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blender-archive/intern/cycles/blender/CCL_api.h
Martijn Berger 85a0c5d4e1 Cycles: network render code updated for latest changes and improved
This actually works somewhat now, although viewport rendering is broken and any
kind of network error or connection failure will kill Blender.

* Experimental WITH_CYCLES_NETWORK cmake option
* Networked Device is shown as an option next to CPU and GPU Compute
* Various updates to work with the latest Cycles code
* Locks and thread safety for RPC calls and tiles
* Refactored pointer mapping code
* Fix error in CPU brand string retrieval code

This includes work by Doug Gale, Martijn Berger and Brecht Van Lommel.

Reviewers: brecht

Differential Revision: http://developer.blender.org/D36
2013-12-07 12:26:58 +01:00

45 lines
1.1 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#ifndef CCL_API_H
#define CCL_API_H
#ifdef __cplusplus
extern "C" {
#endif
/* returns a list of devices for selection, array is empty identifier
* terminated and must not be freed */
typedef struct CCLDeviceInfo {
char identifier[128];
char name[512];
int value;
} CCLDeviceInfo;
CCLDeviceInfo *CCL_compute_device_list(int device_type);
/* create python module _cycles used by addon */
void *CCL_python_module_init(void);
#ifdef __cplusplus
}
#endif
#endif /* CCL_API_H */