This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/geometry/HashGrid.h
Tamito Kajiyama 1674a04488 Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.
These qualifiers were leftovers of the stand alone Freestyle program and not used
(set to an empty string) in Blender for years.
2014-04-17 14:37:13 +09:00

114 lines
2.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __HASHGRID_H__
#define __HASHGRID_H__
/** \file blender/freestyle/intern/geometry/HashGrid.h
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the bounding box of the scene
* \author Stephane Grabli
* \date 30/07/2002
*/
#if 0
# if defined(__GNUC__) && (__GNUC__ >= 3)
// hash_map is not part of the C++ standard anymore;
// hash_map.h has been kept though for backward compatibility
# include <hash_map.h>
# else
# include <hash_map>
# endif
#endif
#include <map>
#include "Grid.h"
namespace Freestyle {
/*! Defines a hash table used for searching the Cells */
struct GridHasher
{
#define _MUL 950706376UL
#define _MOD 2147483647UL
inline size_t operator() (const Vec3u& p) const
{
size_t res = ((unsigned long) (p[0] * _MUL)) % _MOD;
res = ((res + (unsigned long) (p[1]) * _MUL)) % _MOD;
return ((res +(unsigned long) (p[2]) * _MUL)) % _MOD;
}
#undef _MUL
#undef _MOD
};
/*! Class to define a regular grid used for ray casting computations */
class HashGrid : public Grid
{
public:
typedef map<Vec3u, Cell*> GridHashTable;
HashGrid() : Grid() {}
virtual ~HashGrid()
{
clear();
}
/*! clears the grid
* Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
*/
virtual void clear();
/*! Sets the different parameters of the grid
* orig
* The grid origin
* size
* The grid's dimensions
* nb
* The number of cells of the grid
*/
virtual void configure(const Vec3r& orig, const Vec3r& size, unsigned nb);
/*! returns the cell whose coordinates are pased as argument */
virtual Cell *getCell(const Vec3u& p)
{
Cell *found_cell = NULL;
GridHashTable::const_iterator found = _cells.find(p);
if (found != _cells.end())
found_cell = (*found).second;
return found_cell;
}
/*! Fills the case p with the cell iCell */
virtual void fillCell(const Vec3u& p, Cell& cell)
{
_cells[p] = &cell;
}
protected:
GridHashTable _cells;
};
} /* namespace Freestyle */
#endif // __HASHGRID_H__