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blender-archive/source/blender/python/api2_2x/Window.c
Willian Padovani Germano cbe7471905 Interface:
- added submenu "Scripts" in both View3D->Object and Mesh menus.
  Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change.
- added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster.  Maybe all spaces could have this button.

BPython:
- added Window.EditMode(), to check, enter and leave edit mode.  Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course.
- updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh.
- doc updates, minor fixes.

Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too.  So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
2004-07-03 17:28:15 +00:00

520 lines
18 KiB
C

/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <Python.h>
#include <stdio.h>
#include <BDR_editobject.h> /* enter / leave editmode */
#include <BKE_global.h>
#include <BKE_library.h>
#include <BKE_object.h> /* for during_script() */
#include <BIF_usiblender.h>
#include <BIF_mywindow.h>
#include <BSE_headerbuttons.h>
#include <BSE_filesel.h>
#include <BIF_screen.h>
#include <BIF_space.h>
#include <BIF_drawtext.h>
#include <mydevice.h>
#include <DNA_view3d_types.h>
#include <DNA_screen_types.h>
#include <DNA_space_types.h>
#include <DNA_text_types.h>
#include "gen_utils.h"
#include "modules.h"
#include "matrix.h"
#include "vector.h"
/* See Draw.c */
extern int EXPP_disable_force_draw;
/* Callback used by the file and image selector access functions */
static PyObject *(*EXPP_FS_PyCallback)(PyObject *arg) = NULL;
/*****************************************************************************/
/* Python API function prototypes for the Window module. */
/*****************************************************************************/
PyObject *M_Window_Redraw (PyObject *self, PyObject *args);
static PyObject *M_Window_RedrawAll (PyObject *self, PyObject *args);
static PyObject *M_Window_QRedrawAll (PyObject *self, PyObject *args);
static PyObject *M_Window_DrawProgressBar (PyObject *self, PyObject *args);
static PyObject *M_Window_GetCursorPos (PyObject *self);
static PyObject *M_Window_SetCursorPos (PyObject *self, PyObject *args);
static PyObject *M_Window_GetViewVector (PyObject *self);
static PyObject *M_Window_GetViewMatrix (PyObject *self);
static PyObject *M_Window_FileSelector (PyObject *self, PyObject *args);
static PyObject *M_Window_ImageSelector (PyObject *self, PyObject *args);
static PyObject *M_Window_EditMode (PyObject *self, PyObject *args);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Window.__doc__ */
/*****************************************************************************/
static char M_Window_doc[] =
"The Blender Window module\n\n";
static char M_Window_Redraw_doc[] =
"() - Force a redraw of a specific Window Type (see Window.Types)";
static char M_Window_RedrawAll_doc[] =
"() - Redraw all windows";
static char M_Window_QRedrawAll_doc[] =
"() - Redraw all windows by queue event";
static char M_Window_FileSelector_doc[] =
"(callback [, title, filename]) - Open a file selector window.\n\
The selected file name is used as argument to a function callback f(name)\n\
that you must provide. 'title' is optional and defaults to 'SELECT FILE'.\n\
'filename' is optional and defaults to Blender.Get('filename').\n\n\
Example:\n\n\
import Blender\n\n\
def my_function(filename):\n\
print 'The selected file was: ', filename\n\n\
Blender.Window.FileSelector(my_function, 'SAVE FILE')\n";
static char M_Window_ImageSelector_doc[] =
"(callback [, title, filename]) - Open an image selector window.\n\
The selected file name is used as argument to a function callback f(name)\n\
that you must provide. 'title' is optional and defaults to 'SELECT IMAGE'.\n\
'filename' is optional and defaults to Blender.Get('filename').\n\n\
Example:\n\n\
import Blender\n\n\
def my_function(filename):\n\
print 'The selected image file was: ', filename\n\n\
Blender.Window.ImageSelector(my_function, 'LOAD IMAGE')\n";
static char M_Window_DrawProgressBar_doc[] =
"(done, text) - Draw a progress bar.\n\
'done' is a float value <= 1.0, 'text' contains info about what is\n\
currently being done.";
static char M_Window_GetCursorPos_doc[] =
"() - Get the current 3d cursor position as a list of three floats.";
static char M_Window_SetCursorPos_doc[] =
"([f,f,f]) - Set the current 3d cursor position from a list of three floats.";
static char M_Window_GetViewVector_doc[] =
"() - Get the current 3d view vector as a list of three floats [x,y,z].";
static char M_Window_GetViewMatrix_doc[] =
"() - Get the current 3d view matrix.";
static char M_Window_EditMode_doc[] =
"() - Get the current status -- 0: not in edit mode; 1: in edit mode.\n\
(status) - if 1: enter edit mode; if 0: leave edit mode.\n\
Returns the current status. This function is mostly useful to leave\n\
edit mode before applying changes to a mesh (otherwise the changes will\n\
be lost) and then returning to it upon leaving.";
/*****************************************************************************/
/* Python method structure definition for Blender.Window module: */
/*****************************************************************************/
struct PyMethodDef M_Window_methods[] = {
{"Redraw", M_Window_Redraw, METH_VARARGS, M_Window_Redraw_doc},
{"RedrawAll", M_Window_RedrawAll, METH_VARARGS, M_Window_RedrawAll_doc},
{"QRedrawAll", M_Window_QRedrawAll, METH_VARARGS, M_Window_QRedrawAll_doc},
{"FileSelector", M_Window_FileSelector, METH_VARARGS,
M_Window_FileSelector_doc},
{"ImageSelector", (PyCFunction)M_Window_ImageSelector, METH_VARARGS,
M_Window_ImageSelector_doc},
{"DrawProgressBar", M_Window_DrawProgressBar, METH_VARARGS,
M_Window_DrawProgressBar_doc},
{"drawProgressBar", M_Window_DrawProgressBar, METH_VARARGS,
M_Window_DrawProgressBar_doc},
{"GetCursorPos", (PyCFunction)M_Window_GetCursorPos, METH_NOARGS,
M_Window_GetCursorPos_doc},
{"SetCursorPos", M_Window_SetCursorPos, METH_VARARGS,
M_Window_SetCursorPos_doc},
{"GetViewVector", (PyCFunction)M_Window_GetViewVector, METH_NOARGS,
M_Window_GetViewVector_doc},
{"GetViewMatrix", (PyCFunction)M_Window_GetViewMatrix, METH_NOARGS,
M_Window_GetViewMatrix_doc},
{"EditMode", (PyCFunction)M_Window_EditMode, METH_VARARGS,
M_Window_EditMode_doc},
{NULL, NULL, 0, NULL}
};
/* Many parts of the code here come from the older bpython implementation
* (file opy_window.c) */
/*****************************************************************************/
/* Function: M_Window_Redraw */
/* Python equivalent: Blender.Window.Redraw */
/*****************************************************************************/
/* not static so py_slider_update in Draw.[ch] can use it */
PyObject *M_Window_Redraw(PyObject *self, PyObject *args)
{
ScrArea *tempsa, *sa;
SpaceText *st;
int wintype = SPACE_VIEW3D;
short redraw_all = 0;
if (!PyArg_ParseTuple(args, "|i", &wintype))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected int argument (or nothing)"));
if (wintype < 0)
redraw_all = 1;
if (!during_script()) { /* XXX check this */
tempsa= curarea;
sa = G.curscreen->areabase.first;
while (sa) {
if (sa->spacetype == wintype || redraw_all) {
/* don't force-redraw Text window (Python GUI) when
redraw is called out of a slider update */
if (sa->spacetype == SPACE_TEXT) {
st = sa->spacedata.first;
if (st->text->flags & TXT_FOLLOW) /* follow cursor display */
pop_space_text(st);
if (EXPP_disable_force_draw) { /* defined in Draw.[ch] ... */
scrarea_queue_redraw(sa);
}
} else {
scrarea_do_windraw(sa);
if (sa->headwin) scrarea_do_headdraw(sa);
}
}
sa= sa->next;
}
if (curarea != tempsa) areawinset (tempsa->win);
if (curarea) { /* is null if Blender is in bg mode */
if (curarea->headwin) scrarea_do_headdraw (curarea);
screen_swapbuffers();
}
}
Py_INCREF(Py_None);
return Py_None;
}
/*****************************************************************************/
/* Function: M_Window_RedrawAll */
/* Python equivalent: Blender.Window.RedrawAll */
/*****************************************************************************/
static PyObject *M_Window_RedrawAll(PyObject *self, PyObject *args)
{
return M_Window_Redraw(self, Py_BuildValue("(i)", -1));
}
/*****************************************************************************/
/* Function: M_Window_QRedrawAll */
/* Python equivalent: Blender.Window.QRedrawAll */
/*****************************************************************************/
static PyObject *M_Window_QRedrawAll(PyObject *self, PyObject *args)
{
allqueue(REDRAWALL, 0);
Py_INCREF(Py_None);
return Py_None;
}
/*****************************************************************************/
/* Function: M_Window_FileSelector */
/* Python equivalent: Blender.Window.FileSelector */
/*****************************************************************************/
/* This is the callback to "activate_fileselect" below. It receives the
* selected filename and (using it as argument) calls the Python callback
* provided by the script writer and stored in EXPP_FS_PyCallback. */
static void getSelectedFile(char *name)
{
if (!EXPP_FS_PyCallback) return;
PyObject_CallFunction((PyObject *)EXPP_FS_PyCallback, "s", name);
EXPP_FS_PyCallback = NULL;
return;
}
static PyObject *M_Window_FileSelector(PyObject *self, PyObject *args)
{
char *title = "SELECT FILE";
char *filename = G.sce;
SpaceScript *sc;
Script *script = G.main->script.last;
int startspace = 0;
if (!PyArg_ParseTuple(args, "O!|ss",
&PyFunction_Type, &EXPP_FS_PyCallback, &title, &filename))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"\nexpected a callback function (and optionally one or two strings) "
"as argument(s)"));
/* trick: we move to a spacescript because then the fileselector will properly
* unset our SCRIPT_FILESEL flag when the user chooses a file or cancels the
* selection. This is necessary because when a user cancels, the
* getSelectedFile function above doesn't get called and so couldn't unset the
* flag. */
startspace = curarea->spacetype;
if (startspace != SPACE_SCRIPT) newspace (curarea, SPACE_SCRIPT);
sc = curarea->spacedata.first;
/* did we get the right script? */
if (!(script->flags & SCRIPT_RUNNING)) {
/* if not running, then we were already on a SpaceScript space, executing
* a registered callback -- aka: this script has a gui */
script = sc->script; /* this is the right script */
}
else { /* still running, use the trick */
script->lastspace = startspace;
sc->script = script;
}
script->flags |= SCRIPT_FILESEL;
activate_fileselect(FILE_BLENDER, title, filename, getSelectedFile);
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *M_Window_ImageSelector(PyObject *self, PyObject *args)
{
char *title = "SELECT IMAGE";
char *filename = G.sce;
SpaceScript *sc;
Script *script = G.main->script.last;
int startspace = 0;
if (!PyArg_ParseTuple(args, "O!|ss",
&PyFunction_Type, &EXPP_FS_PyCallback, &title, &filename))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"\nexpected a callback function (and optionally one or two strings) "
"as argument(s)"));
/* trick: we move to a spacescript because then the fileselector will properly
* unset our SCRIPT_FILESEL flag when the user chooses a file or cancels the
* selection. This is necessary because when a user cancels, the
* getSelectedFile function above doesn't get called and so couldn't unset the
* flag. */
startspace = curarea->spacetype;
if (startspace != SPACE_SCRIPT) newspace (curarea, SPACE_SCRIPT);
sc = curarea->spacedata.first;
/* did we get the right script? */
if (!(script->flags & SCRIPT_RUNNING)) {
/* if not running, then we're on a SpaceScript space, executing a
* registered callback -- aka: this script has a gui */
SpaceScript *sc = curarea->spacedata.first;
script = sc->script; /* this is the right script */
}
else { /* still running, use the trick */
script->lastspace = startspace;
sc->script = script;
}
script->flags |= SCRIPT_FILESEL; /* same flag as filesel */
activate_imageselect(FILE_BLENDER, title, filename, getSelectedFile);
Py_INCREF(Py_None);
return Py_None;
}
/*****************************************************************************/
/* Function: M_Window_DrawProgressBar */
/* Python equivalent: Blender.Window.DrawProgressBar */
/*****************************************************************************/
static PyObject *M_Window_DrawProgressBar(PyObject *self, PyObject *args)
{
float done;
char *info = NULL;
int retval = 0;
if(!PyArg_ParseTuple(args, "fs", &done, &info))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected a float and a string as arguments"));
if (!G.background) retval = progress_bar(done, info);
return Py_BuildValue("i", retval);
}
/*****************************************************************************/
/* Function: M_Window_GetCursorPos */
/* Python equivalent: Blender.Window.GetCursorPos */
/*****************************************************************************/
static PyObject *M_Window_GetCursorPos(PyObject *self)
{
float *cursor = NULL;
PyObject *pylist;
if (G.vd && G.vd->localview)
cursor = G.vd->cursor;
else cursor = G.scene->cursor;
pylist = Py_BuildValue("[fff]", cursor[0], cursor[1], cursor[2]);
if (!pylist)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"GetCursorPos: couldn't create pylist"));
return pylist;
}
/*****************************************************************************/
/* Function: M_Window_SetCursorPos */
/* Python equivalent: Blender.Window.SetCursorPos */
/*****************************************************************************/
static PyObject *M_Window_SetCursorPos(PyObject *self, PyObject *args)
{
int ok = 0;
float val[3];
if (PyObject_Length (args) == 3)
ok = PyArg_ParseTuple (args, "fff", &val[0], &val[1], &val[2]);
else
ok = PyArg_ParseTuple(args, "(fff)", &val[0], &val[1], &val[2]);
if (!ok)
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected [f,f,f] or f,f,f as arguments");
if (G.vd && G.vd->localview) {
G.vd->cursor[0] = val[0];
G.vd->cursor[1] = val[1];
G.vd->cursor[2] = val[2];
}
else {
G.scene->cursor[0] = val[0];
G.scene->cursor[1] = val[1];
G.scene->cursor[2] = val[2];
}
Py_INCREF (Py_None);
return Py_None;
}
/*****************************************************************************/
/* Function: M_Window_GetViewVector */
/* Python equivalent: Blender.Window.GetViewVector */
/*****************************************************************************/
static PyObject *M_Window_GetViewVector(PyObject *self)
{
float *vec = NULL;
PyObject *pylist;
if (!G.vd) {
Py_INCREF (Py_None);
return Py_None;
}
vec = G.vd->viewinv[2];
pylist = Py_BuildValue("[fff]", vec[0], vec[1], vec[2]);
if (!pylist)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"GetViewVector: couldn't create pylist"));
return pylist;
}
/*****************************************************************************/
/* Function: M_Window_GetViewMatrix */
/* Python equivalent: Blender.Window.GetViewMatrix */
/*****************************************************************************/
static PyObject *M_Window_GetViewMatrix(PyObject *self)
{
PyObject *viewmat;
if (!G.vd) {
Py_INCREF (Py_None);
return Py_None;
}
viewmat = (PyObject*)newMatrixObject((float*)G.vd->viewmat, 4, 4);
if (!viewmat)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"GetViewMatrix: couldn't create matrix pyobject"));
return viewmat;
}
static PyObject *M_Window_EditMode(PyObject *self, PyObject *args)
{
short status = -1;
if(!PyArg_ParseTuple(args, "|h", &status))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected nothing or an int (bool) as argument"));
if (status >= 0) {
if (status) {
if (!G.obedit) enter_editmode();
}
else if (G.obedit) exit_editmode(1);
}
return Py_BuildValue("h", G.obedit?1:0);
}
/*****************************************************************************/
/* Function: Window_Init */
/*****************************************************************************/
PyObject *Window_Init (void)
{
PyObject *submodule, *Types;
submodule = Py_InitModule3("Blender.Window", M_Window_methods, M_Window_doc);
Types = Py_BuildValue("{s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h,s:h}",
"VIEW3D", SPACE_VIEW3D, "IPO", SPACE_IPO, "OOPS", SPACE_OOPS,
"BUTS", SPACE_BUTS, "FILE", SPACE_FILE, "IMAGE", SPACE_IMAGE,
"INFO", SPACE_INFO, "SEQ", SPACE_SEQ, "IMASEL", SPACE_IMASEL,
"SOUND", SPACE_SOUND, "ACTION", SPACE_ACTION,
"TEXT", SPACE_TEXT, "NLA", SPACE_NLA, "SCRIPT", SPACE_SCRIPT);
if (Types) PyModule_AddObject(submodule, "Types", Types);
return submodule;
}