Currently only circle and square, might be easily
extended in the future.
New primitives are creating at cursor location.
This also implied adding 2d cursor to space clip.
Also fix set 2D cursor location which didn't work
in image editor's mask mode since 2.67.
TODO: draw_image_cursor better be moved to some
more generic file, but it's not so much
important for now and might be solved later.
Thanks Campbell for the review!
113 lines
4.8 KiB
C++
113 lines
4.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_uvedit.h
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* \ingroup editors
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*/
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#ifndef __ED_UVEDIT_H__
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#define __ED_UVEDIT_H__
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struct ARegionType;
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struct BMEditMesh;
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struct BMFace;
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struct BMLoop;
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struct Image;
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struct ImageUser;
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struct MTFace;
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struct MTexPoly;
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struct Main;
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struct Object;
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struct Scene;
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struct SpaceImage;
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struct bContext;
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struct bNode;
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struct wmKeyConfig;
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/* uvedit_ops.c */
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void ED_operatortypes_uvedit(void);
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void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
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void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
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bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
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int ED_object_get_active_image(struct Object *ob, int mat_nr, struct Image **ima, struct ImageUser **iuser, struct bNode **node);
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void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
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int ED_uvedit_test(struct Object *obedit);
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/* visibility and selection */
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bool uvedit_face_visible_test(struct Scene *scene, struct Image *ima, struct BMFace *efa, struct MTexPoly *tf);
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bool uvedit_face_select_test(struct Scene *scene, struct BMFace *efa,
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const int cd_loop_uv_offset);
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bool uvedit_edge_select_test(struct Scene *scene, struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool uvedit_uv_select_test(struct Scene *scene, struct BMLoop *l,
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const int cd_loop_uv_offset);
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/* uv face */
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bool uvedit_face_select_set(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select,
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const bool do_history, const int cd_loop_uv_offset);
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bool uvedit_face_select_enable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
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const bool do_history, const int cd_loop_uv_offset);
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bool uvedit_face_select_disable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
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const int cd_loop_uv_offset);
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/* uv edge */
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void uvedit_edge_select_set(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
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const bool do_history, const int cd_loop_uv_offset);
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void uvedit_edge_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
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const bool do_history, const int cd_loop_uv_offset);
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void uvedit_edge_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
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const int cd_loop_uv_offset);
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/* uv vert */
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void uvedit_uv_select_set(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
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const bool do_history, const int cd_loop_uv_offset);
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void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
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const bool do_history, const int cd_loop_uv_offset);
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void uvedit_uv_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
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const int cd_loop_uv_offset);
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int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima,
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const float co[2], float r_uv[2]);
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/* uvedit_unwrap_ops.c */
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void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
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void ED_uvedit_live_unwrap_re_solve(void);
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void ED_uvedit_live_unwrap_end(short cancel);
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void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit);
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/* single call up unwrap using scene settings, used for edge tag unwrapping */
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void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel);
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/* uvedit_draw.c */
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void draw_image_cursor(struct ARegion *ar, const float cursor[2]);
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void draw_uvedit_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit, struct Object *obact);
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/* uvedit_buttons.c */
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void ED_uvedit_buttons_register(struct ARegionType *art);
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#endif /* __ED_UVEDIT_H__ */
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