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blender-archive/source/blender/freestyle/intern/scene_graph/NodeViewLayer.h
Dalai Felinto 3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00

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1.7 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_NODE_VIEW_LAYER_H__
#define __FREESTYLE_NODE_VIEW_LAYER_H__
/** \file blender/freestyle/intern/scene_graph/NodeViewLayer.h
* \ingroup freestyle
* \brief Class to represent a view layer in Blender.
*/
#include "Node.h"
extern "C" {
#include "DNA_scene_types.h" /* for Scene and ViewLayer */
}
using namespace std;
namespace Freestyle {
class NodeViewLayer : public Node
{
public:
inline NodeViewLayer(Scene& scene, ViewLayer& view_layer) : Node(), _Scene(scene), _ViewLayer(view_layer) {}
virtual ~NodeViewLayer() {}
inline struct Scene& scene() const
{
return _Scene;
}
inline struct ViewLayer& sceneLayer() const
{
return _ViewLayer;
}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v);
protected:
Scene& _Scene;
ViewLayer& _ViewLayer;
};
} /* namespace Freestyle */
#endif // __FREESTYLE_NODE_VIEW_LAYER_H__