- added submenu "Scripts" in both View3D->Object and Mesh menus. Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change. - added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster. Maybe all spaces could have this button. BPython: - added Window.EditMode(), to check, enter and leave edit mode. Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course. - updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh. - doc updates, minor fixes. Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too. So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
520 lines
18 KiB
C
520 lines
18 KiB
C
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#include <stdio.h>
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#include <BDR_editobject.h> /* enter / leave editmode */
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#include <BKE_global.h>
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#include <BKE_library.h>
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#include <BKE_object.h> /* for during_script() */
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#include <BIF_usiblender.h>
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#include <BIF_mywindow.h>
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#include <BSE_headerbuttons.h>
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#include <BSE_filesel.h>
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#include <BIF_screen.h>
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#include <BIF_space.h>
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#include <BIF_drawtext.h>
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#include <mydevice.h>
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#include <DNA_view3d_types.h>
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#include <DNA_screen_types.h>
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#include <DNA_space_types.h>
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#include <DNA_text_types.h>
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#include "gen_utils.h"
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#include "modules.h"
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#include "matrix.h"
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#include "vector.h"
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/* See Draw.c */
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extern int EXPP_disable_force_draw;
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/* Callback used by the file and image selector access functions */
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static PyObject *(*EXPP_FS_PyCallback)(PyObject *arg) = NULL;
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/*****************************************************************************/
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/* Python API function prototypes for the Window module. */
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/*****************************************************************************/
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PyObject *M_Window_Redraw (PyObject *self, PyObject *args);
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static PyObject *M_Window_RedrawAll (PyObject *self, PyObject *args);
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static PyObject *M_Window_QRedrawAll (PyObject *self, PyObject *args);
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static PyObject *M_Window_DrawProgressBar (PyObject *self, PyObject *args);
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static PyObject *M_Window_GetCursorPos (PyObject *self);
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static PyObject *M_Window_SetCursorPos (PyObject *self, PyObject *args);
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static PyObject *M_Window_GetViewVector (PyObject *self);
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static PyObject *M_Window_GetViewMatrix (PyObject *self);
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static PyObject *M_Window_FileSelector (PyObject *self, PyObject *args);
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static PyObject *M_Window_ImageSelector (PyObject *self, PyObject *args);
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static PyObject *M_Window_EditMode (PyObject *self, PyObject *args);
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/*****************************************************************************/
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/* The following string definitions are used for documentation strings. */
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/* In Python these will be written to the console when doing a */
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/* Blender.Window.__doc__ */
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/*****************************************************************************/
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static char M_Window_doc[] =
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"The Blender Window module\n\n";
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static char M_Window_Redraw_doc[] =
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"() - Force a redraw of a specific Window Type (see Window.Types)";
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static char M_Window_RedrawAll_doc[] =
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"() - Redraw all windows";
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static char M_Window_QRedrawAll_doc[] =
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"() - Redraw all windows by queue event";
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static char M_Window_FileSelector_doc[] =
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"(callback [, title, filename]) - Open a file selector window.\n\
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The selected file name is used as argument to a function callback f(name)\n\
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that you must provide. 'title' is optional and defaults to 'SELECT FILE'.\n\
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'filename' is optional and defaults to Blender.Get('filename').\n\n\
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Example:\n\n\
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import Blender\n\n\
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def my_function(filename):\n\
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print 'The selected file was: ', filename\n\n\
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Blender.Window.FileSelector(my_function, 'SAVE FILE')\n";
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static char M_Window_ImageSelector_doc[] =
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"(callback [, title, filename]) - Open an image selector window.\n\
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The selected file name is used as argument to a function callback f(name)\n\
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that you must provide. 'title' is optional and defaults to 'SELECT IMAGE'.\n\
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'filename' is optional and defaults to Blender.Get('filename').\n\n\
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Example:\n\n\
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import Blender\n\n\
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def my_function(filename):\n\
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print 'The selected image file was: ', filename\n\n\
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Blender.Window.ImageSelector(my_function, 'LOAD IMAGE')\n";
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static char M_Window_DrawProgressBar_doc[] =
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"(done, text) - Draw a progress bar.\n\
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'done' is a float value <= 1.0, 'text' contains info about what is\n\
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currently being done.";
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static char M_Window_GetCursorPos_doc[] =
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"() - Get the current 3d cursor position as a list of three floats.";
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static char M_Window_SetCursorPos_doc[] =
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"([f,f,f]) - Set the current 3d cursor position from a list of three floats.";
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static char M_Window_GetViewVector_doc[] =
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"() - Get the current 3d view vector as a list of three floats [x,y,z].";
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static char M_Window_GetViewMatrix_doc[] =
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"() - Get the current 3d view matrix.";
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static char M_Window_EditMode_doc[] =
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"() - Get the current status -- 0: not in edit mode; 1: in edit mode.\n\
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(status) - if 1: enter edit mode; if 0: leave edit mode.\n\
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Returns the current status. This function is mostly useful to leave\n\
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edit mode before applying changes to a mesh (otherwise the changes will\n\
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be lost) and then returning to it upon leaving.";
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/*****************************************************************************/
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/* Python method structure definition for Blender.Window module: */
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/*****************************************************************************/
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struct PyMethodDef M_Window_methods[] = {
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{"Redraw", M_Window_Redraw, METH_VARARGS, M_Window_Redraw_doc},
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{"RedrawAll", M_Window_RedrawAll, METH_VARARGS, M_Window_RedrawAll_doc},
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{"QRedrawAll", M_Window_QRedrawAll, METH_VARARGS, M_Window_QRedrawAll_doc},
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{"FileSelector", M_Window_FileSelector, METH_VARARGS,
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M_Window_FileSelector_doc},
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{"ImageSelector", (PyCFunction)M_Window_ImageSelector, METH_VARARGS,
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M_Window_ImageSelector_doc},
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{"DrawProgressBar", M_Window_DrawProgressBar, METH_VARARGS,
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M_Window_DrawProgressBar_doc},
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{"drawProgressBar", M_Window_DrawProgressBar, METH_VARARGS,
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M_Window_DrawProgressBar_doc},
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{"GetCursorPos", (PyCFunction)M_Window_GetCursorPos, METH_NOARGS,
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M_Window_GetCursorPos_doc},
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{"SetCursorPos", M_Window_SetCursorPos, METH_VARARGS,
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M_Window_SetCursorPos_doc},
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{"GetViewVector", (PyCFunction)M_Window_GetViewVector, METH_NOARGS,
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M_Window_GetViewVector_doc},
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{"GetViewMatrix", (PyCFunction)M_Window_GetViewMatrix, METH_NOARGS,
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M_Window_GetViewMatrix_doc},
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{"EditMode", (PyCFunction)M_Window_EditMode, METH_VARARGS,
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M_Window_EditMode_doc},
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{NULL, NULL, 0, NULL}
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};
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/* Many parts of the code here come from the older bpython implementation
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* (file opy_window.c) */
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/*****************************************************************************/
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/* Function: M_Window_Redraw */
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/* Python equivalent: Blender.Window.Redraw */
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/*****************************************************************************/
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/* not static so py_slider_update in Draw.[ch] can use it */
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PyObject *M_Window_Redraw(PyObject *self, PyObject *args)
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{
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ScrArea *tempsa, *sa;
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SpaceText *st;
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int wintype = SPACE_VIEW3D;
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short redraw_all = 0;
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if (!PyArg_ParseTuple(args, "|i", &wintype))
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return (EXPP_ReturnPyObjError (PyExc_AttributeError,
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"expected int argument (or nothing)"));
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if (wintype < 0)
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redraw_all = 1;
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if (!during_script()) { /* XXX check this */
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tempsa= curarea;
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sa = G.curscreen->areabase.first;
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while (sa) {
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if (sa->spacetype == wintype || redraw_all) {
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/* don't force-redraw Text window (Python GUI) when
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redraw is called out of a slider update */
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if (sa->spacetype == SPACE_TEXT) {
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st = sa->spacedata.first;
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if (st->text->flags & TXT_FOLLOW) /* follow cursor display */
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pop_space_text(st);
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if (EXPP_disable_force_draw) { /* defined in Draw.[ch] ... */
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scrarea_queue_redraw(sa);
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}
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} else {
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scrarea_do_windraw(sa);
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if (sa->headwin) scrarea_do_headdraw(sa);
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}
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}
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sa= sa->next;
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}
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if (curarea != tempsa) areawinset (tempsa->win);
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if (curarea) { /* is null if Blender is in bg mode */
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if (curarea->headwin) scrarea_do_headdraw (curarea);
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screen_swapbuffers();
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}
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}
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Py_INCREF(Py_None);
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return Py_None;
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}
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/*****************************************************************************/
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/* Function: M_Window_RedrawAll */
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/* Python equivalent: Blender.Window.RedrawAll */
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/*****************************************************************************/
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static PyObject *M_Window_RedrawAll(PyObject *self, PyObject *args)
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{
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return M_Window_Redraw(self, Py_BuildValue("(i)", -1));
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}
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/*****************************************************************************/
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/* Function: M_Window_QRedrawAll */
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/* Python equivalent: Blender.Window.QRedrawAll */
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/*****************************************************************************/
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static PyObject *M_Window_QRedrawAll(PyObject *self, PyObject *args)
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{
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allqueue(REDRAWALL, 0);
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Py_INCREF(Py_None);
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return Py_None;
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}
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/*****************************************************************************/
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/* Function: M_Window_FileSelector */
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/* Python equivalent: Blender.Window.FileSelector */
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/*****************************************************************************/
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/* This is the callback to "activate_fileselect" below. It receives the
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* selected filename and (using it as argument) calls the Python callback
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* provided by the script writer and stored in EXPP_FS_PyCallback. */
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static void getSelectedFile(char *name)
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{
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if (!EXPP_FS_PyCallback) return;
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PyObject_CallFunction((PyObject *)EXPP_FS_PyCallback, "s", name);
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EXPP_FS_PyCallback = NULL;
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return;
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}
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static PyObject *M_Window_FileSelector(PyObject *self, PyObject *args)
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{
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char *title = "SELECT FILE";
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char *filename = G.sce;
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SpaceScript *sc;
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Script *script = G.main->script.last;
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int startspace = 0;
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if (!PyArg_ParseTuple(args, "O!|ss",
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&PyFunction_Type, &EXPP_FS_PyCallback, &title, &filename))
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return (EXPP_ReturnPyObjError (PyExc_AttributeError,
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"\nexpected a callback function (and optionally one or two strings) "
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"as argument(s)"));
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/* trick: we move to a spacescript because then the fileselector will properly
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* unset our SCRIPT_FILESEL flag when the user chooses a file or cancels the
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* selection. This is necessary because when a user cancels, the
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* getSelectedFile function above doesn't get called and so couldn't unset the
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* flag. */
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startspace = curarea->spacetype;
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if (startspace != SPACE_SCRIPT) newspace (curarea, SPACE_SCRIPT);
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sc = curarea->spacedata.first;
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/* did we get the right script? */
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if (!(script->flags & SCRIPT_RUNNING)) {
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/* if not running, then we were already on a SpaceScript space, executing
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* a registered callback -- aka: this script has a gui */
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script = sc->script; /* this is the right script */
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}
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else { /* still running, use the trick */
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script->lastspace = startspace;
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sc->script = script;
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}
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script->flags |= SCRIPT_FILESEL;
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activate_fileselect(FILE_BLENDER, title, filename, getSelectedFile);
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Py_INCREF(Py_None);
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return Py_None;
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}
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static PyObject *M_Window_ImageSelector(PyObject *self, PyObject *args)
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{
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char *title = "SELECT IMAGE";
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char *filename = G.sce;
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SpaceScript *sc;
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Script *script = G.main->script.last;
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int startspace = 0;
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if (!PyArg_ParseTuple(args, "O!|ss",
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&PyFunction_Type, &EXPP_FS_PyCallback, &title, &filename))
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return (EXPP_ReturnPyObjError (PyExc_AttributeError,
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"\nexpected a callback function (and optionally one or two strings) "
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"as argument(s)"));
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/* trick: we move to a spacescript because then the fileselector will properly
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* unset our SCRIPT_FILESEL flag when the user chooses a file or cancels the
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* selection. This is necessary because when a user cancels, the
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* getSelectedFile function above doesn't get called and so couldn't unset the
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* flag. */
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startspace = curarea->spacetype;
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if (startspace != SPACE_SCRIPT) newspace (curarea, SPACE_SCRIPT);
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sc = curarea->spacedata.first;
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/* did we get the right script? */
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if (!(script->flags & SCRIPT_RUNNING)) {
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/* if not running, then we're on a SpaceScript space, executing a
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* registered callback -- aka: this script has a gui */
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SpaceScript *sc = curarea->spacedata.first;
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script = sc->script; /* this is the right script */
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}
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else { /* still running, use the trick */
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script->lastspace = startspace;
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sc->script = script;
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}
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script->flags |= SCRIPT_FILESEL; /* same flag as filesel */
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activate_imageselect(FILE_BLENDER, title, filename, getSelectedFile);
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Py_INCREF(Py_None);
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return Py_None;
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}
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/*****************************************************************************/
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/* Function: M_Window_DrawProgressBar */
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/* Python equivalent: Blender.Window.DrawProgressBar */
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/*****************************************************************************/
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static PyObject *M_Window_DrawProgressBar(PyObject *self, PyObject *args)
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{
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float done;
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char *info = NULL;
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int retval = 0;
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if(!PyArg_ParseTuple(args, "fs", &done, &info))
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return (EXPP_ReturnPyObjError (PyExc_AttributeError,
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"expected a float and a string as arguments"));
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if (!G.background) retval = progress_bar(done, info);
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return Py_BuildValue("i", retval);
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}
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/*****************************************************************************/
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/* Function: M_Window_GetCursorPos */
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/* Python equivalent: Blender.Window.GetCursorPos */
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/*****************************************************************************/
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static PyObject *M_Window_GetCursorPos(PyObject *self)
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{
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float *cursor = NULL;
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PyObject *pylist;
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if (G.vd && G.vd->localview)
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cursor = G.vd->cursor;
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else cursor = G.scene->cursor;
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pylist = Py_BuildValue("[fff]", cursor[0], cursor[1], cursor[2]);
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if (!pylist)
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return (EXPP_ReturnPyObjError (PyExc_MemoryError,
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"GetCursorPos: couldn't create pylist"));
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return pylist;
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}
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/*****************************************************************************/
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/* Function: M_Window_SetCursorPos */
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/* Python equivalent: Blender.Window.SetCursorPos */
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/*****************************************************************************/
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static PyObject *M_Window_SetCursorPos(PyObject *self, PyObject *args)
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{
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int ok = 0;
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float val[3];
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if (PyObject_Length (args) == 3)
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ok = PyArg_ParseTuple (args, "fff", &val[0], &val[1], &val[2]);
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else
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ok = PyArg_ParseTuple(args, "(fff)", &val[0], &val[1], &val[2]);
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if (!ok)
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return EXPP_ReturnPyObjError (PyExc_TypeError,
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"expected [f,f,f] or f,f,f as arguments");
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if (G.vd && G.vd->localview) {
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G.vd->cursor[0] = val[0];
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G.vd->cursor[1] = val[1];
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G.vd->cursor[2] = val[2];
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}
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else {
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G.scene->cursor[0] = val[0];
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G.scene->cursor[1] = val[1];
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G.scene->cursor[2] = val[2];
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}
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Py_INCREF (Py_None);
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return Py_None;
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}
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/*****************************************************************************/
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/* Function: M_Window_GetViewVector */
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/* Python equivalent: Blender.Window.GetViewVector */
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/*****************************************************************************/
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static PyObject *M_Window_GetViewVector(PyObject *self)
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{
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float *vec = NULL;
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PyObject *pylist;
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if (!G.vd) {
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Py_INCREF (Py_None);
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return Py_None;
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}
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vec = G.vd->viewinv[2];
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pylist = Py_BuildValue("[fff]", vec[0], vec[1], vec[2]);
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if (!pylist)
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return (EXPP_ReturnPyObjError (PyExc_MemoryError,
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"GetViewVector: couldn't create pylist"));
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return pylist;
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}
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/*****************************************************************************/
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/* Function: M_Window_GetViewMatrix */
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/* Python equivalent: Blender.Window.GetViewMatrix */
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/*****************************************************************************/
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static PyObject *M_Window_GetViewMatrix(PyObject *self)
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{
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PyObject *viewmat;
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if (!G.vd) {
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Py_INCREF (Py_None);
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return Py_None;
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}
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viewmat = (PyObject*)newMatrixObject((float*)G.vd->viewmat, 4, 4);
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if (!viewmat)
|
|
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
|
|
"GetViewMatrix: couldn't create matrix pyobject"));
|
|
|
|
return viewmat;
|
|
}
|
|
|
|
static PyObject *M_Window_EditMode(PyObject *self, PyObject *args)
|
|
{
|
|
short status = -1;
|
|
|
|
if(!PyArg_ParseTuple(args, "|h", &status))
|
|
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
|
|
"expected nothing or an int (bool) as argument"));
|
|
|
|
if (status >= 0) {
|
|
if (status) {
|
|
if (!G.obedit) enter_editmode();
|
|
}
|
|
else if (G.obedit) exit_editmode(1);
|
|
}
|
|
|
|
return Py_BuildValue("h", G.obedit?1:0);
|
|
}
|
|
|
|
|
|
/*****************************************************************************/
|
|
/* Function: Window_Init */
|
|
/*****************************************************************************/
|
|
PyObject *Window_Init (void)
|
|
{
|
|
PyObject *submodule, *Types;
|
|
|
|
submodule = Py_InitModule3("Blender.Window", M_Window_methods, M_Window_doc);
|
|
|
|
Types = Py_BuildValue("{s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h}",
|
|
"VIEW3D", SPACE_VIEW3D, "IPO", SPACE_IPO, "OOPS", SPACE_OOPS,
|
|
"BUTS", SPACE_BUTS, "FILE", SPACE_FILE, "IMAGE", SPACE_IMAGE,
|
|
"INFO", SPACE_INFO, "SEQ", SPACE_SEQ, "IMASEL", SPACE_IMASEL,
|
|
"SOUND", SPACE_SOUND, "ACTION", SPACE_ACTION,
|
|
"TEXT", SPACE_TEXT, "NLA", SPACE_NLA, "SCRIPT", SPACE_SCRIPT);
|
|
|
|
if (Types) PyModule_AddObject(submodule, "Types", Types);
|
|
|
|
return submodule;
|
|
}
|
|
|