | |
| /* ************ Remove All "Empty" AnimData Blocks Operator ********* */
 | |
| /* We define "empty" AnimData blocks here as those which have all 3 of criteria:
 | |
|  *  1) No active action OR that active actions are empty
 | |
|  *     Assuming that all legitimate entries will have an action,
 | |
|  *     and that empty actions
 | |
|  *  2) No NLA Tracks + NLA Strips
 | |
|  *     Assuming that users haven't set up any of these as "placeholders"
 | |
|  *     for convenience sake, and that most that exist were either unintentional
 | |
|  *     or are no longer wanted
 | |
|  *  3) No drivers
 | |
|  */
 | |
| 
 | |
| static int animchannels_clean_empty_exec(bContext *C, wmOperator *UNUSED(op))
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* get animdata blocks */
 | |
| 	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_ANIMDATA);
 | |
| 	ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 
 | |
| 	for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 		ID *id = ale->id;
 | |
| 		AnimData *adt = ale->data;
 | |
| 
 | |
| 		bool action_empty  = false;
 | |
| 		bool nla_empty     = false;
 | |
| 		bool drivers_empty = false;
 | |
| 
 | |
| 		/* sanity checks */
 | |
| 		BLI_assert((id != NULL) && (adt != NULL));
 | |
| 
 | |
| 		/* check if this is "empty" and can be deleted */
 | |
| 		/* (For now, there are only these 3 criteria) */
 | |
| 
 | |
| 		/* 1) Active Action is missing or empty */
 | |
| 		if (ELEM(NULL, adt->action, adt->action->curves.first)) {
 | |
| 			action_empty = true;
 | |
| 		}
 | |
| 		else {
 | |
| 			/* TODO: check for keyframe + fmodifier data on these too */
 | |
| 		}
 | |
| 
 | |
| 		/* 2) No NLA Tracks and/or NLA Strips */
 | |
| 		if (adt->nla_tracks.first == NULL) {
 | |
| 			nla_empty = true;
 | |
| 		}
 | |
| 		else {
 | |
| 			NlaTrack *nlt;
 | |
| 
 | |
| 			/* empty tracks? */
 | |
| 			for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) {
 | |
| 				if (nlt->strips.first) {
 | |
| 					/* stop searching, as we found one that actually had stuff we don't want lost
 | |
| 					 * NOTE: nla_empty gets reset to false, as a previous track may have been empty
 | |
| 					 */
 | |
| 					nla_empty = false;
 | |
| 					break;
 | |
| 				}
 | |
| 				else if (nlt->strips.first == NULL) {
 | |
| 					/* this track is empty, but another one may still have stuff in it, so can't break yet */
 | |
| 					nla_empty = true;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* 3) Drivers */
 | |
| 		drivers_empty = (adt->drivers.first == NULL);
 | |
| 
 | |
| 
 | |
| 		/* remove AnimData? */
 | |
| 		if (action_empty && nla_empty && drivers_empty) {
 | |
| 			BKE_animdata_free(id, true);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* free temp data */
 | |
| 	ANIM_animdata_freelist(&anim_data);
 | |
| 
 | |
| 	/* send notifier that things have changed */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_clean_empty(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Remove Empty Animation Data";
 | |
| 	ot->idname = "ANIM_OT_channels_clean_empty";
 | |
| 	ot->description = "Delete all empty animation data containers from visible data-blocks";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->exec = animchannels_clean_empty_exec;
 | |
| 	ot->poll = animedit_poll_channels_nla_tweakmode_off;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| }
 | |
| 
 | |
| /* ******************* Reenable Disabled Operator ******************* */
 | |
| 
 | |
| static bool animchannels_enable_poll(bContext *C)
 | |
| {
 | |
| 	ScrArea *sa = CTX_wm_area(C);
 | |
| 
 | |
| 	/* channels region test */
 | |
| 	/* TODO: could enhance with actually testing if channels region? */
 | |
| 	if (ELEM(NULL, sa, CTX_wm_region(C)))
 | |
| 		return 0;
 | |
| 
 | |
| 	/* animation editor test - Action/Dopesheet/etc. and Graph only */
 | |
| 	if (ELEM(sa->spacetype, SPACE_ACTION, SPACE_IPO) == 0)
 | |
| 		return 0;
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static int animchannels_enable_exec(bContext *C, wmOperator *UNUSED(op))
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* filter data */
 | |
| 	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_NODUPLIS);
 | |
| 	ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
 | |
| 
 | |
| 	/* loop through filtered data and clean curves */
 | |
| 	for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 		FCurve *fcu = (FCurve *)ale->data;
 | |
| 
 | |
| 		/* remove disabled flags from F-Curves */
 | |
| 		fcu->flag &= ~FCURVE_DISABLED;
 | |
| 
 | |
| 		/* for drivers, let's do the same too */
 | |
| 		if (fcu->driver)
 | |
| 			fcu->driver->flag &= ~DRIVER_FLAG_INVALID;
 | |
| 
 | |
| 		/* tag everything for updates - in particular, this is needed to get drivers working again */
 | |
| 		ale->update |= ANIM_UPDATE_DEPS;
 | |
| 	}
 | |
| 
 | |
| 	ANIM_animdata_update(&ac, &anim_data);
 | |
| 	ANIM_animdata_freelist(&anim_data);
 | |
| 
 | |
| 	/* send notifier that things have changed */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_fcurves_enable(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Revive Disabled F-Curves";
 | |
| 	ot->idname = "ANIM_OT_channels_fcurves_enable";
 | |
| 	ot->description = "Clears 'disabled' tag from all F-Curves to get broken F-Curves working again";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->exec = animchannels_enable_exec;
 | |
| 	ot->poll = animchannels_enable_poll;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| }
 | |
| 
 | |
| /* ****************** Find / Set Filter Operator ******************** */
 | |
| 
 | |
| /* XXX: make this generic? */
 | |
| static bool animchannels_find_poll(bContext *C)
 | |
| {
 | |
| 	ScrArea *sa = CTX_wm_area(C);
 | |
| 
 | |
| 	if (sa == NULL)
 | |
| 		return 0;
 | |
| 
 | |
| 	/* animation editor with dopesheet */
 | |
| 	return ELEM(sa->spacetype, SPACE_ACTION, SPACE_IPO, SPACE_NLA);
 | |
| }
 | |
| 
 | |
| /* find_invoke() - Get initial channels */
 | |
| static int animchannels_find_invoke(bContext *C, wmOperator *op, const wmEvent *evt)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* set initial filter text, and enable filter */
 | |
| 	RNA_string_set(op->ptr, "query", ac.ads->searchstr);
 | |
| 
 | |
| 	/* defer to popup */
 | |
| 	return WM_operator_props_popup(C, op, evt);
 | |
| }
 | |
| 
 | |
| /* find_exec() -  Called to set the value */
 | |
| static int animchannels_find_exec(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* update filter text */
 | |
| 	RNA_string_get(op->ptr, "query", ac.ads->searchstr);
 | |
| 
 | |
| 	/* redraw */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_find(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Find Channels";
 | |
| 	ot->idname = "ANIM_OT_channels_find";
 | |
| 	ot->description = "Filter the set of channels shown to only include those with matching names";
 | |
| 
 | |
| 	/* callbacks */
 | |
| 	ot->invoke = animchannels_find_invoke;
 | |
| 	ot->exec = animchannels_find_exec;
 | |
| 	ot->poll = animchannels_find_poll;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
| 	/* properties */
 | |
| 	ot->prop = RNA_def_string(ot->srna, "query", "Query", sizeof(((bDopeSheet *)NULL)->searchstr), "", "Text to search for in channel names");
 | |
| }
 | |
| 
 | |
| /* ********************** Select All Operator *********************** */
 | |
| 
 | |
| static int animchannels_deselectall_exec(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* 'standard' behavior - check if selected, then apply relevant selection */
 | |
| 	const int action = RNA_enum_get(op->ptr, "action");
 | |
| 	switch (action) {
 | |
| 		case SEL_TOGGLE:
 | |
| 			ANIM_deselect_anim_channels(&ac, ac.data, ac.datatype, true, ACHANNEL_SETFLAG_ADD);
 | |
| 			break;
 | |
| 		case SEL_SELECT:
 | |
| 			ANIM_deselect_anim_channels(&ac, ac.data, ac.datatype, false, ACHANNEL_SETFLAG_ADD);
 | |
| 			break;
 | |
| 		case SEL_DESELECT:
 | |
| 			ANIM_deselect_anim_channels(&ac, ac.data, ac.datatype, false, ACHANNEL_SETFLAG_CLEAR);
 | |
| 			break;
 | |
| 		case SEL_INVERT:
 | |
| 			ANIM_deselect_anim_channels(&ac, ac.data, ac.datatype, false, ACHANNEL_SETFLAG_INVERT);
 | |
| 			break;
 | |
| 		default:
 | |
| 			BLI_assert(0);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	/* send notifier that things have changed */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_SELECTED, NULL);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_select_all(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Select All";
 | |
| 	ot->idname = "ANIM_OT_channels_select_all";
 | |
| 	ot->description = "Toggle selection of all animation channels";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->exec = animchannels_deselectall_exec;
 | |
| 	ot->poll = animedit_poll_channels_nla_tweakmode_off;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
| 	/* properties */
 | |
| 	WM_operator_properties_select_all(ot);
 | |
| }
 | |
| 
 | |
| /* ******************** Box Select Operator *********************** */
 | |
| 
 | |
| static void box_select_anim_channels(bAnimContext *ac, rcti *rect, short selectmode)
 | |
| {
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 
 | |
| 	SpaceNla *snla = (SpaceNla *)ac->sl;
 | |
| 	View2D *v2d = &ac->ar->v2d;
 | |
| 	rctf rectf;
 | |
| 	float ymin, ymax;
 | |
| 
 | |
| 	/* set initial y extents */
 | |
| 	if (ac->datatype == ANIMCONT_NLA) {
 | |
| 		ymin = (float)(-NLACHANNEL_HEIGHT(snla));
 | |
| 		ymax = 0.0f;
 | |
| 	}
 | |
| 	else {
 | |
| 		ymin = 0.0f;
 | |
| 		ymax = (float)(-ACHANNEL_HEIGHT(ac));
 | |
| 	}
 | |
| 
 | |
| 	/* convert border-region to view coordinates */
 | |
| 	UI_view2d_region_to_view(v2d, rect->xmin, rect->ymin + 2, &rectf.xmin, &rectf.ymin);
 | |
| 	UI_view2d_region_to_view(v2d, rect->xmax, rect->ymax - 2, &rectf.xmax, &rectf.ymax);
 | |
| 
 | |
| 	/* filter data */
 | |
| 	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
 | |
| 	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
 | |
| 
 | |
| 	/* loop over data, doing box select */
 | |
| 	for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 		if (ac->datatype == ANIMCONT_NLA)
 | |
| 			ymin = ymax - NLACHANNEL_STEP(snla);
 | |
| 		else
 | |
| 			ymin = ymax - ACHANNEL_STEP(ac);
 | |
| 
 | |
| 		/* if channel is within border-select region, alter it */
 | |
| 		if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))) {
 | |
| 			/* set selection flags only */
 | |
| 			ANIM_channel_setting_set(ac, ale, ACHANNEL_SETTING_SELECT, selectmode);
 | |
| 
 | |
| 			/* type specific actions */
 | |
| 			switch (ale->type) {
 | |
| 				case ANIMTYPE_GROUP:
 | |
| 				{
 | |
| 					bActionGroup *agrp = (bActionGroup *)ale->data;
 | |
| 					select_pchan_for_action_group(ac, agrp, ale);
 | |
| 					/* always clear active flag after doing this */
 | |
| 					agrp->flag &= ~AGRP_ACTIVE;
 | |
| 					break;
 | |
| 				}
 | |
| 				case ANIMTYPE_NLATRACK:
 | |
| 				{
 | |
| 					NlaTrack *nlt = (NlaTrack *)ale->data;
 | |
| 
 | |
| 					/* for now, it's easier just to do this here manually, as defining a new type
 | |
| 					 * currently adds complications when doing other stuff
 | |
| 					 */
 | |
| 					ACHANNEL_SET_FLAG(nlt, selectmode, NLATRACK_SELECTED);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* set minimum extent to be the maximum of the next channel */
 | |
| 		ymax = ymin;
 | |
| 	}
 | |
| 
 | |
| 	/* cleanup */
 | |
| 	ANIM_animdata_freelist(&anim_data);
 | |
| }
 | |
| 
 | |
| /* ------------------- */
 | |
| 
 | |
| static int animchannels_box_select_exec(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 	rcti rect;
 | |
| 	short selectmode = 0;
 | |
| 	const bool select = !RNA_boolean_get(op->ptr, "deselect");
 | |
| 	const bool extend = RNA_boolean_get(op->ptr, "extend");
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* get settings from operator */
 | |
| 	WM_operator_properties_border_to_rcti(op, &rect);
 | |
| 
 | |
| 	if (!extend) {
 | |
| 		ANIM_deselect_anim_channels(&ac, ac.data, ac.datatype, true, ACHANNEL_SETFLAG_CLEAR);
 | |
| 	}
 | |
| 
 | |
| 	if (select) {
 | |
| 		selectmode = ACHANNEL_SETFLAG_ADD;
 | |
| 	}
 | |
| 	else {
 | |
| 		selectmode = ACHANNEL_SETFLAG_CLEAR;
 | |
| 	}
 | |
| 
 | |
| 	/* apply box_select animation channels */
 | |
| 	box_select_anim_channels(&ac, &rect, selectmode);
 | |
| 
 | |
| 	/* send notifier that things have changed */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_SELECTED, NULL);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_select_box(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Box Select";
 | |
| 	ot->idname = "ANIM_OT_channels_select_box";
 | |
| 	ot->description = "Select all animation channels within the specified region";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->invoke = WM_gesture_box_invoke;
 | |
| 	ot->exec = animchannels_box_select_exec;
 | |
| 	ot->modal = WM_gesture_box_modal;
 | |
| 	ot->cancel = WM_gesture_box_cancel;
 | |
| 
 | |
| 	ot->poll = animedit_poll_channels_nla_tweakmode_off;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
| 	/* rna */
 | |
| 	WM_operator_properties_gesture_box_select(ot);
 | |
| }
 | |
| 
 | |
| /* ******************* Rename Operator ***************************** */
 | |
| /* Allow renaming some channels by clicking on them */
 | |
| 
 | |
| static bool rename_anim_channels(bAnimContext *ac, int channel_index)
 | |
| {
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	const bAnimChannelType *acf;
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 	bool success = false;
 | |
| 
 | |
| 	/* get the channel that was clicked on */
 | |
| 	/* filter channels */
 | |
| 	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
 | |
| 	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
 | |
| 
 | |
| 	/* get channel from index */
 | |
| 	ale = BLI_findlink(&anim_data, channel_index);
 | |
| 	if (ale == NULL) {
 | |
| 		/* channel not found */
 | |
| 		if (G.debug & G_DEBUG)
 | |
| 			printf("Error: animation channel (index = %d) not found in rename_anim_channels()\n", channel_index);
 | |
| 
 | |
| 		ANIM_animdata_freelist(&anim_data);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	/* check that channel can be renamed */
 | |
| 	acf = ANIM_channel_get_typeinfo(ale);
 | |
| 	if (acf && acf->name_prop) {
 | |
| 		PointerRNA ptr;
 | |
| 		PropertyRNA *prop;
 | |
| 
 | |
| 		/* ok if we can get name property to edit from this channel */
 | |
| 		if (acf->name_prop(ale, &ptr, &prop)) {
 | |
| 			/* actually showing the rename textfield is done on redraw,
 | |
| 			 * so here we just store the index of this channel in the
 | |
| 			 * dopesheet data, which will get utilized when drawing the
 | |
| 			 * channel...
 | |
| 			 *
 | |
| 			 * +1 factor is for backwards compat issues
 | |
| 			 */
 | |
| 			if (ac->ads) {
 | |
| 				ac->ads->renameIndex = channel_index + 1;
 | |
| 				success = true;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* free temp data and tag for refresh */
 | |
| 	ANIM_animdata_freelist(&anim_data);
 | |
| 	ED_region_tag_redraw(ac->ar);
 | |
| 	return success;
 | |
| }
 | |
| 
 | |
| static int animchannels_channel_get(bAnimContext *ac, const int mval[2])
 | |
| {
 | |
| 	ARegion *ar;
 | |
| 	View2D *v2d;
 | |
| 	int channel_index;
 | |
| 	float x, y;
 | |
| 
 | |
| 	/* get useful pointers from animation context data */
 | |
| 	ar = ac->ar;
 | |
| 	v2d = &ar->v2d;
 | |
| 
 | |
| 	/* figure out which channel user clicked in
 | |
| 	 * Note: although channels technically start at (y = ACHANNEL_FIRST), we need to adjust by half a channel's height
 | |
| 	 *       so that the tops of channels get caught ok. Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use
 | |
| 	 *       ACHANNEL_HEIGHT_HALF.
 | |
| 	 */
 | |
| 	UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
 | |
| 
 | |
| 	if (ac->datatype == ANIMCONT_NLA) {
 | |
| 		SpaceNla *snla = (SpaceNla *)ac->sl;
 | |
| 		UI_view2d_listview_view_to_cell(v2d, NLACHANNEL_NAMEWIDTH, NLACHANNEL_STEP(snla), 0, (float)NLACHANNEL_HEIGHT_HALF(snla), x, y, NULL, &channel_index);
 | |
| 	}
 | |
| 	else {
 | |
| 		UI_view2d_listview_view_to_cell(v2d, ACHANNEL_NAMEWIDTH, ACHANNEL_STEP(ac), 0, (float)ACHANNEL_HEIGHT_HALF(ac), x, y, NULL, &channel_index);
 | |
| 	}
 | |
| 
 | |
| 	return channel_index;
 | |
| }
 | |
| 
 | |
| static int animchannels_rename_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 	int channel_index;
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	channel_index = animchannels_channel_get(&ac, event->mval);
 | |
| 
 | |
| 	/* handle click */
 | |
| 	if (rename_anim_channels(&ac, channel_index))
 | |
| 		return OPERATOR_FINISHED;
 | |
| 	else
 | |
| 		/* allow event to be handled by selectall operator */
 | |
| 		return OPERATOR_PASS_THROUGH;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_rename(wmOperatorType *ot)
 | |
| {
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Rename Channels";
 | |
| 	ot->idname = "ANIM_OT_channels_rename";
 | |
| 	ot->description = "Rename animation channel under mouse";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->invoke = animchannels_rename_invoke;
 | |
| 	ot->poll = animedit_poll_channels_active;
 | |
| }
 | |
| 
 | |
| /* ******************** Mouse-Click Operator *********************** */
 | |
| /* Handle selection changes due to clicking on channels. Settings will get caught by UI code... */
 | |
| 
 | |
| static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index, short selectmode)
 | |
| {
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 	int notifierFlags = 0;
 | |
| 
 | |
| 	/* get the channel that was clicked on */
 | |
| 	/* filter channels */
 | |
| 	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
 | |
| 	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
 | |
| 
 | |
| 	/* get channel from index */
 | |
| 	ale = BLI_findlink(&anim_data, channel_index);
 | |
| 	if (ale == NULL) {
 | |
| 		/* channel not found */
 | |
| 		if (G.debug & G_DEBUG)
 | |
| 			printf("Error: animation channel (index = %d) not found in mouse_anim_channels()\n", channel_index);
 | |
| 
 | |
| 		ANIM_animdata_freelist(&anim_data);
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	/* selectmode -1 is a special case for ActionGroups only, which selects all of the channels underneath it only... */
 | |
| 	/* TODO: should this feature be extended to work with other channel types too? */
 | |
| 	if ((selectmode == -1) && (ale->type != ANIMTYPE_GROUP)) {
 | |
| 		/* normal channels should not behave normally in this case */
 | |
| 		ANIM_animdata_freelist(&anim_data);
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	/* action to take depends on what channel we've got */
 | |
| 	/* WARNING: must keep this in sync with the equivalent function in nla_channels.c */
 | |
| 	switch (ale->type) {
 | |
| 		case ANIMTYPE_SCENE:
 | |
| 		{
 | |
| 			Scene *sce = (Scene *)ale->data;
 | |
| 			AnimData *adt = sce->adt;
 | |
| 
 | |
| 			/* set selection status */
 | |
| 			if (selectmode == SELECT_INVERT) {
 | |
| 				/* swap select */
 | |
| 				sce->flag ^= SCE_DS_SELECTED;
 | |
| 				if (adt) adt->flag ^= ADT_UI_SELECTED;
 | |
| 			}
 | |
| 			else {
 | |
| 				sce->flag |= SCE_DS_SELECTED;
 | |
| 				if (adt) adt->flag |= ADT_UI_SELECTED;
 | |
| 			}
 | |
| 
 | |
| 			notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_OBJECT:
 | |
| 		{
 | |
| #if 0
 | |
| 			bDopeSheet *ads = (bDopeSheet *)ac->data;
 | |
| 			Scene *sce = (Scene *)ads->source;
 | |
| #endif
 | |
| 			ViewLayer *view_layer = ac->view_layer;
 | |
| 			Base *base = (Base *)ale->data;
 | |
| 			Object *ob = base->object;
 | |
| 			AnimData *adt = ob->adt;
 | |
| 
 | |
| 			/* set selection status */
 | |
| 			if (base->flag & BASE_SELECTABLE) {
 | |
| 				if (selectmode == SELECT_INVERT) {
 | |
| 					/* swap select */
 | |
| 					ED_object_base_select(base, BA_INVERT);
 | |
| 					BKE_scene_object_base_flag_sync_from_base(base);
 | |
| 
 | |
| 					if (adt) adt->flag ^= ADT_UI_SELECTED;
 | |
| 				}
 | |
| 				else {
 | |
| 					Base *b;
 | |
| 
 | |
| 					/* deselect all */
 | |
| 					/* TODO: should this deselect all other types of channels too? */
 | |
| 					for (b = view_layer->object_bases.first; b; b = b->next) {
 | |
| 						ED_object_base_select(b, BA_DESELECT);
 | |
| 						BKE_scene_object_base_flag_sync_from_base(b);
 | |
| 						if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
 | |
| 					}
 | |
| 
 | |
| 					/* select object now */
 | |
| 					ED_object_base_select(base, BA_SELECT);
 | |
| 					BKE_scene_object_base_flag_sync_from_base(base);
 | |
| 					if (adt) adt->flag |= ADT_UI_SELECTED;
 | |
| 				}
 | |
| 
 | |
| 				/* change active object - regardless of whether it is now selected [T37883] */
 | |
| 				ED_object_base_activate(C, base); /* adds notifier */
 | |
| 
 | |
| 				if ((adt) && (adt->flag & ADT_UI_SELECTED))
 | |
| 					adt->flag |= ADT_UI_ACTIVE;
 | |
| 
 | |
| 				/* ensure we exit editmode on whatever object was active before to avoid getting stuck there - T48747 */
 | |
| 				if (ob != CTX_data_edit_object(C)) {
 | |
| 					ED_object_editmode_exit(C, EM_FREEDATA);
 | |
| 				}
 | |
| 
 | |
| 				notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_FILLACTD: /* Action Expander */
 | |
| 		case ANIMTYPE_DSMAT:    /* Datablock AnimData Expanders */
 | |
| 		case ANIMTYPE_DSLAM:
 | |
| 		case ANIMTYPE_DSCAM:
 | |
| 		case ANIMTYPE_DSCACHEFILE:
 | |
| 		case ANIMTYPE_DSCUR:
 | |
| 		case ANIMTYPE_DSSKEY:
 | |
| 		case ANIMTYPE_DSWOR:
 | |
| 		case ANIMTYPE_DSPART:
 | |
| 		case ANIMTYPE_DSMBALL:
 | |
| 		case ANIMTYPE_DSARM:
 | |
| 		case ANIMTYPE_DSMESH:
 | |
| 		case ANIMTYPE_DSNTREE:
 | |
| 		case ANIMTYPE_DSTEX:
 | |
| 		case ANIMTYPE_DSLAT:
 | |
| 		case ANIMTYPE_DSLINESTYLE:
 | |
| 		case ANIMTYPE_DSSPK:
 | |
| 		case ANIMTYPE_DSGPENCIL:
 | |
| 		case ANIMTYPE_DSMCLIP:
 | |
| 		{
 | |
| 			/* sanity checking... */
 | |
| 			if (ale->adt) {
 | |
| 				/* select/deselect */
 | |
| 				if (selectmode == SELECT_INVERT) {
 | |
| 					/* inverse selection status of this AnimData block only */
 | |
| 					ale->adt->flag ^= ADT_UI_SELECTED;
 | |
| 				}
 | |
| 				else {
 | |
| 					/* select AnimData block by itself */
 | |
| 					ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, false, ACHANNEL_SETFLAG_CLEAR);
 | |
| 					ale->adt->flag |= ADT_UI_SELECTED;
 | |
| 				}
 | |
| 
 | |
| 				/* set active? */
 | |
| 				if ((ale->adt) && (ale->adt->flag & ADT_UI_SELECTED))
 | |
| 					ale->adt->flag |= ADT_UI_ACTIVE;
 | |
| 			}
 | |
| 
 | |
| 			notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_GROUP:
 | |
| 		{
 | |
| 			bActionGroup *agrp = (bActionGroup *)ale->data;
 | |
| 
 | |
| 			Object *ob = NULL;
 | |
| 			bPoseChannel *pchan = NULL;
 | |
| 
 | |
| 
 | |
| 			/* Armatures-Specific Feature:
 | |
| 			 * Since groups are used to collect F-Curves of the same Bone by default
 | |
| 			 * (via Keying Sets) so that they can be managed better, we try to make
 | |
| 			 * things here easier for animators by mapping group selection to bone
 | |
| 			 * selection.
 | |
| 			 *
 | |
| 			 * Only do this if "Only Selected" dopesheet filter is not active, or else it
 | |
| 			 * becomes too unpredictable/tricky to manage
 | |
| 			 */
 | |
| 			if ((ac->ads->filterflag & ADS_FILTER_ONLYSEL) == 0) {
 | |
| 				if ((ale->id) && (GS(ale->id->name) == ID_OB)) {
 | |
| 					ob = (Object *)ale->id;
 | |
| 
 | |
| 					if (ob->type == OB_ARMATURE) {
 | |
| 						/* Assume for now that any group with corresponding name is what we want
 | |
| 						 * (i.e. for an armature whose location is animated, things would break
 | |
| 						 * if the user were to add a bone named "Location").
 | |
| 						 *
 | |
| 						 * TODO: check the first F-Curve or so to be sure...
 | |
| 						 */
 | |
| 						pchan = BKE_pose_channel_find_name(ob->pose, agrp->name);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/* select/deselect group */
 | |
| 			if (selectmode == SELECT_INVERT) {
 | |
| 				/* inverse selection status of this group only */
 | |
| 				agrp->flag ^= AGRP_SELECTED;
 | |
| 			}
 | |
| 			else if (selectmode == -1) {
 | |
| 				/* select all in group (and deselect everything else) */
 | |
| 				FCurve *fcu;
 | |
| 
 | |
| 				/* deselect all other channels */
 | |
| 				ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, false, ACHANNEL_SETFLAG_CLEAR);
 | |
| 				if (pchan) ED_pose_deselect_all(ob, SEL_DESELECT, false);
 | |
| 
 | |
| 				/* only select channels in group and group itself */
 | |
| 				for (fcu = agrp->channels.first; fcu && fcu->grp == agrp; fcu = fcu->next)
 | |
| 					fcu->flag |= FCURVE_SELECTED;
 | |
| 				agrp->flag |= AGRP_SELECTED;
 | |
| 			}
 | |
| 			else {
 | |
| 				/* select group by itself */
 | |
| 				ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, false, ACHANNEL_SETFLAG_CLEAR);
 | |
| 				if (pchan) ED_pose_deselect_all(ob, SEL_DESELECT, false);
 | |
| 
 | |
| 				agrp->flag |= AGRP_SELECTED;
 | |
| 			}
 | |
| 
 | |
| 			/* if group is selected now, make group the 'active' one in the visible list */
 | |
| 			if (agrp->flag & AGRP_SELECTED) {
 | |
| 				ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, agrp, ANIMTYPE_GROUP);
 | |
| 				if (pchan) ED_pose_bone_select(ob, pchan, true);
 | |
| 			}
 | |
| 			else {
 | |
| 				ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, NULL, ANIMTYPE_GROUP);
 | |
| 				if (pchan) ED_pose_bone_select(ob, pchan, false);
 | |
| 			}
 | |
| 
 | |
| 			notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_FCURVE:
 | |
| 		case ANIMTYPE_NLACURVE:
 | |
| 		{
 | |
| 			FCurve *fcu = (FCurve *)ale->data;
 | |
| 
 | |
| 			/* select/deselect */
 | |
| 			if (selectmode == SELECT_INVERT) {
 | |
| 				/* inverse selection status of this F-Curve only */
 | |
| 				fcu->flag ^= FCURVE_SELECTED;
 | |
| 			}
 | |
| 			else {
 | |
| 				/* select F-Curve by itself */
 | |
| 				ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, false, ACHANNEL_SETFLAG_CLEAR);
 | |
| 				fcu->flag |= FCURVE_SELECTED;
 | |
| 			}
 | |
| 
 | |
| 			/* if F-Curve is selected now, make F-Curve the 'active' one in the visible list */
 | |
| 			if (fcu->flag & FCURVE_SELECTED)
 | |
| 				ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, fcu, ale->type);
 | |
| 
 | |
| 			notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_SHAPEKEY:
 | |
| 		{
 | |
| 			KeyBlock *kb = (KeyBlock *)ale->data;
 | |
| 
 | |
| 			/* select/deselect */
 | |
| 			if (selectmode == SELECT_INVERT) {
 | |
| 				/* inverse selection status of this ShapeKey only */
 | |
| 				kb->flag ^= KEYBLOCK_SEL;
 | |
| 			}
 | |
| 			else {
 | |
| 				/* select ShapeKey by itself */
 | |
| 				ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, false, ACHANNEL_SETFLAG_CLEAR);
 | |
| 				kb->flag |= KEYBLOCK_SEL;
 | |
| 			}
 | |
| 
 | |
| 			notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_NLACONTROLS:
 | |
| 		{
 | |
| 			AnimData *adt = (AnimData *)ale->data;
 | |
| 
 | |
| 			/* toggle expand
 | |
| 			 *   - Although the triangle widget already allows this, since there's nothing else that can be done here now,
 | |
| 			 *     let's just use it for easier expand/collapse for now
 | |
| 			 */
 | |
| 			adt->flag ^= ADT_NLA_SKEYS_COLLAPSED;
 | |
| 
 | |
| 			notifierFlags |= (ND_ANIMCHAN | NA_EDITED);
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_GPDATABLOCK:
 | |
| 		{
 | |
| 			bGPdata *gpd = (bGPdata *)ale->data;
 | |
| 
 | |
| 			/* toggle expand
 | |
| 			 * - although the triangle widget already allows this, the whole channel can also be used for this purpose
 | |
| 			 */
 | |
| 			gpd->flag ^= GP_DATA_EXPAND;
 | |
| 
 | |
| 			notifierFlags |= (ND_ANIMCHAN | NA_EDITED);
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_GPLAYER:
 | |
| 		{
 | |
| 			bGPdata *gpd = (bGPdata *)ale->id;
 | |
| 			bGPDlayer *gpl = (bGPDlayer *)ale->data;
 | |
| 
 | |
| 			/* select/deselect */
 | |
| 			if (selectmode == SELECT_INVERT) {
 | |
| 				/* invert selection status of this layer only */
 | |
| 				gpl->flag ^= GP_LAYER_SELECT;
 | |
| 			}
 | |
| 			else {
 | |
| 				/* select layer by itself */
 | |
| 				ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, false, ACHANNEL_SETFLAG_CLEAR);
 | |
| 				gpl->flag |= GP_LAYER_SELECT;
 | |
| 			}
 | |
| 
 | |
| 			/* change active layer, if this is selected (since we must always have an active layer) */
 | |
| 			if (gpl->flag & GP_LAYER_SELECT) {
 | |
| 				ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, gpl, ANIMTYPE_GPLAYER);
 | |
| 				/* update other layer status */
 | |
| 				BKE_gpencil_layer_setactive(gpd, gpl);
 | |
| 			}
 | |
| 
 | |
| 			/* Grease Pencil updates */
 | |
| 			WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED | ND_SPACE_PROPERTIES, NULL);
 | |
| 			notifierFlags |= (ND_ANIMCHAN | NA_EDITED); /* Animation Editors updates */
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_MASKDATABLOCK:
 | |
| 		{
 | |
| 			Mask *mask = (Mask *)ale->data;
 | |
| 
 | |
| 			/* toggle expand
 | |
| 			 * - although the triangle widget already allows this, the whole channel can also be used for this purpose
 | |
| 			 */
 | |
| 			mask->flag ^= MASK_ANIMF_EXPAND;
 | |
| 
 | |
| 			notifierFlags |= (ND_ANIMCHAN | NA_EDITED);
 | |
| 			break;
 | |
| 		}
 | |
| 		case ANIMTYPE_MASKLAYER:
 | |
| 		{
 | |
| 			MaskLayer *masklay = (MaskLayer *)ale->data;
 | |
| 
 | |
| 			/* select/deselect */
 | |
| 			if (selectmode == SELECT_INVERT) {
 | |
| 				/* invert selection status of this layer only */
 | |
| 				masklay->flag ^= MASK_LAYERFLAG_SELECT;
 | |
| 			}
 | |
| 			else {
 | |
| 				/* select layer by itself */
 | |
| 				ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, false, ACHANNEL_SETFLAG_CLEAR);
 | |
| 				masklay->flag |= MASK_LAYERFLAG_SELECT;
 | |
| 			}
 | |
| 
 | |
| 			notifierFlags |= (ND_ANIMCHAN | NA_EDITED);
 | |
| 			break;
 | |
| 		}
 | |
| 		default:
 | |
| 			if (G.debug & G_DEBUG)
 | |
| 				printf("Error: Invalid channel type in mouse_anim_channels()\n");
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	/* free channels */
 | |
| 	ANIM_animdata_freelist(&anim_data);
 | |
| 
 | |
| 	/* return notifier flags */
 | |
| 	return notifierFlags;
 | |
| }
 | |
| 
 | |
| /* ------------------- */
 | |
| 
 | |
| /* handle clicking */
 | |
| static int animchannels_mouseclick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 	ARegion *ar;
 | |
| 	View2D *v2d;
 | |
| 	int channel_index;
 | |
| 	int notifierFlags = 0;
 | |
| 	short selectmode;
 | |
| 	float x, y;
 | |
| 
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	/* get useful pointers from animation context data */
 | |
| 	ar = ac.ar;
 | |
| 	v2d = &ar->v2d;
 | |
| 
 | |
| 	/* select mode is either replace (deselect all, then add) or add/extend */
 | |
| 	if (RNA_boolean_get(op->ptr, "extend")) {
 | |
| 		selectmode = SELECT_INVERT;
 | |
| 	}
 | |
| 	else if (RNA_boolean_get(op->ptr, "children_only")) {
 | |
| 		/* this is a bit of a special case for ActionGroups only...
 | |
| 		 * should it be removed or extended to all instead? */
 | |
| 		selectmode = -1;
 | |
| 	}
 | |
| 	else {
 | |
| 		selectmode = SELECT_REPLACE;
 | |
| 	}
 | |
| 
 | |
| 	/* figure out which channel user clicked in
 | |
| 	 *
 | |
| 	 * Note:
 | |
| 	 * although channels technically start at (y = ACHANNEL_FIRST),
 | |
| 	 * we need to adjust by half a channel's height so that the tops of channels get caught ok.
 | |
| 	 * Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use ACHANNEL_HEIGHT_HALF.
 | |
| 	 */
 | |
| 	UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &x, &y);
 | |
| 	UI_view2d_listview_view_to_cell(v2d, ACHANNEL_NAMEWIDTH, ACHANNEL_STEP(&ac), 0, (float)ACHANNEL_HEIGHT_HALF(&ac), x, y, NULL, &channel_index);
 | |
| 
 | |
| 	/* handle mouse-click in the relevant channel then */
 | |
| 	notifierFlags = mouse_anim_channels(C, &ac, channel_index, selectmode);
 | |
| 
 | |
| 	/* set notifier that things have changed */
 | |
| 	WM_event_add_notifier(C, NC_ANIMATION | notifierFlags, NULL);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channels_click(wmOperatorType *ot)
 | |
| {
 | |
| 	PropertyRNA *prop;
 | |
| 
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Mouse Click on Channels";
 | |
| 	ot->idname = "ANIM_OT_channels_click";
 | |
| 	ot->description = "Handle mouse-clicks over animation channels";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->invoke = animchannels_mouseclick_invoke;
 | |
| 	ot->poll = animedit_poll_channels_active;
 | |
| 
 | |
| 	/* flags */
 | |
| 	ot->flag = OPTYPE_UNDO;
 | |
| 
 | |
| 	/* properties */
 | |
| 	/* NOTE: don't save settings, otherwise, can end up with some weird behavior (sticky extend) */
 | |
| 	prop = RNA_def_boolean(ot->srna, "extend", false, "Extend Select", ""); // SHIFTKEY
 | |
| 	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 | |
| 
 | |
| 	prop = RNA_def_boolean(ot->srna, "children_only", false, "Select Children Only", ""); // CTRLKEY|SHIFTKEY
 | |
| 	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 | |
| }
 | |
| 
 | |
| static bool select_anim_channel_keys(bAnimContext *ac, int channel_index, bool extend)
 | |
| {
 | |
| 	ListBase anim_data = {NULL, NULL};
 | |
| 	bAnimListElem *ale;
 | |
| 	int filter;
 | |
| 	bool success = false;
 | |
| 	FCurve *fcu;
 | |
| 	int i;
 | |
| 
 | |
| 	/* get the channel that was clicked on */
 | |
| 	/* filter channels */
 | |
| 	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
 | |
| 	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
 | |
| 
 | |
| 	/* get channel from index */
 | |
| 	ale = BLI_findlink(&anim_data, channel_index);
 | |
| 	if (ale == NULL) {
 | |
| 		/* channel not found */
 | |
| 		if (G.debug & G_DEBUG)
 | |
| 			printf("Error: animation channel (index = %d) not found in rename_anim_channels()\n", channel_index);
 | |
| 
 | |
| 		ANIM_animdata_freelist(&anim_data);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	fcu = (FCurve *)ale->key_data;
 | |
| 	success = (fcu != NULL);
 | |
| 
 | |
| 	ANIM_animdata_freelist(&anim_data);
 | |
| 
 | |
| 	/* F-Curve may not have any keyframes */
 | |
| 	if (fcu && fcu->bezt) {
 | |
| 		BezTriple *bezt;
 | |
| 
 | |
| 		if (!extend) {
 | |
| 			filter = (ANIMFILTER_DATA_VISIBLE);
 | |
| 			ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
 | |
| 			for (ale = anim_data.first; ale; ale = ale->next) {
 | |
| 				FCurve *fcu_inner = (FCurve *)ale->key_data;
 | |
| 
 | |
| 				if (fcu_inner != NULL && fcu_inner->bezt != NULL) {
 | |
| 					for (i = 0, bezt = fcu_inner->bezt; i < fcu_inner->totvert; i++, bezt++) {
 | |
| 						bezt->f2 = bezt->f1 = bezt->f3 = 0;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			ANIM_animdata_freelist(&anim_data);
 | |
| 		}
 | |
| 
 | |
| 		for (i = 0, bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) {
 | |
| 			bezt->f2 = bezt->f1 = bezt->f3 = SELECT;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* free temp data and tag for refresh */
 | |
| 	ED_region_tag_redraw(ac->ar);
 | |
| 	return success;
 | |
| }
 | |
| 
 | |
| static int animchannels_channel_select_keys_invoke(bContext *C, wmOperator *op, const wmEvent *event)
 | |
| {
 | |
| 	bAnimContext ac;
 | |
| 	int channel_index;
 | |
| 	bool extend = RNA_boolean_get(op->ptr, "extend");
 | |
| 
 | |
| 	/* get editor data */
 | |
| 	if (ANIM_animdata_get_context(C, &ac) == 0)
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	channel_index = animchannels_channel_get(&ac, event->mval);
 | |
| 
 | |
| 	/* handle click */
 | |
| 	if (select_anim_channel_keys(&ac, channel_index, extend)) {
 | |
| 		WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_SELECTED, NULL);
 | |
| 		return OPERATOR_FINISHED;
 | |
| 	}
 | |
| 	else
 | |
| 		/* allow event to be handled by selectall operator */
 | |
| 		return OPERATOR_PASS_THROUGH;
 | |
| }
 | |
| 
 | |
| static void ANIM_OT_channel_select_keys(wmOperatorType *ot)
 | |
| {
 | |
| 	PropertyRNA *prop;
 | |
| 
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Select Channel keyframes";
 | |
| 	ot->idname = "ANIM_OT_channel_select_keys";
 | |
| 	ot->description = "Select all keyframes of channel under mouse";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->invoke = animchannels_channel_select_keys_invoke;
 | |
| 	ot->poll = animedit_poll_channels_active;
 | |
| 
 | |
| 	prop = RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection");
 | |
| 	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 | |
| }
 | |
| 
 | |
| /* ************************************************************************** */
 | |
| /* Operator Registration */
 | |
| 
 | |
| void ED_operatortypes_animchannels(void)
 | |
| {
 | |
| 	WM_operatortype_append(ANIM_OT_channels_select_all);
 | |
| 	WM_operatortype_append(ANIM_OT_channels_select_box);
 | |
| 
 | |
| 	WM_operatortype_append(ANIM_OT_channels_click);
 | |
| 	WM_operatortype_append(ANIM_OT_channel_select_keys);
 | |
| 	WM_operatortype_append(ANIM_OT_channels_rename);
 | |
| 
 | |
| 	WM_operatortype_append(ANIM_OT_channels_find);
 | |
| 
 | |
| 	WM_operatortype_append(ANIM_OT_channels_setting_enable);
 | |
| 	WM_operatortype_append(ANIM_OT_channels_setting_disable);
 | |
| 	WM_operatortype_append(ANIM_OT_channels_setting_toggle);
 | |
| 
 | |
| 	WM_operatortype_append(ANIM_OT_channels_delete);
 | |
| 
 | |
| 	/* XXX does this need to be a separate operator? */
 | |
| 	WM_operatortype_append(ANIM_OT_channels_editable_toggle);
 | |
| 
 | |
| 	WM_operatortype_append(ANIM_OT_channels_move);
 | |
| 
 | |
| 	WM_operatortype_append(ANIM_OT_channels_expand);
 | |
| 	WM_operatortype_append(ANIM_OT_channels_collapse);
 | |
| 
 | |
| 	WM_operatortype_append(ANIM_OT_channels_fcurves_enable);
 | |
| 
 | |
| 	WM_operatortype_append(ANIM_OT_channels_clean_empty);
 | |
| 
 | |
| 	WM_operatortype_append(ANIM_OT_channels_group);
 | |
| 	WM_operatortype_append(ANIM_OT_channels_ungroup);
 | |
| }
 | |
| 
 | |
| // TODO: check on a poll callback for this, to get hotkeys into menus
 | |
| void ED_keymap_animchannels(wmKeyConfig *keyconf)
 | |
| {
 | |
| 	WM_keymap_ensure(keyconf, "Animation Channels", 0, 0);
 | |
| }
 | |
| 
 | |
| /* ************************************************************************** */
 |