After discussion with Brecht decided that automatically updating the sockets of the node based on externally modified data (removed EXR file passes) is not desirable behavior. But at least making sure the correct passes are assigned to the output sockets of the Image node is possible. Now the passes are matched by name instead of using the faulty index stored in the socket data, which is more reliable. Still may break if changing pass names externally, but an image reload is highly recommended anyway and will fix that.
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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* Lukas Tönne
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*/
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#include "COM_defines.h"
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#include "COM_Node.h"
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#include "DNA_node_types.h"
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#include "DNA_image_types.h"
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extern "C" {
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#include "RE_engine.h"
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}
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/**
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* @brief ImageNode
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* @ingroup Node
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*/
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class ImageNode : public Node {
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private:
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NodeOperation *doMultilayerCheck(ExecutionSystem *system, RenderLayer *rl, Image *image, ImageUser *user, int framenumber, int outputsocketIndex, int passindex, DataType datatype);
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public:
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ImageNode(bNode *editorNode);
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void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
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};
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