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blender-archive/source/blender/editors/space_buttons/space_buttons.c
Hans Goudey cc0b8cb359 Fix T82341: Warning in terminal during property search
After recent changes to the context panel layout (rB187cc5e26d28b1a8),
there has been an error printed when running propery search:

> Error: separator_spacer() not supported in popups.

The layout code thinks it's drawing in a menu because region->visible
isn't properly set for the other tab searches. This patch sets that field
for the temporary searching region, but it also disables searching in the
context breadcrumbs panel, because at best this will just give results
for the names of the active object, etc. This isn't helpful since
those labels are mostly in every tab anyway.

Differential Revision: https://developer.blender.org/D9425
2020-11-17 10:08:39 -05:00

1000 lines
30 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spbuttons
*/
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_gpencil_modifier.h" /* Types for registering panels. */
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "BKE_shader_fx.h"
#include "ED_buttons.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_view3d.h" /* To draw toolbar UI. */
#include "WM_api.h"
#include "WM_message.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "buttons_intern.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Default Callbacks for Properties Space
* \{ */
static SpaceLink *buttons_create(const ScrArea *UNUSED(area), const Scene *UNUSED(scene))
{
ARegion *region;
SpaceProperties *sbuts;
sbuts = MEM_callocN(sizeof(SpaceProperties), "initbuts");
sbuts->spacetype = SPACE_PROPERTIES;
sbuts->mainb = sbuts->mainbuser = BCONTEXT_OBJECT;
/* header */
region = MEM_callocN(sizeof(ARegion), "header for buts");
BLI_addtail(&sbuts->regionbase, region);
region->regiontype = RGN_TYPE_HEADER;
region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
/* navigation bar */
region = MEM_callocN(sizeof(ARegion), "navigation bar for buts");
BLI_addtail(&sbuts->regionbase, region);
region->regiontype = RGN_TYPE_NAV_BAR;
region->alignment = RGN_ALIGN_LEFT;
#if 0
/* context region */
region = MEM_callocN(sizeof(ARegion), "context region for buts");
BLI_addtail(&sbuts->regionbase, region);
region->regiontype = RGN_TYPE_CHANNELS;
region->alignment = RGN_ALIGN_TOP;
#endif
/* main region */
region = MEM_callocN(sizeof(ARegion), "main region for buts");
BLI_addtail(&sbuts->regionbase, region);
region->regiontype = RGN_TYPE_WINDOW;
return (SpaceLink *)sbuts;
}
/* not spacelink itself */
static void buttons_free(SpaceLink *sl)
{
SpaceProperties *sbuts = (SpaceProperties *)sl;
if (sbuts->path) {
MEM_freeN(sbuts->path);
}
if (sbuts->texuser) {
ButsContextTexture *ct = sbuts->texuser;
BLI_freelistN(&ct->users);
MEM_freeN(ct);
}
if (sbuts->runtime != NULL) {
MEM_SAFE_FREE(sbuts->runtime->tab_search_results);
MEM_freeN(sbuts->runtime);
}
}
/* spacetype; init callback */
static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *area)
{
SpaceProperties *sbuts = (SpaceProperties *)area->spacedata.first;
if (sbuts->runtime == NULL) {
sbuts->runtime = MEM_mallocN(sizeof(SpaceProperties_Runtime), __func__);
sbuts->runtime->search_string[0] = '\0';
sbuts->runtime->tab_search_results = BLI_BITMAP_NEW(BCONTEXT_TOT * 2, __func__);
}
}
static SpaceLink *buttons_duplicate(SpaceLink *sl)
{
SpaceProperties *sfile_old = (SpaceProperties *)sl;
SpaceProperties *sbutsn = MEM_dupallocN(sl);
/* clear or remove stuff from old */
sbutsn->path = NULL;
sbutsn->texuser = NULL;
if (sfile_old->runtime != NULL) {
sbutsn->runtime = MEM_dupallocN(sfile_old->runtime);
sbutsn->runtime->search_string[0] = '\0';
sbutsn->runtime->tab_search_results = BLI_BITMAP_NEW(BCONTEXT_TOT, __func__);
}
return (SpaceLink *)sbutsn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_main_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, region);
keymap = WM_keymap_ensure(wm->defaultconf, "Property Editor", SPACE_PROPERTIES, 0);
WM_event_add_keymap_handler(&region->handlers, keymap);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Property Editor Layout
* \{ */
/**
* Fills an array with the tab context values for the properties editor. -1 signals a separator.
*
* \return The total number of items in the array returned.
*/
int ED_buttons_tabs_list(SpaceProperties *sbuts, short *context_tabs_array)
{
int length = 0;
if (sbuts->pathflag & (1 << BCONTEXT_TOOL)) {
context_tabs_array[length] = BCONTEXT_TOOL;
length++;
}
if (length != 0) {
context_tabs_array[length] = -1;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_RENDER)) {
context_tabs_array[length] = BCONTEXT_RENDER;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_OUTPUT)) {
context_tabs_array[length] = BCONTEXT_OUTPUT;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_VIEW_LAYER)) {
context_tabs_array[length] = BCONTEXT_VIEW_LAYER;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_SCENE)) {
context_tabs_array[length] = BCONTEXT_SCENE;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_WORLD)) {
context_tabs_array[length] = BCONTEXT_WORLD;
length++;
}
if (length != 0) {
context_tabs_array[length] = -1;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_OBJECT)) {
context_tabs_array[length] = BCONTEXT_OBJECT;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_MODIFIER)) {
context_tabs_array[length] = BCONTEXT_MODIFIER;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_SHADERFX)) {
context_tabs_array[length] = BCONTEXT_SHADERFX;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_PARTICLE)) {
context_tabs_array[length] = BCONTEXT_PARTICLE;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_PHYSICS)) {
context_tabs_array[length] = BCONTEXT_PHYSICS;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_CONSTRAINT)) {
context_tabs_array[length] = BCONTEXT_CONSTRAINT;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_DATA)) {
context_tabs_array[length] = BCONTEXT_DATA;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_BONE)) {
context_tabs_array[length] = BCONTEXT_BONE;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_BONE_CONSTRAINT)) {
context_tabs_array[length] = BCONTEXT_BONE_CONSTRAINT;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_MATERIAL)) {
context_tabs_array[length] = BCONTEXT_MATERIAL;
length++;
}
if (length != 0) {
context_tabs_array[length] = -1;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_TEXTURE)) {
context_tabs_array[length] = BCONTEXT_TEXTURE;
length++;
}
return length;
}
static const char *buttons_main_region_context_string(const short mainb)
{
switch (mainb) {
case BCONTEXT_SCENE:
return "scene";
case BCONTEXT_RENDER:
return "render";
case BCONTEXT_OUTPUT:
return "output";
case BCONTEXT_VIEW_LAYER:
return "view_layer";
case BCONTEXT_WORLD:
return "world";
case BCONTEXT_OBJECT:
return "object";
case BCONTEXT_DATA:
return "data";
case BCONTEXT_MATERIAL:
return "material";
case BCONTEXT_TEXTURE:
return "texture";
case BCONTEXT_PARTICLE:
return "particle";
case BCONTEXT_PHYSICS:
return "physics";
case BCONTEXT_BONE:
return "bone";
case BCONTEXT_MODIFIER:
return "modifier";
case BCONTEXT_SHADERFX:
return "shaderfx";
case BCONTEXT_CONSTRAINT:
return "constraint";
case BCONTEXT_BONE_CONSTRAINT:
return "bone_constraint";
case BCONTEXT_TOOL:
return "tool";
}
/* All the cases should be handled. */
BLI_assert(false);
return "";
}
static void buttons_main_region_layout_properties(const bContext *C,
SpaceProperties *sbuts,
ARegion *region)
{
buttons_context_compute(C, sbuts);
const char *contexts[2] = {buttons_main_region_context_string(sbuts->mainb), NULL};
ED_region_panels_layout_ex(C, region, &region->type->paneltypes, contexts, NULL);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Property Search Access API
* \{ */
const char *ED_buttons_search_string_get(SpaceProperties *sbuts)
{
return sbuts->runtime->search_string;
}
int ED_buttons_search_string_length(struct SpaceProperties *sbuts)
{
return BLI_strnlen(sbuts->runtime->search_string, sizeof(sbuts->runtime->search_string));
}
void ED_buttons_search_string_set(SpaceProperties *sbuts, const char *value)
{
BLI_strncpy(sbuts->runtime->search_string, value, sizeof(sbuts->runtime->search_string));
}
bool ED_buttons_tab_has_search_result(SpaceProperties *sbuts, const int index)
{
return BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, index);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name "Off Screen" Layout Generation for Property Search
* \{ */
static bool property_search_for_context(const bContext *C, ARegion *region, SpaceProperties *sbuts)
{
const char *contexts[2] = {buttons_main_region_context_string(sbuts->mainb), NULL};
if (sbuts->mainb == BCONTEXT_TOOL) {
return false;
}
buttons_context_compute(C, sbuts);
return ED_region_property_search(C, region, &region->type->paneltypes, contexts, NULL);
}
static void property_search_move_to_next_tab_with_results(SpaceProperties *sbuts,
const short *context_tabs_array,
const int tabs_len)
{
/* As long as all-tab search in the tool is disabled in the tool context, don't move from it. */
if (sbuts->mainb == BCONTEXT_TOOL) {
return;
}
int current_tab_index = 0;
for (int i = 0; i < tabs_len; i++) {
if (sbuts->mainb == context_tabs_array[i]) {
current_tab_index = i;
break;
}
}
/* Try the tabs after the current tab. */
for (int i = current_tab_index; i < tabs_len; i++) {
if (BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, i)) {
sbuts->mainbuser = context_tabs_array[i];
return;
}
}
/* Try the tabs before the current tab. */
for (int i = 0; i < current_tab_index; i++) {
if (BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, i)) {
sbuts->mainbuser = context_tabs_array[i];
return;
}
}
}
static void property_search_all_tabs(const bContext *C,
SpaceProperties *sbuts,
ARegion *region_original,
const short *context_tabs_array,
const int tabs_len)
{
/* Use local copies of the area and duplicate the region as a mainly-paranoid protection
* against changing any of the space / region data while running the search. */
ScrArea *area_original = CTX_wm_area(C);
ScrArea area_copy = *area_original;
ARegion *region_copy = BKE_area_region_copy(area_copy.type, region_original);
/* Set the region visible field. Otherwise some layout code thinks we're drawing in a popup.
* This likely isn't necessary, but it's nice to emulate a "real" region where possible. */
region_copy->visible = true;
CTX_wm_area_set((bContext *)C, &area_copy);
CTX_wm_region_set((bContext *)C, region_copy);
SpaceProperties sbuts_copy = *sbuts;
sbuts_copy.path = NULL;
sbuts_copy.texuser = NULL;
sbuts_copy.runtime = MEM_dupallocN(sbuts->runtime);
sbuts_copy.runtime->tab_search_results = NULL;
BLI_listbase_clear(&area_copy.spacedata);
BLI_addtail(&area_copy.spacedata, &sbuts_copy);
/* Loop through the tabs added to the properties editor. */
for (int i = 0; i < tabs_len; i++) {
/* -1 corresponds to a spacer. */
if (context_tabs_array[i] == -1) {
continue;
}
/* Handle search for the current tab in the normal layout pass. */
if (context_tabs_array[i] == sbuts->mainb) {
continue;
}
sbuts_copy.mainb = sbuts_copy.mainbo = sbuts_copy.mainbuser = context_tabs_array[i];
/* Actually do the search and store the result in the bitmap. */
BLI_BITMAP_SET(sbuts->runtime->tab_search_results,
i,
property_search_for_context(C, region_copy, &sbuts_copy));
UI_blocklist_free(C, &region_copy->uiblocks);
}
BKE_area_region_free(area_copy.type, region_copy);
MEM_freeN(region_copy);
buttons_free((SpaceLink *)&sbuts_copy);
CTX_wm_area_set((bContext *)C, area_original);
CTX_wm_region_set((bContext *)C, region_original);
}
/**
* Handle property search for the layout pass, including finding which tabs have
* search results and switching if the current tab doesn't have a result.
*/
static void buttons_main_region_property_search(const bContext *C,
SpaceProperties *sbuts,
ARegion *region)
{
/* Theoretical maximum of every context shown with a spacer between every tab. */
short context_tabs_array[BCONTEXT_TOT * 2];
int tabs_len = ED_buttons_tabs_list(sbuts, context_tabs_array);
property_search_all_tabs(C, sbuts, region, context_tabs_array, tabs_len);
/* Check whether the current tab has a search match. */
bool current_tab_has_search_match = false;
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
if (UI_panel_is_active(panel) && UI_panel_matches_search_filter(panel)) {
current_tab_has_search_match = true;
}
}
/* Find which index in the list the current tab corresponds to. */
int current_tab_index = -1;
for (int i = 0; i < tabs_len; i++) {
if (context_tabs_array[i] == sbuts->mainb) {
current_tab_index = i;
}
}
BLI_assert(current_tab_index != -1);
/* Update the tab search match flag for the current tab. */
BLI_BITMAP_SET(
sbuts->runtime->tab_search_results, current_tab_index, current_tab_has_search_match);
/* Move to the next tab with a result */
if (!current_tab_has_search_match) {
if (region->flag & RGN_FLAG_SEARCH_FILTER_UPDATE) {
property_search_move_to_next_tab_with_results(sbuts, context_tabs_array, tabs_len);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Main Region Layout and Listener
* \{ */
static void buttons_main_region_layout(const bContext *C, ARegion *region)
{
/* draw entirely, view changes should be handled here */
SpaceProperties *sbuts = CTX_wm_space_properties(C);
if (sbuts->mainb == BCONTEXT_TOOL) {
ED_view3d_buttons_region_layout_ex(C, region, "Tool");
}
else {
buttons_main_region_layout_properties(C, sbuts, region);
}
if (region->flag & RGN_FLAG_SEARCH_FILTER_ACTIVE) {
buttons_main_region_property_search(C, sbuts, region);
}
sbuts->mainbo = sbuts->mainb;
}
static void buttons_main_region_listener(wmWindow *UNUSED(win),
ScrArea *UNUSED(area),
ARegion *region,
wmNotifier *wmn,
const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
case NC_SCREEN:
if (ELEM(wmn->data, ND_LAYER)) {
ED_region_tag_redraw(region);
}
break;
}
}
static void buttons_operatortypes(void)
{
WM_operatortype_append(BUTTONS_OT_start_filter);
WM_operatortype_append(BUTTONS_OT_clear_filter);
WM_operatortype_append(BUTTONS_OT_toggle_pin);
WM_operatortype_append(BUTTONS_OT_context_menu);
WM_operatortype_append(BUTTONS_OT_file_browse);
WM_operatortype_append(BUTTONS_OT_directory_browse);
}
static void buttons_keymap(struct wmKeyConfig *keyconf)
{
WM_keymap_ensure(keyconf, "Property Editor", SPACE_PROPERTIES, 0);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Header Region Callbacks
* \{ */
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_header_region_init(wmWindowManager *UNUSED(wm), ARegion *region)
{
ED_region_header_init(region);
}
static void buttons_header_region_draw(const bContext *C, ARegion *region)
{
SpaceProperties *sbuts = CTX_wm_space_properties(C);
/* Needed for RNA to get the good values! */
buttons_context_compute(C, sbuts);
ED_region_header(C, region);
}
static void buttons_header_region_message_subscribe(const bContext *UNUSED(C),
WorkSpace *UNUSED(workspace),
Scene *UNUSED(scene),
bScreen *UNUSED(screen),
ScrArea *area,
ARegion *region,
struct wmMsgBus *mbus)
{
SpaceProperties *sbuts = area->spacedata.first;
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = region,
.user_data = region,
.notify = ED_region_do_msg_notify_tag_redraw,
};
/* Don't check for SpaceProperties.mainb here, we may toggle between view-layers
* where one has no active object, so that available contexts changes. */
WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
if (!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_SCENE, BCONTEXT_WORLD)) {
WM_msg_subscribe_rna_anon_prop(mbus, ViewLayer, name, &msg_sub_value_region_tag_redraw);
}
if (sbuts->mainb == BCONTEXT_TOOL) {
WM_msg_subscribe_rna_anon_prop(mbus, WorkSpace, tools, &msg_sub_value_region_tag_redraw);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Navigation Region Callbacks
* \{ */
static void buttons_navigation_bar_region_init(wmWindowManager *wm, ARegion *region)
{
region->flag |= RGN_FLAG_PREFSIZE_OR_HIDDEN;
ED_region_panels_init(wm, region);
region->v2d.keepzoom |= V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y;
}
static void buttons_navigation_bar_region_draw(const bContext *C, ARegion *region)
{
LISTBASE_FOREACH (PanelType *, pt, &region->type->paneltypes) {
pt->flag |= PNL_LAYOUT_VERT_BAR;
}
ED_region_panels_layout(C, region);
/* ED_region_panels_layout adds vertical scrollbars, we don't want them. */
region->v2d.scroll &= ~V2D_SCROLL_VERTICAL;
ED_region_panels_draw(C, region);
}
static void buttons_navigation_bar_region_message_subscribe(const bContext *UNUSED(C),
WorkSpace *UNUSED(workspace),
Scene *UNUSED(scene),
bScreen *UNUSED(screen),
ScrArea *UNUSED(area),
ARegion *region,
struct wmMsgBus *mbus)
{
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = region,
.user_data = region,
.notify = ED_region_do_msg_notify_tag_redraw,
};
WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
}
/* draw a certain button set only if properties area is currently
* showing that button set, to reduce unnecessary drawing. */
static void buttons_area_redraw(ScrArea *area, short buttons)
{
SpaceProperties *sbuts = area->spacedata.first;
/* if the area's current button set is equal to the one to redraw */
if (sbuts->mainb == buttons) {
ED_area_tag_redraw(area);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Area-Level Code
* \{ */
/* reused! */
static void buttons_area_listener(wmWindow *UNUSED(win),
ScrArea *area,
wmNotifier *wmn,
Scene *UNUSED(scene))
{
SpaceProperties *sbuts = area->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
buttons_area_redraw(area, BCONTEXT_RENDER);
buttons_area_redraw(area, BCONTEXT_OUTPUT);
buttons_area_redraw(area, BCONTEXT_VIEW_LAYER);
break;
case ND_WORLD:
buttons_area_redraw(area, BCONTEXT_WORLD);
sbuts->preview = 1;
break;
case ND_FRAME:
/* any buttons area can have animated properties so redraw all */
ED_area_tag_redraw(area);
sbuts->preview = 1;
break;
case ND_OB_ACTIVE:
ED_area_tag_redraw(area);
sbuts->preview = 1;
break;
case ND_KEYINGSET:
buttons_area_redraw(area, BCONTEXT_SCENE);
break;
case ND_RENDER_RESULT:
break;
case ND_MODE:
case ND_LAYER:
default:
ED_area_tag_redraw(area);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_TRANSFORM:
buttons_area_redraw(area, BCONTEXT_OBJECT);
buttons_area_redraw(area, BCONTEXT_DATA); /* autotexpace flag */
break;
case ND_POSE:
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
buttons_area_redraw(area, BCONTEXT_BONE);
buttons_area_redraw(area, BCONTEXT_BONE_CONSTRAINT);
buttons_area_redraw(area, BCONTEXT_DATA);
break;
case ND_MODIFIER:
if (wmn->action == NA_RENAME) {
ED_area_tag_redraw(area);
}
else {
buttons_area_redraw(area, BCONTEXT_MODIFIER);
}
buttons_area_redraw(area, BCONTEXT_PHYSICS);
break;
case ND_CONSTRAINT:
buttons_area_redraw(area, BCONTEXT_CONSTRAINT);
buttons_area_redraw(area, BCONTEXT_BONE_CONSTRAINT);
break;
case ND_SHADERFX:
buttons_area_redraw(area, BCONTEXT_SHADERFX);
break;
case ND_PARTICLE:
if (wmn->action == NA_EDITED) {
buttons_area_redraw(area, BCONTEXT_PARTICLE);
}
sbuts->preview = 1;
break;
case ND_DRAW:
buttons_area_redraw(area, BCONTEXT_OBJECT);
buttons_area_redraw(area, BCONTEXT_DATA);
buttons_area_redraw(area, BCONTEXT_PHYSICS);
/* Needed to refresh context path when changing active particle system index. */
buttons_area_redraw(area, BCONTEXT_PARTICLE);
break;
default:
/* Not all object RNA props have a ND_ notifier (yet) */
ED_area_tag_redraw(area);
break;
}
break;
case NC_GEOM:
switch (wmn->data) {
case ND_SELECT:
case ND_DATA:
case ND_VERTEX_GROUP:
ED_area_tag_redraw(area);
break;
}
break;
case NC_MATERIAL:
ED_area_tag_redraw(area);
switch (wmn->data) {
case ND_SHADING:
case ND_SHADING_DRAW:
case ND_SHADING_LINKS:
case ND_SHADING_PREVIEW:
case ND_NODES:
/* currently works by redraws... if preview is set, it (re)starts job */
sbuts->preview = 1;
break;
}
break;
case NC_WORLD:
buttons_area_redraw(area, BCONTEXT_WORLD);
sbuts->preview = 1;
break;
case NC_LAMP:
buttons_area_redraw(area, BCONTEXT_DATA);
sbuts->preview = 1;
break;
case NC_GROUP:
buttons_area_redraw(area, BCONTEXT_OBJECT);
break;
case NC_BRUSH:
buttons_area_redraw(area, BCONTEXT_TEXTURE);
buttons_area_redraw(area, BCONTEXT_TOOL);
sbuts->preview = 1;
break;
case NC_TEXTURE:
case NC_IMAGE:
if (wmn->action != NA_PAINTING) {
ED_area_tag_redraw(area);
sbuts->preview = 1;
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_PROPERTIES) {
ED_area_tag_redraw(area);
}
else if (wmn->data == ND_SPACE_CHANGED) {
ED_area_tag_redraw(area);
sbuts->preview = 1;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_area_tag_redraw(area);
}
break;
case NC_ANIMATION:
switch (wmn->data) {
case ND_KEYFRAME:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED)) {
ED_area_tag_redraw(area);
}
break;
}
break;
case NC_GPENCIL:
switch (wmn->data) {
case ND_DATA:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED, NA_SELECTED)) {
ED_area_tag_redraw(area);
}
break;
}
break;
case NC_NODE:
if (wmn->action == NA_SELECTED) {
ED_area_tag_redraw(area);
/* new active node, update texture preview */
if (sbuts->mainb == BCONTEXT_TEXTURE) {
sbuts->preview = 1;
}
}
break;
/* Listener for preview render, when doing an global undo. */
case NC_WM:
if (wmn->data == ND_UNDO) {
ED_area_tag_redraw(area);
sbuts->preview = 1;
}
break;
case NC_SCREEN:
if (wmn->data == ND_LAYOUTSET) {
ED_area_tag_redraw(area);
sbuts->preview = 1;
}
break;
#ifdef WITH_FREESTYLE
case NC_LINESTYLE:
ED_area_tag_redraw(area);
sbuts->preview = 1;
break;
#endif
}
if (wmn->data == ND_KEYS) {
ED_area_tag_redraw(area);
}
}
static void buttons_id_remap(ScrArea *UNUSED(area), SpaceLink *slink, ID *old_id, ID *new_id)
{
SpaceProperties *sbuts = (SpaceProperties *)slink;
if (sbuts->pinid == old_id) {
sbuts->pinid = new_id;
if (new_id == NULL) {
sbuts->flag &= ~SB_PIN_CONTEXT;
}
}
if (sbuts->path) {
ButsContextPath *path = sbuts->path;
int i;
for (i = 0; i < path->len; i++) {
if (path->ptr[i].owner_id == old_id) {
break;
}
}
if (i == path->len) {
/* pass */
}
else if (new_id == NULL) {
if (i == 0) {
MEM_SAFE_FREE(sbuts->path);
}
else {
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
path->len = i;
}
}
else {
RNA_id_pointer_create(new_id, &path->ptr[i]);
/* There is no easy way to check/make path downwards valid, just nullify it.
* Next redraw will rebuild this anyway. */
i++;
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
path->len = i;
}
}
if (sbuts->texuser) {
ButsContextTexture *ct = sbuts->texuser;
if ((ID *)ct->texture == old_id) {
ct->texture = (Tex *)new_id;
}
BLI_freelistN(&ct->users);
ct->user = NULL;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Space Type Initialization
* \{ */
/* only called once, from space/spacetypes.c */
void ED_spacetype_buttons(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype buttons");
ARegionType *art;
st->spaceid = SPACE_PROPERTIES;
strncpy(st->name, "Buttons", BKE_ST_MAXNAME);
st->create = buttons_create;
st->free = buttons_free;
st->init = buttons_init;
st->duplicate = buttons_duplicate;
st->operatortypes = buttons_operatortypes;
st->keymap = buttons_keymap;
st->listener = buttons_area_listener;
st->context = buttons_context;
st->id_remap = buttons_id_remap;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_WINDOW;
art->init = buttons_main_region_init;
art->layout = buttons_main_region_layout;
art->draw = ED_region_panels_draw;
art->listener = buttons_main_region_listener;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
buttons_context_register(art);
BLI_addhead(&st->regiontypes, art);
/* Register the panel types from modifiers. The actual panels are built per modifier rather
* than per modifier type. */
for (ModifierType i = 0; i < NUM_MODIFIER_TYPES; i++) {
const ModifierTypeInfo *mti = BKE_modifier_get_info(i);
if (mti != NULL && mti->panelRegister != NULL) {
mti->panelRegister(art);
}
}
for (int i = 0; i < NUM_GREASEPENCIL_MODIFIER_TYPES; i++) {
const GpencilModifierTypeInfo *mti = BKE_gpencil_modifier_get_info(i);
if (mti != NULL && mti->panelRegister != NULL) {
mti->panelRegister(art);
}
}
for (int i = 0; i < NUM_SHADER_FX_TYPES; i++) {
if (i == eShaderFxType_Light_deprecated) {
continue;
}
const ShaderFxTypeInfo *fxti = BKE_shaderfx_get_info(i);
if (fxti != NULL && fxti->panelRegister != NULL) {
fxti->panelRegister(art);
}
}
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->init = buttons_header_region_init;
art->draw = buttons_header_region_draw;
art->message_subscribe = buttons_header_region_message_subscribe;
BLI_addhead(&st->regiontypes, art);
/* regions: navigation bar */
art = MEM_callocN(sizeof(ARegionType), "spacetype nav buttons region");
art->regionid = RGN_TYPE_NAV_BAR;
art->prefsizex = AREAMINX - 3; /* XXX Works and looks best,
* should we update AREAMINX accordingly? */
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES | ED_KEYMAP_NAVBAR;
art->init = buttons_navigation_bar_region_init;
art->draw = buttons_navigation_bar_region_draw;
art->message_subscribe = buttons_navigation_bar_region_message_subscribe;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}
/** \} */