362 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			362 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Copyright 2015, Blender Foundation.
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|  */
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| 
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| /** \file
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|  * \ingroup bpygpu
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|  *
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|  * This file defines the offscreen functionalities of the 'gpu' module
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|  * used for off-screen OpenGL rendering.
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|  *
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|  * - Use ``bpygpu_`` for local API.
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|  * - Use ``BPyGPU`` for public API.
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|  */
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| 
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| #include <Python.h>
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "BLI_utildefines.h"
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| 
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| #include "GPU_batch.h"
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| 
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| #include "../mathutils/mathutils.h"
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| 
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| #include "../generic/py_capi_utils.h"
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| 
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| #include "gpu_py_api.h"
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| #include "gpu_py_batch.h" /* own include */
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| #include "gpu_py_element.h"
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| #include "gpu_py_shader.h"
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| #include "gpu_py_vertex_buffer.h"
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Utility Functions
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|  * \{ */
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| 
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| static bool bpygpu_batch_is_program_or_error(BPyGPUBatch *self)
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| {
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|   if (!glIsProgram(self->batch->program)) {
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|     PyErr_SetString(PyExc_RuntimeError, "batch does not have any program assigned to it");
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|     return false;
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|   }
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|   return true;
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| }
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| 
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| /** \} */
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name GPUBatch Type
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|  * \{ */
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| 
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| static PyObject *bpygpu_Batch_new(PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds)
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| {
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|   BPYGPU_IS_INIT_OR_ERROR_OBJ;
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| 
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|   const char *exc_str_missing_arg = "GPUBatch.__new__() missing required argument '%s' (pos %d)";
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| 
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|   struct {
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|     GPUPrimType type_id;
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|     BPyGPUVertBuf *py_vertbuf;
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|     BPyGPUIndexBuf *py_indexbuf;
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|   } params = {GPU_PRIM_NONE, NULL, NULL};
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| 
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|   static const char *_keywords[] = {"type", "buf", "elem", NULL};
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|   static _PyArg_Parser _parser = {"|$O&O!O!:GPUBatch.__new__", _keywords, 0};
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|   if (!_PyArg_ParseTupleAndKeywordsFast(args,
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|                                         kwds,
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|                                         &_parser,
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|                                         bpygpu_ParsePrimType,
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|                                         ¶ms.type_id,
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|                                         &BPyGPUVertBuf_Type,
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|                                         ¶ms.py_vertbuf,
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|                                         &BPyGPUIndexBuf_Type,
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|                                         ¶ms.py_indexbuf)) {
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|     return NULL;
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|   }
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| 
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|   if (params.type_id == GPU_PRIM_NONE) {
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|     PyErr_Format(PyExc_TypeError, exc_str_missing_arg, _keywords[0], 1);
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|     return NULL;
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|   }
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| 
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|   if (params.py_vertbuf == NULL) {
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|     PyErr_Format(PyExc_TypeError, exc_str_missing_arg, _keywords[1], 2);
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|     return NULL;
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|   }
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| 
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|   GPUBatch *batch = GPU_batch_create(params.type_id,
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|                                      params.py_vertbuf->buf,
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|                                      params.py_indexbuf ? params.py_indexbuf->elem : NULL);
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| 
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|   BPyGPUBatch *ret = (BPyGPUBatch *)BPyGPUBatch_CreatePyObject(batch);
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| 
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| #ifdef USE_GPU_PY_REFERENCES
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|   ret->references = PyList_New(params.py_indexbuf ? 2 : 1);
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|   PyList_SET_ITEM(ret->references, 0, (PyObject *)params.py_vertbuf);
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|   Py_INCREF(params.py_vertbuf);
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| 
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|   if (params.py_indexbuf != NULL) {
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|     PyList_SET_ITEM(ret->references, 1, (PyObject *)params.py_indexbuf);
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|     Py_INCREF(params.py_indexbuf);
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|   }
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| 
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|   PyObject_GC_Track(ret);
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| #endif
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| 
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|   return (PyObject *)ret;
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| }
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| 
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| PyDoc_STRVAR(bpygpu_Batch_vertbuf_add_doc,
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| ".. method:: vertbuf_add(buf)\n"
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| "\n"
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| "   Add another vertex buffer to the Batch.\n"
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| "   It is not possible to add more vertices to the batch using this method.\n"
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| "   Instead it can be used to add more attributes to the existing vertices.\n"
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| "   A good use case would be when you have a separate\n"
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| "   vertex buffer for vertex positions and vertex normals.\n"
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| "   Current a batch can have at most " STRINGIFY(GPU_BATCH_VBO_MAX_LEN) " vertex buffers.\n"
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| "\n"
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| "   :param buf: The vertex buffer that will be added to the batch.\n"
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| "   :type buf: :class:`gpu.types.GPUVertBuf`\n"
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| );
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| static PyObject *bpygpu_Batch_vertbuf_add(BPyGPUBatch *self, BPyGPUVertBuf *py_buf)
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| {
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|   if (!BPyGPUVertBuf_Check(py_buf)) {
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|     PyErr_Format(PyExc_TypeError, "Expected a GPUVertBuf, got %s", Py_TYPE(py_buf)->tp_name);
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|     return NULL;
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|   }
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| 
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|   if (self->batch->verts[0]->vertex_len != py_buf->buf->vertex_len) {
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|     PyErr_Format(PyExc_TypeError,
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|                  "Expected %d length, got %d",
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|                  self->batch->verts[0]->vertex_len,
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|                  py_buf->buf->vertex_len);
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|     return NULL;
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|   }
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| 
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|   if (self->batch->verts[GPU_BATCH_VBO_MAX_LEN - 1] != NULL) {
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|     PyErr_SetString(
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|         PyExc_RuntimeError,
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|         "Maximum number of vertex buffers exceeded: " STRINGIFY(GPU_BATCH_VBO_MAX_LEN));
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|     return NULL;
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|   }
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| 
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| #ifdef USE_GPU_PY_REFERENCES
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|   /* Hold user */
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|   PyList_Append(self->references, (PyObject *)py_buf);
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| #endif
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| 
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|   GPU_batch_vertbuf_add(self->batch, py_buf->buf);
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|   Py_RETURN_NONE;
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| }
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| 
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| PyDoc_STRVAR(
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|     bpygpu_Batch_program_set_doc,
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|     ".. method:: program_set(program)\n"
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|     "\n"
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|     "   Assign a shader to this batch that will be used for drawing when not overwritten later.\n"
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|     "   Note: This method has to be called in the draw context that the batch will be drawn in.\n"
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|     "   This function does not need to be called when you always set the shader when calling "
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|     "`batch.draw`.\n"
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|     "\n"
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|     "   :param program: The program/shader the batch will use in future draw calls.\n"
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|     "   :type program: :class:`gpu.types.GPUShader`\n");
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| static PyObject *bpygpu_Batch_program_set(BPyGPUBatch *self, BPyGPUShader *py_shader)
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| {
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|   if (!BPyGPUShader_Check(py_shader)) {
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|     PyErr_Format(PyExc_TypeError, "Expected a GPUShader, got %s", Py_TYPE(py_shader)->tp_name);
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|     return NULL;
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|   }
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| 
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|   GPUShader *shader = py_shader->shader;
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|   GPU_batch_program_set(
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|       self->batch, GPU_shader_get_program(shader), GPU_shader_get_interface(shader));
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| 
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| #ifdef USE_GPU_PY_REFERENCES
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|   /* Remove existing user (if any), hold new user. */
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|   int i = PyList_GET_SIZE(self->references);
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|   while (--i != -1) {
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|     PyObject *py_shader_test = PyList_GET_ITEM(self->references, i);
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|     if (BPyGPUShader_Check(py_shader_test)) {
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|       PyList_SET_ITEM(self->references, i, (PyObject *)py_shader);
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|       Py_INCREF(py_shader);
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|       Py_DECREF(py_shader_test);
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|       /* Only ever reference one shader. */
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|       break;
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|     }
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|   }
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|   if (i != -1) {
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|     PyList_Append(self->references, (PyObject *)py_shader);
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|   }
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| #endif
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| 
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|   Py_RETURN_NONE;
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| }
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| 
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| PyDoc_STRVAR(bpygpu_Batch_draw_doc,
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|              ".. method:: draw(program=None)\n"
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|              "\n"
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|              "   Run the drawing program with the parameters assigned to the batch.\n"
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|              "\n"
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|              "   :param program: Program that performs the drawing operations.\n"
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|              "      If ``None`` is passed, the last program set to this batch will run.\n"
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|              "   :type program: :class:`gpu.types.GPUShader`\n");
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| static PyObject *bpygpu_Batch_draw(BPyGPUBatch *self, PyObject *args)
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| {
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|   BPyGPUShader *py_program = NULL;
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| 
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|   if (!PyArg_ParseTuple(args, "|O!:GPUBatch.draw", &BPyGPUShader_Type, &py_program)) {
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|     return NULL;
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|   }
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|   else if (py_program == NULL) {
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|     if (!bpygpu_batch_is_program_or_error(self)) {
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|       return NULL;
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|     }
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|   }
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|   else if (self->batch->program != GPU_shader_get_program(py_program->shader)) {
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|     GPU_batch_program_set(self->batch,
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|                           GPU_shader_get_program(py_program->shader),
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|                           GPU_shader_get_interface(py_program->shader));
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|   }
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| 
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|   GPU_batch_draw(self->batch);
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|   Py_RETURN_NONE;
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| }
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| 
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| static PyObject *bpygpu_Batch_program_use_begin(BPyGPUBatch *self)
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| {
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|   if (!bpygpu_batch_is_program_or_error(self)) {
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|     return NULL;
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|   }
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|   GPU_batch_program_use_begin(self->batch);
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|   Py_RETURN_NONE;
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| }
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| 
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| static PyObject *bpygpu_Batch_program_use_end(BPyGPUBatch *self)
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| {
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|   if (!bpygpu_batch_is_program_or_error(self)) {
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|     return NULL;
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|   }
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|   GPU_batch_program_use_end(self->batch);
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|   Py_RETURN_NONE;
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| }
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| 
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| static struct PyMethodDef bpygpu_Batch_methods[] = {
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|     {"vertbuf_add", (PyCFunction)bpygpu_Batch_vertbuf_add, METH_O, bpygpu_Batch_vertbuf_add_doc},
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|     {"program_set", (PyCFunction)bpygpu_Batch_program_set, METH_O, bpygpu_Batch_program_set_doc},
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|     {"draw", (PyCFunction)bpygpu_Batch_draw, METH_VARARGS, bpygpu_Batch_draw_doc},
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|     {"_program_use_begin", (PyCFunction)bpygpu_Batch_program_use_begin, METH_NOARGS, ""},
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|     {"_program_use_end", (PyCFunction)bpygpu_Batch_program_use_end, METH_NOARGS, ""},
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|     {NULL, NULL, 0, NULL},
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| };
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| 
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| #ifdef USE_GPU_PY_REFERENCES
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| 
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| static int bpygpu_Batch_traverse(BPyGPUBatch *self, visitproc visit, void *arg)
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| {
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|   Py_VISIT(self->references);
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|   return 0;
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| }
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| 
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| static int bpygpu_Batch_clear(BPyGPUBatch *self)
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| {
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|   Py_CLEAR(self->references);
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|   return 0;
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| }
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| 
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| #endif
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| 
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| static void bpygpu_Batch_dealloc(BPyGPUBatch *self)
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| {
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|   GPU_batch_discard(self->batch);
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| 
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| #ifdef USE_GPU_PY_REFERENCES
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|   if (self->references) {
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|     PyObject_GC_UnTrack(self);
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|     bpygpu_Batch_clear(self);
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|     Py_XDECREF(self->references);
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|   }
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| #endif
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| 
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|   Py_TYPE(self)->tp_free(self);
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| }
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| 
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| PyDoc_STRVAR(
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|     py_gpu_batch_doc,
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|     ".. class:: GPUBatch(type, buf, elem=None)\n"
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|     "\n"
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|     "   Reusable container for drawable geometry.\n"
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|     "\n"
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|     "   :arg type: One of these primitive types: {\n"
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|     "       `POINTS`,\n"
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|     "       `LINES`,\n"
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|     "       `TRIS`,\n"
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|     "       `LINE_STRIP`,\n"
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|     "       `LINE_LOOP`,\n"
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|     "       `TRI_STRIP`,\n"
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|     "       `TRI_FAN`,\n"
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|     "       `LINES_ADJ`,\n"
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|     "       `TRIS_ADJ`,\n"
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|     "       `LINE_STRIP_ADJ` }\n"
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|     "   :type type: `str`\n"
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|     "   :arg buf: Vertex buffer containing all or some of the attributes required for drawing.\n"
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|     "   :type buf: :class:`gpu.types.GPUVertBuf`\n"
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|     "   :arg elem: An optional index buffer.\n"
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|     "   :type elem: :class:`gpu.types.GPUIndexBuf`\n");
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| PyTypeObject BPyGPUBatch_Type = {
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|     PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUBatch",
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|     .tp_basicsize = sizeof(BPyGPUBatch),
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|     .tp_dealloc = (destructor)bpygpu_Batch_dealloc,
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| #ifdef USE_GPU_PY_REFERENCES
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|     .tp_flags = Py_TPFLAGS_DEFAULT | Py_TPFLAGS_HAVE_GC,
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|     .tp_doc = py_gpu_batch_doc,
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|     .tp_traverse = (traverseproc)bpygpu_Batch_traverse,
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|     .tp_clear = (inquiry)bpygpu_Batch_clear,
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| #else
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|     .tp_flags = Py_TPFLAGS_DEFAULT,
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| #endif
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|     .tp_methods = bpygpu_Batch_methods,
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|     .tp_new = bpygpu_Batch_new,
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| };
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| 
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| /** \} */
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Public API
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|  * \{ */
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| 
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| PyObject *BPyGPUBatch_CreatePyObject(GPUBatch *batch)
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| {
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|   BPyGPUBatch *self;
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| 
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| #ifdef USE_GPU_PY_REFERENCES
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|   self = (BPyGPUBatch *)_PyObject_GC_New(&BPyGPUBatch_Type);
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|   self->references = NULL;
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| #else
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|   self = PyObject_New(BPyGPUBatch, &BPyGPUBatch_Type);
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| #endif
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| 
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|   self->batch = batch;
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| 
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|   return (PyObject *)self;
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| }
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| 
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| /** \} */
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| 
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| #undef BPY_GPU_BATCH_CHECK_OBJ
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