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blender-archive/source/blender/include/objfnt.h
2002-12-27 13:11:01 +00:00

106 lines
2.6 KiB
C++

/* $Id$
*/
/*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
#ifndef OBJFNTDEF
#define OBJFNTDEF
typedef struct chardesc {
short movex, movey; /* advance */
short llx, lly; /* bounding box */
short urx, ury;
short *data; /* char data */
long datalen;
} chardesc;
typedef struct objfnt {
struct objfnt *freeaddr; /* if freeaddr != 0, objfnt is one chunck */
short type;
short charmin, charmax;
short my_nchars;
short scale;
chardesc *my_chars;
} objfnt;
#define OFMAGIC 0x93339333
#define TM_TYPE 1
#define PO_TYPE 2
#define SP_TYPE 3
/* ops for tmesh characters */
#define TM_BGNTMESH (1)
#define TM_SWAPTMESH (2)
#define TM_ENDBGNTMESH (3)
#define TM_RETENDTMESH (4)
#define TM_RET (5)
/* ops for poly characters */
#define PO_BGNLOOP (1)
#define PO_ENDBGNLOOP (2)
#define PO_RETENDLOOP (3)
#define PO_RET (4)
/* ops for spline characters */
#define SP_MOVETO (1)
#define SP_LINETO (2)
#define SP_CURVETO (3)
#define SP_CLOSEPATH (4)
#define SP_RETCLOSEPATH (5)
#define SP_RET (6)
#define MIN_ASCII ' '
#define MAX_ASCII '~'
#define NASCII (256 - 32)
#define NOBBOX (30000)
typedef struct pschar {
char *name;
int code;
int prog;
} pschar;
extern pschar charlist[NASCII];
/* objfnt *fontname(void); */
/* objfnt *readobjfnt(void); */
/* objfnt *newobjfnt(void); */
/* float fontstringwidth(void); */
/* short *getcharprog(void); */
/* chardesc *BLI_getchardesc(void); */
/* char *asciiname(void); */
#endif