were no properly updating when rendering animations. The render engine was only updating the image user current frame on images used by material textures. Now moved the function that updates all from the editors to blenkernel level and do it on all frame changes.
376 lines
8.8 KiB
C
376 lines
8.8 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_image/image_edit.c
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* \ingroup spimage
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*/
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#include "DNA_mask_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_math.h"
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#include "BLI_rect.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_editmesh.h"
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#include "BKE_library.h"
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#include "IMB_imbuf_types.h"
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#include "ED_image.h" /* own include */
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_uvedit.h"
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#include "UI_view2d.h"
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#include "WM_api.h"
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#include "WM_types.h"
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/* note; image_panel_properties() uses pointer to sima->image directly */
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Image *ED_space_image(SpaceImage *sima)
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{
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return sima->image;
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}
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/* called to assign images to UV faces */
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void ED_space_image_set(SpaceImage *sima, Scene *scene, Object *obedit, Image *ima)
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{
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/* context may be NULL, so use global */
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ED_uvedit_assign_image(G.main, scene, obedit, ima, sima->image);
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/* change the space ima after because uvedit_face_visible_test uses the space ima
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* to check if the face is displayed in UV-localview */
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sima->image = ima;
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if (ima == NULL || ima->type == IMA_TYPE_R_RESULT || ima->type == IMA_TYPE_COMPOSITE) {
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if (sima->mode == SI_MODE_PAINT) {
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sima->mode = SI_MODE_VIEW;
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}
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}
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if (sima->image)
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BKE_image_signal(sima->image, &sima->iuser, IMA_SIGNAL_USER_NEW_IMAGE);
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id_us_ensure_real((ID *)sima->image);
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if (obedit)
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WM_main_add_notifier(NC_GEOM | ND_DATA, obedit->data);
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WM_main_add_notifier(NC_SPACE | ND_SPACE_IMAGE, NULL);
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}
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Mask *ED_space_image_get_mask(SpaceImage *sima)
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{
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return sima->mask_info.mask;
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}
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void ED_space_image_set_mask(bContext *C, SpaceImage *sima, Mask *mask)
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{
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sima->mask_info.mask = mask;
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/* weak, but same as image/space */
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id_us_ensure_real((ID *)sima->mask_info.mask);
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if (C) {
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WM_event_add_notifier(C, NC_MASK | NA_SELECTED, mask);
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}
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}
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ImBuf *ED_space_image_acquire_buffer(SpaceImage *sima, void **lock_r)
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{
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ImBuf *ibuf;
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if (sima && sima->image) {
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#if 0
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if (sima->image->type == IMA_TYPE_R_RESULT && BIF_show_render_spare())
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return BIF_render_spare_imbuf();
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else
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#endif
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ibuf = BKE_image_acquire_ibuf(sima->image, &sima->iuser, lock_r);
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if (ibuf) {
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if (ibuf->rect || ibuf->rect_float)
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return ibuf;
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BKE_image_release_ibuf(sima->image, ibuf, NULL);
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}
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}
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else
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*lock_r = NULL;
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return NULL;
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}
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void ED_space_image_release_buffer(SpaceImage *sima, ImBuf *ibuf, void *lock)
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{
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if (sima && sima->image)
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BKE_image_release_ibuf(sima->image, ibuf, lock);
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}
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int ED_space_image_has_buffer(SpaceImage *sima)
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{
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ImBuf *ibuf;
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void *lock;
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int has_buffer;
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ibuf = ED_space_image_acquire_buffer(sima, &lock);
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has_buffer = (ibuf != NULL);
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ED_space_image_release_buffer(sima, ibuf, lock);
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return has_buffer;
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}
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void ED_space_image_get_size(SpaceImage *sima, int *width, int *height)
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{
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Scene *scene = sima->iuser.scene;
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ImBuf *ibuf;
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void *lock;
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ibuf = ED_space_image_acquire_buffer(sima, &lock);
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if (ibuf && ibuf->x > 0 && ibuf->y > 0) {
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*width = ibuf->x;
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*height = ibuf->y;
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}
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else if (sima->image && sima->image->type == IMA_TYPE_R_RESULT && scene) {
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/* not very important, just nice */
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*width = (scene->r.xsch * scene->r.size) / 100;
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*height = (scene->r.ysch * scene->r.size) / 100;
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if ((scene->r.mode & R_BORDER) && (scene->r.mode & R_CROP)) {
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*width *= BLI_rctf_size_x(&scene->r.border);
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*height *= BLI_rctf_size_y(&scene->r.border);
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}
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}
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/* I know a bit weak... but preview uses not actual image size */
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// XXX else if (image_preview_active(sima, width, height));
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else {
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*width = IMG_SIZE_FALLBACK;
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*height = IMG_SIZE_FALLBACK;
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}
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ED_space_image_release_buffer(sima, ibuf, lock);
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}
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void ED_space_image_get_size_fl(SpaceImage *sima, float size[2])
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{
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int size_i[2];
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ED_space_image_get_size(sima, &size_i[0], &size_i[1]);
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size[0] = size_i[0];
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size[1] = size_i[1];
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}
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void ED_space_image_get_aspect(SpaceImage *sima, float *aspx, float *aspy)
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{
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Image *ima = sima->image;
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if ((ima == NULL) || (ima->aspx == 0.0f || ima->aspy == 0.0f)) {
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*aspx = *aspy = 1.0;
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}
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else {
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BKE_image_get_aspect(ima, aspx, aspy);
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}
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}
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void ED_space_image_get_zoom(SpaceImage *sima, ARegion *ar, float *zoomx, float *zoomy)
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{
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int width, height;
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ED_space_image_get_size(sima, &width, &height);
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*zoomx = (float)(BLI_rcti_size_x(&ar->winrct) + 1) / (float)(BLI_rctf_size_x(&ar->v2d.cur) * width);
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*zoomy = (float)(BLI_rcti_size_y(&ar->winrct) + 1) / (float)(BLI_rctf_size_y(&ar->v2d.cur) * height);
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}
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void ED_space_image_get_uv_aspect(SpaceImage *sima, float *aspx, float *aspy)
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{
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int w, h;
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ED_space_image_get_aspect(sima, aspx, aspy);
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ED_space_image_get_size(sima, &w, &h);
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*aspx *= (float)w;
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*aspy *= (float)h;
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if (*aspx < *aspy) {
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*aspy = *aspy / *aspx;
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*aspx = 1.0f;
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}
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else {
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*aspx = *aspx / *aspy;
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*aspy = 1.0f;
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}
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}
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void ED_image_get_uv_aspect(Image *ima, ImageUser *iuser, float *aspx, float *aspy)
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{
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if (ima) {
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int w, h;
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BKE_image_get_aspect(ima, aspx, aspy);
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BKE_image_get_size(ima, iuser, &w, &h);
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*aspx *= (float)w;
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*aspy *= (float)h;
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}
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else {
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*aspx = 1.0f;
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*aspy = 1.0f;
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}
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}
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/* takes event->mval */
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void ED_image_mouse_pos(SpaceImage *sima, ARegion *ar, const int mval[2], float co[2])
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{
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int sx, sy, width, height;
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float zoomx, zoomy;
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ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
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ED_space_image_get_size(sima, &width, &height);
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UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &sx, &sy);
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co[0] = ((mval[0] - sx) / zoomx) / width;
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co[1] = ((mval[1] - sy) / zoomy) / height;
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}
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void ED_image_point_pos(SpaceImage *sima, ARegion *ar, float x, float y, float *xr, float *yr)
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{
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int sx, sy, width, height;
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float zoomx, zoomy;
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ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
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ED_space_image_get_size(sima, &width, &height);
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UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &sx, &sy);
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*xr = ((x - sx) / zoomx) / width;
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*yr = ((y - sy) / zoomy) / height;
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}
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void ED_image_point_pos__reverse(SpaceImage *sima, ARegion *ar, const float co[2], float r_co[2])
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{
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float zoomx, zoomy;
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int width, height;
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int sx, sy;
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UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &sx, &sy);
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ED_space_image_get_size(sima, &width, &height);
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ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
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r_co[0] = (co[0] * width * zoomx) + (float)sx;
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r_co[1] = (co[1] * height * zoomy) + (float)sy;
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}
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int ED_space_image_show_render(SpaceImage *sima)
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{
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return (sima->image && ELEM(sima->image->type, IMA_TYPE_R_RESULT, IMA_TYPE_COMPOSITE));
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}
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int ED_space_image_show_paint(SpaceImage *sima)
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{
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if (ED_space_image_show_render(sima))
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return 0;
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return (sima->mode == SI_MODE_PAINT);
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}
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int ED_space_image_show_uvedit(SpaceImage *sima, Object *obedit)
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{
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if (sima && (ED_space_image_show_render(sima) || ED_space_image_show_paint(sima)))
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return 0;
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if (obedit && obedit->type == OB_MESH) {
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struct BMEditMesh *em = BKE_editmesh_from_object(obedit);
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int ret;
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ret = EDBM_mtexpoly_check(em);
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return ret;
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}
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return 0;
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}
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int ED_space_image_show_uvshadow(SpaceImage *sima, Object *obedit)
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{
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if (ED_space_image_show_render(sima))
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return 0;
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if (ED_space_image_show_paint(sima))
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if (obedit && obedit->type == OB_MESH) {
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struct BMEditMesh *em = BKE_editmesh_from_object(obedit);
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int ret;
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ret = EDBM_mtexpoly_check(em);
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return ret;
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}
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return 0;
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}
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/* matches clip function */
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int ED_space_image_check_show_maskedit(Scene *scene, SpaceImage *sima)
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{
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/* check editmode - this is reserved for UV editing */
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Object *ob = OBACT;
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if (ob && ob->mode & OB_MODE_EDIT && ED_space_image_show_uvedit(sima, ob)) {
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return FALSE;
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}
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return (sima->mode == SI_MODE_MASK);
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}
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int ED_space_image_maskedit_poll(bContext *C)
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{
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SpaceImage *sima = CTX_wm_space_image(C);
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if (sima) {
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Scene *scene = CTX_data_scene(C);
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return ED_space_image_check_show_maskedit(scene, sima);
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}
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return FALSE;
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}
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int ED_space_image_maskedit_mask_poll(bContext *C)
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{
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if (ED_space_image_maskedit_poll(C)) {
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SpaceImage *sima = CTX_wm_space_image(C);
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return sima->mask_info.mask != NULL;
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}
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return FALSE;
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}
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