This actually works somewhat now, although viewport rendering is broken and any kind of network error or connection failure will kill Blender. * Experimental WITH_CYCLES_NETWORK cmake option * Networked Device is shown as an option next to CPU and GPU Compute * Various updates to work with the latest Cycles code * Locks and thread safety for RPC calls and tiles * Refactored pointer mapping code * Fix error in CPU brand string retrieval code This includes work by Doug Gale, Martijn Berger and Brecht Van Lommel. Reviewers: brecht Differential Revision: http://developer.blender.org/D36
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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#ifndef CCL_API_H
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#define CCL_API_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* returns a list of devices for selection, array is empty identifier
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* terminated and must not be freed */
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typedef struct CCLDeviceInfo {
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char identifier[128];
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char name[512];
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int value;
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} CCLDeviceInfo;
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CCLDeviceInfo *CCL_compute_device_list(int device_type);
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/* create python module _cycles used by addon */
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void *CCL_python_module_init(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* CCL_API_H */
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