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blender-archive/source/blender/freestyle/intern/scene_graph/NodeShape.h
Tamito Kajiyama 1674a04488 Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.
These qualifiers were leftovers of the stand alone Freestyle program and not used
(set to an empty string) in Blender for years.
2014-04-17 14:37:13 +09:00

102 lines
2.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_NODE_SHAPE_H__
#define __FREESTYLE_NODE_SHAPE_H__
/** \file blender/freestyle/intern/scene_graph/NodeShape.h
* \ingroup freestyle
* \brief Class to build a shape node. It contains a Rep, which is the shape geometry
* \author Stephane Grabli
* \date 25/01/2002
*/
#include <vector>
#include "../geometry/BBox.h"
#include "../geometry/Geom.h"
#include "../system/FreestyleConfig.h"
#include "FrsMaterial.h"
#include "Node.h"
#include "Rep.h"
using namespace std;
namespace Freestyle {
using namespace Geometry;
class NodeShape : public Node
{
public:
inline NodeShape() : Node() {}
virtual ~NodeShape();
/*! Adds a Rep to the _Shapes list
* The delete of the rep is done when it is not used any more by the Scene Manager.
* So, it must not be deleted by the caller
*/
virtual void AddRep(Rep *iRep)
{
if (NULL == iRep)
return;
_Shapes.push_back(iRep);
iRep->addRef();
// updates bbox:
AddBBox(iRep->bbox());
}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v);
/*! Sets the shape material */
inline void setFrsMaterial(const FrsMaterial& iMaterial)
{
_FrsMaterial = iMaterial;
}
/*! accessors */
/*! returns the shape's material */
inline FrsMaterial& frs_material()
{
return _FrsMaterial;
}
inline const vector<Rep*>& shapes()
{
return _Shapes;
}
private:
/*! list of shapes */
vector<Rep*> _Shapes;
/*! Shape Material */
FrsMaterial _FrsMaterial;
};
} /* namespace Freestyle */
#endif // __FREESTYLE_NODE_SHAPE_H__