Replaced the draw world option with a shading.background_type enum.
Where the user can select Theme, World or a Custom color.
World and theme colors do not always work in workbench. We needed to
have an option what the user could control locally (per viewport).
Especially when using linked data.
I removed the world background drawing from the draw_manager. It was never used as EEVEE and Workbench both override the logic.
Not 100% sure about the naming of Theme, World, Viewport.
In other parts of blender's codebase World is sometimes called Scene.
Will stick to the names that describes its location best.
{F3990139}
Reviewers: fclem, campbellbarton
Reviewed By: fclem
Subscribers: venomgfx
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3551
251 lines
8.7 KiB
C
251 lines
8.7 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor(s): Blender Foundation (2008).
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/makesrna/intern/rna_world.c
|
|
* \ingroup RNA
|
|
*/
|
|
|
|
|
|
#include <float.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "RNA_define.h"
|
|
|
|
#include "rna_internal.h"
|
|
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_texture_types.h"
|
|
#include "DNA_world_types.h"
|
|
|
|
#include "WM_types.h"
|
|
|
|
#ifdef RNA_RUNTIME
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "BKE_context.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_texture.h"
|
|
|
|
#include "DEG_depsgraph.h"
|
|
#include "DEG_depsgraph_build.h"
|
|
|
|
#include "ED_node.h"
|
|
|
|
#include "WM_api.h"
|
|
|
|
static PointerRNA rna_World_lighting_get(PointerRNA *ptr)
|
|
{
|
|
return rna_pointer_inherit_refine(ptr, &RNA_WorldLighting, ptr->id.data);
|
|
}
|
|
|
|
|
|
static PointerRNA rna_World_mist_get(PointerRNA *ptr)
|
|
{
|
|
return rna_pointer_inherit_refine(ptr, &RNA_WorldMistSettings, ptr->id.data);
|
|
}
|
|
|
|
static void rna_World_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
|
|
{
|
|
World *wo = ptr->id.data;
|
|
|
|
DEG_id_tag_update(&wo->id, 0);
|
|
WM_main_add_notifier(NC_WORLD | ND_WORLD, wo);
|
|
}
|
|
|
|
#if 0
|
|
static void rna_World_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
|
|
{
|
|
World *wo = ptr->id.data;
|
|
|
|
DEG_id_tag_update(&wo->id, 0);
|
|
WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, wo);
|
|
}
|
|
#endif
|
|
|
|
static void rna_World_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
|
|
{
|
|
World *wo = ptr->id.data;
|
|
|
|
DEG_id_tag_update(&wo->id, 0);
|
|
WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, wo);
|
|
WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
|
|
}
|
|
|
|
static void rna_World_use_nodes_update(bContext *C, PointerRNA *ptr)
|
|
{
|
|
World *wrld = (World *)ptr->data;
|
|
Main *bmain = CTX_data_main(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
if (wrld->use_nodes && wrld->nodetree == NULL)
|
|
ED_node_shader_default(C, &wrld->id);
|
|
|
|
DEG_relations_tag_update(bmain);
|
|
rna_World_update(bmain, scene, ptr);
|
|
rna_World_draw_update(bmain, scene, ptr);
|
|
}
|
|
|
|
#else
|
|
|
|
static void rna_def_lighting(BlenderRNA *brna)
|
|
{
|
|
StructRNA *srna;
|
|
PropertyRNA *prop;
|
|
|
|
srna = RNA_def_struct(brna, "WorldLighting", NULL);
|
|
RNA_def_struct_sdna(srna, "World");
|
|
RNA_def_struct_nested(brna, srna, "World");
|
|
RNA_def_struct_ui_text(srna, "Lighting", "Lighting for a World data-block");
|
|
|
|
/* ambient occlusion */
|
|
prop = RNA_def_property(srna, "use_ambient_occlusion", PROP_BOOLEAN, PROP_NONE);
|
|
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_AMB_OCC);
|
|
RNA_def_property_ui_text(prop, "Use Ambient Occlusion",
|
|
"Use Ambient Occlusion to add shadowing based on distance between objects");
|
|
RNA_def_property_update(prop, 0, "rna_World_update");
|
|
|
|
prop = RNA_def_property(srna, "ao_factor", PROP_FLOAT, PROP_FACTOR);
|
|
RNA_def_property_float_sdna(prop, NULL, "aoenergy");
|
|
RNA_def_property_range(prop, 0, INT_MAX);
|
|
RNA_def_property_ui_range(prop, 0, 1, 0.1, 2);
|
|
RNA_def_property_ui_text(prop, "Factor", "Factor for ambient occlusion blending");
|
|
RNA_def_property_update(prop, 0, "rna_World_update");
|
|
|
|
prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE);
|
|
RNA_def_property_float_sdna(prop, NULL, "aodist");
|
|
RNA_def_property_ui_text(prop, "Distance",
|
|
"Length of rays, defines how far away other faces give occlusion effect");
|
|
RNA_def_property_update(prop, 0, "rna_World_update");
|
|
|
|
}
|
|
|
|
static void rna_def_world_mist(BlenderRNA *brna)
|
|
{
|
|
StructRNA *srna;
|
|
PropertyRNA *prop;
|
|
|
|
static const EnumPropertyItem falloff_items[] = {
|
|
{WO_MIST_QUADRATIC, "QUADRATIC", 0, "Quadratic", "Use quadratic progression"},
|
|
{WO_MIST_LINEAR, "LINEAR", 0, "Linear", "Use linear progression"},
|
|
{WO_MIST_INVERSE_QUADRATIC, "INVERSE_QUADRATIC", 0, "Inverse Quadratic", "Use inverse quadratic progression"},
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
|
|
srna = RNA_def_struct(brna, "WorldMistSettings", NULL);
|
|
RNA_def_struct_sdna(srna, "World");
|
|
RNA_def_struct_nested(brna, srna, "World");
|
|
RNA_def_struct_ui_text(srna, "World Mist", "Mist settings for a World data-block");
|
|
|
|
prop = RNA_def_property(srna, "use_mist", PROP_BOOLEAN, PROP_NONE);
|
|
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_MIST);
|
|
RNA_def_property_ui_text(prop, "Use Mist", "Occlude objects with the environment color as they are further away");
|
|
RNA_def_property_update(prop, 0, "rna_World_draw_update");
|
|
|
|
prop = RNA_def_property(srna, "intensity", PROP_FLOAT, PROP_NONE);
|
|
RNA_def_property_float_sdna(prop, NULL, "misi");
|
|
RNA_def_property_range(prop, 0, 1);
|
|
RNA_def_property_ui_text(prop, "Minimum", "Overall minimum intensity of the mist effect");
|
|
RNA_def_property_update(prop, 0, "rna_World_draw_update");
|
|
|
|
prop = RNA_def_property(srna, "start", PROP_FLOAT, PROP_DISTANCE);
|
|
RNA_def_property_float_sdna(prop, NULL, "miststa");
|
|
RNA_def_property_range(prop, 0, FLT_MAX);
|
|
RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
|
|
RNA_def_property_ui_text(prop, "Start", "Starting distance of the mist, measured from the camera");
|
|
RNA_def_property_update(prop, 0, "rna_World_draw_update");
|
|
|
|
prop = RNA_def_property(srna, "depth", PROP_FLOAT, PROP_DISTANCE);
|
|
RNA_def_property_float_sdna(prop, NULL, "mistdist");
|
|
RNA_def_property_range(prop, 0, FLT_MAX);
|
|
RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
|
|
RNA_def_property_ui_text(prop, "Depth", "Distance over which the mist effect fades in");
|
|
RNA_def_property_update(prop, 0, "rna_World_draw_update");
|
|
|
|
prop = RNA_def_property(srna, "height", PROP_FLOAT, PROP_DISTANCE);
|
|
RNA_def_property_float_sdna(prop, NULL, "misthi");
|
|
RNA_def_property_range(prop, 0, 100);
|
|
RNA_def_property_ui_text(prop, "Height", "Control how much mist density decreases with height");
|
|
RNA_def_property_update(prop, 0, "rna_World_update");
|
|
|
|
prop = RNA_def_property(srna, "falloff", PROP_ENUM, PROP_NONE);
|
|
RNA_def_property_enum_sdna(prop, NULL, "mistype");
|
|
RNA_def_property_enum_items(prop, falloff_items);
|
|
RNA_def_property_ui_text(prop, "Falloff", "Type of transition used to fade mist");
|
|
RNA_def_property_update(prop, 0, "rna_World_draw_update");
|
|
}
|
|
|
|
void RNA_def_world(BlenderRNA *brna)
|
|
{
|
|
StructRNA *srna;
|
|
PropertyRNA *prop;
|
|
|
|
static float default_world_color[] = {0.05f, 0.05f, 0.05f};
|
|
|
|
srna = RNA_def_struct(brna, "World", "ID");
|
|
RNA_def_struct_ui_text(srna, "World",
|
|
"World data-block describing the environment and ambient lighting of a scene");
|
|
RNA_def_struct_ui_icon(srna, ICON_WORLD_DATA);
|
|
|
|
rna_def_animdata_common(srna);
|
|
|
|
/* colors */
|
|
prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
|
|
RNA_def_property_float_sdna(prop, NULL, "horr");
|
|
RNA_def_property_array(prop, 3);
|
|
RNA_def_property_float_array_default(prop, default_world_color);
|
|
RNA_def_property_ui_text(prop, "Color", "Color of the background");
|
|
/* RNA_def_property_update(prop, 0, "rna_World_update"); */
|
|
/* render-only uses this */
|
|
RNA_def_property_update(prop, 0, "rna_World_draw_update");
|
|
|
|
/* nested structs */
|
|
prop = RNA_def_property(srna, "light_settings", PROP_POINTER, PROP_NONE);
|
|
RNA_def_property_flag(prop, PROP_NEVER_NULL);
|
|
RNA_def_property_struct_type(prop, "WorldLighting");
|
|
RNA_def_property_pointer_funcs(prop, "rna_World_lighting_get", NULL, NULL, NULL);
|
|
RNA_def_property_ui_text(prop, "Lighting", "World lighting settings");
|
|
|
|
prop = RNA_def_property(srna, "mist_settings", PROP_POINTER, PROP_NONE);
|
|
RNA_def_property_flag(prop, PROP_NEVER_NULL);
|
|
RNA_def_property_struct_type(prop, "WorldMistSettings");
|
|
RNA_def_property_pointer_funcs(prop, "rna_World_mist_get", NULL, NULL, NULL);
|
|
RNA_def_property_ui_text(prop, "Mist", "World mist settings");
|
|
|
|
/* nodes */
|
|
prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
|
|
RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
|
|
RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based worlds");
|
|
|
|
prop = RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
|
|
RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
|
|
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
|
|
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
|
|
RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the world");
|
|
RNA_def_property_update(prop, 0, "rna_World_use_nodes_update");
|
|
|
|
rna_def_lighting(brna);
|
|
rna_def_world_mist(brna);
|
|
}
|
|
|
|
#endif
|