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blender-archive/source/blender/bmesh/tools/bmesh_bevel.h
Howard Trickey 604bdb7f45 Fix bevel modifier bug #34611, limit bevel amount needed.
This is a quick fix that perhaps overestimates the point
of first geometry collision, but at least for now it should
allow models that used the old modifier and a too-big
bevel amount to not look awful.

The correct solution to this problem is much more involved
and I'll get to it later.
2013-03-13 14:08:12 +00:00

37 lines
1.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BMESH_BEVEL_H__
#define __BMESH_BEVEL_H__
/** \file blender/bmesh/tools/bmesh_bevel.h
* \ingroup bmesh
*/
struct MDeformVert;
void BM_mesh_bevel(BMesh *bm, const float offset, const float segments,
const bool vertex_only, const bool use_weights, const bool limit_offset,
const struct MDeformVert *dvert, const int vertex_group);
#endif /* __BMESH_BEVEL_H__ */