anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
		
			
				
	
	
		
			30 lines
		
	
	
		
			843 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			843 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/python
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| Import ('env')
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| 
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| sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
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| 
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| incs = '. #/intern/string #intern/container'
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| incs += ' #/source/gameengine/Expressions #/intern/moto/include'
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| incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'
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| 
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| defs = []
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| 
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| if env['WITH_BF_SDL']:
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|     incs += ' ' + env['BF_SDL_INC']
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| else:
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|     defs.append('DISABLE_SDL')
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| 
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| if env['WITH_BF_PYTHON']:
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|     incs += ' ' + env['BF_PYTHON_INC']
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|     defs.append('WITH_PYTHON')
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| 
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| if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
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|     if env['BF_DEBUG']:
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|         defs.append('_DEBUG')
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| 
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| if env['WITH_BF_CXX_GUARDEDALLOC']:
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|     defs.append('WITH_CXX_GUARDEDALLOC')
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|     incs += ' #/intern/guardedalloc'
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| 
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| env.BlenderLib ( 'ge_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330,65], cxx_compileflags=env['BGE_CXXFLAGS'])
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