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blender-archive/source/blender/compositor/intern/COM_ExecutionSystemHelper.cpp
Lukas Toenne fdd8897172 Cleanup and improvements of the compositor debug output.
Debug code for graphviz output moved to a dedicated file COM_Debug.h/cpp.

The DebugInfo class has only static functions, which are called from a number of places to keep track of what is happening in the compositor. If debugging is disabled these are just inline stubs, so we
don't need #ifdefs everywhere and don't get any overhead.

The graphviz output is much more useful now. DebugInfo keeps track of node names in a static string map for meaningful names. It uses a number of colors for various special operation classes.
ExecutionGroups are indicated in graphviz with clusters.

Currently the graphviz .dot files are stored in the BLI_temporary_dir() folder. A separate dot file is generated for each stage of the ExecutionGroup scheduling, this is intended to give some idea of the
compositor progress, but could still be improved.
2013-09-13 13:36:47 +00:00

169 lines
5.2 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ExecutionSystemHelper.h"
#include "PIL_time.h"
#include "COM_Converter.h"
#include "COM_NodeOperation.h"
#include "COM_ExecutionGroup.h"
#include "COM_NodeBase.h"
#include "COM_WorkScheduler.h"
#include "COM_ReadBufferOperation.h"
#include "COM_GroupNode.h"
#include "COM_WriteBufferOperation.h"
#include "COM_ReadBufferOperation.h"
#include "COM_ViewerOperation.h"
#include "COM_Debug.h"
extern "C" {
#include "BKE_node.h"
}
void ExecutionSystemHelper::addbNodeTree(ExecutionSystem &system, int nodes_start, bNodeTree *tree, bNodeInstanceKey parent_key)
{
vector<Node *>& nodes = system.getNodes();
vector<SocketConnection *>& links = system.getConnections();
bool is_active_group = (parent_key.value == system.getContext().getbNodeTree()->active_viewer_key.value);
/* add all nodes of the tree to the node list */
bNode *node = (bNode *)tree->nodes.first;
while (node != NULL) {
Node *nnode = addNode(nodes, node, is_active_group, system.getContext().isFastCalculation());
if (nnode) {
nnode->setbNodeTree(tree);
nnode->setInstanceKey(BKE_node_instance_key(parent_key, tree, node));
}
node = node->next;
}
NodeRange node_range(nodes.begin() + nodes_start, nodes.end());
/* add all nodelinks of the tree to the link list */
bNodeLink *nodelink = (bNodeLink *)tree->links.first;
while (nodelink != NULL) {
addNodeLink(node_range, links, nodelink);
nodelink = nodelink->next;
}
/* Expand group nodes
* Only go up to nodes_end, to avoid ungrouping nested node groups repeatedly.
*/
int nodes_end = nodes.size();
for (unsigned int i = nodes_start; i < nodes_end; ++i) {
Node *execnode = nodes[i];
if (execnode->isGroupNode()) {
GroupNode *groupNode = (GroupNode *)execnode;
groupNode->ungroup(system);
}
}
}
void ExecutionSystemHelper::addNode(vector<Node *>& nodes, Node *node)
{
nodes.push_back(node);
}
Node *ExecutionSystemHelper::addNode(vector<Node *>& nodes, bNode *b_node, bool inActiveGroup, bool fast)
{
Node *node = Converter::convert(b_node, fast);
if (node) {
node->setIsInActiveGroup(inActiveGroup);
addNode(nodes, node);
DebugInfo::node_added(node);
}
return node;
}
void ExecutionSystemHelper::addOperation(vector<NodeOperation *>& operations, NodeOperation *operation)
{
operations.push_back(operation);
}
void ExecutionSystemHelper::addExecutionGroup(vector<ExecutionGroup *>& executionGroups, ExecutionGroup *executionGroup)
{
executionGroups.push_back(executionGroup);
}
void ExecutionSystemHelper::findOutputNodeOperations(vector<NodeOperation *> *result, vector<NodeOperation *>& operations, bool rendering)
{
unsigned int index;
for (index = 0; index < operations.size(); index++) {
NodeOperation *operation = operations[index];
if (operation->isOutputOperation(rendering)) {
result->push_back(operation);
}
}
}
static InputSocket *find_input(NodeRange &node_range, bNode *bnode, bNodeSocket *bsocket)
{
for (NodeIterator it = node_range.first; it != node_range.second; ++it) {
Node *node = *it;
InputSocket *input = node->findInputSocketBybNodeSocket(bsocket);
if (input)
return input;
}
return NULL;
}
static OutputSocket *find_output(NodeRange &node_range, bNode *bnode, bNodeSocket *bsocket)
{
for (NodeIterator it = node_range.first; it != node_range.second; ++it) {
Node *node = *it;
OutputSocket *output = node->findOutputSocketBybNodeSocket(bsocket);
if (output)
return output;
}
return NULL;
}
SocketConnection *ExecutionSystemHelper::addNodeLink(NodeRange &node_range, vector<SocketConnection *>& links, bNodeLink *b_nodelink)
{
/// @note: ignore invalid links
if (!(b_nodelink->flag & NODE_LINK_VALID))
return NULL;
InputSocket *inputSocket = find_input(node_range, b_nodelink->tonode, b_nodelink->tosock);
OutputSocket *outputSocket = find_output(node_range, b_nodelink->fromnode, b_nodelink->fromsock);
if (inputSocket == NULL || outputSocket == NULL) {
return NULL;
}
if (inputSocket->isConnected()) {
return NULL;
}
SocketConnection *connection = addLink(links, outputSocket, inputSocket);
return connection;
}
SocketConnection *ExecutionSystemHelper::addLink(vector<SocketConnection *>& links, OutputSocket *fromSocket, InputSocket *toSocket)
{
SocketConnection *newconnection = new SocketConnection();
newconnection->setFromSocket(fromSocket);
newconnection->setToSocket(toSocket);
fromSocket->addConnection(newconnection);
toSocket->setConnection(newconnection);
links.push_back(newconnection);
return newconnection;
}