Object mode locking wasn't accounting for the 3D view context which doesn't have an active object once its hidden.
		
			
				
	
	
		
			1521 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1521 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * The Original Code is Copyright (C) 2008 Blender Foundation.
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						|
 * All rights reserved.
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						|
 *
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 *
 | 
						|
 * Contributor(s): Blender Foundation
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						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
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						|
 */
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						|
 | 
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/** \file blender/editors/space_view3d/view3d_view.c
 | 
						|
 *  \ingroup spview3d
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						|
 */
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						|
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						|
#include "DNA_camera_types.h"
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						|
#include "DNA_scene_types.h"
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						|
#include "DNA_object_types.h"
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						|
 | 
						|
#include "MEM_guardedalloc.h"
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						|
 | 
						|
#include "BLI_math.h"
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						|
#include "BLI_rect.h"
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						|
#include "BLI_utildefines.h"
 | 
						|
 | 
						|
#include "BKE_action.h"
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						|
#include "BKE_camera.h"
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						|
#include "BKE_context.h"
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						|
#include "BKE_object.h"
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						|
#include "BKE_global.h"
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						|
#include "BKE_layer.h"
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						|
#include "BKE_main.h"
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						|
#include "BKE_report.h"
 | 
						|
#include "BKE_scene.h"
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						|
 | 
						|
#include "DEG_depsgraph.h"
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						|
#include "DEG_depsgraph_query.h"
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						|
 | 
						|
#include "UI_resources.h"
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						|
 | 
						|
#include "GPU_glew.h"
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						|
#include "GPU_select.h"
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						|
#include "GPU_matrix.h"
 | 
						|
#include "GPU_state.h"
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						|
 | 
						|
#include "WM_api.h"
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						|
#include "WM_types.h"
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						|
 | 
						|
#include "ED_object.h"
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						|
#include "ED_screen.h"
 | 
						|
 | 
						|
#include "DRW_engine.h"
 | 
						|
 | 
						|
#include "view3d_intern.h"  /* own include */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Smooth View Operator & Utilities
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 *
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						|
 * Use for view transitions to have smooth (animated) transitions.
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						|
 * \{ */
 | 
						|
 | 
						|
/* This operator is one of the 'timer refresh' ones like animation playback */
 | 
						|
 | 
						|
struct SmoothView3DState {
 | 
						|
	float dist;
 | 
						|
	float lens;
 | 
						|
	float quat[4];
 | 
						|
	float ofs[3];
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						|
};
 | 
						|
 | 
						|
struct SmoothView3DStore {
 | 
						|
	/* source*/
 | 
						|
	struct SmoothView3DState src;  /* source */
 | 
						|
	struct SmoothView3DState dst;  /* destination */
 | 
						|
	struct SmoothView3DState org;  /* original */
 | 
						|
 | 
						|
	bool to_camera;
 | 
						|
 | 
						|
	bool use_dyn_ofs;
 | 
						|
	float dyn_ofs[3];
 | 
						|
 | 
						|
	/* When smooth-view is enabled, store the 'rv3d->view' here,
 | 
						|
	 * assign back when the view motion is completed. */
 | 
						|
	char org_view;
 | 
						|
 | 
						|
	double time_allowed;
 | 
						|
};
 | 
						|
 | 
						|
static void view3d_smooth_view_state_backup(struct SmoothView3DState *sms_state,
 | 
						|
                                            const View3D *v3d, const RegionView3D *rv3d)
 | 
						|
{
 | 
						|
	copy_v3_v3(sms_state->ofs,   rv3d->ofs);
 | 
						|
	copy_qt_qt(sms_state->quat,  rv3d->viewquat);
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	sms_state->dist            = rv3d->dist;
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	sms_state->lens            = v3d->lens;
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						|
}
 | 
						|
 | 
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static void view3d_smooth_view_state_restore(const struct SmoothView3DState *sms_state,
 | 
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                                             View3D *v3d, RegionView3D *rv3d)
 | 
						|
{
 | 
						|
	copy_v3_v3(rv3d->ofs,      sms_state->ofs);
 | 
						|
	copy_qt_qt(rv3d->viewquat, sms_state->quat);
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	rv3d->dist               = sms_state->dist;
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						|
	v3d->lens                = sms_state->lens;
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						|
}
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						|
 | 
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/* will start timer if appropriate */
 | 
						|
/* the arguments are the desired situation */
 | 
						|
void ED_view3d_smooth_view_ex(
 | 
						|
        /* avoid passing in the context */
 | 
						|
        const Depsgraph *depsgraph, wmWindowManager *wm, wmWindow *win, ScrArea *sa,
 | 
						|
        View3D *v3d, ARegion *ar, const int smooth_viewtx,
 | 
						|
        const V3D_SmoothParams *sview)
 | 
						|
{
 | 
						|
	RegionView3D *rv3d = ar->regiondata;
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						|
	struct SmoothView3DStore sms = {{0}};
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						|
	bool ok = false;
 | 
						|
 | 
						|
	/* initialize sms */
 | 
						|
	view3d_smooth_view_state_backup(&sms.dst, v3d, rv3d);
 | 
						|
	view3d_smooth_view_state_backup(&sms.src, v3d, rv3d);
 | 
						|
	/* if smoothview runs multiple times... */
 | 
						|
	if (rv3d->sms == NULL) {
 | 
						|
		view3d_smooth_view_state_backup(&sms.org, v3d, rv3d);
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						|
	}
 | 
						|
	else {
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		sms.org = rv3d->sms->org;
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						|
	}
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	sms.org_view = rv3d->view;
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						|
 | 
						|
	/* sms.to_camera = false; */  /* initizlized to zero anyway */
 | 
						|
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						|
	/* note on camera locking, this is a little confusing but works ok.
 | 
						|
	 * we may be changing the view 'as if' there is no active camera, but in fact
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	 * there is an active camera which is locked to the view.
 | 
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	 *
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	 * In the case where smooth view is moving _to_ a camera we don't want that
 | 
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	 * camera to be moved or changed, so only when the camera is not being set should
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	 * we allow camera option locking to initialize the view settings from the camera.
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	 */
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						|
	if (sview->camera == NULL && sview->camera_old == NULL) {
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						|
		ED_view3d_camera_lock_init(depsgraph, v3d, rv3d);
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	}
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 | 
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	/* store the options we want to end with */
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						|
	if (sview->ofs)
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						|
		copy_v3_v3(sms.dst.ofs, sview->ofs);
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						|
	if (sview->quat)
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						|
		copy_qt_qt(sms.dst.quat, sview->quat);
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						|
	if (sview->dist)
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		sms.dst.dist = *sview->dist;
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						|
	if (sview->lens)
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		sms.dst.lens = *sview->lens;
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						|
 | 
						|
	if (sview->dyn_ofs) {
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						|
		BLI_assert(sview->ofs  == NULL);
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						|
		BLI_assert(sview->quat != NULL);
 | 
						|
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						|
		copy_v3_v3(sms.dyn_ofs, sview->dyn_ofs);
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						|
		sms.use_dyn_ofs = true;
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						|
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		/* calculate the final destination offset */
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						|
		view3d_orbit_apply_dyn_ofs(sms.dst.ofs, sms.src.ofs, sms.src.quat, sms.dst.quat, sms.dyn_ofs);
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						|
	}
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						|
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						|
	if (sview->camera) {
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						|
		Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera);
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						|
		sms.dst.dist = ED_view3d_offset_distance(ob_camera_eval->obmat, sview->ofs, VIEW3D_DIST_FALLBACK);
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						|
		ED_view3d_from_object(ob_camera_eval, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens);
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						|
		sms.to_camera = true; /* restore view3d values in end */
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	}
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	/* skip smooth viewing for render engine draw */
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						|
	if (smooth_viewtx && v3d->shading.type != OB_RENDER) {
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		bool changed = false; /* zero means no difference */
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						|
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						|
		if (sview->camera_old != sview->camera)
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						|
			changed = true;
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						|
		else if (sms.dst.dist != rv3d->dist)
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			changed = true;
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						|
		else if (sms.dst.lens != v3d->lens)
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			changed = true;
 | 
						|
		else if (!equals_v3v3(sms.dst.ofs, rv3d->ofs))
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						|
			changed = true;
 | 
						|
		else if (!equals_v4v4(sms.dst.quat, rv3d->viewquat))
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						|
			changed = true;
 | 
						|
 | 
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		/* The new view is different from the old one
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		 * so animate the view */
 | 
						|
		if (changed) {
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						|
			/* original values */
 | 
						|
			if (sview->camera_old) {
 | 
						|
				Object *ob_camera_old_eval = DEG_get_evaluated_object(depsgraph, sview->camera_old);
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						|
				sms.src.dist = ED_view3d_offset_distance(ob_camera_old_eval->obmat, rv3d->ofs, 0.0f);
 | 
						|
				/* this */
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				ED_view3d_from_object(ob_camera_old_eval, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens);
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						|
			}
 | 
						|
			/* grid draw as floor */
 | 
						|
			if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
 | 
						|
				/* use existing if exists, means multiple calls to smooth view
 | 
						|
				 * wont loose the original 'view' setting */
 | 
						|
				rv3d->view = RV3D_VIEW_USER;
 | 
						|
			}
 | 
						|
 | 
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			sms.time_allowed = (double)smooth_viewtx / 1000.0;
 | 
						|
 | 
						|
			/* if this is view rotation only
 | 
						|
			 * we can decrease the time allowed by
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			 * the angle between quats
 | 
						|
			 * this means small rotations wont lag */
 | 
						|
			if (sview->quat && !sview->ofs && !sview->dist) {
 | 
						|
				/* scale the time allowed by the rotation */
 | 
						|
				/* 180deg == 1.0 */
 | 
						|
				sms.time_allowed *= (double)fabsf(angle_signed_normalized_qtqt(sms.dst.quat, sms.src.quat)) / M_PI;
 | 
						|
			}
 | 
						|
 | 
						|
			/* ensure it shows correct */
 | 
						|
			if (sms.to_camera) {
 | 
						|
				/* use ortho if we move from an ortho view to an ortho camera */
 | 
						|
				Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera);
 | 
						|
				rv3d->persp = (((rv3d->is_persp == false) &&
 | 
						|
				                (ob_camera_eval->type == OB_CAMERA) &&
 | 
						|
				                (((Camera *)ob_camera_eval->data)->type == CAM_ORTHO)) ?
 | 
						|
				                RV3D_ORTHO : RV3D_PERSP);
 | 
						|
			}
 | 
						|
 | 
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			rv3d->rflag |= RV3D_NAVIGATING;
 | 
						|
 | 
						|
			/* not essential but in some cases the caller will tag the area for redraw, and in that
 | 
						|
			 * case we can get a flicker of the 'org' user view but we want to see 'src' */
 | 
						|
			view3d_smooth_view_state_restore(&sms.src, v3d, rv3d);
 | 
						|
 | 
						|
			/* keep track of running timer! */
 | 
						|
			if (rv3d->sms == NULL) {
 | 
						|
				rv3d->sms = MEM_mallocN(sizeof(struct SmoothView3DStore), "smoothview v3d");
 | 
						|
			}
 | 
						|
			*rv3d->sms = sms;
 | 
						|
			if (rv3d->smooth_timer) {
 | 
						|
				WM_event_remove_timer(wm, win, rv3d->smooth_timer);
 | 
						|
			}
 | 
						|
			/* TIMER1 is hardcoded in keymap */
 | 
						|
			/* max 30 frs/sec */
 | 
						|
			rv3d->smooth_timer = WM_event_add_timer(wm, win, TIMER1, 1.0 / 100.0);
 | 
						|
 | 
						|
			ok = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* if we get here nothing happens */
 | 
						|
	if (ok == false) {
 | 
						|
		if (sms.to_camera == false) {
 | 
						|
			copy_v3_v3(rv3d->ofs, sms.dst.ofs);
 | 
						|
			copy_qt_qt(rv3d->viewquat, sms.dst.quat);
 | 
						|
			rv3d->dist = sms.dst.dist;
 | 
						|
			v3d->lens = sms.dst.lens;
 | 
						|
 | 
						|
			ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
 | 
						|
		}
 | 
						|
 | 
						|
		if (rv3d->viewlock & RV3D_BOXVIEW) {
 | 
						|
			view3d_boxview_copy(sa, ar);
 | 
						|
		}
 | 
						|
 | 
						|
		ED_region_tag_redraw(ar);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ED_view3d_smooth_view(
 | 
						|
        bContext *C,
 | 
						|
        View3D *v3d, ARegion *ar, const int smooth_viewtx,
 | 
						|
        const struct V3D_SmoothParams *sview)
 | 
						|
{
 | 
						|
	const Depsgraph *depsgraph = CTX_data_depsgraph(C);
 | 
						|
	wmWindowManager *wm = CTX_wm_manager(C);
 | 
						|
	wmWindow *win = CTX_wm_window(C);
 | 
						|
	ScrArea *sa = CTX_wm_area(C);
 | 
						|
 | 
						|
	ED_view3d_smooth_view_ex(
 | 
						|
	        depsgraph,
 | 
						|
	        wm, win, sa,
 | 
						|
	        v3d, ar, smooth_viewtx,
 | 
						|
	        sview);
 | 
						|
}
 | 
						|
 | 
						|
/* only meant for timer usage */
 | 
						|
static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *ar, bool sync_boxview)
 | 
						|
{
 | 
						|
	const Depsgraph *depsgraph = CTX_data_depsgraph(C);
 | 
						|
	RegionView3D *rv3d = ar->regiondata;
 | 
						|
	struct SmoothView3DStore *sms = rv3d->sms;
 | 
						|
	float step, step_inv;
 | 
						|
 | 
						|
	if (sms->time_allowed != 0.0)
 | 
						|
		step = (float)((rv3d->smooth_timer->duration) / sms->time_allowed);
 | 
						|
	else
 | 
						|
		step = 1.0f;
 | 
						|
 | 
						|
	/* end timer */
 | 
						|
	if (step >= 1.0f) {
 | 
						|
 | 
						|
		/* if we went to camera, store the original */
 | 
						|
		if (sms->to_camera) {
 | 
						|
			rv3d->persp = RV3D_CAMOB;
 | 
						|
			view3d_smooth_view_state_restore(&sms->org, v3d, rv3d);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			view3d_smooth_view_state_restore(&sms->dst, v3d, rv3d);
 | 
						|
 | 
						|
			ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
 | 
						|
			ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
 | 
						|
		}
 | 
						|
 | 
						|
		if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
 | 
						|
			rv3d->view = sms->org_view;
 | 
						|
		}
 | 
						|
 | 
						|
		MEM_freeN(rv3d->sms);
 | 
						|
		rv3d->sms = NULL;
 | 
						|
 | 
						|
		WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), rv3d->smooth_timer);
 | 
						|
		rv3d->smooth_timer = NULL;
 | 
						|
		rv3d->rflag &= ~RV3D_NAVIGATING;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* ease in/out */
 | 
						|
		step = (3.0f * step * step - 2.0f * step * step * step);
 | 
						|
 | 
						|
		step_inv = 1.0f - step;
 | 
						|
 | 
						|
		interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step);
 | 
						|
 | 
						|
		if (sms->use_dyn_ofs) {
 | 
						|
			view3d_orbit_apply_dyn_ofs(rv3d->ofs, sms->src.ofs, sms->src.quat, rv3d->viewquat, sms->dyn_ofs);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			interp_v3_v3v3(rv3d->ofs, sms->src.ofs,  sms->dst.ofs,  step);
 | 
						|
		}
 | 
						|
 | 
						|
		rv3d->dist = sms->dst.dist * step + sms->src.dist * step_inv;
 | 
						|
		v3d->lens  = sms->dst.lens * step + sms->src.lens * step_inv;
 | 
						|
 | 
						|
		ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
 | 
						|
		if (ED_screen_animation_playing(CTX_wm_manager(C))) {
 | 
						|
			ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
 | 
						|
		}
 | 
						|
 | 
						|
		/* Event handling won't know if a UI item has been moved under the pointer. */
 | 
						|
		WM_event_add_mousemove(C);
 | 
						|
	}
 | 
						|
 | 
						|
	if (sync_boxview && (rv3d->viewlock & RV3D_BOXVIEW)) {
 | 
						|
		view3d_boxview_copy(CTX_wm_area(C), ar);
 | 
						|
	}
 | 
						|
 | 
						|
	/* note: this doesn't work right because the v3d->lens is now used in ortho mode r51636,
 | 
						|
	 * when switching camera in quad-view the other ortho views would zoom & reset.
 | 
						|
	 *
 | 
						|
	 * For now only redraw all regions when smoothview finishes.
 | 
						|
	 */
 | 
						|
	if (step >= 1.0f) {
 | 
						|
		WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ED_region_tag_redraw(ar);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
 | 
						|
{
 | 
						|
	View3D *v3d = CTX_wm_view3d(C);
 | 
						|
	ARegion *ar = CTX_wm_region(C);
 | 
						|
	RegionView3D *rv3d = ar->regiondata;
 | 
						|
 | 
						|
	/* escape if not our timer */
 | 
						|
	if (rv3d->smooth_timer == NULL || rv3d->smooth_timer != event->customdata) {
 | 
						|
		return OPERATOR_PASS_THROUGH;
 | 
						|
	}
 | 
						|
 | 
						|
	view3d_smoothview_apply(C, v3d, ar, true);
 | 
						|
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Apply the smoothview immediately, use when we need to start a new view operation.
 | 
						|
 * (so we don't end up half-applying a view operation when pressing keys quickly).
 | 
						|
 */
 | 
						|
void ED_view3d_smooth_view_force_finish(
 | 
						|
        bContext *C,
 | 
						|
        View3D *v3d, ARegion *ar)
 | 
						|
{
 | 
						|
	RegionView3D *rv3d = ar->regiondata;
 | 
						|
 | 
						|
	if (rv3d && rv3d->sms) {
 | 
						|
		rv3d->sms->time_allowed = 0.0;  /* force finishing */
 | 
						|
		view3d_smoothview_apply(C, v3d, ar, false);
 | 
						|
 | 
						|
		/* force update of view matrix so tools that run immediately after
 | 
						|
		 * can use them without redrawing first */
 | 
						|
		Depsgraph *depsgraph = CTX_data_depsgraph(C);
 | 
						|
		Scene *scene = CTX_data_scene(C);
 | 
						|
		ED_view3d_update_viewmat(depsgraph, scene, v3d, ar, NULL, NULL, NULL);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void VIEW3D_OT_smoothview(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Smooth View";
 | 
						|
	ot->idname = "VIEW3D_OT_smoothview";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->invoke = view3d_smoothview_invoke;
 | 
						|
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_INTERNAL;
 | 
						|
 | 
						|
	ot->poll = ED_operator_view3d_active;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Camera to View Operator
 | 
						|
 * \{ */
 | 
						|
 | 
						|
static int view3d_camera_to_view_exec(bContext *C, wmOperator *UNUSED(op))
 | 
						|
{
 | 
						|
	const Depsgraph *depsgraph = CTX_data_depsgraph(C);
 | 
						|
	View3D *v3d;
 | 
						|
	ARegion *ar;
 | 
						|
	RegionView3D *rv3d;
 | 
						|
 | 
						|
	ObjectTfmProtectedChannels obtfm;
 | 
						|
 | 
						|
	ED_view3d_context_user_region(C, &v3d, &ar);
 | 
						|
	rv3d = ar->regiondata;
 | 
						|
 | 
						|
	ED_view3d_lastview_store(rv3d);
 | 
						|
 | 
						|
	BKE_object_tfm_protected_backup(v3d->camera, &obtfm);
 | 
						|
 | 
						|
	ED_view3d_to_object(depsgraph, v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist);
 | 
						|
 | 
						|
	BKE_object_tfm_protected_restore(v3d->camera, &obtfm, v3d->camera->protectflag);
 | 
						|
 | 
						|
	DEG_id_tag_update(&v3d->camera->id, ID_RECALC_TRANSFORM);
 | 
						|
	rv3d->persp = RV3D_CAMOB;
 | 
						|
 | 
						|
	WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, v3d->camera);
 | 
						|
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static bool view3d_camera_to_view_poll(bContext *C)
 | 
						|
{
 | 
						|
	View3D *v3d;
 | 
						|
	ARegion *ar;
 | 
						|
 | 
						|
	if (ED_view3d_context_user_region(C, &v3d, &ar)) {
 | 
						|
		RegionView3D *rv3d = ar->regiondata;
 | 
						|
		if (v3d && v3d->camera && !ID_IS_LINKED(v3d->camera)) {
 | 
						|
			if (rv3d && (rv3d->viewlock & RV3D_LOCKED) == 0) {
 | 
						|
				if (rv3d->persp != RV3D_CAMOB) {
 | 
						|
					return 1;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
void VIEW3D_OT_camera_to_view(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Align Camera To View";
 | 
						|
	ot->description = "Set camera view to active view";
 | 
						|
	ot->idname = "VIEW3D_OT_camera_to_view";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = view3d_camera_to_view_exec;
 | 
						|
	ot->poll = view3d_camera_to_view_poll;
 | 
						|
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Camera Fit Frame to Selected Operator
 | 
						|
 * \{ */
 | 
						|
 | 
						|
/* unlike VIEW3D_OT_view_selected this is for framing a render and not
 | 
						|
 * meant to take into account vertex/bone selection for eg. */
 | 
						|
static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	Depsgraph *depsgraph = CTX_data_depsgraph(C);
 | 
						|
	Scene *scene = CTX_data_scene(C);
 | 
						|
	View3D *v3d = CTX_wm_view3d(C);  /* can be NULL */
 | 
						|
	Object *camera_ob = v3d ? v3d->camera : scene->camera;
 | 
						|
	Object *camera_ob_eval = DEG_get_evaluated_object(depsgraph, camera_ob);
 | 
						|
 | 
						|
	float r_co[3]; /* the new location to apply */
 | 
						|
	float r_scale; /* only for ortho cameras */
 | 
						|
 | 
						|
	if (camera_ob_eval == NULL) {
 | 
						|
		BKE_report(op->reports, RPT_ERROR, "No active camera");
 | 
						|
		return OPERATOR_CANCELLED;
 | 
						|
	}
 | 
						|
 | 
						|
	/* this function does all the important stuff */
 | 
						|
	if (BKE_camera_view_frame_fit_to_scene(depsgraph, scene, camera_ob_eval, r_co, &r_scale)) {
 | 
						|
		ObjectTfmProtectedChannels obtfm;
 | 
						|
		float obmat_new[4][4];
 | 
						|
 | 
						|
		if ((camera_ob_eval->type == OB_CAMERA) && (((Camera *)camera_ob_eval->data)->type == CAM_ORTHO)) {
 | 
						|
			((Camera *)camera_ob->data)->ortho_scale = r_scale;
 | 
						|
		}
 | 
						|
 | 
						|
		copy_m4_m4(obmat_new, camera_ob_eval->obmat);
 | 
						|
		copy_v3_v3(obmat_new[3], r_co);
 | 
						|
 | 
						|
		/* only touch location */
 | 
						|
		BKE_object_tfm_protected_backup(camera_ob, &obtfm);
 | 
						|
		BKE_object_apply_mat4(camera_ob, obmat_new, true, true);
 | 
						|
		BKE_object_tfm_protected_restore(camera_ob, &obtfm, OB_LOCK_SCALE | OB_LOCK_ROT4D);
 | 
						|
 | 
						|
		/* notifiers */
 | 
						|
		DEG_id_tag_update(&camera_ob->id, ID_RECALC_TRANSFORM);
 | 
						|
		WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, camera_ob);
 | 
						|
		return OPERATOR_FINISHED;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return OPERATOR_CANCELLED;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void VIEW3D_OT_camera_to_view_selected(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Camera Fit Frame to Selected";
 | 
						|
	ot->description = "Move the camera so selected objects are framed";
 | 
						|
	ot->idname = "VIEW3D_OT_camera_to_view_selected";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = view3d_camera_to_view_selected_exec;
 | 
						|
	ot->poll = ED_operator_scene_editable;
 | 
						|
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Object as Camera Operator
 | 
						|
 * \{ */
 | 
						|
 | 
						|
static void sync_viewport_camera_smoothview(bContext *C, View3D *v3d, Object *ob, const int smooth_viewtx)
 | 
						|
{
 | 
						|
	Main *bmain = CTX_data_main(C);
 | 
						|
	for (bScreen *screen = bmain->screen.first; screen != NULL; screen = screen->id.next) {
 | 
						|
		for (ScrArea *area = screen->areabase.first; area != NULL; area = area->next) {
 | 
						|
			for (SpaceLink *space_link = area->spacedata.first; space_link != NULL; space_link = space_link->next) {
 | 
						|
				if (space_link->spacetype == SPACE_VIEW3D) {
 | 
						|
					View3D *other_v3d = (View3D *)space_link;
 | 
						|
					if (other_v3d == v3d) {
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
					if (other_v3d->camera == ob) {
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
					if (v3d->scenelock) {
 | 
						|
						ListBase *lb = (space_link == area->spacedata.first)
 | 
						|
						                   ? &area->regionbase
 | 
						|
						                   : &space_link->regionbase;
 | 
						|
						for (ARegion *other_ar = lb->first; other_ar != NULL; other_ar = other_ar->next) {
 | 
						|
							if (other_ar->regiontype == RGN_TYPE_WINDOW) {
 | 
						|
								if (other_ar->regiondata) {
 | 
						|
									RegionView3D *other_rv3d = other_ar->regiondata;
 | 
						|
									if (other_rv3d->persp == RV3D_CAMOB) {
 | 
						|
										Object *other_camera_old = other_v3d->camera;
 | 
						|
										other_v3d->camera = ob;
 | 
						|
										ED_view3d_lastview_store(other_rv3d);
 | 
						|
										ED_view3d_smooth_view(
 | 
						|
										        C, other_v3d, other_ar, smooth_viewtx,
 | 
						|
										        &(const V3D_SmoothParams) {
 | 
						|
										            .camera_old = other_camera_old,
 | 
						|
										            .camera = other_v3d->camera,
 | 
						|
										            .ofs = other_rv3d->ofs,
 | 
						|
										            .quat = other_rv3d->viewquat,
 | 
						|
										            .dist = &other_rv3d->dist,
 | 
						|
										            .lens = &other_v3d->lens,
 | 
						|
										        });
 | 
						|
									}
 | 
						|
									else {
 | 
						|
										other_v3d->camera = ob;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static int view3d_setobjectascamera_exec(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	View3D *v3d;
 | 
						|
	ARegion *ar;
 | 
						|
	RegionView3D *rv3d;
 | 
						|
 | 
						|
	Scene *scene = CTX_data_scene(C);
 | 
						|
	Object *ob = CTX_data_active_object(C);
 | 
						|
 | 
						|
	const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
 | 
						|
 | 
						|
	/* no NULL check is needed, poll checks */
 | 
						|
	ED_view3d_context_user_region(C, &v3d, &ar);
 | 
						|
	rv3d = ar->regiondata;
 | 
						|
 | 
						|
	if (ob) {
 | 
						|
		Object *camera_old = (rv3d->persp == RV3D_CAMOB) ? V3D_CAMERA_SCENE(scene, v3d) : NULL;
 | 
						|
		rv3d->persp = RV3D_CAMOB;
 | 
						|
		v3d->camera = ob;
 | 
						|
		if (v3d->scenelock)
 | 
						|
			scene->camera = ob;
 | 
						|
 | 
						|
		/* unlikely but looks like a glitch when set to the same */
 | 
						|
		if (camera_old != ob) {
 | 
						|
			ED_view3d_lastview_store(rv3d);
 | 
						|
 | 
						|
			ED_view3d_smooth_view(
 | 
						|
			        C, v3d, ar, smooth_viewtx,
 | 
						|
			        &(const V3D_SmoothParams) {
 | 
						|
			            .camera_old = camera_old, .camera = v3d->camera,
 | 
						|
			            .ofs = rv3d->ofs, .quat = rv3d->viewquat,
 | 
						|
			            .dist = &rv3d->dist, .lens = &v3d->lens,
 | 
						|
			        });
 | 
						|
		}
 | 
						|
 | 
						|
		if (v3d->scenelock) {
 | 
						|
			sync_viewport_camera_smoothview(C, v3d, ob, smooth_viewtx);
 | 
						|
			WM_event_add_notifier(C, NC_SCENE, scene);
 | 
						|
		}
 | 
						|
		WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, scene);
 | 
						|
	}
 | 
						|
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
}
 | 
						|
 | 
						|
bool ED_operator_rv3d_user_region_poll(bContext *C)
 | 
						|
{
 | 
						|
	View3D *v3d_dummy;
 | 
						|
	ARegion *ar_dummy;
 | 
						|
 | 
						|
	return ED_view3d_context_user_region(C, &v3d_dummy, &ar_dummy);
 | 
						|
}
 | 
						|
 | 
						|
void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Set Active Object as Camera";
 | 
						|
	ot->description = "Set the active object as the active camera for this view or scene";
 | 
						|
	ot->idname = "VIEW3D_OT_object_as_camera";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = view3d_setobjectascamera_exec;
 | 
						|
	ot->poll = ED_operator_rv3d_user_region_poll;
 | 
						|
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Window and View Matrix Calculation
 | 
						|
 * \{ */
 | 
						|
 | 
						|
/**
 | 
						|
 * \param rect: optional for picking (can be NULL).
 | 
						|
 */
 | 
						|
void view3d_winmatrix_set(Depsgraph *depsgraph, ARegion *ar, const View3D *v3d, const rcti *rect)
 | 
						|
{
 | 
						|
	RegionView3D *rv3d = ar->regiondata;
 | 
						|
	rctf viewplane;
 | 
						|
	float clipsta, clipend;
 | 
						|
	bool is_ortho;
 | 
						|
 | 
						|
	is_ortho = ED_view3d_viewplane_get(depsgraph, v3d, rv3d, ar->winx, ar->winy, &viewplane, &clipsta, &clipend, NULL);
 | 
						|
	rv3d->is_persp = !is_ortho;
 | 
						|
 | 
						|
#if 0
 | 
						|
	printf("%s: %d %d %f %f %f %f %f %f\n", __func__, winx, winy,
 | 
						|
	       viewplane.xmin, viewplane.ymin, viewplane.xmax, viewplane.ymax,
 | 
						|
	       clipsta, clipend);
 | 
						|
#endif
 | 
						|
 | 
						|
	if (rect) {  /* picking */
 | 
						|
		rctf r;
 | 
						|
		r.xmin = viewplane.xmin + (BLI_rctf_size_x(&viewplane) * (rect->xmin / (float)ar->winx));
 | 
						|
		r.ymin = viewplane.ymin + (BLI_rctf_size_y(&viewplane) * (rect->ymin / (float)ar->winy));
 | 
						|
		r.xmax = viewplane.xmin + (BLI_rctf_size_x(&viewplane) * (rect->xmax / (float)ar->winx));
 | 
						|
		r.ymax = viewplane.ymin + (BLI_rctf_size_y(&viewplane) * (rect->ymax / (float)ar->winy));
 | 
						|
		viewplane = r;
 | 
						|
	}
 | 
						|
 | 
						|
	if (is_ortho) {
 | 
						|
		GPU_matrix_ortho_set(viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		GPU_matrix_frustum_set(viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
 | 
						|
	}
 | 
						|
 | 
						|
	/* update matrix in 3d view region */
 | 
						|
	GPU_matrix_projection_get(rv3d->winmat);
 | 
						|
}
 | 
						|
 | 
						|
static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
 | 
						|
{
 | 
						|
	float bmat[4][4];
 | 
						|
 | 
						|
	rv3d->view = RV3D_VIEW_USER; /* don't show the grid */
 | 
						|
 | 
						|
	normalize_m4_m4(bmat, ob->obmat);
 | 
						|
	invert_m4_m4(rv3d->viewmat, bmat);
 | 
						|
 | 
						|
	/* view quat calculation, needed for add object */
 | 
						|
	mat4_normalized_to_quat(rv3d->viewquat, rv3d->viewmat);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets #RegionView3D.viewmat
 | 
						|
 *
 | 
						|
 * \param depsgraph: Depsgraph.
 | 
						|
 * \param scene: Scene for camera and cursor location.
 | 
						|
 * \param v3d: View 3D space data.
 | 
						|
 * \param rv3d: 3D region which stores the final matrices.
 | 
						|
 * \param rect_scale: Optional 2D scale argument,
 | 
						|
 * Use when displaying a sub-region, eg: when #view3d_winmatrix_set takes a 'rect' argument.
 | 
						|
 *
 | 
						|
 * \note don't set windows active in here, is used by renderwin too.
 | 
						|
 */
 | 
						|
void view3d_viewmatrix_set(
 | 
						|
        Depsgraph *depsgraph, Scene *scene,
 | 
						|
        const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2])
 | 
						|
{
 | 
						|
	if (rv3d->persp == RV3D_CAMOB) {      /* obs/camera */
 | 
						|
		if (v3d->camera) {
 | 
						|
			Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
 | 
						|
			obmat_to_viewmat(rv3d, ob_camera_eval);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
 | 
						|
			rv3d->viewmat[3][2] -= rv3d->dist;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		bool use_lock_ofs = false;
 | 
						|
 | 
						|
 | 
						|
		/* should be moved to better initialize later on XXX */
 | 
						|
		if (rv3d->viewlock & RV3D_LOCKED)
 | 
						|
			ED_view3d_lock(rv3d);
 | 
						|
 | 
						|
		quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
 | 
						|
		if (rv3d->persp == RV3D_PERSP) rv3d->viewmat[3][2] -= rv3d->dist;
 | 
						|
		if (v3d->ob_centre) {
 | 
						|
			Object *ob_eval = DEG_get_evaluated_object(depsgraph, v3d->ob_centre);
 | 
						|
			float vec[3];
 | 
						|
 | 
						|
			copy_v3_v3(vec, ob_eval->obmat[3]);
 | 
						|
			if (ob_eval->type == OB_ARMATURE && v3d->ob_centre_bone[0]) {
 | 
						|
				bPoseChannel *pchan = BKE_pose_channel_find_name(ob_eval->pose, v3d->ob_centre_bone);
 | 
						|
				if (pchan) {
 | 
						|
					copy_v3_v3(vec, pchan->pose_mat[3]);
 | 
						|
					mul_m4_v3(ob_eval->obmat, vec);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
 | 
						|
			use_lock_ofs = true;
 | 
						|
		}
 | 
						|
		else if (v3d->ob_centre_cursor) {
 | 
						|
			float vec[3];
 | 
						|
			copy_v3_v3(vec, scene->cursor.location);
 | 
						|
			translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
 | 
						|
			use_lock_ofs = true;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			translate_m4(rv3d->viewmat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
 | 
						|
		}
 | 
						|
 | 
						|
		/* lock offset */
 | 
						|
		if (use_lock_ofs) {
 | 
						|
			float persmat[4][4], persinv[4][4];
 | 
						|
			float vec[3];
 | 
						|
 | 
						|
			/* we could calculate the real persmat/persinv here
 | 
						|
			 * but it would be unreliable so better to later */
 | 
						|
			mul_m4_m4m4(persmat, rv3d->winmat, rv3d->viewmat);
 | 
						|
			invert_m4_m4(persinv, persmat);
 | 
						|
 | 
						|
			mul_v2_v2fl(vec, rv3d->ofs_lock, rv3d->is_persp ? rv3d->dist : 1.0f);
 | 
						|
			vec[2] = 0.0f;
 | 
						|
 | 
						|
			if (rect_scale) {
 | 
						|
				/* Since 'RegionView3D.winmat' has been calculated and this function doesn't take the 'ARegion'
 | 
						|
				 * we don't know about the region size.
 | 
						|
				 * Use 'rect_scale' when drawing a sub-region to apply 2D offset,
 | 
						|
				 * scaled by the difference between the sub-region and the region size.
 | 
						|
				 */
 | 
						|
				vec[0] /= rect_scale[0];
 | 
						|
				vec[1] /= rect_scale[1];
 | 
						|
			}
 | 
						|
 | 
						|
			mul_mat3_m4_v3(persinv, vec);
 | 
						|
			translate_m4(rv3d->viewmat, vec[0], vec[1], vec[2]);
 | 
						|
		}
 | 
						|
		/* end lock offset */
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name OpenGL Select Utilities
 | 
						|
 * \{ */
 | 
						|
 | 
						|
/**
 | 
						|
 * Optionally cache data for multiple calls to #view3d_opengl_select
 | 
						|
 *
 | 
						|
 * just avoid GPU_select headers outside this file
 | 
						|
 */
 | 
						|
void view3d_opengl_select_cache_begin(void)
 | 
						|
{
 | 
						|
	GPU_select_cache_begin();
 | 
						|
}
 | 
						|
 | 
						|
void view3d_opengl_select_cache_end(void)
 | 
						|
{
 | 
						|
	GPU_select_cache_end();
 | 
						|
}
 | 
						|
 | 
						|
struct DrawSelectLoopUserData {
 | 
						|
	uint  pass;
 | 
						|
	uint  hits;
 | 
						|
	uint *buffer;
 | 
						|
	uint  buffer_len;
 | 
						|
	const rcti *rect;
 | 
						|
	char gpu_select_mode;
 | 
						|
};
 | 
						|
 | 
						|
static bool drw_select_loop_pass(eDRWSelectStage stage, void *user_data)
 | 
						|
{
 | 
						|
	bool continue_pass = false;
 | 
						|
	struct DrawSelectLoopUserData *data = user_data;
 | 
						|
	if (stage == DRW_SELECT_PASS_PRE) {
 | 
						|
		GPU_select_begin(data->buffer, data->buffer_len, data->rect, data->gpu_select_mode, data->hits);
 | 
						|
		/* always run POST after PRE. */
 | 
						|
		continue_pass = true;
 | 
						|
	}
 | 
						|
	else if (stage == DRW_SELECT_PASS_POST) {
 | 
						|
		int hits = GPU_select_end();
 | 
						|
		if (data->pass == 0) {
 | 
						|
			/* quirk of GPU_select_end, only take hits value from first call. */
 | 
						|
			data->hits = hits;
 | 
						|
		}
 | 
						|
		if (data->gpu_select_mode == GPU_SELECT_NEAREST_FIRST_PASS) {
 | 
						|
			data->gpu_select_mode = GPU_SELECT_NEAREST_SECOND_PASS;
 | 
						|
			continue_pass = (hits > 0);
 | 
						|
		}
 | 
						|
		data->pass += 1;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BLI_assert(0);
 | 
						|
	}
 | 
						|
	return continue_pass;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
eV3DSelectObjectFilter ED_view3d_select_filter_from_mode(const Scene *scene, const Object *obact)
 | 
						|
{
 | 
						|
	if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
 | 
						|
		if (obact && (obact->mode & OB_MODE_WEIGHT_PAINT) &&
 | 
						|
		    BKE_object_pose_armature_get((Object *)obact))
 | 
						|
		{
 | 
						|
			return VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK;
 | 
						|
		}
 | 
						|
		return VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK;
 | 
						|
	}
 | 
						|
	return VIEW3D_SELECT_FILTER_NOP;
 | 
						|
}
 | 
						|
 | 
						|
/** Implement #VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK. */
 | 
						|
static bool drw_select_filter_object_mode_lock(Object *ob, void *user_data)
 | 
						|
{
 | 
						|
	const Object *obact = user_data;
 | 
						|
	return BKE_object_is_mode_compat(ob, obact->mode);
 | 
						|
}
 | 
						|
 | 
						|
/** Implement #VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK for special case when
 | 
						|
 * we want to select pose bones (this doesn't switch modes). */
 | 
						|
static bool drw_select_filter_object_mode_lock_for_weight_paint(Object *ob, void *user_data)
 | 
						|
{
 | 
						|
	const Object *ob_pose = user_data;
 | 
						|
	return (DEG_get_original_object(ob) == ob_pose);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * \warning be sure to account for a negative return value
 | 
						|
 * This is an error, "Too many objects in select buffer"
 | 
						|
 * and no action should be taken (can crash blender) if this happens
 | 
						|
 *
 | 
						|
 * \note (vc->obedit == NULL) can be set to explicitly skip edit-object selection.
 | 
						|
 */
 | 
						|
int view3d_opengl_select(
 | 
						|
        ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input,
 | 
						|
        eV3DSelectMode select_mode, eV3DSelectObjectFilter select_filter)
 | 
						|
{
 | 
						|
	struct bThemeState theme_state;
 | 
						|
	Depsgraph *depsgraph = vc->depsgraph;
 | 
						|
	Scene *scene = vc->scene;
 | 
						|
	View3D *v3d = vc->v3d;
 | 
						|
	ARegion *ar = vc->ar;
 | 
						|
	rcti rect;
 | 
						|
	int hits = 0;
 | 
						|
	const bool use_obedit_skip = (OBEDIT_FROM_VIEW_LAYER(vc->view_layer) != NULL) && (vc->obedit == NULL);
 | 
						|
	const bool is_pick_select = (U.gpu_select_pick_deph != 0);
 | 
						|
	const bool do_passes = (
 | 
						|
	        (is_pick_select == false) &&
 | 
						|
	        (select_mode == VIEW3D_SELECT_PICK_NEAREST));
 | 
						|
	const bool use_nearest = (is_pick_select && select_mode == VIEW3D_SELECT_PICK_NEAREST);
 | 
						|
	bool draw_surface = true;
 | 
						|
 | 
						|
	char gpu_select_mode;
 | 
						|
 | 
						|
	/* case not a box select */
 | 
						|
	if (input->xmin == input->xmax) {
 | 
						|
		/* seems to be default value for bones only now */
 | 
						|
		BLI_rcti_init_pt_radius(&rect, (const int[2]){input->xmin, input->ymin}, 12);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		rect = *input;
 | 
						|
	}
 | 
						|
 | 
						|
	if (is_pick_select) {
 | 
						|
		if (is_pick_select && select_mode == VIEW3D_SELECT_PICK_NEAREST) {
 | 
						|
			gpu_select_mode = GPU_SELECT_PICK_NEAREST;
 | 
						|
		}
 | 
						|
		else if (is_pick_select && select_mode == VIEW3D_SELECT_PICK_ALL) {
 | 
						|
			gpu_select_mode = GPU_SELECT_PICK_ALL;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			gpu_select_mode = GPU_SELECT_ALL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		if (do_passes) {
 | 
						|
			gpu_select_mode = GPU_SELECT_NEAREST_FIRST_PASS;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			gpu_select_mode = GPU_SELECT_ALL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Important to use 'vc->obact', not 'OBACT(vc->view_layer)' below,
 | 
						|
	 * so it will be NULL when hidden. */
 | 
						|
	struct {
 | 
						|
		DRW_ObjectFilterFn fn;
 | 
						|
		void *user_data;
 | 
						|
	} object_filter = {NULL, NULL};
 | 
						|
	switch (select_filter) {
 | 
						|
		case VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK:
 | 
						|
		{
 | 
						|
			Object *obact = vc->obact;
 | 
						|
			if (obact && obact->mode != OB_MODE_OBJECT) {
 | 
						|
				object_filter.fn = drw_select_filter_object_mode_lock;
 | 
						|
				object_filter.user_data = obact;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK:
 | 
						|
		{
 | 
						|
			Object *obact = vc->obact;
 | 
						|
			BLI_assert(obact && (obact->mode & OB_MODE_WEIGHT_PAINT));
 | 
						|
			Object *ob_pose = BKE_object_pose_armature_get(obact);
 | 
						|
 | 
						|
			object_filter.fn = drw_select_filter_object_mode_lock_for_weight_paint;
 | 
						|
			object_filter.user_data = ob_pose;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case VIEW3D_SELECT_FILTER_NOP:
 | 
						|
			break;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	/* Tools may request depth outside of regular drawing code. */
 | 
						|
	UI_Theme_Store(&theme_state);
 | 
						|
	UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW);
 | 
						|
 | 
						|
	/* Re-use cache (rect must be smaller then the cached)
 | 
						|
	 * other context is assumed to be unchanged */
 | 
						|
	if (GPU_select_is_cached()) {
 | 
						|
		GPU_select_begin(buffer, bufsize, &rect, gpu_select_mode, 0);
 | 
						|
		GPU_select_cache_load_id();
 | 
						|
		hits = GPU_select_end();
 | 
						|
		goto finally;
 | 
						|
	}
 | 
						|
 | 
						|
	/* All of the queries need to be perform on the drawing context. */
 | 
						|
	DRW_opengl_context_enable();
 | 
						|
 | 
						|
	G.f |= G_PICKSEL;
 | 
						|
 | 
						|
	/* Important we use the 'viewmat' and don't re-calculate since
 | 
						|
	 * the object & bone view locking takes 'rect' into account, see: T51629. */
 | 
						|
	ED_view3d_draw_setup_view(vc->win, depsgraph, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
 | 
						|
 | 
						|
	if (v3d->shading.type > OB_WIRE) {
 | 
						|
		GPU_depth_test(true);
 | 
						|
	}
 | 
						|
 | 
						|
	if (vc->rv3d->rflag & RV3D_CLIPPING) {
 | 
						|
		ED_view3d_clipping_set(vc->rv3d);
 | 
						|
	}
 | 
						|
 | 
						|
	/* If in xray mode, we select the wires in priority. */
 | 
						|
	if ((v3d->shading.flag & V3D_XRAY_FLAG(v3d)) && use_nearest) {
 | 
						|
		/* We need to call "GPU_select_*" API's inside DRW_draw_select_loop
 | 
						|
		 * because the OpenGL context created & destroyed inside this function. */
 | 
						|
		struct DrawSelectLoopUserData drw_select_loop_user_data = {
 | 
						|
			.pass = 0,
 | 
						|
			.hits = 0,
 | 
						|
			.buffer = buffer,
 | 
						|
			.buffer_len = bufsize,
 | 
						|
			.rect = &rect,
 | 
						|
			.gpu_select_mode = gpu_select_mode,
 | 
						|
		};
 | 
						|
		draw_surface = false;
 | 
						|
		DRW_draw_select_loop(
 | 
						|
		        depsgraph, ar, v3d,
 | 
						|
		        use_obedit_skip, draw_surface, use_nearest, &rect,
 | 
						|
		        drw_select_loop_pass, &drw_select_loop_user_data,
 | 
						|
		        object_filter.fn, object_filter.user_data);
 | 
						|
		hits = drw_select_loop_user_data.hits;
 | 
						|
		/* FIX: This cleanup the state before doing another selection pass.
 | 
						|
		 * (see T56695) */
 | 
						|
		GPU_select_cache_end();
 | 
						|
	}
 | 
						|
 | 
						|
	if (hits == 0) {
 | 
						|
		/* We need to call "GPU_select_*" API's inside DRW_draw_select_loop
 | 
						|
		 * because the OpenGL context created & destroyed inside this function. */
 | 
						|
		struct DrawSelectLoopUserData drw_select_loop_user_data = {
 | 
						|
			.pass = 0,
 | 
						|
			.hits = 0,
 | 
						|
			.buffer = buffer,
 | 
						|
			.buffer_len = bufsize,
 | 
						|
			.rect = &rect,
 | 
						|
			.gpu_select_mode = gpu_select_mode,
 | 
						|
		};
 | 
						|
		draw_surface = true;
 | 
						|
		DRW_draw_select_loop(
 | 
						|
		        depsgraph, ar, v3d,
 | 
						|
		        use_obedit_skip, draw_surface, use_nearest, &rect,
 | 
						|
		        drw_select_loop_pass, &drw_select_loop_user_data,
 | 
						|
		        object_filter.fn, object_filter.user_data);
 | 
						|
		hits = drw_select_loop_user_data.hits;
 | 
						|
	}
 | 
						|
 | 
						|
	G.f &= ~G_PICKSEL;
 | 
						|
	ED_view3d_draw_setup_view(vc->win, depsgraph, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
 | 
						|
 | 
						|
	if (v3d->shading.type > OB_WIRE) {
 | 
						|
		GPU_depth_test(false);
 | 
						|
	}
 | 
						|
 | 
						|
	if (vc->rv3d->rflag & RV3D_CLIPPING)
 | 
						|
		ED_view3d_clipping_disable();
 | 
						|
 | 
						|
	DRW_opengl_context_disable();
 | 
						|
 | 
						|
finally:
 | 
						|
 | 
						|
	if (hits < 0) printf("Too many objects in select buffer\n");  /* XXX make error message */
 | 
						|
 | 
						|
	UI_Theme_Restore(&theme_state);
 | 
						|
 | 
						|
	return hits;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Local View Operators
 | 
						|
 * \{ */
 | 
						|
 | 
						|
static unsigned int free_localbit(Main *bmain)
 | 
						|
{
 | 
						|
	ScrArea *sa;
 | 
						|
	bScreen *sc;
 | 
						|
 | 
						|
	unsigned short local_view_bits = 0;
 | 
						|
 | 
						|
	/* sometimes we loose a localview: when an area is closed */
 | 
						|
	/* check all areas: which localviews are in use? */
 | 
						|
	for (sc = bmain->screen.first; sc; sc = sc->id.next) {
 | 
						|
		for (sa = sc->areabase.first; sa; sa = sa->next) {
 | 
						|
			SpaceLink *sl = sa->spacedata.first;
 | 
						|
			for (; sl; sl = sl->next) {
 | 
						|
				if (sl->spacetype == SPACE_VIEW3D) {
 | 
						|
					View3D *v3d = (View3D *) sl;
 | 
						|
					if (v3d->localvd) {
 | 
						|
						local_view_bits |= v3d->local_view_uuid;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < 16; i++) {
 | 
						|
		if ((local_view_bits & (1 << i)) == 0) {
 | 
						|
			return (1 << i);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static bool view3d_localview_init(
 | 
						|
        const Depsgraph *depsgraph,
 | 
						|
        wmWindowManager *wm,
 | 
						|
        wmWindow *win,
 | 
						|
        Main *bmain,
 | 
						|
        ViewLayer *view_layer,
 | 
						|
        ScrArea *sa,
 | 
						|
        const int smooth_viewtx,
 | 
						|
        ReportList *reports)
 | 
						|
{
 | 
						|
	View3D *v3d = sa->spacedata.first;
 | 
						|
	Base *base;
 | 
						|
	float min[3], max[3], box[3], mid[3];
 | 
						|
	float size = 0.0f;
 | 
						|
	unsigned int local_view_bit;
 | 
						|
	bool ok = false;
 | 
						|
 | 
						|
	if (v3d->localvd) {
 | 
						|
		return ok;
 | 
						|
	}
 | 
						|
 | 
						|
	INIT_MINMAX(min, max);
 | 
						|
 | 
						|
	local_view_bit = free_localbit(bmain);
 | 
						|
 | 
						|
	if (local_view_bit == 0) {
 | 
						|
		/* TODO(dfelinto): We can kick one of the other 3D views out of local view
 | 
						|
		   specially if it is not being used.  */
 | 
						|
		BKE_report(reports, RPT_ERROR, "No more than 16 local views");
 | 
						|
		ok = false;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
 | 
						|
		if (obedit) {
 | 
						|
			FOREACH_BASE_IN_EDIT_MODE_BEGIN(view_layer, v3d, base_iter) {
 | 
						|
				BKE_object_minmax(base_iter->object, min, max, false);
 | 
						|
				base_iter->local_view_bits |= local_view_bit;
 | 
						|
				ok = true;
 | 
						|
			} FOREACH_BASE_IN_EDIT_MODE_END;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			for (base = FIRSTBASE(view_layer); base; base = base->next) {
 | 
						|
				if (BASE_SELECTED(v3d, base)) {
 | 
						|
					BKE_object_minmax(base->object, min, max, false);
 | 
						|
					base->local_view_bits |= local_view_bit;
 | 
						|
					ok = true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		sub_v3_v3v3(box, max, min);
 | 
						|
		size = max_fff(box[0], box[1], box[2]);
 | 
						|
	}
 | 
						|
 | 
						|
	if (ok == true) {
 | 
						|
		ARegion *ar;
 | 
						|
 | 
						|
		v3d->localvd = MEM_mallocN(sizeof(View3D), "localview");
 | 
						|
 | 
						|
		memcpy(v3d->localvd, v3d, sizeof(View3D));
 | 
						|
 | 
						|
		mid_v3_v3v3(mid, min, max);
 | 
						|
 | 
						|
		for (ar = sa->regionbase.first; ar; ar = ar->next) {
 | 
						|
			if (ar->regiontype == RGN_TYPE_WINDOW) {
 | 
						|
				RegionView3D *rv3d = ar->regiondata;
 | 
						|
				bool ok_dist = true;
 | 
						|
 | 
						|
				/* New view values. */
 | 
						|
				Object *camera_old = NULL;
 | 
						|
				float dist_new, ofs_new[3];
 | 
						|
 | 
						|
				rv3d->localvd = MEM_mallocN(sizeof(RegionView3D), "localview region");
 | 
						|
				memcpy(rv3d->localvd, rv3d, sizeof(RegionView3D));
 | 
						|
 | 
						|
				negate_v3_v3(ofs_new, mid);
 | 
						|
 | 
						|
				if (rv3d->persp == RV3D_CAMOB) {
 | 
						|
					rv3d->persp = RV3D_PERSP;
 | 
						|
					camera_old = v3d->camera;
 | 
						|
				}
 | 
						|
 | 
						|
				if (rv3d->persp == RV3D_ORTHO) {
 | 
						|
					if (size < 0.0001f) {
 | 
						|
						ok_dist = false;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (ok_dist) {
 | 
						|
					dist_new = ED_view3d_radius_to_dist(v3d, ar, depsgraph, rv3d->persp, true, (size / 2) * VIEW3D_MARGIN);
 | 
						|
 | 
						|
					if (rv3d->persp == RV3D_PERSP) {
 | 
						|
						/* Don't zoom closer than the near clipping plane. */
 | 
						|
						dist_new = max_ff(dist_new, v3d->near * 1.5f);
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				ED_view3d_smooth_view_ex(
 | 
						|
				        depsgraph,
 | 
						|
				        wm, win, sa, v3d, ar, smooth_viewtx,
 | 
						|
				            &(const V3D_SmoothParams) {
 | 
						|
				                .camera_old = camera_old,
 | 
						|
				                .ofs = ofs_new, .quat = rv3d->viewquat,
 | 
						|
				                .dist = ok_dist ? &dist_new : NULL, .lens = &v3d->lens,
 | 
						|
				            });
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		v3d->local_view_uuid = local_view_bit;
 | 
						|
	}
 | 
						|
 | 
						|
	DEG_on_visible_update(bmain, false);
 | 
						|
	return ok;
 | 
						|
}
 | 
						|
 | 
						|
static void restore_localviewdata(
 | 
						|
        const Depsgraph *depsgraph,
 | 
						|
        wmWindowManager *wm,
 | 
						|
        wmWindow *win,
 | 
						|
        Main *bmain,
 | 
						|
        ScrArea *sa,
 | 
						|
        const int smooth_viewtx)
 | 
						|
{
 | 
						|
	const bool free = true;
 | 
						|
	ARegion *ar;
 | 
						|
	View3D *v3d = sa->spacedata.first;
 | 
						|
	Object *camera_old, *camera_new;
 | 
						|
 | 
						|
	if (v3d->localvd == NULL) return;
 | 
						|
 | 
						|
	camera_old = v3d->camera;
 | 
						|
	camera_new = v3d->localvd->camera;
 | 
						|
 | 
						|
	v3d->local_view_uuid = 0;
 | 
						|
	v3d->camera = v3d->localvd->camera;
 | 
						|
 | 
						|
	if (free) {
 | 
						|
		MEM_freeN(v3d->localvd);
 | 
						|
		v3d->localvd = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	for (ar = sa->regionbase.first; ar; ar = ar->next) {
 | 
						|
		if (ar->regiontype == RGN_TYPE_WINDOW) {
 | 
						|
			RegionView3D *rv3d = ar->regiondata;
 | 
						|
 | 
						|
			if (rv3d->localvd) {
 | 
						|
				Object *camera_old_rv3d, *camera_new_rv3d;
 | 
						|
 | 
						|
				camera_old_rv3d = (rv3d->persp          == RV3D_CAMOB) ? camera_old : NULL;
 | 
						|
				camera_new_rv3d = (rv3d->localvd->persp == RV3D_CAMOB) ? camera_new : NULL;
 | 
						|
 | 
						|
				rv3d->view = rv3d->localvd->view;
 | 
						|
				rv3d->persp = rv3d->localvd->persp;
 | 
						|
				rv3d->camzoom = rv3d->localvd->camzoom;
 | 
						|
 | 
						|
				ED_view3d_smooth_view_ex(
 | 
						|
				        depsgraph,
 | 
						|
				        wm, win, sa,
 | 
						|
				        v3d, ar, smooth_viewtx,
 | 
						|
				        &(const V3D_SmoothParams) {
 | 
						|
				            .camera_old = camera_old_rv3d, .camera = camera_new_rv3d,
 | 
						|
				            .ofs = rv3d->localvd->ofs, .quat = rv3d->localvd->viewquat,
 | 
						|
				            .dist = &rv3d->localvd->dist,
 | 
						|
				        });
 | 
						|
 | 
						|
				if (free) {
 | 
						|
					MEM_freeN(rv3d->localvd);
 | 
						|
					rv3d->localvd = NULL;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			ED_view3d_shade_update(bmain, v3d, sa);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static bool view3d_localview_exit(
 | 
						|
        const Depsgraph *depsgraph,
 | 
						|
        wmWindowManager *wm,
 | 
						|
        wmWindow *win,
 | 
						|
        Main *bmain,
 | 
						|
        ViewLayer *view_layer,
 | 
						|
        ScrArea *sa,
 | 
						|
        const int smooth_viewtx)
 | 
						|
{
 | 
						|
	View3D *v3d = sa->spacedata.first;
 | 
						|
	struct Base *base;
 | 
						|
	unsigned int local_view_bit;
 | 
						|
 | 
						|
	if (v3d->localvd) {
 | 
						|
 | 
						|
		local_view_bit = v3d->local_view_uuid;
 | 
						|
 | 
						|
		restore_localviewdata(depsgraph, wm, win, bmain, sa, smooth_viewtx);
 | 
						|
 | 
						|
		Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
 | 
						|
		for (base = FIRSTBASE(view_layer); base; base = base->next) {
 | 
						|
			if (base->local_view_bits & local_view_bit) {
 | 
						|
				base->local_view_bits &= ~local_view_bit;
 | 
						|
				if (base->object != obedit) {
 | 
						|
					ED_object_base_select(base, BA_SELECT);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		DEG_on_visible_update(bmain, false);
 | 
						|
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static int localview_exec(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	const Depsgraph *depsgraph = CTX_data_depsgraph(C);
 | 
						|
	const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
 | 
						|
	wmWindowManager *wm = CTX_wm_manager(C);
 | 
						|
	wmWindow *win = CTX_wm_window(C);
 | 
						|
	Main *bmain = CTX_data_main(C);
 | 
						|
	Scene *scene = CTX_data_scene(C);
 | 
						|
	ViewLayer *view_layer = CTX_data_view_layer(C);
 | 
						|
	ScrArea *sa = CTX_wm_area(C);
 | 
						|
	View3D *v3d = CTX_wm_view3d(C);
 | 
						|
	bool changed;
 | 
						|
 | 
						|
	if (v3d->localvd) {
 | 
						|
		changed = view3d_localview_exit(depsgraph, wm, win, bmain, view_layer, sa, smooth_viewtx);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		changed = view3d_localview_init(depsgraph, wm, win, bmain, view_layer, sa, smooth_viewtx, op->reports);
 | 
						|
	}
 | 
						|
 | 
						|
	if (changed) {
 | 
						|
		DEG_id_type_tag(bmain, ID_OB);
 | 
						|
		ED_area_tag_redraw(sa);
 | 
						|
 | 
						|
		/* Unselected objects become selected when exiting. */
 | 
						|
		if (v3d->localvd == NULL) {
 | 
						|
			DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
 | 
						|
			WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
 | 
						|
		}
 | 
						|
 | 
						|
		return OPERATOR_FINISHED;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return OPERATOR_CANCELLED;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void VIEW3D_OT_localview(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Local View";
 | 
						|
	ot->description = "Toggle display of selected object(s) separately and centered in view";
 | 
						|
	ot->idname = "VIEW3D_OT_localview";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = localview_exec;
 | 
						|
	ot->flag = OPTYPE_UNDO; /* localview changes object layer bitflags */
 | 
						|
 | 
						|
	ot->poll = ED_operator_view3d_active;
 | 
						|
}
 | 
						|
 | 
						|
static int localview_remove_from_exec(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	View3D *v3d = CTX_wm_view3d(C);
 | 
						|
	Main *bmain = CTX_data_main(C);
 | 
						|
	Scene *scene = CTX_data_scene(C);
 | 
						|
	ViewLayer *view_layer = CTX_data_view_layer(C);
 | 
						|
	bool changed = false;
 | 
						|
 | 
						|
	for (Base *base = FIRSTBASE(view_layer); base; base = base->next) {
 | 
						|
		if (BASE_SELECTED(v3d, base)) {
 | 
						|
			base->local_view_bits &= ~v3d->local_view_uuid;
 | 
						|
			ED_object_base_select(base, BA_DESELECT);
 | 
						|
 | 
						|
			if (base == BASACT(view_layer)) {
 | 
						|
				view_layer->basact = NULL;
 | 
						|
			}
 | 
						|
			changed = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (changed) {
 | 
						|
		DEG_on_visible_update(bmain, false);
 | 
						|
		DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
 | 
						|
		WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
 | 
						|
		WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
 | 
						|
		return OPERATOR_FINISHED;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BKE_report(op->reports, RPT_ERROR, "No object selected");
 | 
						|
		return OPERATOR_CANCELLED;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static bool localview_remove_from_poll(bContext *C)
 | 
						|
{
 | 
						|
	if (CTX_data_edit_object(C) != NULL) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	View3D *v3d = CTX_wm_view3d(C);
 | 
						|
	return v3d && v3d->localvd;
 | 
						|
}
 | 
						|
 | 
						|
void VIEW3D_OT_localview_remove_from(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Remove from Local View";
 | 
						|
	ot->description = "Move selected objects out of local view";
 | 
						|
	ot->idname = "VIEW3D_OT_localview_remove_from";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = localview_remove_from_exec;
 | 
						|
	ot->invoke = WM_operator_confirm;
 | 
						|
	ot->poll = localview_remove_from_poll;
 | 
						|
	ot->flag = OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name View Layer Utilities
 | 
						|
 * \{ */
 | 
						|
 | 
						|
int ED_view3d_view_layer_set(int lay, const bool *values, int *active)
 | 
						|
{
 | 
						|
	int i, tot = 0;
 | 
						|
 | 
						|
	/* ensure we always have some layer selected */
 | 
						|
	for (i = 0; i < 20; i++)
 | 
						|
		if (values[i])
 | 
						|
			tot++;
 | 
						|
 | 
						|
	if (tot == 0)
 | 
						|
		return lay;
 | 
						|
 | 
						|
	for (i = 0; i < 20; i++) {
 | 
						|
 | 
						|
		if (active) {
 | 
						|
			/* if this value has just been switched on, make that layer active */
 | 
						|
			if (values[i] && (lay & (1 << i)) == 0) {
 | 
						|
				*active = (1 << i);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (values[i]) lay |= (1 << i);
 | 
						|
		else lay &= ~(1 << i);
 | 
						|
	}
 | 
						|
 | 
						|
	/* ensure always an active layer */
 | 
						|
	if (active && (lay & *active) == 0) {
 | 
						|
		for (i = 0; i < 20; i++) {
 | 
						|
			if (lay & (1 << i)) {
 | 
						|
				*active = 1 << i;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return lay;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 |